Konami Digital Entertainment B.V. will use this year’s UEFA Champions League Final in Milan to host the 2016 PES World Finals of the UEFA Champions League eSports event and showcase the next addition to the Pro Evolution Soccer Franchise, PES 2017, for the first time.
“Exclusive to Pro Evolution Soccer, it is fitting that we use the UEFA Champions League Final, the world’s greatest club competition, and the culmination of another hugely successful PES League season to reveal PES 2017,” said Tomotada Tashiro, President at Konami Digital Entertainment B.V. “As 32 of the world’s best PES players gather to compete, our commitment to reaching new heights of realism and fun will also be demonstrated. May 27th and 28th will be a celebration of all that is great about football – and the first showing of PES 2017 will elevate the series to a whole new level.”
The top PES players from around the world will head to Milan for a two-day competition across May 27th - 28th, where KONAMI will also debut an early version of PES 2017. With the previous two iterations securing the coveted gamescom ‘Best Sports Game’ accolade, KONAMI returns to the field with a game that builds on the strong on-field performance of its predecessors and with a detailed focus on control and reproducing the skills and possibilities afforded in a top-flight match.
KONAMI’s ground-breaking FOX Engine again delivers the power for a game set to hit new heights with a host of key gameplay advances. The focus of PES 2017 is the fun in playing against another player, and all the new features support this ethos. Central to the new game is ‘Real Touch’, which authentically reproduces a wealth of ways to receive and control a pass. Different players use varying techniques and Real Touch mimics these using complex ball physics and subtle control nuances as the pass is met. The new system is then complemented with the advent of the new ‘Precise Pass’ system. Precise Pass extends the Real Touch basis of using the ability of the player with the ball to determine the accuracy of each pass. The movement of the ball in relation to the position of the player and the intended target for the pass all contribute towards its accuracy, adding a genuine feeling of excitement when a defence is split with an inch-perfect ball. For a full listing of features and details on the newly announced PES 2017, please visit: https://www.konami.com/wepes/2017/
Last edited by NickSCFC on Thu Apr 20, 2017 2:37 pm, edited 15 times in total.
I loved PES 2013 (PS3), 2014 (PS3) and 2015 (PS4) - they were easily my most-played games during those couple of years - but I think I became a little burned-out with it and I've barely played PES 2016 (PS4). I've always been Day One for this series but I think I'll hold off for a while this time.
KK wrote:Graphically this definitely looks better than FIFA now.
It has done of a couple of years, animation looks to be a generation ahead compared to FIFA's string puppet animations. FIFA also seems to have lower frame rates for cut-scene animations. They're very juddery despite everything else running smoothly.
I'll commend EA, however, for taking last year's version in a more realistic and grounded direction, I certainly wouldn't knock anyone for choosing it.
Preezy wrote:PES2016 was the first Pro Evo game I've owned since PES6, and as a staunch FIFA user for the past 6 years (ish) I can safely say that PES2016 gooseberry fools on FIFA16 from a great height.
Same here, as technically impressive as 2014/2015 were they just didn't have that fun factor and I couldn't bring myself to buy them. The less said about the other PES games that generation the better.
I'll have to give you a game soon, I think my Online Divisions ability has peaked with division 6.
Looks pretty amazing to me. Loved PES 2016 initially, but my interest waned after a few months. It could be that I have had other games to play, or maybe some parts of the game were just a bit too frustrating. The graphics definitely need a revamp and I cannot wait to see the actual game in motion!