Overwatch

Anything to do with games at all.
User avatar
Fade
Member
Joined in 2011
Location: San Junipero

PostRe: Overwatch
by Fade » Sat Jun 17, 2017 9:18 am

If a Hanzo has gold elims, gold damage and gold objective eliminations then he was doing his job, the problem was likely somewhere else on the team

People don't often blame healers because their failures are less obvious, but they can single handedly lose teams games

Gold damage isn't that useless, especially now it's damage dealt and doesn't include shields. If I get gold damage as Zen but we lose, I am doing a good job, the problem would have been the high mobility offence heroes on the team not finishing off/focusing the people I am damaging for example. It can be good for determining where the problem was. Supports shouldn't be getting gold damage, so you know if they do that the DPS weren't doing their jobs.

User avatar
Parksey
Moderator
Joined in 2008

PostRe: Overwatch
by Parksey » Sat Jun 17, 2017 9:29 am

What does Gold Damage indicate in and of itself though?

If you're doing a team damage and they are getting healed, or if you're just poking at them constantly, all you're potentially achieving is charging their Ultimates, right? There's damage and then there's damage which actually has a conclusive effect or end result.

User avatar
Fade
Member
Joined in 2011
Location: San Junipero

PostRe: Overwatch
by Fade » Sat Jun 17, 2017 9:47 am

Parksey wrote:What does Gold Damage indicate in and of itself though?



I literally just said how it would be useful.

It indicates that the team wasn't working well with that player to focus down targets, either because they weren't communicating weakened targets or the team wasn't listening.

In my experience it's usually the latter. The amount of times I sleep an enemy with Ana and call out for my team to help me and they ignore me is too damn high :x

User avatar
Psychic
Emeritus
Emeritus
Joined in 2008

PostRe: Overwatch
by Psychic » Sat Jun 17, 2017 4:36 pm

Medals don't mean that much. In general I've found their main use is to see how spectacularly bad/good a team is in comparison to my own performance.

But even then, they're useless out of context. Having Bronze elims as Soldier might sound bad, but if you're shutting the Pharmercy combo solo, then you're probably doing well. And the reverse is true, so you could have gold damage and elims without actually contributing much to your team's effort to capture/hold the objective.

There's other situations too, like playing against a team with high survivability, meaning as a team you'll be finding kills more difficult to come by.

The game as a whole is full of stuff that is based around the player having a positive experience. Abilities feel good to use, getting POTG is fun, the music when you gain a level is uplifting etc. The medals are the same, except sometimes they'll reinforce bad habits. They're not worth paying too much attention to.

User avatar
Tafdolphin
RETURN POLICY ABUSER
RETURN POLICY ABUSER
Joined in 2008

PostRe: Overwatch
by Tafdolphin » Sat Jun 17, 2017 5:08 pm

PsychicSykes wrote:Medals don't mean that much. In general I've found their main use is to see how spectacularly bad/good a team is in comparison to my own performance.

But even then, they're useless out of context. Having Bronze elims as Soldier might sound bad, but if you're shutting the Pharmercy combo solo, then you're probably doing well. And the reverse is true, so you could have gold damage and elims without actually contributing much to your team's effort to capture/hold the objective.

There's other situations too, like playing against a team with high survivability, meaning as a team you'll be finding kills more difficult to come by.

The game as a whole is full of stuff that is based around the player having a positive experience. Abilities feel good to use, getting POTG is fun, the music when you gain a level is uplifting etc. The medals are the same, except sometimes they'll reinforce bad habits. They're not worth paying too much attention to.


B b but...what if I want to have a positive experience?! :cry: :cry:

---------------------------
Games wot I worked on:
Night Call: Out now!
Rip Them Off: Out now!
Chinatown Detective Agency: 2021!
EXOGATE Initiative: Early Access Summer 2021
t: @Tafdolphin | Twitch: Tafdolphin
User avatar
Fade
Member
Joined in 2011
Location: San Junipero

PostRe: Overwatch
by Fade » Sat Jun 17, 2017 5:12 pm

Overwatch isn't meant to be fun, all that matters is grinding to make a number go up, just like real life

:(

User avatar
Lagamorph
Member ♥
Joined in 2010

PostRe: Overwatch
by Lagamorph » Sat Jun 17, 2017 9:13 pm

I hate medal chasers on a capture and hold the objective map.
As soon as you get the objective, rather than try to hold it you'll get one or two people run off alone to chase kills, or run after a single enemy who's falling back, only to run right into their mates like Han Solo in Star Wars.

