Overwatch

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KomandaHeck
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PostRe: Overwatch
by KomandaHeck » Mon May 29, 2017 11:50 pm

Trelliz wrote:
Karl wrote:I'll buy it if it doesn't drop.


Part of the problem.


I assume he means with in-game coins.

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PostRe: Overwatch
by That » Tue May 30, 2017 1:48 am

Yeah, you can't buy items with money, only with in-game funbucks. You can only buy loot crates with money.

I've bought a few quid's worth of loot boxes a couple of times during events not because I particularly want them but as, like, a tip. I don't know if that makes me part of some problem. I'm not doing it out of some weird love for Blizzard as a company, I'm doing it because a certain number of people have to to keep the content coming and a few quid every few months doesn't really mean anything to me.

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PostRe: Overwatch
by Tafdolphin » Tue May 30, 2017 8:18 am

Karl wrote:
Lagamorph wrote:Mei anniversary dance get :datass:


Aw, man, I have her beekeeper skin but not the dance. I'm a Haruhi fan so I need it. I'll buy it if it doesn't drop.


Managed to get Mercy's Hustle and Hanzo's Fisherman Dance, but I'll deffo be grabbing Zarya's workout dance if it doesn't drop.

Will we be able to buy anniversary stuff after the event is over?

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PostRe: Overwatch
by Trelliz » Tue May 30, 2017 8:21 am

Tafdolphin wrote:Will we be able to buy anniversary stuff after the event is over?


Nope, thats how they get you; artificial scarcity is a great way to get people to open their wallets.

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PostRe: Overwatch
by Tafdolphin » Tue May 30, 2017 8:26 am

Trelliz wrote:
Tafdolphin wrote:Will we be able to buy anniversary stuff after the event is over?


Nope, thats how they get you; artificial scarcity is a great way to get people to open their wallets.


I get that for stuff like sprays and skins...but that seems unnecessarily harsh for the dance emotes. :( Also, is the only way to purchased them with real cash through loot boxes? No way am I paying for the chance I might get something good (not that I'd pay for the certainty either).

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PostRe: Overwatch
by Floex » Tue May 30, 2017 12:23 pm

Tafdolphin wrote:
Trelliz wrote:
Tafdolphin wrote:Will we be able to buy anniversary stuff after the event is over?


Nope, thats how they get you; artificial scarcity is a great way to get people to open their wallets.


I get that for stuff like sprays and skins...but that seems unnecessarily harsh for the dance emotes. :( Also, is the only way to purchased them with real cash through loot boxes? No way am I paying for the chance I might get something good (not that I'd pay for the certainty either).


You can earn in-game gold by either drops in the lootbox or by duplicate items. But you get so little gold you'll miss out on a load of stuff.

Welcome to Overwatch loot boxes :simper:

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PostRe: Overwatch
by Jam-Master Jay » Tue May 30, 2017 5:02 pm

D.Va cruiser skin, Mei dance and Torbjorn dance emotes GET! :wub:

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PostRe: Overwatch
by That » Tue May 30, 2017 5:04 pm

Casual players find it hard to build up enough gold to get anything, whereas people who play every evening will have more than they could ever use (I currently have about 8k). Seems like they could balance it a bit better somehow.

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PostRe: Overwatch
by sawyerpip » Tue May 30, 2017 7:29 pm

When does the free weekend end? I assumed yesterday but it's still letting me play :shifty:

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PostRe: Overwatch
by Floex » Wed May 31, 2017 7:34 pm

New Map Incoming



Sounds like there could be a new horde mode too

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PostRe: Overwatch
by Lagamorph » Wed May 31, 2017 8:16 pm

I'd still kill for some kind of story driven campaign gameplay.

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PostRe: Overwatch
by Tafdolphin » Wed May 31, 2017 11:16 pm

Just lost 9 straight games of CTF in a row.

strawberry float me. Wanted to throw my keyboard across the room. Haven't felt rage like that since strawberry floating Alpha Whatsherface in Dead or Alive on the Dreamcast.

