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Re: No Man's Sky - Patch 1.3, Atlas Rises, out now

Posted: Sat Aug 12, 2017 10:46 am
by Octoroc
I bought a copy too. Looking forward to chilling out and not getting up to much.

Maybe one day we will all get together and see each other's orbs. >_>

Re: No Man's Sky - Patch 1.3, Atlas Rises, out now

Posted: Sat Aug 12, 2017 10:53 am
by jawafour
I'm really hoping that you guys enjoy it. I can see that it wouldn't be everyone's cup of tea, but the exploration is just brilliant.

So much has changed through the big three updates and I'm still getting my head around it all. From a brief go yesterday an immediate improvement is the compass / local area map in your ship; it is far more detailed than in the past. I plan to play more later today :toot: .

Re: No Man's Sky - Patch 1.3, Atlas Rises, out now

Posted: Sat Aug 12, 2017 1:21 pm
by Eighthours
Hmmmm. Should I restart on Normal or Survival? I'll probably chicken out and go normal.

Re: No Man's Sky - Patch 1.3, Atlas Rises, out now

Posted: Sat Aug 12, 2017 1:29 pm
by Alvin Flummux
Octoroc wrote:Maybe one day we will all get together and see each other's orbs. >_>


Will have to build a vast GRcade hideout.

Re: No Man's Sky - Patch 1.3, Atlas Rises, out now

Posted: Sat Aug 12, 2017 2:04 pm
by LewisD
So, this feels like how the game should've been when it was released last year?

Definitely considering picking it up now though!

Re: No Man's Sky - Patch 1.3, Atlas Rises, out now

Posted: Sat Aug 12, 2017 5:51 pm
by That's not a growth
Bought it. Played for an hour. Got radiation poisoning. Gave up. Might try again later. Going in completely blind to how it works probably isn't for the best.

Re: No Man's Sky - Patch 1.3, Atlas Rises, out now

Posted: Sat Aug 12, 2017 6:52 pm
by _/\_YUNGSTAR_/\_
so far I'm liking the hover mode and the ability to land next to the things I want to.

Image

taking a little time in getting used to keeping the ship from crashing as it no longer auto fly's just above the surface anymore and I'm hitting mountains and mostly anything that sticks out the ground that the ship would usually auto fly over.

i don't like having to find materials that i need to open chest's or those damaged smoking pod things.

also, for the first time. the ship above is better than the bonus ship i got with the original game. so just stayed with this one.
it came equipped with rockets (not auto locking) that fire 4 at a time in use and more storage.

Re: No Man's Sky - Patch 1.3, Atlas Rises, out now

Posted: Sun Aug 13, 2017 12:18 am
by Alvin Flummux
Graphical update looks really good, some worlds now seem to sport actual seas rather than the piddly little things they did before. Some worlds I had explored are either gone now, or have changed dramatically - an ice world I visited last week is now balmy and oceanic. strawberry floating global warming. :x

Not too shabby at all. Hello Games could have just abandoned the game and moved on (unless doing so would have been financial suicide because they needed this to work out?), but instead they chose to put as much love and passion into the updates as they did the base game, and it shows.

Re: No Man's Sky - Patch 1.3, Atlas Rises, out now

Posted: Sun Aug 13, 2017 1:13 am
by gamerforever
Restarted this - its like a whole new game!

Re: No Man's Sky - Patch 1.3, Atlas Rises, out now

Posted: Sun Aug 13, 2017 2:02 am
by Alvin Flummux
Did they revamp the look of the starter ship?

Also, not a fan of the new flora/fauna/waypoint naming and uploading screen. It's damned impossible to get a good look at whatever I'm trying to look at now. :x

Re: No Man's Sky - Patch 1.3, Atlas Rises, out now

Posted: Sun Aug 13, 2017 7:52 am
by Saint of Killers
That's not a growth wrote:Bought it. Played for an hour. Got radiation poisoning. Gave up. Might try again later. Going in completely blind to how it works probably isn't for the best.


