Big ol' in-depth review with Sean Murray here. Contrary to Hello Games' previous methods, he actually opens up to a whole load of issues:
We, at launch, I think did the right thing, even though it wasn't ideal. We did the right thing I think in just focusing on development. But it feels kind of wrong to [be] almost neglectful of that community, right? To to have a million people playing your game one day and you're not saying anything to them? And then you leave them for a year you're not really talking to them?
And we're changing what we're doing. After the release of Next, we're going to start communicating directly with the community loads more, and we're going to start dropping weekly content, weekly community missions and rewards and stuff like that. Really catering to them, which is something we've always wanted to do, but it just didn't feel like we could.
https://waypoint.vice.com/en_us/article ... ptwitterusDLed the game again to give it a quick shot before the NEXT update and it's still not gelling for me. It's too slow, too empty and too relaxed to make for an interesting experience. BUT, I definitely understand the attraction. It's a beautiful game, and I get the appeal. I just wish I could experience it