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PostRe: Overwatch
by That » Wed May 31, 2017 11:23 pm

Capture The Flag is a kind of not-so-great game mode IMO. Mystery Heroes is nice if you want to play Arcade, or just Quick Play.

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PostRe: Overwatch
by Lagamorph » Wed May 31, 2017 11:44 pm

Everytime I've played Capture the Flag it's ended in either a 0-0 or 1-1 draw. It's just not a fun mode for me personally.

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PostRe: Overwatch
by False » Wed May 31, 2017 11:44 pm

CTF is hot trash

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PostRe: Overwatch
by Floex » Wed May 31, 2017 11:49 pm

Add me to the list of CTF hate. Don't know if it's simply too chaotic but the mode doesn't work to well in this.

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PostRe: Overwatch
by Fade » Thu Jun 01, 2017 12:20 am

Flag returns are instant, and spawns are right next to the flag. And you can't pick up a flag when you are being damaged, so unless you get a team wipe you're very unlikely to be able to pick it up.

It highly favours defending, which is why there are so many draws.

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PostRe: Overwatch
by Psychic » Thu Jun 01, 2017 1:46 am

Yeah, it's definitely ill-suited to most of the map design. No surprise that the one map I consistently had fun CTF games on was Control Centre, the one with the lowest distance between flags where there's actually an incentive to attack.

There's a bunch of other changes being tested on the PTR as well as the new map too.

PATCH HIGHLIGHTS

New Assault Map: Horizon Lunar Colony

Built as a first step towards humanity's renewed exploration of space, the Horizon Lunar Colony’s goal was to examine the effects of prolonged extraterrestrial habitation—on human and ape alike. The scientists’ research proved incredibly promising...until, suddenly, all contact and communications with the base were lost.

New Legendary Skins

Oni Genji and Officer D.Va have been added to classic loot boxes

CUSTOM GAMES AND GAME BROWSER

Player gravity and projectile gravity can now be modified
Knockback magnitude can now be modified on any weapons or abilities that have a knockback effect
Jump height can now be modified

HERO UPDATES

McCree

Deadeye
Targets now begin locking on after 0.2 seconds, instead of 0.8 seconds
Damage accumulated over the first 1.0 seconds increased from 20 to 80 (damage per second after the first 1.0 seconds is unchanged)

Developer Comment: McCree’s ultimate can deal a lot of damage if it has a lot of time to build up, but it was often too difficult to get even a small amount of damage out before being stopped or killed. These changes make it more flexible and powerful.

Reaper

The Reaping (Passive)
Removed health orbs
Now regains 20% of all damage done to heroes as health

Developer Comment: Reaper’s old healing passive was useful if you could kill a bunch of enemies in a row. But since enemies needed to be dead for it to work, it wasn’t very helpful unless the situation was already in your favor. His new passive lets him get immediate benefit from it, especially when fighting Tank heroes, which tend to be larger targets that deal lower damage.

Roadhog

Head hitbox size reduced by 20%

Scrap Gun
Bullet damage decreased by 33%
Fire rate increased by 30%
Clip size increased from 4 to 5

Developer Comment: Roadhog’s head was abnormally large compared to similarly-sized characters, so we’re reducing its size to increase his survivability. The Scrap Gun changes reduce the power of his hook combo and alternate fire burst damage potential while still keeping his DPS roughly the same.

