No Man's Sky - Switch release due on 7th October

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gamerforever
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PostRe: No Man's Sky - Path Finder update coming soon
by gamerforever » Fri Mar 10, 2017 1:53 pm

Death's Head wrote:Only in the context of my post, and the new name for gamerforever gf gamerf mf MLB.


DH suits you well then!

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Death's Head
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PostRe: No Man's Sky - Path Finder update coming soon
by Death's Head » Fri Mar 10, 2017 3:28 pm

gamerforever wrote:
Death's Head wrote:Only in the context of my post, and the new name for gamerforever gf gamerf mf MLB.


DH suits you well then!

Ban request. Also I'm leaving the forum as you are all bastards. :(

Yes?
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Death's Head
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PostRe: No Man's Sky - Path Finder update coming soon
by Death's Head » Fri Mar 10, 2017 3:29 pm

I'm back! What has been happening?

Yes?
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CuriousOyster
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PostRe: No Man's Sky - Path Finder update coming soon
by CuriousOyster » Sat Mar 11, 2017 4:30 pm

Loved the last update but this is even another step up, fantastic. May have best photo mode of any game ive seen - r3 to move the sun :slol:

Dunno if it glitched, installed a terminal, recruited technician but cant find him at my base to make buggy...uh oh...

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Preezy
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PostRe: No Man's Sky - Path Finder update coming soon
by Preezy » Sat Mar 11, 2017 10:56 pm

So before I bother getting back into this - can anyone confirm if you're given these new vehicles from the off, or are they locked behind massively unrealistic credit-walls?

I recall seeing that in the last update you could have these orbital freighters...but they cost MILLIONS UPON MILLIONS of credits to actually obtain. If that's the case with getting a little buggy.....meh, I'll hold off.

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Saint of Killers
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PostRe: No Man's Sky - Path Finder update coming soon
by Saint of Killers » Sun Mar 12, 2017 9:57 am

Preezy wrote:So before I bother getting back into this - can anyone confirm if you're given these new vehicles from the off, or are they locked behind massively unrealistic credit-walls?

I recall seeing that in the last update you could have these orbital freighters...but they cost MILLIONS UPON MILLIONS of credits to actually obtain. If that's the case with getting a little buggy.....meh, I'll hold off.


A quick YT search reveals you do need to obtain stuff before you get the vehicle, but it doesn't seem too demanding. Well, the buggy type doesn't seem too demanding, but I guess the larger ones will require more mats.

jawafour
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PostRe: No Man's Sky - Path Finder update coming soon
by jawafour » Sun Mar 12, 2017 10:42 am

Saint of Killers wrote:...will require more mats.

SoK, you've helped resolve a "mystery"! For the last couple of years I didn't know what people where going on about when they spoke of "mats". Particularly in Elder Scrolls Online, folk use the word a lot and I never knew what they were referring to.

So... materials :oops: :fp: :lol: .

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Saint of Killers
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PostRe: No Man's Sky - Path Finder update available now
by Saint of Killers » Sun Mar 12, 2017 10:53 am

:dread: :lol: Happy to help.

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Green Gecko
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PostRe: No Man's Sky - Path Finder update available now - Thread frequented by Jawa, please keep jargon usage to minimum
by Green Gecko » Sun Mar 12, 2017 11:01 am

I use the term to describe real life materials, makes you sound pro.

"It should be common sense to just accept the message Nintendo are sending out through their actions."
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jawafour
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PostRe: No Man's Sky - Path Finder update available now - Thread frequented by Jawa, please keep jargon usage to minimum
by jawafour » Sun Mar 12, 2017 11:09 am

That thread title :lol: .

:x ...


... :lol: .

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Saint of Killers
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PostRe: No Man's Sky - Path Finder update available now - Thread frequented by Jawa, please keep jargon usage to minimum
by Saint of Killers » Sun Mar 12, 2017 11:10 am

:P :wub:

Green Gecko wrote:I use the term to describe real life materials, makes you sound pro.


:lol: I'm kind of jealous.

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Denster
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PostRe: No Man's Sky - Path Finder update available now - Thread frequented by Jawa, please keep jargon usage to minimum
by Denster » Mon Mar 13, 2017 7:55 am

The title.