Lagamorph's Underwater Photography Thread
Zellery wrote:Good post Lagamorph.
Turboman wrote:Lagomorph..... Is ..... Right
User avatar
Psychic
Emeritus
Emeritus
Joined in 2008

PostRe: Overwatch
by Psychic » Tue Jun 20, 2017 9:40 pm

New patch, new map.

PATCH HIGHLIGHTS

New Assault Map: Horizon Lunar Colony

Built as a first step towards humanity's renewed exploration of space, the Horizon Lunar Colony’s goal was to examine the effects of prolonged extraterrestrial habitation—on human and ape alike. The scientists’ research proved incredibly promising...until, suddenly, all contact and communications with the base were lost.

New Legendary Skins

Oni Genji and Officer D.Va have been added to classic loot boxes

CUSTOM GAMES AND GAME BROWSER

Player gravity and projectile gravity can now be modified
Knockback magnitude can now be modified on any weapons or abilities that have a knockback effect
Jump height can now be modified

HERO UPDATES

McCree

Deadeye
Targets now begin locking on after 0.2 seconds, instead of 0.8 seconds
Damage accumulated over the first 1.0 seconds increased from 20 to 80 (damage per second after the first 1.0 seconds is unchanged)

Developer Comment: McCree’s ultimate can deal a lot of damage if it has a lot of time to build up, but it was often too difficult to get even a small amount of damage out before being stopped or killed. These changes make it more flexible and powerful.

Reaper

The Reaping (Passive)
Removed health orbs
Now regains 20% of all damage done to heroes as health

Developer Comment: Reaper’s old healing passive was useful if you could kill a bunch of enemies in a row. But since enemies needed to be dead for it to work, it wasn’t very helpful unless the situation was already in your favor. His new passive lets him get immediate benefit from it, especially when fighting Tank heroes, which tend to be larger targets that deal lower damage.

Roadhog

Head hitbox size reduced by 20%
Scrap Gun
Bullet damage decreased by 33%
Fire rate increased by 30%
Clip size increased from 4 to 5

Developer Comment: Roadhog’s head was abnormally large compared to similarly-sized characters, so we’re reducing its size to increase his survivability. The Scrap Gun changes reduce the power of his hook combo and alternate fire burst damage potential while still keeping his DPS roughly the same.
USER INTERFACE UPDATES

A quick summary of each player's most-played heroes is now available by highlighting the player in the Groups section of the Social menu (statistics displayed will dynamically change based on the mode/ruleset)
A new "All Modes" option has been added to the Career Profile that allows players to view combined stats from all game modes
A new "All Competitive Seasons" option has been added to the Career Profile that allows players to view combined stats from all Completive Play seasons
The “Damage Done” statistic has been replaced with “Hero Damage Done” in multiple locations
A new “Barrier Damage Done” statistic has been added to the Statistics section of the Career Profile, as well as an “All Damage Done” statistic, which combines damage done to barriers and heroes
Averages are now calculated in 10-minute slices, rather than by the number of games played
“Rate This Match” option no longer appears at the end of a match

Developer Comment: The new “Hero Damage Done” statistic is the same as the old “Damage Done” statistic, but it doesn’t include damage done to barriers, only damage against heroes and placed objects (e.g. Torbjörn’s turret). That number can be found in the new “Barrier Damage Done” or “All Damage Done” statistics. However, since “Hero Damage Done” and “Barrier Damage Done” are brand new, their averages will only be based on time played since they were added.

Also, the old statistics were calculated by taking total damage inflicted and dividing it by the number of games played. This resulted in an average that didn’t accurately reflect the underlying performance, because it didn't take into account the length of the games. The new averages are calculated in 10-minute slices.

