Pikmin 4 | NSW | 21st July 2023 | Reviews out now, currently 88 on Metacritic

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Tomous
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PostRe: Pikmin 4 | NSW | 21st July 2023
by Tomous » Mon Jun 26, 2023 2:48 pm

Some previews:

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But I have, on occasion, sometimes wondered if this should be called Oatchi 1 instead of Pikmin 4.



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PostRe: Pikmin 4 | NSW | 21st July 2023
by Qikz » Mon Jun 26, 2023 2:58 pm

Tip for this and all other Pikmin games which for YEARS since release I didn't know.

If you throw blue pikmin at drowning pikmin they'll throw the pikmin out of the water. I've just used the constant whistle method this entire time lol

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PostRe: Pikmin 4 | NSW | 21st July 2023
by ITSMILNER » Mon Jun 26, 2023 3:18 pm

Qikz wrote:Tip for this and all other Pikmin games which for YEARS since release I didn't know.

If you throw blue pikmin at drowning pikmin they'll throw the pikmin out of the water. I've just used the constant whistle method this entire time lol


Wait, you can? No way :lol: I never knew this either

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Tomous
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PostRe: Pikmin 4 | NSW | 21st July 2023
by Tomous » Mon Jun 26, 2023 3:33 pm

Neither did I :lol:

Blue pikmin, what a good bunch of lads :wub:

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shy guy 64
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PostRe: Pikmin 4 | NSW | 21st July 2023
by shy guy 64 » Mon Jun 26, 2023 3:39 pm

I must be the only gamer who reads the things the game tells me

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PostRe: Pikmin 4 | NSW | 21st July 2023
by Kriken » Mon Jun 26, 2023 6:48 pm

I replayed Pikmin 1 and 2 through the Switch versions recently, and I also didn't know blue pikmin saved drowning pikmin until recently (or I just forgot).

Apparently they removed that ability in Pikmin 3 though.

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PostRe: Pikmin 4 | NSW | 21st July 2023
by Herdanos » Tue Jun 27, 2023 11:09 am

Qikz wrote:Tip for this and all other Pikmin games which for YEARS since release I didn't know.

If you throw blue pikmin at drowning pikmin they'll throw the pikmin out of the water. I've just used the constant whistle method this entire time lol


:shock:

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PostRe: Pikmin 4 | NSW | 21st July 2023
by jawa_ » Tue Jun 27, 2023 11:13 am

Nintendo Life wrote:In short, we had a great time with it and were particularly enamoured by the new features that have been introduced this time around.

There are too many additions to discuss here (you can find our full thoughts in the hands-on preview at the bottom of this article), but one that we feel deserves a little fanfare of its own is the new ability to rewind time, perfect for if your day is going awry and too many of your Pikmin troop have suffered because of it.




"Re-re-wind!"

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PostRe: Pikmin 4 | NSW | 21st July 2023
by Captain Kinopio » Tue Jun 27, 2023 5:06 pm

I wonder if it's actually rewind time or just an option to restart the day. I would think the latter.

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PostRe: Pikmin 4 | NSW | 21st July 2023
by rinks » Tue Jun 27, 2023 5:17 pm

I won't be using that feature. I like having the pressure/tension.

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PostRe: Pikmin 4 | NSW | 21st July 2023
by Tomous » Tue Jun 27, 2023 5:30 pm

Captain Kinopio wrote:I wonder if it's actually rewind time or just an option to restart the day. I would think the latter.



Couldn't you do that in Pikmin 3 though?

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PostRe: Pikmin 4 | NSW | 21st July 2023
by Kriken » Tue Jun 27, 2023 6:53 pm

You can restart the day in any pikmin game. I'm guessing it is actually a rewind time feature. Maybe it's limited in some way or only available at lower difficulties.

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PostRe: Pikmin 4 | NSW | 21st July 2023
by Oblomov Boblomov » Wed Jun 28, 2023 12:33 pm

Mixed feelings on that. It removes an element of pressure, which is both a good and bad thing. Like in Fire Emblem Engage where you get unlimited time crystals, so you can just do whatever you want knowing that if it goes tits up you can instantly go back and try again with no penalty.

I know I'll be grateful for it when I balls up, lose 30 Pikmin in one go and remember I'm a middle-aged man with limited spare time and a low threshold for gaming anxiety.

