(PCGT V) PC gaming is dead, press F to pay respects

Anything to do with games at all.
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StormSleepStatic
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PostRe: (PCGT V) PC gaming is dead, press F to pay respects
by StormSleepStatic » Wed Feb 14, 2018 2:47 pm

garfield.0 wrote:
KjGarly wrote:
garfield.0 wrote:I've spent over £850 on my gamer PC and i deeply regret it


Why's that then?

I use a mouse pad I got from Max Spielman with a family pic on it. Not a K&M gamer so not fussed over a fancy mouse mat/pad.

because i've wasted my life on the computer rather than out kissing girls


kissing girls is overrated
that's what i've been told, anyway

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<]:^D
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PostRe: (PCGT V) PC gaming is dead, press F to pay respects
by <]:^D » Wed Feb 14, 2018 4:01 pm

i heard if you kiss girls you get cooties
no thanks

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Pedz
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PostRe: (PCGT V) PC gaming is dead, press F to pay respects
by Pedz » Wed Feb 14, 2018 5:26 pm

I thought only gays Ike girls?

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Rightey
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PostRe: (PCGT V) PC gaming is dead, press F to pay respects
by Rightey » Fri Feb 16, 2018 4:32 am

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Pelloki on ghosts wrote:Just start masturbating furiously. That'll make them go away.

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bear
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PostRe: (PCGT V) PC gaming is dead, press F to pay respects
by bear » Sat Feb 17, 2018 1:56 pm

Almost certainly irrelevant to anyone in here right now but MS have issued a few details about Windows 10 on ARM is different to x86
64-bit apps will not work. Yes, Windows 10 on ARM can run Windows desktop applications. But it can only run 32-bit (x86) desktop applications, not 64-bit (x64) applications. (The documentation doesn’t note this, but support for x64 apps is planned for a future release.)


It cannot use x86 drivers. While Windows 10 on ARM can run x86 Windows applications, it cannot utilize x86 drivers. Instead, it will require native ARM64 drivers instead. This means that hardware support will be much more limited than is the case with mainstream Windows 10 versions. In other words, it will likely work much like Windows 10 S does today.

Older games and graphics apps may not work. Windows 10 on ARM supports DirectX 9, DirectX 10, DirectX 11, and DirectX 12, but apps/games that target older versions will not work. Apps that require hardware-accelerated OpenGL will also not work.


I'm sure we'll see plenty of benchamrks once these things hit the market but those seem like the most gaming relevant limitations.

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Green Gecko
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PostRe: (PCGT V) PC gaming is dead, press F to pay respects
by Green Gecko » Sat Feb 17, 2018 8:44 pm

Playing Alan Wake finally on PC. Narrative seems great, some annoying (failing to trigger) events, unfair deaths and just plain blind alleys though. Also, on an old cpu/hard disk the load times are just ridiculous :lol:.

Can run it over 720p (I'm playing on an HDTV with dualshock 3 so this doesn't matter) with all effects on at least mid (including god rays and SSAO) on hardware over 10 years old though, so it's certainly a good port worth 90p.

Edit: you can add context sensitive actions that disappear to that list. But I didn't expect much when I loaded the game and the ground was missing.

"B" to leave the ferry just vaporised. Had to reload, rewatch some wittering dialogue and wait to leave again. And look, another load screen after what was probably a 3 minute segment? Jesus.

I think I want to enjoy this game so hopefully there aren't too many grating moments like that.

RIP in peace Wii U | Support GRcade | t: @GRcade | FB: GRcadeUK | YT: GRcadeVideo | Twitch: GRcadeUK
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Death's Head
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PostRe: RE: Re: (PCGT V) PC gaming is dead, press F to pay respects
by Death's Head » Sun Feb 18, 2018 12:09 am

Green Gecko wrote:Playing Alan Wake finally on PC. Narrative seems great, some annoying (failing to trigger) events, unfair deaths and just plain blind alleys though. Also, on an old cpu/hard disk the load times are just ridiculous [emoji38].

Can run it over 720p (I'm playing on an HDTV with dualshock 3 so this doesn't matter) with all effects on at least mid (including god rays and SSAO) on hardware over 10 years old though, so it's certainly a good port worth 90p.

Edit: you can add context sensitive actions that disappear to that list. But I didn't expect much when I loaded the game and the ground was missing.

"B" to leave the ferry just vaporised. Had to reload, rewatch some wittering dialogue and wait to leave again. And look, another load screen after what was probably a 3 minute segment? Jesus.

I think I want to enjoy this game so hopefully there aren't too many grating moments like that.
I've played through Alan Wake on the PC recently and didn't experience what you are describing. What events do you think failed to trigger?

Yes?

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