Phantom Dust (XB1/Win 10) - Out now for FREE!!!

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Monkey Man
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PostPhantom Dust (XB1/Win 10) - Out now for FREE!!!
by Monkey Man » Mon Jun 09, 2014 7:50 pm

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Phantom Dust for Xbox One and Windows 10 PC is a re-release of the original Xbox classic, now returning with full Xbox LIVE support and a host of enhancements, including Xbox Play Anywhere, cross-device multiplayer, achievements, and 16x9 presentation. It features new gameplay enhancements including multiplayer starter decks that let you jump straight into multiplayer, improved frame rate, and adjustments to overall game balance. Experience the cult classic that’s kept a passionate community playing to this day and a unique multiplayer experience that’s never been duplicated.


Platform: Xbox One, Windows 10
Release Date: May 16th, 2017
Original Release Date: JP- September 23, 2004 NA- March 15, 2005
Director: Yukio Futatsugi (Panzer Dragoon series)
Genre: Third Person Action/Strategy/TCG
Price: FREE!
Publisher: Microsoft Game Studios
Developer: Microsoft Game Studios, Code Mystics
Size: Around 8GB



Differences between this and original release?

Various graphical enhancements including improved framerate consistency (30fps) and resolution.
Multiplayer arsenal customization available immediately
Free DLC starter pack that gives you 33 skills available immediately
Various glitch fixes
Newest iteration of Xbox Live allows for Arena, Club, LFG, GameDVR, and Beam/Twitch streaming features

Gameplay

"Your arsenal has 30 slots and you will normally reserve ~15 of those for Aura Particles (white orbs). Using the white orbs in battle will increase your level, which starts at zero. Almost every skill you use in battle costs Aura. Your Aura regenerates over time, but your maximum Aura is limited by your level. The other 15 slots in your arsenal are used for various skills. You get to decide which 15 you want to place into your arsenal and bring to battle. When the fight begins, four skills or Aura Particles from your arsenal are assigned randomly to the four face buttons on the Xbox controller. In front of you on the battlefield are three regenerating orb spots, each containing an item from your arsenal. All of your orbs will appear here, unless you relocate your base (a skill available in the game). The player can easily overwrite a skill with a new item by standing atop the new skill and pressing the face button you wish to assign the new skill to. Each player normally starts with 20 health points and are defeated when their health reaches zero. The skills are broken down into five different schools: Psycho, Optical, Ki, Nature, and Faith. Each school has six type of skills: Attack, Defense, Special, Erase, Status, or Environment.

An arsenal case will restrict you to one, two, or three schools. One-school arsenal cases regenerate Aura faster, and three skill school cases regenerate Aura slower. The key to building an effective arsenal is devising combos (at least if you’d like to win a few battles over Xbox Live). The combinations that you can dream up when using roughly fifteen skills per arsenal is pretty amazing when you have more than 300 at your disposal. Often times you’ll want to use three of the same skill, the maximum allowed in an arsenal. Like decks in a card battle game, your arsenal will need to be tweaked after you learn what works — and more importantly — what doesn’t. If you get hooked on the game and make your way to Xbox Live, you will easily eclipse the twenty hours you spend completing the story mode of the game by tenfold, if not more. You will run into all kinds of different arsenals and strategies. You will get new ideas and soon you’ll be creating all new arsenals. You’ll find that playing with a new arsenal makes the game feels fresh all over again"


Schools

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Psycho
Psycho uses the force to move objects as its base power. The majority of Psycho skills have effective close- to mid-range attacks. Their power of attack is high and is optimal for aggressive battles. Another characteristic of this school is the bountiful number of movement control skills. There are a few technical skills in this school, such as Erase or Status skills; therefore, one would be at a disadvantage if engaged in battle against an opponent who has these types of skills. Those who possess a majority of Psycho skills have a red aura around them.

Optical
Optical uses light as its base power. It has many mid- to long-range Attack skills with fast shells. Optical Defense skills have low levels of protection, but they are easy to use and inexpensive. A unique characteristic of this school is its ability to control Level. It is geared toward Espers who appreciate well thought out battles. The Optical school has no effective close-range attacks; therefore, locations that are cluttered and not well suited for mid- to long-range attacks will most likely place Optical skills at a disadvantage. Those who possess a majority of Optical skills have a yellow aura around them.

