(PCGT IV) The Mentaru Shoujo Thread - L4D2 Servers Now Up

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Super Dragon 64
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PostRe: (PCGT IV) The PC Gaming Thread - L4D2 Servers Now Up
by Super Dragon 64 » Sun May 18, 2014 1:16 am

# You can configure DSfix by editing this file
# Lines starting with "#" are ignored by the program and contain descriptions of the options

###############################################################################
# Graphics Options
###############################################################################

# internal rendering resolution of the game
# higher values will decrease performance
renderWidth 1920
renderHeight 1080

# The display width/height
# 0 means use the same resolution as renderWidth/Height
# (use for downscaling - if in doubt, leave at 0)
presentWidth 2560
presentHeight 1440


############# Anti Aliasing

# AA toggle and quality setting
# 0 = off (best performance, worst IQ)
# 1 = low
# 2 = medium
# 3 = high
# 4 = ultra (worst performance, best IQ)
aaQuality 3


# AA type
# either "SMAA" or "FXAA"
aaType SMAA

############# Ambient Occlusion

# Enable and set the strength of the SSAO effect (all 3 settings have the same performance impact!)
# 0 = off
# 1 = low
# 2 = medium
# 3 = high
ssaoStrength 3

# Set SSAO scale
# 1 = high quality (default)
# 2 = lower quality, lower impact on performance
# 3 = lowest quality, lowest impact on performance
ssaoScale 2


# Determine the type of AO used
# "VSSAO" = Volumetric SSAO (default, only option pre-1.9)
# "HBAO" = Horizon-Based Ambient Occlusion
# "SCAO" = VSSAO + HBAO
# "VSSAO2" = Volumetric SSAO with more samples (tweaked by Asmodean)
# VSSAO and HBAO types have a slightly different effect. and similar performance
# SCAO combines both, with a higher performance impact
# VSSAO2 is generally more accurate, but also requires more performance
ssaoType VSSAO2


############# Depth of field

# Depth of Field resolution override, possible values:
# 0 = no change from default (DoF pyramid starts at 512x360)
# 540 = DoF pyramid starts at 960x540
# 810 = DoF pyramid starts at 1440x810
# 1080 = DoF pyramid starts at 1920x1080
# 2160 = DoF pyramid starts at 3840x2160
# higher values will decrease performance
# do NOT set this to the same value as your vertical rendering resolution!
dofOverrideResolution 540

# Depth of Field scaling override (NOT RECOMMENDED)
# 0 = DoF scaling enabled (default, recommended)
# 1 = DoF scaling disabled (sharper, worse performance, not as originally intended)
disableDofScaling 0

# Depth of field additional blur
# allows you to use high DoF resolutions and still get the originally intended effect
# suggested values:
# o (off) at default DoF resolution
# 0 or 1 at 540 DoF resolution
# 1 or 2 above that
# 3 or 4 at 2160 DoF resolution (if you're running a 680+)
dofBlurAmount 1

############# Framerate

# Enable variable framerate (up to 60)
# NOTE:
# - this requires in-memory modification of game code, and may get you banned from GFWL
# - there may be unintended side-effects in terms of gameplay
# - you need a very powerful system (especially CPU) in order to maintain 60 FPS
# - in some instances, collision detection may fail. Avoid sliding down ladders
# Use this at your own risk!
# 0 = no changes to game code
# 1 = unlock the frame rate
unlockFPS 0

# FPS limit, only used with unlocked framerate
# do not set this much higher than 60, this will lead to various issues with the engine
FPSlimit 60

# FPS threshold
# DSfix will dynamically disable AA if your framerate drops below this value
# and re-enable it once it has normalized (with a bit of hysteresis thresholding)
FPSthreshold 28

############# Filtering

# texture filtering override
# 0 = no change
# 1 = enable some bilinear filtering (use only if you need it!)
# 2 = full AF override (may degrade performance)
# if in doubt, leave this at 0
filteringOverride 0

###############################################################################
# HUD options
###############################################################################

# Enable HUD modifications
# 0 = off (default) - none of the options below will do anything!
# 1 = on
enableHudMod 1

# Remove the weapon icons from the HUD
# (you can see which weapons you have equipped from your character model)
enableMinimalHud 0

# Scale down HuD, examples:
# 1.0 = original scale
# 0.75 = 75% of the original size
hudScaleFactor 0.5


# Set opacity for different elements of the HUD
# 1.0 = fully opaque
# 0.0 = fully transparent
# Top left: health bars, stamina bar, humanity counter, status indicators
hudTopLeftOpacity 0.8f
# Bottom left: item indicators & counts
hudBottomLeftOpacity 0.75f
# Bottom right: soul count
hudBottomRightOpacity 0.5f

###############################################################################
# Window & Mouse Cursor Options
###############################################################################