BUG FIXES

General

Fixed an issue causing players to lose progress on their On Fire meter, after the meter had been completely filled
Fixed a bug that prevented the Health Pack respawn timers from displaying correctly after a player experienced latency

Arcade

Fixed a bug that could cause the announcer's “select your hero” voice line to play during the end-of-match screen after Elimination games
Fixed a bug that prevented the Z’s from appearing above a sleeping enemy during Elimination games

Competitive Play

Fixed a bug that caused your first win to appear as a loss in your Career Profile

Custom Games and Game Browser

Fixed a bug that prevented some settings from being properly displayed in the summary when viewing 3v3 Elimination presets
Clarified an error message that appears when a player attempts to exit the Settings page with an invalid combination of settings
Fixed a bug that caused the lighting from health packs to appear on Capture the Flag and Elimination maps even after health packs had been disabled
Fixed a bug that allowed Torbjörn’s Armor Pack ability to function even after being disabled in custom settings

Heroes

Fixed a bug that prevented players from hearing the voice line that typically accompanies their ultimate if they executed the ultimate after being stunned
Fixed a bug that could cause D.Va to become stuck if her mech was killed just as she summoned it
Fixed a bug preventing Genji’s sound effects from playing if he used his primary attack immediately after a Swift Strike
Fixed a bug that prevented Orisa’s movement from slowing while she fired her Fusion Driver
Fixed a typo in Orisa’s “Satisfied with Protection” voice line
Fixed a bug that prevented Orisa’s Supercharger from being destroyed if run over by the payload
Fixed a bug affecting the animation speed on Reinhardt’s Rocket Hammer, causing the weapon to feel unresponsive while swinging
Fixed a typo in the description on Roadhog’s Junkenstein skin
Fixed a bug that allowed enemy players to detect Sombra (while Stealth was active) if they were within a certain distance
Fixed a bug causing Symmetra’s hair to take on an unnatural appearance when her Vishkar or Architech skins were equipped
Fixed a bug with how Widowmaker’s Grappling Hook interacts with the flying drones on Oasis

Maps

Fixed a bug on Volskaya Industries that prevented the ice from appearing broken when players fell off a ledge to their death
Fixed a bug that allowed players to reach unintended locations on Temple of Anubis
Fixed a bug that allowed Sombra to reach unintended locations on Eichenwalde

User Interface

Fixed a bug that caused the Heroes of the Storm promotional portraits to appear locked, even after being unlocked
Fixed a bug that could cause an error message in chat if you attempted to spectate a new player while already spectating another player
Fixed a bug that could cause the chat window to be placed too high on the main menu, blocking menu options
Fixed a bug preventing the UI from correctly showing which heroes are unavailable in Limited Duel games.
Fixed a bug that prevented text from wrapping in the Report Player text box


Only played a couple of games on the new map in Arcade, but it seems more favourable to attackers than previous 2CP maps, which is nice. Lots of value in controlling the high ground, particularly on the second point.

Oh and if any of you guys have Twitch Prime, you can get a free Golden Loot Box this month with a guaranteed legendary inside. https://twitch.amazon.com/prime/loot/overwatch

User avatar
jiggles
Member
Joined in 2008

PostRe: Overwatch
by jiggles » Wed Jun 21, 2017 9:50 am

If you're on Amazon Prime (and therefore, Twitch Prime), you get a free Golden Loot Box (guaranteed legendary, no duplicates) right now, and 10 more regular boxes through the year.

https://twitch.amazon.com/prime/loot/overwatch

User avatar
Monkey Man
Member
Joined in 2008

PostRe: Overwatch
by Monkey Man » Wed Jun 21, 2017 3:11 pm

I've got Twitch Prime but no Overwatch so have a free code. 1st person to reply gets it. - Gone.

Image
User avatar
Lagamorph
Member ♥
Joined in 2010

PostRe: Overwatch
by Lagamorph » Wed Jun 21, 2017 4:29 pm

I have Amazon Prime but never used Twitch.
Do I have to sign up for Twitch then link it to my Amazon account?

Lagamorph's Underwater Photography Thread
Zellery wrote:Good post Lagamorph.
Turboman wrote:Lagomorph..... Is ..... Right
User avatar
jiggles
Member
Joined in 2008

PostRe: Overwatch
by jiggles » Wed Jun 21, 2017 4:32 pm

Yes, but you should do that anyway, so that if you ever decide to watch an E3 conference or eSports tournament or whatever you can do it with no ads.