:lol:

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LewisD
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PostRe: No Man's Sky - Path Finder update available now - Thread frequented by Jawa, please keep jargon usage to minimum
by LewisD » Mon Mar 13, 2017 11:41 am

omg lol rolfpmsl :slol: :slol:

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Saint of Killers
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PostRe: No Man's Sky - Path Finder update available now - Thread frequented by Jawa, please keep jargon usage to minimum
by Saint of Killers » Mon Mar 13, 2017 11:49 am

EG/DF have a new NMS article up.

No Man's Sky on PS4 Pro delivers the 1080p60 dream - But the Path Finder update's 4K support needs some work



http://www.eurogamer.net/articles/digit ... 0p60-dream

jawafour
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PostRe: No Man's Sky - Path Finder update available now - Thread frequented by Jawa, please keep jargon usage to minimum
by jawafour » Mon Mar 13, 2017 1:11 pm

LewisD wrote:omg lol rolfpmsl :slol: :slol:

idgi. fml.

;) .


Oh, and the new photo mode funtion is sensational. It's as good as the Mad Max one... and there is no higher praise than that :toot: .

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False
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PostRe: No Man's Sky - Path Finder update available now - Thread frequented by Jawa, please keep jargon usage to minimum
by False » Wed Mar 15, 2017 8:38 am

I bought this and I dont get it. I thought it was supposed to be a lone dude getting by in the universe but instead I have these quest objectives constantly taking space on my screen telling me to go and speak to alien dudes.

The resource management is totally tedious seeing as you have to do it for like 4 different things at once which all decay too fast which means you can barely explore in the exploration game.

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PostRe: No Man's Sky - Path Finder update available now - Thread frequented by Jawa, please keep jargon usage to minimum
by jawafour » Wed Mar 15, 2017 9:35 am

Falsey wrote:I bought this and I dont get it. I thought it was supposed to be a lone dude getting by in the universe but instead I have these quest objectives constantly taking space on my screen telling me to go and speak to alien dudes.

The resource management is totally tedious seeing as you have to do it for like 4 different things at once which all decay too fast which means you can barely explore in the exploration game.

I suspect you're in the first couple of hours of the game, Falsey? The game does start with a bit of a pathway; this gets you used to mining, collecting and obtaining a working ship. When you're starting out your suit - and ship - has a very small inventory capacity and few capabilities but, over time, you will be able to improve upon this.

After those early hours you really will be able to go anywhere you want to. There are a couple of "goals" in the game but, by most accounts, they're probably not worth targeting. The better option, and one that is supported by the two recent updates, is to pursue that sense of adventure and make your own path.

Stick with it and you'll be on that journey :toot: .

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False
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PostRe: No Man's Sky - Path Finder update available now - Thread frequented by Jawa, please keep jargon usage to minimum
by False » Wed Mar 15, 2017 9:47 am

Yeah the inventories are extremely irritating. Ive built a hyperspace thing and warped and then learned to make more goo and ready to warp again. Is this the point where I can do what I want?

I can see a few items I can make, but nothing as substantial as a wall or building or a ship. Just shite like more goo or batteries.

Is there such a thing as a planet which doesnt have radiation or acid rain or ice cold so I can focus on just looking about without strawberry floating around with hazmat batteries all of the time?

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Saint of Killers
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PostRe: No Man's Sky - Path Finder update available now - Thread frequented by Jawa, please keep jargon usage to minimum
by Saint of Killers » Wed Mar 15, 2017 10:03 am

Seems like you have had the bad luck of spawning in a shitty starter system. But yeah, there are plenty of planets which will allow you to wander about at your leisure.

Last edited by Saint of Killers on Wed Mar 15, 2017 10:06 am, edited 1 time in total.
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Rex Kramer
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PostRe: No Man's Sky - Path Finder update available now - Thread frequented by Jawa, please keep jargon usage to minimum
by Rex Kramer » Wed Mar 15, 2017 10:04 am

Falsey wrote:Yeah the inventories are extremely irritating. Ive built a hyperspace thing and warped and then learned to make more goo and ready to warp again. Is this the point where I can do what I want?

I can see a few items I can make, but nothing as substantial as a wall or building or a ship. Just shite like more goo or batteries.

Is there such a thing as a planet which doesnt have radiation or acid rain or ice cold so I can focus on just looking about without strawberry floating around with hazmat batteries all of the time?

All the planets are different (and random) but you could get one that isn't toxic or radioactive. If you're ship has working launch thrusters then fuel it up and head off somewhere else. Alternatively, start looking for upgrade recipes by investigating buildings/outposts. If you can find the appropriate shielding recipe then you're good to go.


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