TheTurnipKing » Thu Jun 19, 2014 5:15 pm wrote:HSH28 » Thu Jun 19, 2014 6:03 pm wrote:Those of you saying that videos on Youtube don't negatively effect sales of a game (and might even help those sales) are completely missing the point. That isn't the point, its got absolutely nothing to do with the point.
If you are making money out of something that belongs to someone else then they deserve a cut. In fact the owner of that content should be able to decide what you can and can't do with it.
It's that simple.
If it belongs to them, what the strawberry float are we giving them money for?
Oh, that's right. A licence to USE their software.
And what is this, if not using it?
It's
using the software to make money off it - which isn't allowed. In fact, it's
very clearly not allowed. See, we can dance around the semantics all we like, but in the end using someone else's IP to make money off, without any express permission to do so, means that Phil Fish actually has a legal point that simply cannot be ignored.
Andrew: I'm certain that you consider what you do to be professional - this is not a personal dig at what you do.
But let's just take what I do for a living (graphic design) and let's imagine I decide to snatch a ton of design assets from someone else. If I then use those assets to generate money for myself, passing them off as my own work, then I'm clearly on very shaky legal ground. Yes, I may have spent an inordinate amount of time 'repurposing' those stolen assets, but they are still stolen assets regardless of what time I might have invested in rearranging them. The fact is I didn't originate them, I merely moved them about and then passed them off as my own and charged someone else for the right to enjoy my 'efforts'.
This is Phil Fish's argument. I think he has a valid point.
Meanwhile, TotalBiscuit has naturally weighed-in to remind us all that what he does is not breaking anyone's copyright...
...And so has Jim Sterling...