Beyond Good & Evil 2 - E3 in-engine demonstration revealed

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PostBeyond Good & Evil 2 - E3 in-engine demonstration revealed
by Saint of Killers » Thu Jun 15, 2017 8:20 am

I knew this had been revealed in CGI form, but I had no idea they'd decided to massively expand upon what the original was. How do fans of the original who've waited so long for BG&E 2 feel about all this?

http://blog.ubi.com/beyond-good-evil-2- ... s-e3-2017/

http://www.eurogamer.net/articles/2017- ... -character

Beyond Good & Evil 2 lets you create your own character - Sounds like No Man's Sky meets Breath of the Wild.

Ubisoft has unveiled loads of new details about Beyond Good & Evil 2 and it sounds like it's going to rival No Man's Sky as the most ambitious game of its era. Based on how close it comes to achieving its cosmic pitch, it will either be the greatest game ever or a massive disappointment. Either way, it will make Peter Molyneux's grandiose ambitions sound tame in comparison. Strap in!

First thing's first: Beyond Good & Evil 2 will let you create your own character. You can choose to be male or female, series creator Michel Ancel confirmed in the Ubisoft Blog's report, and a behind closed doors tech demo saw the player character represented by the monkey man from the trailer, Knox. As we hoped, that jetpack isn't just for show.

But what's really going to set Beyond Good & Evil 2 apart from its predecessor - and almost any game that's ever existed - is its comically lofty sense of scale.

Ancel boasted that Beyond Good & Evil 2 will feature an entire procedurally-generated star system that's so complex that even the planets will rotate around the sun, creating simulated sunsets.

"There is a simulation of the universe, where everything is rotating in the classical way, so if you change the time you see the rotation," Ancel stated. "If you know what a sunset is, a sunset is modification of the colour of the sun depending on the angle in the atmosphere. So it's really logical, in fact, that you can see different colours."

That sounds like a neat parlour trick, but arguably more impressive is that BG&E2 will feature lots of fine detail in its smaller scale objects like buildings, characters and equipment. "Every centimeter needs to be very precise," Ancel said.


Much like No Man's Sky before it, Ancel promised that you'll be able to seamlessly travel from the surface to outer space as it's all connected in this ominously expansive sandbox.

While Hello Games managed to get intergalactic space travel right, its universe was a barren one, largely devoid of life and purpose. BG&E2, however, will feature that stuff.

"Cities can grow by themselves, they can be destroyed, they can connect to others," Ancel said. "Everything is alive, in fact, it's not pre-scripted.

"Even us, we don't know exactly what's on this planet. We know there are things, but we don't know exactly where they are, we don't know exactly what it is."

While the star system BG&E2 is set in will be procedurally-generated, the actual quests will be authored scenarios in a similar manner to its perennial predecessor.

"I would say the adventure system is classic," Ancel said. "It's simple, but you have a lot of freedom in the way of solving things. So it's interesting to imagine a game where you can decide to do this or that, and the order is not that much important, and the way you manage the problems is your way of playing."


In this way it sounds rather similar to The Legend of Zelda: Breath of the Wild, where you have an overall quest and some authored chapters along the way, but how you go about conquering these challenges is entirely up to you.

This way players can discuss how they solved certain scenarios because they'll all face some of the same challenges. An example Ancel gave is busting a crew member out of prison - a quest everyone will receive, even if the details are different.

"You will have different possible decisions, of course, but there is a structure. You can compare to each other what you've done," Ancel explained.

Further drawing a connection to Zelda was Ancel saying "You see mountains in the distance, there is something, a city, something that is attracting you, you can go there. Maybe it's very dangerous, but you can try to go there." That sounds awfully familiar...


Previously the publisher teased that "you can play alone or with friends" and that this prequel would feature "robust online systems", though that's never mentioned here. Perhaps this multiplayer tease didn't mean full co-op after all, but rather more mild forms of online integration along the lines of leaderboards or Dark Souls' limited co-op instances. Quite frankly, this game sounds bloated enough without multiplayer, so let's move on.

Ancel made it clear that while the player will create their own character, the supporting cast will be fleshed out by the developer.

When asked about the cast of the previous game, narrative director Gabrielle Shrager explained that this prequel is set "about a generation before Jade was born," though Ancel suggested we may see some familiar faces.

"They are here, or their ancestors are here," said Ancel of Beyond Good & Evil's cast. "You don't play them, but they are in the world, and they are key to making this world unique... the DNA will be there. Plus it's not a reboot, it's a prequel, so you will discover a lot of information about those characters."

