Went through Zelda 1 the last few days. Was quite a treat as I was mostly going by memory of past playthroughs, said memory was hazy so there was still a great sense of discovery. Of course a guide was needed eventually heh, is pretty vital to know what items you need at certain points. Also you do have to rupee grind a bit, so I abandoned shame and cheesed the gambling mini game with save states
Of course like everyone else I want more games + systems, all the same I'm ecstatic at the image quality. This is by far better than any NES Virtual Console, featuring far more vivid colours and a sharper image. I mean just look at this:
Though praise should perhaps be muted as this is fixing something that shouldn't have been an issue in the first place :p
I do recommend everyone plays in 4:3 as that's the most accurate. The weird thing with NES (and SNES) is that it uses wide pixels, something that can be tough to do on a fixed display. As such, the 'pixel perfect' mode which uses square pixels is actually incorrect, they've done an amazing job on whatever smoothing/interpolation technique they've used for 4:3. Sadly the CRT filter is way too blurry for my taste, seems to be approximating a composite image. Hope they add an RGB CRT filter in updates, along with customisable controls of course.
My Life in Gaming did an excellent video on this all for anyone curious.
Chocolate-Milk wrote:I've played some Excitebike and SMB3. Why does Nintendo insist on mapping the buttons wrong with every iteration of the Virtual Console? Run should be on XY, jump should be on AB!
For what it's worth, using X for B and A for...well A is a decent substitute. They desperately need customisable controls though aye, gimme turbo functions also