# borderless fullscreen mode
# make sure to select windowed mode in the game settings for this to work!
# 0 = disable
# 1 = enable
borderlessFullscreen 0

# disable cursor at startup
# 0 = no change
# 1 = off at start
disableCursor 1

# capture cursor (do not allow it to leave the window)
# 0 = don't capture
# 1 = capture
# (this also works if the cursor is not visible)
captureCursor 0

###############################################################################
# Save Game Backup Options
###############################################################################

# enables save game backups
# 0 = no backups
# 1 = backups enabled
# backups are stored in the save folder, as "[timestamp]_[original name].bak"
enableBackups 0

# backup interval in seconds (1500 = 25 minutes)
# (minimum setting 600)
backupInterval 1500

# maximum amount of backups, older ones will be deleted
maxBackups 10

###############################################################################
# Texture Override Options
###############################################################################

# enables texture dumping
# you *only* need this if you want to create your own override textures
# textures will be dumped to "dsfix\tex_override\[hash].tga"
enableTextureDumping 0

# enables texture override
# textures in "dsfix\tex_override\[hash].png" will replace the corresponding originals
# will cause a small slowdown during texture loading!
enableTextureOverride 0

###############################################################################
# Other Options
###############################################################################

# skip the intro logos
# this should now be slightly more stable, but should still be
# the first thing to disable in case you experience any problems
skipIntro 1

# change the screenshot directory
# default: . (current directory)
# example: C:\Users\Peter\Pictures
# directory must exist!
screenshotDir .


# override the in-game language
# none = no override
# en-GB = English, fr = French, it = Italian, de = German, es = Spanish
# ko = Korean, zh-tw = Chinese, pl = Polish, ru = Russian
# this does not work in Windows XP!
overrideLanguage none

# Dinput dll chaining
# if you want to use another dinput8.dll wrapper together
# with DSfix, rename it (e.g. "dinputwrapper.dll") and put the new name here
dinput8dllWrapper none
# dsmfix.dll

# D3D adapter override
# -1 = no override
# N = use adapter N
# this setting is for multiple (non-SLI/crossfire) GPUs
# everyone else should leave it at -1
d3dAdapterOverride -1

# Log level - 0 to 11, higher numbers mean more logging
# only enable for debugging
logLevel 0

###############################################################################
# The settings below are not yet ready to use!!
###############################################################################

# You can only set either forceFullscreen or forceWindowed (or neither)
# 0 = off, 1 = on
forceWindowed 0
forceFullscreen 0

# turn on/off Vsync
enableVsync 0
# adjust display refresh rate in fullscreen mode - this is NOT linked to FPS!
fullscreenHz 60


You aren't downsampling which is why it looks a bit jaggy. Downsampling means that the game is being rendered at a higher resolution than your screen so there's more detail. It's kind of like Apple's Retina Display.

The bits in blue match my set up while the bits in red are a bit higher than my set up, but are still a bit lower than what you had initially. Hopefully this will improve your frame rate; I have a 660 Ti so you should be able to get away with better settings than me. If you still find the frame rate drops more than you'd like, dial back the blue settings first and the game should still look great.

If you like taking screenshots, replace the green text with a directory so that you can use the hudless screenshot feature of dsfix. You'll need to open your DSfixKeys.ini (it's in the same folder as DSfix.ini i.e. your Dark Souls folder in Steam) and set 'takeHudlessScreenshot' to whatever you'd like to use to take screenshots.

I decided to start NG+ so that I could monitor my frame rate which stayed at 60FPS most of the time. I think that it only slowed down when the Bridge Dragon used its fire attack and when I used a bonfire, but I only really noticed because I was looking at FRAPS. Here are some screens I took while I was playing:


Last edited by Super Dragon 64 on Sun May 18, 2014 2:18 am, edited 1 time in total.
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Tragic Magic
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PostRe: (PCGT IV) The PC Gaming Thread - L4D2 Servers Now Up
by Tragic Magic » Sun May 18, 2014 2:12 am

Thanks Dark Dragon, that has helped a lot with the AA but the smaller HUD has gone back to its original fat size. I'll have another look in the morning and lower some of the settings you mentioned to see how it affects frame rate.

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Super Dragon 64
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PostRe: (PCGT IV) The PC Gaming Thread - L4D2 Servers Now Up
by Super Dragon 64 » Sun May 18, 2014 2:20 am

I've edited the above post to include the following:

# Scale down HuD, examples:
# 1.0 = original scale
# 0.75 = 75% of the original size
hudScaleFactor 0.5


That should reduce the size of the HUD.

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PostRe: (PCGT IV) The PC Gaming Thread - L4D2 Servers Now Up
by Stugene » Sun May 18, 2014 2:42 am


► Link

Unmute

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PostRe: (PCGT IV) The PC Gaming Thread - L4D2 Servers Now Up
by Tragic Magic » Sun May 18, 2014 4:55 pm

An oldie, but a goodie and sums up how I'm feeling right now.