More minor stuff in the spoiler.
USER INTERFACE UPDATES

A quick summary of each player's most-played heroes is now available by highlighting the player in the Groups section of the Social menu (statistics displayed will dynamically change based on the mode/ruleset)
A new "All Modes" option has been added to the Career Profile that allows players to view combined stats from all game modes
A new "All Competitive Seasons" option has been added to the Career Profile that allows players to view combined stats from all Completive Play seasons
The “Damage Done” statistic has been replaced with “Hero Damage Done” in multiple locations
A new “Barrier Damage Done” statistic has been added to the Statistics section of the Career Profile, as well as an “All Damage Done” statistic, which combines damage done to barriers and heroes
Averages are now calculated in 10-minute slices, rather than by the number of games played
“Rate This Match” option no longer appears at the end of a match

Developer Comment: The new “Hero Damage Done” statistic is the same as the old “Damage Done” statistic, but it doesn’t include damage done to barriers, only damage against heroes and placed objects (e.g. Torbjörn’s turret). That number can be found in the new “Barrier Damage Done” or “All Damage Done” statistics. However, since “Hero Damage Done” and “Barrier Damage Done” are brand new, their averages will only be based on time played since they were added.

Also, the old statistics were calculated by taking total damage inflicted and dividing it by the number of games played. This resulted in an average that didn’t accurately reflect the underlying performance, because it didn't take into account the length of the games. The new averages are calculated in 10-minute slices.

BUG FIXES

General

Fixed an issue causing players to lose progress on their On Fire meter, after the meter had been completely filled

Arcade

Fixed a bug that could cause the announcer's “select your hero” voice line to play during the end-of-match screen after Elimination games
Fixed a bug that prevented the Z’s from appearing above a sleeping enemy during Elimination games

Competitive Play

Fixed a bug that caused your first win to appear as a loss in your Career Profile

Custom Games and Game Browser

Fixed a bug that prevented some settings from being properly displayed in the summary when viewing 3v3 Elimination presets
Clarified an error message that appears when a player attempts to exit the Settings page with an invalid combination of settings
Fixed a bug that caused the lighting from health packs to appear on Capture the Flag and Elimination maps even after health packs had been disabled
Fixed a bug that allowed Torbjörn’s Armor Pack ability to function even after being disabled in custom settings

Heroes

Fixed a bug that prevented players from hearing the voice line that typically accompanies their ultimate if they executed the ultimate after being stunned
Fixed a bug that could cause D.Va to become stuck if her mech was killed just as she summoned it
Fixed a bug preventing Genji’s sound effects from playing if he used his primary attack immediately after a Swift Strike
Fixed a typo in Orisa’s “Satisfied with Protection” voice line
Fixed a bug that prevented Orisa’s Supercharger from being destroyed if run over by the payload
Fixed a typo in the description on Roadhog’s Junkenstein skin
Fixed a bug that allowed enemy players to detect Sombra (while Stealth was active) if they were within a certain distance
Fixed a bug causing Symmetra’s hair to take on an unnatural appearance when her Vishkar or Architech skins were equipped
Fixed a bug with how Widowmaker’s Grappling Hook interacts with the flying drones on Oasis

Maps

Fixed a bug on Volskaya Industries that prevented the ice from appearing broken when players fell off a ledge to their death

User Interface

Fixed a bug that caused the Heroes of the Storm promotional portraits to appear locked, even after being unlocked
Fixed a bug that could cause an error message in chat if you attempted to spectate a new player while already spectating another player
Fixed a bug that could cause the chat window to be placed too high on the main menu, blocking menu options
Fixed a bug that prevented text from wrapping in the Report Player text box


The changes to Reaper look a lot of fun but I think those Roadhog nerfs will be a bigger help to him.

Junkrat mains am cry at the Damage Done change.

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That
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PostRe: Overwatch
by That » Thu Jun 01, 2017 2:16 am

New map seems cool, but real hype is for the Roadhog and Reaper changes -- I hope they come through to main intact.

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PostRe: Overwatch
by Tafdolphin » Thu Jun 01, 2017 8:37 am

Extremely glad to hear CTF is shite. I was trying to get the Loot Box reward for it, which would then have gotten me another Loot Box for three wins. But god, it was tedious in the extreme; shite loads of Bastions and Dva's.

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