Dual wrote:All those sales despite having an awful online store, poor quality hardware and a load of gooseberry fool Wii u games. Wow.
Dual
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It is funny how just small variances can be the difference between success and failure, though. I really like the Switch but, as an owner of previous Nintendo consoles, it does feel very bare-bones in some ways. The UI is quick but very dull; there are no Nintendo-like apps (fun channels as existed for Wii, 3DS and U), and you can't even message your "best friends", let alone anyone else. The eShop sales pages are ridiculously slow to navigate. Nearly four years in and we still can't get beyond black or white as a "theme" or setup folders, either. I'd also argue that Nintendo's own output has maybe been less impressive for the Switch then it was for the U.
But...
but. The portability and key "switch" feature really is great. The operating system software runs quick. It does all the core essentials effectively. The range of indie games is excellent and it is great to see some big - albeit older - third-party games on Switch such as Bioshock, Skyrim and Dark Souls.
I am pretty surprised at the success of the Switch after the sales failure of the U but, for me, it goes back to those small margins of difference. It was clear from the off that the Switch was a console that could be played in portable or TV modes (and at rooftop parties) and perhaps that clarity was the key factor.
But then Nintendo launched Switch Lite and got rid of that clarity
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