Overwatch

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Fade
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PostRe: Overwatch
by Fade » Thu May 17, 2018 8:45 am

That hair :lol:

Also, this game is all about space control, so saying you can beat Bridgette by playing keep away isn't really much help most of the time.

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PostRe: Overwatch
by NickSCFC » Thu May 17, 2018 8:51 am

Fade wrote:That hair :lol:

Also, this game is all about space control, so saying you can beat Bridgette by playing keep away isn't really much help most of the time.


Is this game still popular?

Looking for a decent online FPS that isn't buggy or full of loot crap.

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Oblomov Boblomov wrote:I remember playing through one of the female character's campaigns in Tekken 2 just so I could desperately try and fit in a wank for the ending video
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PostRe: Overwatch
by Tafdolphin » Thu May 17, 2018 9:04 am

NickSCFC wrote:
Fade wrote:That hair :lol:

Also, this game is all about space control, so saying you can beat Bridgette by playing keep away isn't really much help most of the time.


Is this game still popular?

Looking for a decent online FPS that isn't buggy or full of loot crap.


Short answer; yes.

Long answer; it's one of the most popular online shooters in the world.

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PostRe: Overwatch
by NickSCFC » Thu May 17, 2018 9:06 am

Tafdolphin wrote:
NickSCFC wrote:
Fade wrote:That hair :lol:

Also, this game is all about space control, so saying you can beat Bridgette by playing keep away isn't really much help most of the time.


Is this game still popular?

Looking for a decent online FPS that isn't buggy or full of loot crap.


Short answer; yes.

Long answer; it's one of the most popular online shooters in the world.


I was watching GINX the other day (don't ask why), and they were showing a tournamemnt of this, I'd almost forgotten it existed.

Might check it out, thanks.

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Oblomov Boblomov wrote:I remember playing through one of the female character's campaigns in Tekken 2 just so I could desperately try and fit in a wank for the ending video
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PostRe: Overwatch
by Fade » Thu May 17, 2018 10:07 am

It has 40 million sales so I'd say it's pretty popular

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PostRe: Overwatch
by Lagamorph » Thu May 17, 2018 10:09 am

NickSCFC wrote:
Tafdolphin wrote:
NickSCFC wrote:
Fade wrote:That hair :lol:

Also, this game is all about space control, so saying you can beat Bridgette by playing keep away isn't really much help most of the time.


Is this game still popular?

Looking for a decent online FPS that isn't buggy or full of loot crap.


Short answer; yes.

Long answer; it's one of the most popular online shooters in the world.


I was watching GINX the other day (don't ask why), and they were showing a tournamemnt of this, I'd almost forgotten it existed.

Might check it out, thanks.

It is however full of (cosmetic) loot crap.

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PostRe: Overwatch
by NickSCFC » Thu May 17, 2018 10:11 am

Lagamorph wrote:
NickSCFC wrote:
Tafdolphin wrote:
NickSCFC wrote:
Fade wrote:That hair :lol:

Also, this game is all about space control, so saying you can beat Bridgette by playing keep away isn't really much help most of the time.


Is this game still popular?

Looking for a decent online FPS that isn't buggy or full of loot crap.


Short answer; yes.

Long answer; it's one of the most popular online shooters in the world.


I was watching GINX the other day (don't ask why), and they were showing a tournamemnt of this, I'd almost forgotten it existed.

Might check it out, thanks.

It is however full of (cosmetic) loot crap.


I'm guilty of purchasing outfits on Uncharted 4, I'm OK with that :)

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Oblomov Boblomov wrote:I remember playing through one of the female character's campaigns in Tekken 2 just so I could desperately try and fit in a wank for the ending video
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PostRe: Overwatch
by PsychicSykes » Thu May 17, 2018 10:39 am

NickSCFC wrote:Might check it out, thanks.

This might be helpful.

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PostRe: Overwatch
by Karl » Thu May 17, 2018 10:50 am

Fade wrote:Also, this game is all about space control, so saying you can beat Bridgette by playing keep away isn't really much help most of the time.

You don't have to stand around in Brigitte's zone waiting to get bashed to take control of the space she's in. Ranged characters control space they see, not space they're in.

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PostRe: Overwatch
by Fade » Thu May 17, 2018 12:06 pm

Karl wrote:
Fade wrote:Also, this game is all about space control, so saying you can beat Bridgette by playing keep away isn't really much help most of the time.

You don't have to stand around in Brigitte's zone waiting to get bashed to take control of the space she's in. Ranged characters control space they see, not space they're in.

Sure, but so long as she has her barrier up they don't really control any space. That's why she's so good.

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PostRe: Overwatch
by Karl » Thu May 17, 2018 12:24 pm

Fade wrote:
Karl wrote:
Fade wrote:Also, this game is all about space control, so saying you can beat Bridgette by playing keep away isn't really much help most of the time.