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PostRe: Pikmin 4 | NSW | 21st July 2023
by Monkey Man » Thu Jun 29, 2023 3:00 am



Learn all about the world of the Pikmin 4 game! Team up with tiny plantlike creatures called Pikmin and the adorable Rescue Pup Oatchi as you explore every corner of this mysterious planet. Rescue stranded castaways in strategic Dandori Battles, collect Treasures on the planet's surface and underground, set off for daring Night Expeditions, and so much more! Pikmin 4 launches July 21, 2023 only on the Nintendo Switch system. Pre-orders and a free demo are available now on Nintendo eShop.

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PostRe: Pikmin 4 | NSW | 21st July 2023 | Demo now on the eshop!
by rinks » Thu Jun 29, 2023 2:18 pm

Details of how time rewind works:

Say you've just approached a large enemy and had trouble defeating it first time around - you've lost 20 Pikmin to an attack you never saw coming! Head to the game's options menu, and select Rewind Time.

From here, Pikmin 4 gives you a set of saved states to select and roll back to, the most recent being two minutes ago. Others options tend to offer you alternative save states from around the five or eight minute marks hence. Finally, there's an option to rewind all the way back to the beginning of a day (if you're in the overworld) or the beginning of a level (if you're in a cave).

With each of these save states, you're given a clear indicator of how many Pikmin you have alive in your squad, as well as the number who have died each day. You can also easily see what treasures and resources you have thus far collected.

Rewinding time means you'll need to recollect any treasures you acquired in the time lost, of course, so then it becomes a matter of whether you consider replaying five or eight or however many minutes just to get back the Pikmin that died in the interim.
It's a flexible enough system, but one that dissuades you from using it all of the time. I've rewound time to a save state two minutes before and messed things up again, only to find that I can't restart that save point a second time. Instead, I've found that I can only go back to an even earlier one which tasks me with yet more treasure hunting and exploration to redo.


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https://www.eurogamer.net/heres-how-pik ... ture-works

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PostRe: Pikmin 4 | NSW | 21st July 2023 | Demo now on the eshop!
by shy guy 64 » Thu Jun 29, 2023 2:28 pm

rinks wrote:Details of how time rewind works:

Say you've just approached a large enemy and had trouble defeating it first time around - you've lost 20 Pikmin to an attack you never saw coming! Head to the game's options menu, and select Rewind Time.

From here, Pikmin 4 gives you a set of saved states to select and roll back to, the most recent being two minutes ago. Others options tend to offer you alternative save states from around the five or eight minute marks hence. Finally, there's an option to rewind all the way back to the beginning of a day (if you're in the overworld) or the beginning of a level (if you're in a cave).

With each of these save states, you're given a clear indicator of how many Pikmin you have alive in your squad, as well as the number who have died each day. You can also easily see what treasures and resources you have thus far collected.

Rewinding time means you'll need to recollect any treasures you acquired in the time lost, of course, so then it becomes a matter of whether you consider replaying five or eight or however many minutes just to get back the Pikmin that died in the interim.
It's a flexible enough system, but one that dissuades you from using it all of the time. I've rewound time to a save state two minutes before and messed things up again, only to find that I can't restart that save point a second time. Instead, I've found that I can only go back to an even earlier one which tasks me with yet more treasure hunting and exploration to redo.


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https://www.eurogamer.net/heres-how-pik ... ture-works


So reloading an auto save?

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Tomous
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PostRe: Pikmin 4 | NSW | 21st July 2023 | Demo now on the eshop!
by Tomous » Thu Jun 29, 2023 2:30 pm

Yep, Nintendo just invented auto-save!

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PostRe: Pikmin 4 | NSW | 21st July 2023 | Demo now on the eshop!
by rinks » Thu Jun 29, 2023 2:30 pm

Yeah, basically! Except you then lose that save (at least in some circumstances).

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PostRe: Pikmin 4 | NSW | 21st July 2023 | Demo now on the eshop!
by OrangeRKN » Thu Jun 29, 2023 2:41 pm

Waiting for the new feature that lets you resume progress after quitting the game

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PostRe: Pikmin 4 | NSW | 21st July 2023 | Demo now on the eshop!
by Qikz » Thu Jun 29, 2023 3:12 pm

OrangeRKN wrote:Waiting for the new feature that lets you resume progress after quitting the game


I don't see how you'd do that without some kind of password system.

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