Ki
Ki uses your psychological stamina as its base power. It's filled with skills best suited for close-range battle and skills that knock down opponents. In most cases, powerful Attack skills can't be used repeatedly. It will be a long battle when facing an opponent prepared with Defense skills. Also with this school you can use your will against others; You can erase their skills and interfere with strategies. Those who possess a majority of Ki skills have a blue aura around them.

Nature
Nature uses the natural surrounding environment as its base power. With close- to long-range attacks and abundant Defense skills, there is no downside to this school. And with the many variations of Attack skills, there's an infinite selection to choose from. If a weakness must be noted in this school, it would be the high cost associated with using Nature skills compared to those of other schools. Few skills interfere with others, but some skills change the status of everyone, including the Esper who uses it. In addition, few skills of the Nature school would take another by surprise. Those who possess mostly nature skills will have a green aura around them.

Faith
Faith uses your will as its base power. The many powerful skills in this school have a high Cost or take away Health when used. Shell speed is slow, but homing on these is quite accurate. Many Faith skills can reverse a battle situation, but they are typically difficult to use. Those who possess a majority of Faith skills have a purple aura around them.


Skills

Attack (Red)
Attack Skills inflict damage in opponents. The effective range for each Attack Skill varies, so it is important to select Skills that match your fighting technique.

Defense (Blue)
Defense Skills defend from enemy attacks. The types of Defense Skills available vary in nature. While some merely defend from attacks, others reflect attacks back at the enemy.

Annul (Purple)
Annul Skills annual or lower Level parameters and Skill parameters of the target.

Status (Green)
Status Skills change various parameters of the target, including Speed, Attack, and Defense.

Special (Yellow)
Special Skills are Skills with special effects that do not come under the five other categories. Skillful use of Special Skills can dramatically turn the tides of battle.

Environment (Azure)
These unique Skills change the conditions of the field.


twitter.com/aarongreenberg/status/864239501383684096



Nick Robinson sits down and interviews Adam Isgreen, Microsoft Studios Publishing creative director to discuss the Phantom Dust Remaster and oh boy, does it look badass (and for those wondering, the game is going to be in 1080p and the card system is going to be apart of the cloud now, so the developers can make changes to the card in real-time)


The 2004 original Xbox game Phantom Dust always felt slightly ahead of its time. A unique hybrid of collectible card game and third-person fighting game, Phantom Dust featured gorgeous graphics, a world that felt unlike any other and robust online multiplayer in an era where such a thing was rare.

After Microsoft put a 2014 project to reboot Phantom Dust on hold, it said little about the property until E3 2016, when it dropped the surprise announcement that a re-release of the original game was coming to Xbox One and PC this year. Yet until now, we had little idea what exactly that remaster would look like, beyond one screenshot tweeted by Xbox head Phil Spencer early last month.

So what’s new in this release of the game? We spoke to Adam Isgreen, creative director for Microsoft Studios, to find out exactly what’s changed.

“The biggest thing is moving [Phantom Dust] to 16:9 and moving to native resolution. So what that basically means is that if you’re playing on Xbox One, you’re running at 1080p so the game is going to render at 1080p; if you’re on a PC and you’re playing at 4K resolution, the game will render its assets at 4K,” Isgreen said. “So basically, if you put it in a window, the resolution will be the window size. So we’ve been able to actually take full advantage of whatever you’re playing on and render Phantom Dust correctly at that resolution.”

According to Isgreen, there’s a reason last year’s announcement was so light on details: the team simply didn’t know what it would be able to pull off.

“The biggest challenge that we faced in bringing Phantom Dust back was when we recovered the archives from Japan for the original project, there was no final source code,” Isgreen said. “So everything that we’ve been able to do in this version of Phantom Dust has been through reverse-engineering the binaries, and actually hacking and cracking the code back open again in order to make the improvements and changes that we have.”

“This is one of the reasons why, when we started talking about Phantom Dust and people were like ‘What’s the resolution of the game? Is it 16:9? Is it 4:3?’, the reason was ... we didn’t actually know what we were gonna be able to do because we didn’t have the source,” Isgreen said.

Another huge change: the card data for every single one of Phantom Dust’s skills is now stored on Microsoft’s side, allowing the company to rapidly push out patches and tweak the game’s balance in real-time — something that would’ve been impossible in 2004.

“The really cool thing is that on the data side, we can do anything,” said Isgreen. “The great thing is, we’ve moved all of the card data up into the cloud, so on [a] daily basis I could completely rebalance the game right now,” said Isgreen.