You don't have to stand around in Brigitte's zone waiting to get bashed to take control of the space she's in. Ranged characters control space they see, not space they're in.

Sure, but so long as she has her barrier up they don't really control any space. That's why she's so good.

Eh? Go play Brigitte and sit 30 yards away from a ranged DPS with your shield up. Report back on who you feel controlled the space you are in.

Brigitte is "so good" because she has an overtuned ult and great synergy with deathball. The former needs tweaking, but the latter isn't a bad thing. I hope it means we'll see mirror deathball on flat maps and mirror dive on maps with verticality, instead of just mirror dive all the time. Mirror dive has been the standard meta since, what, Competitive Season 3? Season 2 in Korea IIRC (they caught on faster).

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PostRe: Overwatch
by PsychicSykes » Fri May 18, 2018 12:08 am

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The Overwatch Anniversary kicks off on May 22, and there are some surprises in store! Tune in to the Overwatch League broadcast on Saturday, May 19, for a first look at fresh in-game content. Be sure to tune in during halftime of the day’s first and second matches—Philadelphia Fusion vs. Florida Mayhem (starting at 1 p.m. PDT) and Shanghai Dragons vs. Los Angeles Valiant (scheduled for 3 p.m. PDT)—for appearances and announcements by assistant game director Aaron Keller and lead writer Michael Chu.

Show starts 9pm UK time at https://www.twitch.tv/overwatchleague

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PostRe: Overwatch
by Lagamorph » Sat May 19, 2018 10:38 am

The Pink Mercy skin has raised nearly $10million for charity so far

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PostRe: Overwatch
by PsychicSykes » Sat May 19, 2018 2:24 pm

New Anniversary skins have apparently leaked. In the spoiler below in case anyone wants to go in blind.
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PostRe: Overwatch
by Lagamorph » Sat May 19, 2018 2:27 pm

Think I'll get the Sym and Bastion ones.

Still can't believe how awful the Tracer one is though.

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PostRe: Overwatch
by Tafdolphin » Sat May 19, 2018 2:40 pm

All a bit naff, apart from Doomfistand Sym ones.

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PostRe: Overwatch
by PsychicSykes » Sat May 19, 2018 11:16 pm


Looks bigger in scope than Chateau to me.

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PostRe: Overwatch
by PsychicSykes » Tue Jun 05, 2018 11:54 pm


Sym update is on the PTR now along with a bunch of other stuff including the map rework for Horizon Lunar Colony. Notes in the spoier.

PATCH HIGHLIGHTS

Endorsements

Acknowledge your fellow Overwatch players’ positivity with endorsements! Recognize commendable behavior for players exhibiting sportsmanship, being a good teammate, or for shot calling. Commend players who lead you to victory, put the team’s needs above their own, or exhibit humility in victory or grace in defeat. Endorsements are readily available to view on Career Profiles, the Groups menu, and more so you can tell at a glance the types of players you’re playing with. Those who consistently maintain a high endorsement level will receive periodic rewards, while those who display negative behavior or accrue suspensions will lose their endorsements.

Looking for Group

Play your way using the Looking for Group feature! You can craft your gameplay experience before stepping into a match by using specific parameters to create your dream team. Join a team of other like-minded players or lead a group of your own by creating a group with your personal preferences such as game mode, role enforcement, and more. Those who want to queue up for Quick Play, Play vs AI, or any competitive mode can set the types of roles others can play. These specifications will then be activated in-game (e.g. players who chose a Support role will be restricted to only using heroes in that category).
GENERAL UPDATES

All heroes in the Defense and Offense categories have been merged into a new category: Damage

Developer Comments: Since the line between Offense and Defense heroes has become increasingly blurred, we’ve decided to group all those heroes into a single new “Damage” category. We believe that the term more closely matches the role name used in Overwatch League and across most of our community.

Combat can now be heard 25% further away
Changed the name of the Varok spray to Saurfang
Added an Inspire Uptime Percentage statistic for Brigitte on the Career Profile
Removed some statistics for Symmetra on the Career Profile
Added a Scoped Critical Hit Accuracy statistic for Widowmaker on the Career Profile
Players must have Blizzard SMS Protect enabled on their account to be eligible for the Top 500
Career Profiles will no longer be public by default (now defaults to Friends Only). An option to make Career Profiles visible has been added under Options > Social > Profile Visibility

GAME BROWSER AND CUSTOM GAMES

Symmetra can now be played in 1v1 duel game modes (e.g. 1v1 Limited Duel and 1v1 Mystery Duel)

HERO UPDATES

Doomfist

Meteor Strike
Bonus movement speed increased from 150% to 200%
The Best Defense…
Shield gain increased from 30 to 35 for normal abilities

Developer Comments: The increased movement speed on Meteor Strike gives Doomfist new options in how and where to deploy it. His passive is also being increased, allowing him to survive more often when diving into enemies

Orisa

Supercharger
Ultimate cost reduced by 15%

Developer Comments: Supercharger wasn't getting enough use, considering its impact. This change allows Orisa to user her ultimate more aggressively, knowing that she will be able to generate them more easily.