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PostRe: (PCGT IV) The PC Gaming Thread - L4D2 Servers Now Up
by Qikz » Sun May 18, 2014 4:57 pm

Tragic Magic » Sun May 18, 2014 4:55 pm wrote:An oldie, but a goodie and sums up how I'm feeling right now.

http://abload.de/img/sshot50228dce793e7iei9a.jpg


vrr?

The Watching Artist wrote:I feel so inept next to Qikz...
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Tragic Magic
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PostRe: (PCGT IV) The PC Gaming Thread - L4D2 Servers Now Up
by Tragic Magic » Sun May 18, 2014 6:25 pm

Thanks again, Dark Dragon. After a little tinkering I think I'm happy with how it's looking and running. Only thing is though, the HUD scaling worked when I first tried it but for some reason it now seems to be stuck at the default, ugly size. Little bit annoying.

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PostRe: (PCGT IV) The PC Gaming Thread - L4D2 Servers Now Up
by KjGarly » Sun May 18, 2014 9:13 pm

So during the Winter you turn into Denster?

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PostRe: (PCGT IV) The PC Gaming Thread - L4D2 Servers Now Up
by False » Fri May 23, 2014 9:35 pm

Anyone got Planetary Annihilation?

18 snoops at the moment but dont know if its any good.

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PostRe: (PCGT IV) The PC Gaming Thread - L4D2 Servers Now Up
by 1cmanny1 » Fri May 23, 2014 10:32 pm

I heard it is okay, nothing to jump up and down about though.

I have been playing Factorio recently, it is an incredibly addictive game. If you like the machine aspect of modded minecraft, you will love this game. The guy said he is raising the price come June, so now is the time to buy it.

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PostRe: (PCGT IV) The PC Gaming Thread - L4D2 Servers Now Up
by <]:^D » Mon May 26, 2014 1:36 am



I have to post the best remix ever:


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PostRe: (PCGT IV) The PC Gaming Thread - L4D2 Servers Now Up
by Johnny Ryall » Wed May 28, 2014 6:58 pm

I enjoy that the popular user tags for the cry engine development suite on steam are "casual" and "pixel graphics".

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PostRe: (PCGT IV) The PC Gaming Thread - L4D2 Servers Now Up
by TheTurnipKing » Wed May 28, 2014 7:10 pm

<]:^D » Mon May 26, 2014 1:36 am wrote:


I have to post the best remix ever:


But that's not even Ghostslammers.


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Super Dragon 64
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PostRe: (PCGT IV) The PC Gaming Thread - L4D2 Servers Now Up
by Super Dragon 64 » Wed May 28, 2014 7:21 pm


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PostRe: (PCGT IV) The PC Gaming Thread - L4D2 Servers Now Up
by That » Wed May 28, 2014 8:27 pm

I have no interest in ordinary basketball.


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PostRe: (PCGT IV) The PC Gaming Thread - L4D2 Servers Now Up
by Finiarél » Wed May 28, 2014 10:41 pm

Any of you lot got Dead Island Epidemic? Just got gifted it or something. Is it for everyone on Steam or what?

glowy69 wrote:Being from the hood won't save you from an alien mate.
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Tragic Magic
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PostRe: (PCGT IV) The PC Gaming Thread - L4D2 Servers Now Up
by Tragic Magic » Wed May 28, 2014 10:43 pm

I have 3 invites to the beta but have no interest in it at all.

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PostRe: (PCGT IV) The PC Gaming Thread - L4D2 Servers Now Up
by zXe » Thu May 29, 2014 3:23 am

I was quite happy initially when I saw this pop up as a gift courtesy of Trelliz, then he told me it was some moba game... I assumed it was some kind of standalone fps multiplayer coop or something.

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PostRe: (PCGT IV) The PC Gaming Thread - L4D2 Servers Now Up
by Qikz » Thu May 29, 2014 11:06 am

zXe » Thu May 29, 2014 3:23 am wrote:I was quite happy initially when I saw this pop up as a gift courtesy of Trelliz, then he told me it was some moba game... I assumed it was some kind of standalone fps multiplayer coop or something.


:lol: :lol:

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PostRe: (PCGT IV) The PC Gaming Thread - L4D2 Servers Now Up
by zXe » Thu May 29, 2014 12:43 pm

Qikz » Thu May 29, 2014 10:06 am wrote:
zXe » Thu May 29, 2014 3:23 am wrote:I was quite happy initially when I saw this pop up as a gift courtesy of Trelliz, then he told me it was some moba game... I assumed it was some kind of standalone fps multiplayer coop or something.


:lol: :lol:

I hate moba's man, I wish they would all die.


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