Phantom Dust for Xbox One and Windows 10 PC is a re-release of the original Xbox classic, now returning with full Xbox LIVE support and a host of enhancements, including Xbox Play Anywhere, cross-device multiplayer, achievements, and 16x9 presentation. It features new gameplay enhancements including multiplayer starter decks that let you jump straight into multiplayer, improved frame rate, and adjustments to overall game balance. Experience the cult classic that’s kept a passionate community playing to this day and a unique multiplayer experience that’s never been duplicated.
Platform: Xbox One, Windows 10
Release Date: May 16th, 2017
Original Release Date: JP- September 23, 2004 NA- March 15, 2005
Director: Yukio Futatsugi (Panzer Dragoon series)
Genre: Third Person Action/Strategy/TCG
Publisher: Microsoft Game Studios
Developer: Microsoft Game Studios, Code Mystics
Size: Around 8GB
Differences between this and original release?
Various graphical enhancements including improved framerate consistency (30fps) and resolution.
Multiplayer arsenal customization available immediately
Free DLC starter pack that gives you 33 skills available immediately
Various glitch fixes
Newest iteration of Xbox Live allows for Arena, Club, LFG, GameDVR, and Beam/Twitch streaming features
"Your arsenal has 30 slots and you will normally reserve ~15 of those for Aura Particles (white orbs). Using the white orbs in battle will increase your level, which starts at zero. Almost every skill you use in battle costs Aura. Your Aura regenerates over time, but your maximum Aura is limited by your level. The other 15 slots in your arsenal are used for various skills. You get to decide which 15 you want to place into your arsenal and bring to battle. When the fight begins, four skills or Aura Particles from your arsenal are assigned randomly to the four face buttons on the Xbox controller. In front of you on the battlefield are three regenerating orb spots, each containing an item from your arsenal. All of your orbs will appear here, unless you relocate your base (a skill available in the game). The player can easily overwrite a skill with a new item by standing atop the new skill and pressing the face button you wish to assign the new skill to. Each player normally starts with 20 health points and are defeated when their health reaches zero. The skills are broken down into five different schools: Psycho, Optical, Ki, Nature, and Faith. Each school has six type of skills: Attack, Defense, Special, Erase, Status, or Environment.
An arsenal case will restrict you to one, two, or three schools. One-school arsenal cases regenerate Aura faster, and three skill school cases regenerate Aura slower. The key to building an effective arsenal is devising combos (at least if you’d like to win a few battles over Xbox Live). The combinations that you can dream up when using roughly fifteen skills per arsenal is pretty amazing when you have more than 300 at your disposal. Often times you’ll want to use three of the same skill, the maximum allowed in an arsenal. Like decks in a card battle game, your arsenal will need to be tweaked after you learn what works — and more importantly — what doesn’t. If you get hooked on the game and make your way to Xbox Live, you will easily eclipse the twenty hours you spend completing the story mode of the game by tenfold, if not more. You will run into all kinds of different arsenals and strategies. You will get new ideas and soon you’ll be creating all new arsenals. You’ll find that playing with a new arsenal makes the game feels fresh all over again"
Psycho uses the force to move objects as its base power. The majority of Psycho skills have effective close- to mid-range attacks. Their power of attack is high and is optimal for aggressive battles. Another characteristic of this school is the bountiful number of movement control skills. There are a few technical skills in this school, such as Erase or Status skills; therefore, one would be at a disadvantage if engaged in battle against an opponent who has these types of skills. Those who possess a majority of Psycho skills have a red aura around them.
Optical uses light as its base power. It has many mid- to long-range Attack skills with fast shells. Optical Defense skills have low levels of protection, but they are easy to use and inexpensive. A unique characteristic of this school is its ability to control Level. It is geared toward Espers who appreciate well thought out battles. The Optical school has no effective close-range attacks; therefore, locations that are cluttered and not well suited for mid- to long-range attacks will most likely place Optical skills at a disadvantage. Those who possess a majority of Optical skills have a yellow aura around them.
Ki uses your psychological stamina as its base power. It's filled with skills best suited for close-range battle and skills that knock down opponents. In most cases, powerful Attack skills can't be used repeatedly. It will be a long battle when facing an opponent prepared with Defense skills. Also with this school you can use your will against others; You can erase their skills and interfere with strategies. Those who possess a majority of Ki skills have a blue aura around them.
Nature uses the natural surrounding environment as its base power. With close- to long-range attacks and abundant Defense skills, there is no downside to this school. And with the many variations of Attack skills, there's an infinite selection to choose from. If a weakness must be noted in this school, it would be the high cost associated with using Nature skills compared to those of other schools. Few skills interfere with others, but some skills change the status of everyone, including the Esper who uses it. In addition, few skills of the Nature school would take another by surprise. Those who possess mostly nature skills will have a green aura around them.
Faith uses your will as its base power. The many powerful skills in this school have a high Cost or take away Health when used. Shell speed is slow, but homing on these is quite accurate. Many Faith skills can reverse a battle situation, but they are typically difficult to use. Those who possess a majority of Faith skills have a purple aura around them.
Attack Skills inflict damage in opponents. The effective range for each Attack Skill varies, so it is important to select Skills that match your fighting technique.
Defense Skills defend from enemy attacks. The types of Defense Skills available vary in nature. While some merely defend from attacks, others reflect attacks back at the enemy.
Annul Skills annual or lower Level parameters and Skill parameters of the target.
Status Skills change various parameters of the target, including Speed, Attack, and Defense.
Special Skills are Skills with special effects that do not come under the five other categories. Skillful use of Special Skills can dramatically turn the tides of battle.
These unique Skills change the conditions of the field.