Symmetra

New Abilities
Photon Projector
No longer locks onto targets
Range increased to 10 meters
Damage ramping now takes 2 seconds per damage level instead of 1 second
Damage ramp increased from 30/60/120 to 60/120/180
Now generates ammo instead of spending it when hitting a barrier
Alternate Fire
No longer pierces targets
Now explodes on contact
Projectile speed increased
Charge up speed increased
Damage changed to 60 impact / 60 explosive
Sentry Turret
Turret is now placed like a projectile instead of being set in place
Can hold a max of 3, down from 6
Can now deploy a max 3, down from 6
Damage increased
Amount of slowing effect increased
Teleporter
Can now place the exit up to 25 meters away from Symmetra
Entrance will automatically be built in front of Symmetra, rather than at her team’s spawn point
Lasts 10 seconds
Health lowered to 300
More things can teleport through it (e.g. Junkrat’s RIP-Tire)
Entrance can be destroyed
If either the entrance or exit is destroyed, the other is removed
New Ultimate: Photon Barrier
Deploys a barrier that is big enough to span and cut through an entire map
Orientation can be changed by pressing the ultimate button again
Has 5000 health

Developer Comments: The goal of these changes is to move Symmetra to her new damage role and make her more flexible and viable across more areas of the game than she was previously. Now that Symmetra is no longer a support hero, she is expected to be able to dish out heavy damage, and these changes allow for her to do so. She should be more powerful and interesting in more team compositions and maps, and she should also be stronger on offense and defense.
MAP UPDATES

Horizon Lunar Colony

Point A
Added a staircase on the right when exiting the hydroponics room
Removed the door to the lower room on the right
Removed the small wall on the catwalk above Point A
Added some cover walls to the catwalk area
Moved the door next to the staircase that led to Winston’s room
The door is now on the side of the wall in the training pit
Moved the large health pack to the back of the room
Removed some clutter in the upper left computer room
Hydroponics Room
Switched the positions of the large and small health pack
Changed some of the hydroponic plant cover on the right side
Point B
Defender spawn room exits moved from the front to the sides out of direct line of fire
Small rooms added at spawn room exits
Additional cover added near the spawn room exits
Added a route and larger platform leading to the back right corner
Raised the platform to the same height as the attackers’ platform on the opposite side of the point
The location of the old defender exit is now an alcove with a small health pack
Both teams can still pass behind the point, but there is now a cut-through in the middle of the wall for better access.
The area above the window overlooking the point is now covered
A large platform with cover has been attached to the left side of the catwalk
The upper platform for the attackers has been reduced
The doorway leading to the platform is slightly smaller

Developer Comments: We’ve wanted to make some gameplay improvements to Horizon Lunar Colony for some time now. The defenders’ spawn room had a problem with its main exit that allowed defenders to quickly duck back inside and regain health while attackers shot at them without doing damage. Since we were already reworking the entire back area, we decided to make some more changes addressing player feedback. The idea behind the rework of Point A was to not only help the defenders a bit, but also provide some gameplay options aside from sitting on the point and trying to hold it for as long as possible. Easier access to high ground, as well as limiting the routes for attackers (or at least allowing for defenders to more easily spot the attackers), will allow more opportunity for counters and create a better gameplay experience.

We’ve made a lot of additions and changes to the art throughout the map for you to discover as well.
BUG FIXES

