Winckle wrote:I got the demo for Puyo Puyo Tetris and had a really good time so went to buy it on eshop, but it's not out until next week?! Why are they waiting until the day before Mario Kart is out to release this?
Honestly I have no idea, I've had it since it came out in Japan (since language isn't an issue obviously) and it makes no sense they've waited 2 months to release it. Maybe the localisation wasn't complete or it was some Tetris Company license fuckery.
Sounds like the answer is Japan.
I don't think Japanese Sega picks release dates for Europe. I might be wrong though.
The Watching Artist wrote:I feel so inept next to Qikz...
jawafour wrote:> The cradle looks to have super cheap build quality. Nintendo products are usually pretty well made and the cradle appears to be a step backwards
To be fair, it feels like the Switch itself has a brilliant build quality. The screen/joycons together feel so well put together*. The main screen/controller unit of the U was a creaky old thing that felt plasticy and hollow, the sort of thing you could twist a bit and it would creak. I agree the dock looks a bit flimsy, but it's so rare that I think about the dock at all.
*Forgetting the issue of the left joycon's reception. Still need to get that looked at.
jawafour wrote:> Battery life: sure, it's three hours and you could buy a battery pack but it feels like Nintendo have taken a Game Gear approach to battery life rather than Game Boy
It's 3 hours at a minimum and it holds charge in sleep mode very well. Living as it does in the dock when at home I usually don't even think about charging - the only time I do is when I take it away with me somewhere. I can't imagine most people have the regular use case of playing the console for 3+ hours without charge. It's very much like a Vita in battery life, and if anything I had the most problems with the 3DS because it leaks charge while on sleep (due to streetpass, spotpass etc.)
jawafour wrote:> The cradle looks to have super cheap build quality. Nintendo products are usually pretty well made and the cradle appears to be a step backwards
The cradle is perfectly fine. It's light because there isn't much to it, I've had no issues with the design. The switch as a whole comes across as a whole lot more premium than the WiiU.
jawafour wrote:> Using carts (cards) could be a mistake. I love the idea, but nowdays games are released in unfinished states and updates are pretty standard. The cost and capacity of the carts makes me think the console should have been far more download-focused
It uses SD cards which makes the console perfectly download focused. "Cost and capacity of the carts" is a criticism from where? Game prices are comparable to disc games on PS4/XB1.
For me the Switch has been about freedom, breaking down the boundaries between portable and home console games, not just in how I play them, but the potential when it comes to developers creating them. To me it's potentially the most revolutionary aspect to console gaming to come around for generations. I have no interest in motion controls, 3D or VR, but the ability to not need to plan out what I'm playing based on what I'm doing in my life at the time, or where I'm going is so liberating. I tend to play story driven single player games, and I like to concentrate on one at a time. So generally I've had to plan what I play, and most importantly what I play it on, home console or portable, based on what's going on in my life at the time, whether I'm working away or from home. It genuinely feels like a release from the confines of the traditional console structure. Of course there were features making this less of an issue, cross-play, cloud saves, etc, but this is on another level, this is the core of its ecosystem.
I'm also excited not just for the impact on myself as a gamer, but for the games. BOTW is unlike ANY portable game I've played. The lines have completely blurred between portable games and home console games. It's not just about the technology and the power, but the way games are designed and structured. I'm sure there are people reading this thinking a game is a game, and don't see a difference between portable games and home console games, but to me, as a heavy portable gamer, I've often longed for a bit more freedom in certain regards. I'm sure often it's not just platform, but budget related, but the freedom is there now. How many people have longed for a home console Pokemon? Now we'll potentially get the best of both worlds.
For me the benefits far outweigh the restraints or issues with the system. Nintendo haven't completely succeeded, but I see very little, if anything that can't be alleviated with future revisions, iterations, or updates be it hardware or software related.
There's a lot of people discussing the below video from Arlo on GAF at the moment, and I think it's pertinent, and it sums up a lot of my feelings. I look at the Switch, and my collection, and similarly to Arlo I would LOVE so many of my games to have Switch versions, from multiple generations. Every new Resident Evil 4 release I can't help but roll my eyes, but on Switch the prospect fills me with joy. I really hope Nintendo are able to capitalise on the potential of VC on Switch, and able to get developers to put the effort in. It's clearly not for everyone, but it's very much for me.