Unless you enjoy the challenge, keep restarting until you get a more hospitable home system.

Re: No Man's Sky - Patch 1.3, Atlas Rises, out now

Posted: Sun Aug 13, 2017 8:49 am
by That's not a growth
Saint of Killers wrote:
That's not a growth wrote:Bought it. Played for an hour. Got radiation poisoning. Gave up. Might try again later. Going in completely blind to how it works probably isn't for the best.


Unless you enjoy the challenge, keep restarting until you get a more hospitable home system.


Yeah, I restarted and while I still got one with radiation, the resource you find with the signal booster was much closer this time, about a 2 min walk rather than 6 mins. I'm getting more used to the systems too, which helps.

Re: No Man's Sky - Patch 1.3, Atlas Rises, out now

Posted: Sun Aug 13, 2017 10:22 am
by jawafour
The planet that my home base is on seems to have become far hotter and radioactive. It wasn't great anyway, but now it is even less hospitable. Hmmn... I may have to suck up a loss in terms of time and expenditure and look for a new place elsewhere. Dang.

Re: No Man's Sky - Patch 1.3, Atlas Rises, out now

Posted: Sun Aug 13, 2017 2:39 pm
by Lex-Man
I'm just bought this game. Started on an ice planet and have just escaped to a radioactive planet. Not sure how much more I'm going to play the main loop seems a little repetitve and I was getting quite bored just collecting iron.

Re: No Man's Sky - Patch 1.3, Atlas Rises, out now

Posted: Sun Aug 13, 2017 3:48 pm
by Knoyleo
Is the PC performance any better in this now? I'm pretty tempted to pick it up for £16 on Humble, although with it being a tenner on PSN, it would certainly sting a bit paying more for the inferior version.

Re: No Man's Sky - Patch 1.3, Atlas Rises, out now

Posted: Sun Aug 13, 2017 4:34 pm
by Lex-Man
The performance seems OK to me, did get a bit of slow down when entering some planets and there was some graphical artifacting but nothing too bad.

I not sure about the game still, I started it on relaxed and am finding it a bit easy. Is it more difficult on the harder settings? It's kind of made me want to put more time into playing Elite dangerous though.

Re: No Man's Sky - Patch 1.3, Atlas Rises, out now

Posted: Sun Aug 13, 2017 5:08 pm
by Alvin Flummux
Wife restarted her game. Spent all day on her starter world repairing her ship and looking for wildlife, then on a whim decides to investigate a crashed ship on the other side of the planet.

It's a 28 slot beast worth 6.6m.

Re: No Man's Sky - Patch 1.3, Atlas Rises, out now

Posted: Sun Aug 13, 2017 5:28 pm
by Eighthours
Alvin Flummux wrote:Wife restarted her game. Spent all day on her starter world repairing her ship and looking for wildlife, then on a whim decides to investigate a crashed ship on the other side of the planet.

It's a 28 slot beast worth 6.6m.


Are the slots functional, though? I found a crashed ship with that many slots, but 14 of them needed repairing so I left it!

Re: No Man's Sky - Patch 1.3, Atlas Rises, out now

Posted: Sun Aug 13, 2017 6:01 pm
by Alvin Flummux
Eighthours wrote:
Alvin Flummux wrote:Wife restarted her game. Spent all day on her starter world repairing her ship and looking for wildlife, then on a whim decides to investigate a crashed ship on the other side of the planet.

It's a 28 slot beast worth 6.6m.


Are the slots functional, though? I found a crashed ship with that many slots, but 14 of them needed repairing so I left it!


Lots needed repairing, but I figure that's a "repair as you go" kind of thing. It's an S-class ship. Incredible luck to find it.

Re: No Man's Sky - Patch 1.3, Atlas Rises, out now

Posted: Mon Aug 14, 2017 12:21 am
by Lex-Man
Is it just me or is the temperature really weird. I was on one planet and it said that the temperature was 31 degrees and my character required heat shielding while a planet is considered tropical at -17 degrees?