Re: Pikmin 4 | NSW | 21st July 2023 | Reviews out now, currently 88 on Metacritic
Posted: Sat Apr 06, 2024 9:51 am
H-hey you! Quit having fun the wrong way! Get back here!!
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https://grcade.co.uk/
Barnsy! wrote:aayl1 wrote:Barnsy! wrote:Sounds like a nice b day Kaz.
Thanks for replies. Re. Pikmin 4 I might give it a go one day. I liked the little guys and 3 was fun when it wasn't stressful
I think you would genuinely love 4.
There's even an option to auto-complete sections if you can't do them!
Oh you monkey - that's cost me LOL
Pretty sure I wasn't going to get this - but I think you've just swayed it
Like I say I love pikmin aesthetic (3 had the vibe of a cosy game but was quite stressful - so I like the idea of pikmin being a little chilled), world, gameplay style - but I didn't use any kind of assist in 3 and limped to the end.
I know Jezo is on the prowl and I generally avoid assist modes - but this is one game I'd have more fun knowing there's auto-complete if I need it.
I think I'll give it a go - cheers
Barnsy! wrote:aayl1 wrote:Barnsy! wrote:Sounds like a nice b day Kaz.
Thanks for replies. Re. Pikmin 4 I might give it a go one day. I liked the little guys and 3 was fun when it wasn't stressful
I think you would genuinely love 4.
There's even an option to auto-complete sections if you can't do them!
Oh you monkey - that's cost me LOL
Pretty sure I wasn't going to get this - but I think you've just swayed it
Like I say I love pikmin aesthetic (3 had the vibe of a cosy game but was quite stressful - so I like the idea of pikmin being a little chilled), world, gameplay style - but I didn't use any kind of assist in 3 and limped to the end.
I know Jezo is on the prowl and I generally avoid assist modes - but this is one game I'd have more fun knowing there's auto-complete if I need it.
I think I'll give it a go - cheers
kazanova_Frankenstein wrote:Rolled credits on this last night (though the post credits content is looking plentiful).
It's pretty good isn't it? It neve pushes back enough to be great - it feels more like something that is just keeping your attention and having you always doing something so you don't get bored, but there are some fun little puzzles and combat encounters in there.
Some of the Pikmin types feel horribly underutilised, I would argue that 3 of the types don't really serve any specific purpose other than in very particular scenarios, but I am only 30 minutes in to post credits stuff.
Tomous wrote:kazanova_Frankenstein wrote:Rolled credits on this last night (though the post credits content is looking plentiful).
It's pretty good isn't it? It neve pushes back enough to be great - it feels more like something that is just keeping your attention and having you always doing something so you don't get bored, but there are some fun little puzzles and combat encounters in there.
Some of the Pikmin types feel horribly underutilised, I would argue that 3 of the types don't really serve any specific purpose other than in very particular scenarios, but I am only 30 minutes in to post credits stuff.
Yeah, there is very little challenge in the main game, it's quite relaxing to play though in the way you describe.
There is a lot of post game stuff, not quite as much content as the main game but probably very close. There is one area of the game that becomes available in the post game where a real challenge exists if you want it. I'll spoiler it just incase but getting gold medals on all the Sage Leaf Trials is no easy feat and will take multiple attempts.
Tomous wrote:kazanova_Frankenstein wrote:Rolled credits on this last night (though the post credits content is looking plentiful).
It's pretty good isn't it? It neve pushes back enough to be great - it feels more like something that is just keeping your attention and having you always doing something so you don't get bored, but there are some fun little puzzles and combat encounters in there.
Some of the Pikmin types feel horribly underutilised, I would argue that 3 of the types don't really serve any specific purpose other than in very particular scenarios, but I am only 30 minutes in to post credits stuff.
Yeah, there is very little challenge in the main game, it's quite relaxing to play though in the way you describe.
There is a lot of post game stuff, not quite as much content as the main game but probably very close. There is one area of the game that becomes available in the post game where a real challenge exists if you want it. I'll spoiler it just incase but getting platinum medals on all the Sage Leaf Trials is no easy feat and will take multiple attempts.
Jezo wrote:Tomous wrote:kazanova_Frankenstein wrote:Rolled credits on this last night (though the post credits content is looking plentiful).
It's pretty good isn't it? It neve pushes back enough to be great - it feels more like something that is just keeping your attention and having you always doing something so you don't get bored, but there are some fun little puzzles and combat encounters in there.
Some of the Pikmin types feel horribly underutilised, I would argue that 3 of the types don't really serve any specific purpose other than in very particular scenarios, but I am only 30 minutes in to post credits stuff.
Yeah, there is very little challenge in the main game, it's quite relaxing to play though in the way you describe.
There is a lot of post game stuff, not quite as much content as the main game but probably very close. There is one area of the game that becomes available in the post game where a real challenge exists if you want it. I'll spoiler it just incase but getting platinum medals on all the Sage Leaf Trials is no easy feat and will take multiple attempts.
ftfy
kazanova_Frankenstein wrote:I have now discovered the Olimar's Shipwreck Tale section in the post game. Seems like it might be a bit stressful due to the throwback requirements, but I am giving it a go.
I think the thing I hat about time limited challenges is that you don't really get to appreciate anything, its just finding the critical path. The fact that errors / decisions you make early on can impact your completion chances much later on compounds the issue. But I know some people dig it. I suppose it's cool that they cater to both markets in one game.