As far as the lore is concerned, the developer explained that BG&E2 is set in a future where China and India became superpowers in the 22nd century and started making human/animal hybrids as a source of slave labour. This explains the Ganesh statue in the demo as these oppressed animal people took to the stars and formed their own religions which may be loosely based around those of their earthling ancestors.

While it's not clear what the overall plot will be, it sounds like a rags to riches tale of a penniless wayfarer who works their way up to being a "legendary space pirate" with a huge ship and crew that will allow them to brave the solar system's most dangerous challenges.

Ultimately Ancel said that the theme of the game is "travel".

"You travel, you discover cultures. And you take that, and you are richer because of this travel," Ancel stated. On that note, since Ancel himself doesn't have time to tour the world talking to every BG&E fan he meets, he wants people to offer their own perspectives and desires for the game by signing up for the fan forum Space Monkey Program.

Beyond Good & Evil 2 will be out on unannounced platforms before our sun ceases to exist, probably.

http://www.eurogamer.net/articles/2017- ... -character






Last edited by Saint of Killers on Thu May 03, 2018 11:10 pm, edited 3 times in total.
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PostRe: No Man's Beyond Good & Evil 2 - This all sounds very familiar indeed
by Tafdolphin » Thu Jun 15, 2017 8:34 am

This is also worth watching:



Never played the original but the art style and concept of this is fantastic.

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PostRe: No Man's Beyond Good & Evil 2 - This all sounds very familiar indeed
by Saint of Killers » Thu Jun 15, 2017 9:21 am

Oh and the game may go into early access.

:lol:

WTH are Ubi doing :?

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PostRe: No Man's Beyond Good & Evil 2 - This all sounds very familiar indeed
by Dig Dug » Thu Jun 15, 2017 9:23 am

The compromises a video game designer has to make these days in order to make the games they want are harsh indeed.

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PostRe: No Man's Beyond Good & Evil 2 - This all sounds very familiar indeed
by Saint of Killers » Thu Jun 15, 2017 9:31 am

Dig Dug wrote:The compromises a video game designer has to make these days in order to make the games they want are harsh indeed.


What if these are the things it took to bring Ancel back to BG&E? (WiLD is similarly ambitious, or it was the last time we saw it, though on a more grounded scale.) MP I can see Ubi all but demanding be included, but everything else (y'know, the whole universe thing) I suspect Ubi would see as more of a headache than essential to the process.

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PostRe: No Man's Beyond Good & Evil 2 - This all sounds very familiar indeed
by Floex » Thu Jun 15, 2017 9:50 am

Also worth noting it's only gone into production. This isn't coming out for years.

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PostRe: No Man's Beyond Good & Evil 2 - This all sounds very familiar indeed
by Tafdolphin » Thu Jun 15, 2017 9:53 am

Floex wrote:Also worth noting it's only gone into production. This isn't coming out for years.


Most probably, but they have released in-game screenshots:

https://www.instagram.com/michelancel/?hl=en

Two shots here, one of the city, one of a planetscape.

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PostRe: No Man's Beyond Good & Evil 2 - This all sounds very familiar indeed
by Mafro » Thu Jun 15, 2017 9:55 am

Surprised they didn't put this on Kickstarter.

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PostRe: No Man's Beyond Good & Evil 2 - This all sounds very familiar indeed
by Tafdolphin » Thu Jun 15, 2017 10:07 am

Mafro wrote:Surprised they didn't put this on Kickstarter.


It's a really, really good sign they didn't have to. Shows Ubi are behind this sufficiently to invest a sizeable amount of money

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PostRe: No Man's Beyond Good & Evil 2 - This all sounds very familiar indeed
by OrangeRKN » Thu Jun 15, 2017 11:57 am

There's also some early gameplay in that developer presentation video.

This game is a looong way off but I am excited, how it is being described is unexpected and not the direction I thought it would take, but if they can get close to their ambition and concept it should be brilliant.

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PostRe: No Man's Beyond Good & Evil 2 - This all sounds very familiar indeed
by jawafour » Thu Jun 15, 2017 12:14 pm

As a NMS fan, I'm quite comfortable if BG&E2 brings some of those exploration and building concepts into the game :) .

I may be a little old-fashioned but I wasn't keen at all on the amount of swearing in the trailer, though. I'm not saying it doesn't have its place... but I'm not convinced whether that place is BG&E2.

It's still exciting and something to keep an eye on. But, yeah, I agree that the game is probably some way off from launch.

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PostRe: No Man's Beyond Good & Evil 2 - This all sounds very familiar indeed
by Alvin Flummux » Thu Jun 15, 2017 12:17 pm

Since it seems to be a prequel to BG&E, I hope this game results in a remake of the first, since I didn't get to play it at the time of release and would appreciate the chance now.