User avatar
That
Dr. Nyaaa~!
Dr. Nyaaa~!
Joined in 2008

PostRe: Overwatch
by That » Wed Jun 21, 2017 4:44 pm

jiggles wrote:If you're on Amazon Prime (and therefore, Twitch Prime), you get a free Golden Loot Box (guaranteed legendary, no duplicates) right now, and 10 more regular boxes through the year.

https://twitch.amazon.com/prime/loot/overwatch


Thanks for this heads-up. Need to sign up for a Twitch, but have Prime, so will cash in on a Golden Loot Box. :D :wub:

Image
User avatar
Tafdolphin
RETURN POLICY ABUSER
RETURN POLICY ABUSER
Joined in 2008

PostRe: Overwatch
by Tafdolphin » Thu Jun 22, 2017 9:49 am

RE: the new map. I like the high ground advantage, especially on the second point. There's a lovely little spot where you Junkrat/Zarya can lob explosives onto the defending team while remaining out of LoS, but it's accessible enough so that it doesn't feel unfair. As a defender, the walk back to Point A from base seems to take an age: is this just me or is the distance longer than on other maps.

Also, hit lvl 50. Still haven't ventured into competitive.

---------------------------
Games wot I worked on:
Night Call: Out now!
Rip Them Off: Out now!
Chinatown Detective Agency: 2021!
EXOGATE Initiative: Early Access Summer 2021
t: @Tafdolphin | Twitch: Tafdolphin
User avatar
Lagamorph
Member ♥
Joined in 2010

PostRe: Overwatch
by Lagamorph » Thu Jun 22, 2017 5:16 pm

Every time I've played the new map someone picks Widowmaker.

Why? She's literally the worst pick for that map on Attack or defence.

Lagamorph's Underwater Photography Thread
Zellery wrote:Good post Lagamorph.
Turboman wrote:Lagomorph..... Is ..... Right
User avatar
That
Dr. Nyaaa~!
Dr. Nyaaa~!
Joined in 2008

PostRe: Overwatch
by That » Thu Jun 22, 2017 5:45 pm

Lagamorph wrote:Every time I've played the new map someone picks Widowmaker.

Why? She's literally the worst pick for that map on Attack or defence.


Hanzo and Widow are usually bad picks, and Hanzo in particular is always a bad pick.

Unfortunately there are lots of people who really enjoy them because they have the highest 1-shot potential in the game -- there's a huge subset of FPS players that get a rush of blood to the dick and have a little bit of cum dribble out whenever they pull off a sick headshot.

Image
User avatar
Psychic
Emeritus
Emeritus
Joined in 2008

PostRe: Overwatch
by Psychic » Thu Jun 22, 2017 7:54 pm



- Up to 32 highlights saved at a time
- Ability to save highlights in game
- Ability to export highlights
- Boxes reworked to give less dupes.
- Increased credits from boxes (This hasn't been detailed how yet)

Tafdolphin wrote:Also, hit lvl 50. Still haven't ventured into competitive.

Doo eet. It's just a longer version of Quick Play, I'm sure you'll be fine.

User avatar
Floex
Member
Joined in 2008
Contact:

PostRe: Overwatch
by Floex » Thu Jun 22, 2017 7:59 pm

That loot box news \o/

User avatar
Lagamorph
Member ♥
Joined in 2010

PostRe: Overwatch
by Lagamorph » Thu Jun 22, 2017 8:17 pm

Karl wrote:
Lagamorph wrote:Every time I've played the new map someone picks Widowmaker.

Why? She's literally the worst pick for that map on Attack or defence.


Hanzo and Widow are usually bad picks, and Hanzo in particular is always a bad pick.

Unfortunately there are lots of people who really enjoy them because they have the highest 1-shot potential in the game -- there's a huge subset of FPS players that get a rush of blood to the dick and have a little bit of cum dribble out whenever they pull off a sick headshot.

Oh I agree, but on the Horizon map there are very little long open spaces for Widowmaker to actually snipe through effectively, it's far too twisty and full of far too many barriers to ever use her reliably even if you're pretty good with her.
Hanzo's redeeming feature at least is his Ultimate, so it puts him at only second worst for that map.

Lagamorph's Underwater Photography Thread
Zellery wrote:Good post Lagamorph.
Turboman wrote:Lagomorph..... Is ..... Right
User avatar
That
Dr. Nyaaa~!
Dr. Nyaaa~!
Joined in 2008

PostRe: Overwatch
by That » Thu Jun 22, 2017 8:45 pm

PsychicSykes wrote:


"It's gonna feel fantastic."

This video is a goldmine for Dinoflask.

Image

Return to “Games”

Who is online

Users browsing this forum: Google [Bot], ITSMILNER and 725 guests