In addition, the team has also made changes to Phantom Dust’s single-player story progression — specifically, the fact that the game’s first few hours previously prevented players from getting right into the game’s core deck-building mechanic.

“If you fail three times on any mission while you’re playing the campaign, you can skip it,” said Isgreen. “You still get your rewards, and we’re OK with that. There are some achievements that are tied to not skipping and doing challenging things, so if people just want to experience the wonderful story of Phantom Dust, that’s definitely one way they can do it.”

On top of that, Microsoft is introducing downloadable content — free and paid — to ease that ramp for newcomers. “There’s a free DLC download you can do the minute you start the game that gives you a whole bunch of skills and an arsenal case so you can jump right into multiplayer with a nice assortment of cards that you can buiild decks from,” said Isgreen. “We’ve also got a whole bunch of accelerants that are in the game on the multiplayer side, so if you want all of the skills immediately, for a couple bucks, you can get all of the skills.”

Isgreen is quick to point out that the team has not altered the original game’s progression to push players towards paid DLC.

“We haven’t changed anything about the way that the original game worked; we’ve just added this as a convenience thing,”
Isgreen said. “So if people want to grind and they want to play exactly like they did when the original game came out, that is all in place. Everything about how the game works and functions is there. We really wanted to allow people to jump into multiplayer and play immediately.”

https://www.polygon.com/videos/2017/5/3 ... play-video

Just been re-announced at E3 2016. Out 2017. Seems like a HD Port with modern Xbox Live features & Arena.

Old info -



A new Phantom Dust game is coming exclusively to Xbox One, Microsoft announced today during its E3 press conference.

The new Phantom Dust appears to be an upgraded remake of the original with new gameplay and remade graphics.

Microsoft published the original Phantom Dust for Xbox in Japan in 2004, and by Majesco in North America in 2005. The game was developed by Microsoft Game Studios under the direction of Panzer Dragon and Crimson Dragon director Yukio Futatsugi.

Phantom Dust is an action-strategy game with card-based battling elements in which players explore and collect skills to help them complete missions and defeat other players. The goal is to discover why the Earth has become the way it is: Normal humans have taken to subterranean dwellings to avoid the mysterious dust that coats the world's wasted surface, while humans that can use the dust to fight prowl in search of the Ruins, a memory that exists in the mind of those who now live underground.

http://www.polygon.com/e3-2014/2014/6/9 ... d-xbox-one

Studio developing game closes, MS continuing to work on it -

Independent development studio Darkside Games, which was working on the planned reboot of the cult classic Phantom Dust, shut down this afternoon in the wake of news that Microsoft had cancelled their version of the game, Kotaku has learned.

Microsoft, however, says they're still working on the upcoming Xbox One reboot.

"Microsoft partnered with Darkside Game Studios in the development of 'Phantom Dust,' but our working relationship has now ended," a Microsoft spokesperson said. "We have great respect for their studio and their work in the industry. While we do not have anything new to share on 'Phantom Dust' at this time, we can confirm that development of the title continues. We look forward to sharing more details on the game as we get closer to release."

http://kotaku.com/studio-behind-phantom ... 1686398613

Last edited by Monkey Man on Wed May 17, 2017 3:09 am, edited 10 times in total.
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PostRe: Phantom Dust announced (Xbox One)
by Lagamorph » Mon Jun 09, 2014 9:02 pm

I've never even heard of the original, but this looks pretty damn good.

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PostRe: Phantom Dust announced (Xbox One)
by Mommy Christmas » Mon Jun 09, 2014 9:07 pm

Looks like Second Son. By that I mean it has a female character who glows purple.

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PostRe: Phantom Dust announced (Xbox One)
by Dual » Mon Jun 09, 2014 10:34 pm

"Phantom Dust is an action-strategy game with card-based battling elements"

lol no thanks. they missed that part out of the trailer.

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PostRe: Phantom Dust announced (Xbox One)
by Garth » Sat Jun 14, 2014 8:57 pm


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PostRe: Phantom Dust announced (Xbox One)
by Monkey Man » Tue Feb 17, 2015 11:30 pm

Studio developing game closes, MS continuing to work on it -

Independent development studio Darkside Games, which was working on the planned reboot of the cult classic Phantom Dust, shut down this afternoon in the wake of news that Microsoft had cancelled their version of the game, Kotaku has learned.

Microsoft, however, says they're still working on the upcoming Xbox One reboot.