The PS4 and the Xbox One may as well have been separated by birth, they're only really differentiated by the exclusive software, when it comes to hardware and console features, one rarely has or does something the other doesn't for any significant period, before either Microsoft or Sony introduce their own version or spin. With Switch it feels like a genuine alternative, defined by it's unique hardware prospects, rather than exclusive software. This is the only home console I've picked up this generation at launch, and the only one I've really been excited about when it comes to capabilities. Whether Nintendo and developers are able to realise my hopes remains to be seen.
OrangeRakoon wrote:...The cradle is perfectly fine. It's light because there isn't much to it, I've had no issues with the design. The switch as a whole comes across as a whole lot more premium than the WiiU...
That's good to hear, OR - as I say, my thoughts are based on reports and assessments rather than personal experience. Indeed yes, the console build quality itself has had excellent reports... although I have read views that the dock is a bit less premium. Maybe my view will change if I get to see the kit myself.
OrangeRakoon wrote:...It uses SD cards which makes the console perfectly download focused. "Cost and capacity of the carts" is a criticism from where? Game prices are comparable to disc games on PS4/XB1.
Well, I think it's a fair point to say that carts have an impact upon cost in comparison to discs / downloads, but I accept that micro SD cards are relatively affordable. Some games have already been pitched at a higher price point than on competitor consoles and we'll have to wait and see if this is due to the carts or if it is the "new machine" price gouging.
I guess it will all come down to the games. If cool new Animal Crossing, Metroid and other titles appear, then it'll become harder for me to hold off. For now, I'm just gonna sit back and see how things progress. I did the same with the SNES, N64, DS, 3DS and Wii and they all came good in the end :-).
BAKA wrote:I'm also excited not just for the impact on myself as a gamer, but for the games. BOTW is unlike ANY portable game I've played. The lines have completely blurred between portable games and home console games. It's not just about the technology and the power, but the way games are designed and structured. I'm sure there are people reading this thinking a game is a game, and don't see a difference between portable games and home console games, but to me, as a heavy portable gamer, I've often longed for a bit more freedom in certain regards. I'm sure often it's not just platform, but budget related, but the freedom is there now. How many people have longed for a home console Pokemon? Now we'll potentially get the best of both worlds.
Funnily enough my main worry is the flipside of this argument - that the market will lose the portable game experience. I'm also a big portable gamer, and from GBC through to 3DS (and even Vita) the portable console has been a place for differing experiences to the home console. This is especially true as the mid-market/B-tier games have mostly disappeared on home consoles.
BOTW on Switch is incredible, but hopefully it doesn't mean we no longer see 2D zelda games. Generalise that sentiment to the Switch as a whole.
OrangeRakoon wrote:BOTW on Switch is incredible, but hopefully it doesn't mean we no longer see 2D zelda games. Generalise that sentiment to the Switch as a whole.
Honestly I love the 2D Zeldas but the last few have felt a bit weak. Link Between Worlds was pretty decent but not as good as Link to the Past and the less said about the DS games the better really, aside from Linebeck.
I'd like to see them give the 2D games a bit of a break now then come back with a NSMB kind of re-imagining. BOTW they could easily get loads of mileage with if they get imaginative with the DLC. It would be such a waste of such a fantastic world if they stop after the first big DLC drop.
I echo the love for Link Between Worlds, never had the same affinity with the 2D Zelda games that I do with the 3D ones but I absolutely loved Link Between Worlds, couldn't stop playing. I'd actually quite like to see the item shop/rental mechanic return in a future 3D Zelda, I know they said originally it was under consideration for Breath of the Wild.
captain red dog wrote:Honestly I love the 2D Zeldas but the last few have felt a bit weak. Link Between Worlds was pretty decent but not as good as Link to the Past and the less said about the DS games the better really, aside from Linebeck.
I'd like to see them give the 2D games a bit of a break now then come back with a NSMB kind of re-imagining. BOTW they could easily get loads of mileage with if they get imaginative with the DLC. It would be such a waste of such a fantastic world if they stop after the first big DLC drop.
ALBW is better than ALTTP if you ask me, and an all-round excellent game. It also took some major steps in changing the zelda formula that you can see continued in BOTW.
I'm not a big fan of Spirit Tracks (to the point of not finishing it), but I loved Phantom Hourglass. It's multiplayer was a great departure for the series and I wish they'd revisit it.