I loved TP and found it to be my second favourite zelda at the time, behind link's awakening. Not sure how I'd feel about it now although I loved playing wind waker again so will probably pick this up despite having it on the Wii already.
I must admit I found SM3DW a little bit easy (the main game, not the extra stages which, it goes without saying, are more challenging). The problem with Mario - any Mario - for me, has always been due to the huge stockpile of extra lives you can acquire after just a few hours. There's no need and no point in having 69 lives because you just don't need anywhere near that many to pass a stage. And when you do have that many lives, it becomes pointless winning even more lives in those little mushroom hut games, and the reward of unearthing hidden 1-Ups within levels diminishes quickly.
Add to that, Mario games always become easier as you progress because you are able to collect so many gold stars in the early stages (usually all of them in Worlds 1 and 2) that you quickly exceed the unlocking requirements of later stages. When have you ever had to back track to collect more stars in order to unlock a new level? The gate will say 50 stars needed and you already have 80, for example - enough to unlock Bowser's castle itself, never mind the World 5 gate in front of you, and you're only two thirds of the way through the game.
Don't get me wrong, I adore Mario games, but I hope the next one does away with the endless 1-Ups and the lack of challenge in unlocking stages.
I decided to buy mario 64 in the virtual console last night rather than keep playing it emulated as I feel it needs 100% feels to be played to completion. While I was testing how the buttons are mapped and trying for a long jump I accidentally pressed crouch then punch and did some sort of forward jumping sweep kick... in all the years I've been paying the game I had no idea that move existed!
There is a wee bit more news about Zelda Twilight and the amiibo functionality:
Eurogamer wrote:First off, this new dungeon is accessible in "certain places" and sounds like more of a challenge mode. Entitled "Thorough Battle: Trial of the Beast", those who finish this gauntlet with a full Giant Wallet of 1k rupees will receive the Bottomless Wallet granting access for up to 9999 rupees.
More enticingly, you'll be able to use the Wolf Link Amiibo to recover the amount of hearts you had left over when you completed the Trial of the Beast.
Other Amiibo will also have perks in Twilight Princess HD. Link and Toon Link will fully replenish arrows, Zelda and Sheik will do the same with hearts, and the Ganondorf Amiibo grants double damage. Each of these can only be used once a day though.
As previously noted, the Wolf Link Amiibo will be able to transfer save data from Twilight Princess HD into the upcoming Wii U Zelda title, though Nintendo is remaining cagey on what that means exactly.