"Microsoft partnered with Darkside Game Studios in the development of 'Phantom Dust,' but our working relationship has now ended," a Microsoft spokesperson said. "We have great respect for their studio and their work in the industry. While we do not have anything new to share on 'Phantom Dust' at this time, we can confirm that development of the title continues. We look forward to sharing more details on the game as we get closer to release."

http://kotaku.com/studio-behind-phantom ... 1686398613

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PostRe: Phantom Dust (Xbox One) - Dev closes, MS continuing to work on it
by Monkey Man » Thu Mar 19, 2015 8:48 pm

Leaked Video Shows What Phantom Dust Reboot Could've Looked Like -

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Video with 3 mins of footage here - http://kotaku.com/leaked-video-shows-wh ... Socialflow

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PostRe: Phantom Dust (XB1/Win 10) - Re-announced at E3 2016
by Monkey Man » Tue Jun 14, 2016 12:34 am

Just been re-announced at E3 2016 with a CGI trailer. Now XB1/Win 10 ""Play Anywhere". Out 2017. Seems like a HD Port with modern Xbox Live features & Arena.

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PostRe: Phantom Dust (XB1/Win 10) - Re-announced at E3 2016. Out 2017.
by HSH28 » Tue Jun 14, 2016 12:48 am

Original assets apparently.

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PostRe: Phantom Dust (XB1/Win 10) - Re-announced at E3 2016. Out 2017.
by Monkey Man » Fri Mar 31, 2017 10:21 pm

1st screenshot -

twitter.com/XboxP3/status/847917839327481856


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PostRe: Phantom Dust (XB1/Win 10) - Re-announced at E3 2016. Out 2017.
by Monkey Man » Wed May 03, 2017 6:55 pm



Nick Robinson sits down and interviews Adam Isgreen, Microsoft Studios Publishing creative director to discuss the Phantom Dust Remaster and oh boy, does it look badass (and for those wondering, the game is going to be in 1080p and the card system is going to be apart of the cloud now, so the developers can make changes to the card in real-time)


The 2004 original Xbox game Phantom Dust always felt slightly ahead of its time. A unique hybrid of collectible card game and third-person fighting game, Phantom Dust featured gorgeous graphics, a world that felt unlike any other and robust online multiplayer in an era where such a thing was rare.

After Microsoft put a 2014 project to reboot Phantom Dust on hold, it said little about the property until E3 2016, when it dropped the surprise announcement that a re-release of the original game was coming to Xbox One and PC this year. Yet until now, we had little idea what exactly that remaster would look like, beyond one screenshot tweeted by Xbox head Phil Spencer early last month.

So what’s new in this release of the game? We spoke to Adam Isgreen, creative director for Microsoft Studios, to find out exactly what’s changed.

“The biggest thing is moving [Phantom Dust] to 16:9 and moving to native resolution. So what that basically means is that if you’re playing on Xbox One, you’re running at 1080p so the game is going to render at 1080p; if you’re on a PC and you’re playing at 4K resolution, the game will render its assets at 4K,” Isgreen said. “So basically, if you put it in a window, the resolution will be the window size. So we’ve been able to actually take full advantage of whatever you’re playing on and render Phantom Dust correctly at that resolution.”

According to Isgreen, there’s a reason last year’s announcement was so light on details: the team simply didn’t know what it would be able to pull off.

“The biggest challenge that we faced in bringing Phantom Dust back was when we recovered the archives from Japan for the original project, there was no final source code,” Isgreen said. “So everything that we’ve been able to do in this version of Phantom Dust has been through reverse-engineering the binaries, and actually hacking and cracking the code back open again in order to make the improvements and changes that we have.”

“This is one of the reasons why, when we started talking about Phantom Dust and people were like ‘What’s the resolution of the game? Is it 16:9? Is it 4:3?’, the reason was ... we didn’t actually know what we were gonna be able to do because we didn’t have the source,” Isgreen said.

Another huge change: the card data for every single one of Phantom Dust’s skills is now stored on Microsoft’s side, allowing the company to rapidly push out patches and tweak the game’s balance in real-time — something that would’ve been impossible in 2004.

“The really cool thing is that on the data side, we can do anything,” said Isgreen. “The great thing is, we’ve moved all of the card data up into the cloud, so on [a] daily basis I could completely rebalance the game right now,” said Isgreen.

In addition, the team has also made changes to Phantom Dust’s single-player story progression — specifically, the fact that the game’s first few hours previously prevented players from getting right into the game’s core deck-building mechanic.