General

Fixed a bug that prevented loading screens from displaying the game mode

Heroes

Ana
Fixed a bug that prevented Ana’s Naptime achievement from being granted when interrupting Moira’s Coalescence
Fixed a bug that caused Ana’s Sleep Dart effect to persist on afflicted targets after changing heroes
Brigitte
Fixed a bug that caused Junkrat’s grenades to damage Brigitte when hitting her barrier
Fixed a bug that caused Brigitte’s Rocket Flail to clip into the ground during her Flail highlight intro on King’s Row
Fixed a bug that allowed Brigitte to proc Inspire when hitting gondola omnics with her Rocket Flail in Rialto
Fixed a bug that allowed Brigitte to proc Inspire by hitting the motorcycle in the Junkertown attacker spawn room
Fixed a bug that allowed Brigitte to use Shield Bash while affected by Steel Trap or Graviton Surge
Fixed a bug that prevented Brigitte’s Inspire passive from sometimes healing allies out of line of sight
Doomfist
Fixed a bug that prevented Doomfist’s Rising Uppercut animation from playing when used after hitting something with Rocket Punch
Fixed a bug that allowed Doomfist to use Seismic Slam and escape Graviton Surge when within range
Fixed a bug that prevented Doomfist’s Rocket Punch, Rising Uppercut, and Seismic Slam from not playing the appropriate sound effect if these abilities were disabled or on cooldown
Fixed a bug that prevented enemies struck by Doomfist’s Rocket Punch from taking additional collision damage when hitting Mei’s Cryo-freeze
Fixed a bug that caused Doomfist’s failed Seismic Slams to display the wrong UI information
Fixed a bug that prevented the HUD messaging for Doomfist’s Meteor Strike to indicate that players can zoom their camera out
Fixed a bug that prevented Rocket Punch’s bonus damage from applying if the enemy used an evasive ability at the same time they hit a wall (e.g. Moira’s Fade, Tracer’s Blink, or Reaper’s Wraith Form)
Fixed an issue that prevented Doomfist’s Rocket Punch from impacting some walls
D.Va
Fixed a bug that caused D.Va’s mech to do a standing pose right before detonating
Fixed a bug prevented the South Korean flag decal from displaying when she was in her mech
Fixed a bug prevented projectiles from hitting D.Va if she stood behind her mech after it detonated
Hanzo​
Fixed a bug that caused Hanzo’s Storm Bow projectiles to sometimes use the sound effect for Storm Arrow
Lucio
Fixed a bug that prevented Lúcio from using his Sonic Amplifier when waving hello
McCree
Fixed a bug that prevented McCree’s Flashbang from giving credit for environmental kills
Fixed a bug that caused McCree’s Deadeye targeting markers to persist if the target died while it was active
Mei
Fixed a bug that prevented Mei from receiving environmental kill credit if her targets were frozen
Fixed a bug that caused Mei’s projectiles to appear that they weren’t passing through friendly barriers
Mercy
Fixed a bug that prevented the cooldown on Mercy’s Guardian Angel from being refunded while Valkyrie was active
Moira
Fixed a bug that prevented Moira’s Biotic Grasp from damaging barriers
Fixed a bug that caused Moira’s Biotic Grasp’s beam to disappear when attaching to barriers from certain angles
Fixed a bug that prevented players from receiving the Excuse Me achievement when successfully interrupting Moira’s Coalescence
Fixed a bug that allowed Moira’s Biotic Grasp to heal targets behind an enemy barrier
Orisa
Fixed a bug that prevented players from being awarded Orisa’s Halt State achievement
Fixed a bug that prevented Orisa’s Fusion Driver from closing if her Halt projectile was affected by Defense Matrix or Deflect immediately after it spawned
Pharah
Fixed a bug that prevented Pharah from being knocked back by her Concussive Blast in spawn rooms
Reaper
Fixed a bug with Reaper’s Shadow Step sound effect continuously playing while moving around on breakable terrain in Petra.
Reinhardt
Fixed a bug that prevented Reinhardt’s Rocket Hammer eliminations from receiving credit in the Kill Feed
Fixed a bug that caused Reinhardt’s Barrier Field from not playing the correct sound effect if it was affected by Sombra’s Hack
Fixed a bug that caused Reinhardt’s Barrier Field cooldown to cancel an active hammer swing when it became ready to use
Symmetra
Fixed a bug that allowed Symmetra to place her turrets inside chests and vending machines
Tracer
Fixed a bug that caused Tracer’s Pulse Bomb to stick on the opposite side of barriers when thrown at a certain angle
Fixed a bug that caused Tracer’s animation to pause at the start of her Bomb Spin emote
Widowmaker
Fixed a bug that caused Widowmaker’s shooting animation to become stuck if she scoped while firing and then jumped
Fixed a bug with the grammar in the flavor text for Widowmaker’s Comtesse skin
Winston
Fixed a bug where placing Winston’s Barrier Projector while going a step upwards would cause it to fall through the floor

Maps

Rialto
Fixed a bug where heroes would move left and right on their own while standing in one of the speed boats in the canal
Fixed a bug where players were able to apply a spray on the surface of a body of water

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PostRe: Overwatch
by Cyburn2 » Sat Jun 09, 2018 8:01 pm

Shanghai Dragons looking to be 0-40.

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Karl
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PostRe: Overwatch
by Karl » Sat Jun 09, 2018 8:10 pm

Cyburn2 wrote:Shanghai Dragons looking to be 0-40.

I hope they do better next season. Even though they are the worst team, they've improved a lot and had a few great moments. I've been a fan of Geguri ever since she thoroughly rekt the pros who accused her of hacking a couple of years ago, so fingers crossed for them next season.


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