No Man's Sky - Patch 1.38 overhauls save system, along with other improvements and fixes

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jawafour
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PostRe: No Man's Sky - Patch 1.3, Atlas Rises, releasing this week. Will add quick travel portals, expanded story, and more
by jawafour » Fri Aug 11, 2017 10:15 am

Eighthours wrote:...Hoping to get back into the game with this one...

I think you will be surprised by the changes implemented in the previous two patches, Eight', let alone the new update! You should be fine to carry on from your last save. It takes a while to get used to the updates but they do open things up.

I'm excited about the impending arrival of the new update... I hope that it lands soon as I am keen to return to the game :) .

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Rex Kramer
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PostRe: No Man's Sky - Patch 1.3, Atlas Rises, releasing this week. Will add quick travel portals, expanded story, and more
by Rex Kramer » Fri Aug 11, 2017 10:22 am

The only issue I ever had when playing across patches was that the planet I was on between patches could sometimes change and balls up the 100% scanning bit. Given there are eleventy billion other planets to scan I didn't think it was too big an issue.

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PostRe: No Man's Sky - Patch 1.3, Atlas Rises, releasing this week. Will add quick travel portals, expanded story, and more
by jawafour » Fri Aug 11, 2017 11:12 am

There are rumours that the new update will become available later today. This could be a great way to launch the weekend :toot: .

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PostRe: No Man's Sky - Patch 1.3, Atlas Rises, releasing this week. Will add quick travel portals, expanded story, and more
by jawafour » Fri Aug 11, 2017 12:06 pm


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Rex Kramer
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PostRe: No Man's Sky - Patch 1.3, Atlas Rises, releasing this week. Will add quick travel portals, expanded story, and more
by Rex Kramer » Fri Aug 11, 2017 12:19 pm

I likey. I think I'll be jumping back in soon (though it'll take one of my 8 slots :( )

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PostRe: No Man's Sky - Patch 1.3, Atlas Rises, releasing this week. Will add quick travel portals, expanded story, and more
by OrangeRakoon » Fri Aug 11, 2017 12:32 pm

Has much changed around micro-managing of resources and inventory limits? I can't see myself restarting this only because of the game taking up too much time with resource management.

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PostRe: No Man's Sky - Patch 1.3, Atlas Rises, releasing this week. Will add quick travel portals, expanded story, and more
by Floex » Fri Aug 11, 2017 12:58 pm

Sure sounds a great deal better. I see it's £9.99 on PSN, may have to finally jump in now

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jawafour
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PostRe: No Man's Sky - Patch 1.3, Atlas Rises, releasing this week. Will add quick travel portals, expanded story, and more
by jawafour » Fri Aug 11, 2017 1:52 pm

The update is out now on PS4 and it is 7.232Gb.

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Lagamorph
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PostRe: No Man's Sky - Patch 1.3, Atlas Rises, releasing this week. Will add quick travel portals, expanded story, and more
by Lagamorph » Fri Aug 11, 2017 2:21 pm

If it's not a buggy/crashy mess like it was last time I played I might try the PC version again when I can get it for £10 or less.
I know the PSN version is that much but the PC version has mods.

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_/\_YUNGSTAR_/\_
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PostRe: No Man's Sky - Patch 1.3, Atlas Rises, releasing this week. Will add quick travel portals, expanded story, and more
by _/\_YUNGSTAR_/\_ » Fri Aug 11, 2017 4:55 pm

Eighthours wrote:I haven't even played the other 2 patches yet! Hoping to get back into the game with this one. I wonder whether it makes sense to start a whole new game, or whether everything will just naturally fall into my (15 hours-ish) game in progress.

I'd suggest starting a new game as the updates will help achieve things earlier in the game, like building your base on a planet that has a good environment with great resources. something you may have had to leave behind as you ventured forward in your last play.

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PostRe: No Man's Sky - Patch 1.3, Atlas Rises, out now
by Gemini73 » Sat Aug 12, 2017 1:39 am

All my hired hands at my base have vanished and the base is overgrown with flora. What gives? :?

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jawafour
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PostRe: No Man's Sky - Patch 1.3, Atlas Rises, out now
by jawafour » Sat Aug 12, 2017 1:43 am

Gemini73 wrote:All my hired hands at my base have vanished and the base is overgrown with flora. What gives? :?

Yeah, my chaps seemed to have disappeared, too - fortunately it's easy enough to get replacements, though. I dunno if it's a bug but plants are growing through the floor in a couple of areas of my base as well :lol:

The update is massive, though - it feels like a vastly different game to the one at launch. Hopefully a few more folk will return to it or even give it a go for the first time.

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ITSMILNER
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PostRe: No Man's Sky - Patch 1.3, Atlas Rises, out now
by ITSMILNER » Sat Aug 12, 2017 8:57 am

Grainger Games has this for £9.99 so think it's finally time for me to give this game a go. I guess it should be great for newcomer now with all the improvements? Everything should be explained as I go?

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PostRe: No Man's Sky - Patch 1.3, Atlas Rises, out now
by Ad7 » Sat Aug 12, 2017 9:12 am

ITSMILNER wrote:Grainger Games has this for £9.99 so think it's finally time for me to give this game a go. I guess it should be great for newcomer now with all the improvements? Everything should be explained as I go?


Just got no man's sky, any tips? | OT

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PostRe: No Man's Sky - Patch 1.3, Atlas Rises, out now
by Floex » Sat Aug 12, 2017 9:31 am

ITSMILNER wrote:Grainger Games has this for £9.99 so think it's finally time for me to give this game a go. I guess it should be great for newcomer now with all the improvements? Everything should be explained as I go?



You know it's on the PSN store? £9.99, cheaper if you buy points from cd keys too.

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PostRe: No Man's Sky - Patch 1.3, Atlas Rises, out now
by Ad7 » Sat Aug 12, 2017 9:39 am

It's not perfect but we'll worth £10.

Milner, do yourself a favour and just play it blind, a lot of the initial joy is in the discovery of everything.

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Rex Kramer
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PostRe: No Man's Sky - Patch 1.3, Atlas Rises, out now
by Rex Kramer » Sat Aug 12, 2017 9:46 am

Not wanting to knock all the work they've been ploughing into this but they seem to have gone quiet on the integration with psvr. :(

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Current castaway: Rax can be found here. All the previous contributors can be found here.
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jawafour
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PostRe: No Man's Sky - Patch 1.3, Atlas Rises, out now
by jawafour » Sat Aug 12, 2017 10:24 am

ITSMILNER wrote:...I guess it should be great for newcomer now with all the improvements?...

Yeah, it's a good point to start playing. To be fair, I think that people who have played it since launch will be more likely to notice and appreciate the changes, though - it has been hugely upgraded.


ITSMILNER wrote:...Everything should be explained as I go?

Uhm... there is a lot more guidance than in the launch game. However, it's not the kind of game to hold the player by the hand - it's a massive universe and the fun is in exploring and discovery; even the target pathways are, for me, merely an optional part of the game. For better or worse, the game is at it's best when you're wandering around and doing things your own way.

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PostRe: No Man's Sky - Patch 1.3, Atlas Rises, out now
by ITSMILNER » Sat Aug 12, 2017 10:25 am

I prefer physical copies so ordered it online instead, I'm going to go in blind like AD said and just see how I go


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PostRe: No Man's Sky - Patch 1.3, Atlas Rises, out now
by Octoroc » Sat Aug 12, 2017 10:46 am

I bought a copy too. Looking forward to chilling out and not getting up to much.

Maybe one day we will all get together and see each other's orbs. >_>


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