“If you fail three times on any mission while you’re playing the campaign, you can skip it,” said Isgreen. “You still get your rewards, and we’re OK with that. There are some achievements that are tied to not skipping and doing challenging things, so if people just want to experience the wonderful story of Phantom Dust, that’s definitely one way they can do it.”

On top of that, Microsoft is introducing downloadable content — free and paid — to ease that ramp for newcomers. “There’s a free DLC download you can do the minute you start the game that gives you a whole bunch of skills and an arsenal case so you can jump right into multiplayer with a nice assortment of cards that you can buiild decks from,” said Isgreen. “We’ve also got a whole bunch of accelerants that are in the game on the multiplayer side, so if you want all of the skills immediately, for a couple bucks, you can get all of the skills.”

Isgreen is quick to point out that the team has not altered the original game’s progression to push players towards paid DLC.

“We haven’t changed anything about the way that the original game worked; we’ve just added this as a convenience thing,”
Isgreen said. “So if people want to grind and they want to play exactly like they did when the original game came out, that is all in place. Everything about how the game works and functions is there. We really wanted to allow people to jump into multiplayer and play immediately.”

https://www.polygon.com/videos/2017/5/3 ... play-video

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PostRe: Phantom Dust (XB1/Win 10) - New Gameplay & Interview
by rinks » Mon May 15, 2017 11:28 pm

twitter.com/aarongreenberg/status/864241087312838656


Free. Tomorrow. Nice.

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PostRe: Phantom Dust (XB1/Win 10) - Out for FREE on Tuesday!!!
by more heat than light » Tue May 16, 2017 7:34 am

I had an inkling this might be free, but I would have thought that they'd just called it one of next months Games With Gold. If this isn't riddled with Microtransactions and shut behind massive paywalls then this is very generous indeed.

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PostRe: Phantom Dust (XB1/Win 10) - Out for FREE on Tuesday!!!
by Trelliz » Tue May 16, 2017 8:23 am

I'm surprised this wasn't saved for an 'available now for FREE' on-stage announcement at E3. I think releasing it for free was the only way to go if they wanted to sell microtransactions as well.

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PostRe: Phantom Dust (XB1/Win 10) - Out for FREE on Tuesday!!!
by Venom » Tue May 16, 2017 3:01 pm

Maybe this was a last minute decision. After the hate about the microtransactions they had to make it free or face a backlash. Then again it could be that the full-fat sequel will be announced at E3.

On a similar topic Lego Star Wars The Complete Edition 360 is available FREE to Xbox Live Gold subscribers: https://marketplace.xbox.com/en-GB/Prod ... cid=search Anybody got a Gold trial code?! :simper:

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PostRe: Phantom Dust (XB1/Win 10) - Out for FREE on Tuesday!!!
by Albert » Tue May 16, 2017 3:31 pm

I don't think I have ever seen 1 page of a topic span almost 3 years.

Good going team.

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PostRe: Phantom Dust (XB1/Win 10) - Out for FREE on Tuesday!!!
by more heat than light » Tue May 16, 2017 4:03 pm

Venom wrote:On a similar topic Lego Star Wars The Complete Edition 360 is available FREE to Xbox Live Gold subscribers: https://marketplace.xbox.com/en-GB/Prod ... cid=search Anybody got a Gold trial code?! :simper:


It's this month's Game With Gold, Live trials won't work. You'll need to fork out for at least 1 month.

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PostRe: Phantom Dust (XB1/Win 10) - Out for FREE on Tuesday!!!
by Fuzzy Dunlop » Tue May 16, 2017 4:56 pm

So any idea on when this will be available? Or is it free indefinitely?

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PostRe: Phantom Dust (XB1/Win 10) - Out for FREE on Tuesday!!!
by Venom » Tue May 16, 2017 4:58 pm

more heat than light wrote:It's this month's Game With Gold, Live trials won't work. You'll need to fork out for at least 1 month.


Ta. Silly me for not realising!

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PostRe: Phantom Dust (XB1/Win 10) - Out for FREE on Tuesday!!!
by Trelliz » Tue May 16, 2017 5:02 pm

Fuzzy Dunlop wrote:So any idea on when this will be available? Or is it free indefinitely?


From experience with Forza updates, MS updates/launches stuff around 6pm our time. It will be free indefinitely as far as it appears.

I'm looking forward to this, it never came out over here in the first place and looks quite different. I expect to get bodied online but will at least give it a go beyond the singleplayer.

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