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PostRe: No Man's Beyond Good & Evil 2 - This all sounds very familiar indeed
by OrangeRKN » Thu Jun 15, 2017 12:19 pm

Alvin Flummux wrote:Since it seems to be a prequel to BG&E, I hope this game results in a remake of the first, since I didn't get to play it at the time of release and would appreciate the chance now.


There is a HD remaster on PS3 and 360

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PostRe: No Man's Beyond Good & Evil 2 - This all sounds very familiar indeed
by Alvin Flummux » Thu Jun 15, 2017 12:21 pm

OrangeRakoon wrote:
Alvin Flummux wrote:Since it seems to be a prequel to BG&E, I hope this game results in a remake of the first, since I didn't get to play it at the time of release and would appreciate the chance now.


There is a HD remaster on PS3 and 360


My PS360 are being put out to pasture, I need a PS4 release.

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PostRe: No Man's Beyond Good & Evil 2 - This all sounds very familiar indeed
by Buffalo » Thu Jun 15, 2017 12:41 pm

It's backwards compatible on Xbox one.

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PostRe: No Man's Beyond Good & Evil 2 - This all sounds very familiar indeed
by Frank » Thu Jun 15, 2017 12:44 pm

jawafour wrote:I may be a little old-fashioned but I wasn't keen at all on the amount of swearing in the trailer, though. I'm not saying it doesn't have its place... but I'm not convinced whether that place is BG&E2.


I didn't rate the first game, but the writing in that trailer put me right off. Like it was written by a kid in a Halo lobby. "Bang bang motherfucka" :dread: Throw in a few "yer ma" references and it's there.

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PostRe: No Man's Beyond Good & Evil 2 - This all sounds very familiar indeed
by dmin » Thu Jun 15, 2017 1:25 pm

Yeah, being familiar with the original (played on cube) the language in this trailer didnt sit well with me. Just seemed out of place and pretty juvenile. Still, interested in the game, but looks to be a long way off.

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PostRe: No Man's Beyond Good & Evil 2 - This all sounds very familiar indeed
by Octoroc » Thu Jun 15, 2017 5:08 pm

Frank wrote:
jawafour wrote:I may be a little old-fashioned but I wasn't keen at all on the amount of swearing in the trailer, though. I'm not saying it doesn't have its place... but I'm not convinced whether that place is BG&E2.


I didn't rate the first game, but the writing in that trailer put me right off. Like it was written by a kid in a Halo lobby. "Bang bang motherfucka" :dread: Throw in a few "yer ma" references and it's there.


I thought the story and characters were very good in the first game. I'd have never finished it otherwise. Everything else was very mediocre apart from the stealth sections which were awful and the photography which was good.

Here's a list of Ancel's efforts.

    Pick 'n Pile (1990) – Story
    Rayman (1995) – Concept & Design
    Tonic Trouble (1999) – Concept
    Rayman 2: The Great Escape (1999) – Concept, Game Design, Artistic Design & Story Concept
    Rayman Arena (2001) – Character Design
    Beyond Good & Evil (2003) – Director, Game Design & Story
    Peter Jackson's King Kong: The Official Game of the Movie (2005) – Creative Director & Game Designer
    Rayman Raving Rabbids (2006) – Character Design & Based on a World Created By
    Rayman Raving Rabbids 2 (2007) – Character Design & Based on a World created By
    Rayman Raving Rabbids: TV Party (2008) – Character Design & Based on a World created By
    Rayman Origins (2011) - Concept, Design & Direction
    Rayman Legends (2013) - Concept, Design & Direction
    Beyond Good and Evil 2 (TBA) – Designer, Director & Story
    Wild (TBA)

I've never understood what the fuss was about. He's no Miyamoto that's for sure.

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PostRe: No Man's Beyond Good & Evil 2 - This all sounds very familiar indeed
by OrangeRKN » Thu Jun 15, 2017 6:17 pm

Rayman 2 is a masterpiece

Beyond Good and Evil is excellent and one of the best of the generation for world building

Origins/Legends are two of the best recent 2D platformers

I also have yet to play Peter Jackson's King Kong but isn't it supposed to be actually really good?

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PostRe: No Man's Beyond Good & Evil 2 - This all sounds very familiar indeed
by Trelliz » Thu Jun 15, 2017 6:29 pm

So a load of blue-sky baseless and improbable claims wrapped in a prequel, the most unadventurous way to continue a franchise without having to actually move it forward in any way. Sorry ubisoft, BG&E was great but after No Man's Sky I won't believe any stuff like this until its actually out.

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