Player Unknown's Battlegrounds [PUBG] - Xbox-PS4 Cross play is Live.

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Zartan
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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One. War Mode live today.
by Zartan » Fri Sep 21, 2018 4:27 pm

Photek wrote:
Zartan wrote:
Photek wrote:Can't join with my mates yet?

Ridiculous, normal PUBG then for us tonight.


If it is like the PC, then you start a lobby with as many friends as you like, and it auto fills the rest

I don’t think so, that’s only for Zombie mode?

Nah it is how all the large team warmodes have run, we used to have between 4-6 of us and then it would autofill the last 2 spots

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KjGarly
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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One. War Mode live now.
by KjGarly » Sun Sep 23, 2018 3:35 pm

Some shitty quality gifs due to the length of them :dread:

Was a nice easy triple kill..

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Followed in the next game by a chicken dinner that ended with me killing the last 3 players alive...

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KjGarly
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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One. Events every weekend.
by KjGarly » Thu Sep 27, 2018 9:06 pm

Been a while since playing it on PC but noticed they have a new weapon, a Beryl :toot:

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Photek
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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One. Events every weekend.
by Photek » Thu Oct 04, 2018 12:20 pm

Bizarre event on Xbox This weekend (starting today), only weapons that take .45 ACP bullets, safe zone visible from start, squads TPP only.

Hey everyone,

This weekend, we will be running a new event in Event Mode called Sanhok Forty-Fivers!

This event uses normal game rules, with a few custom modifications. Sanhok Forty-Fivers limits weapon spawns to Tommy Guns, Win94s, R45s, P1911s and throwables.

EVENT SCHEDULE
STARTS: Oct 4, 7pm PDT / Oct 5, 4am CEST
ENDS: Oct 7, 7pm PDT / Oct 8 4am CEST

AVAILABLE QUEUES
4-man squads on Sanhok
NA/EU/OC: TPP

RULES

Twenty 4-man squads fight on Sanhok (max 80 players)
The safe zone starts out small and is visible from the start of the match.
The only weapons that spawn are Tommy Guns, Win94s, R45s, P1911s and throwables.
Care packages contain Vectors, 0.45 ACP rounds, Lvl 3 gear, and other useful items.
OTHER EVENT RULES

The mode is limited to four-man squads. Auto-matching can be turned on or off (you don’t have to play as a full squad of four if you don’t want to)
The mode is limited to 80 maximum players (20 teams of four players)
Red zones are disabled
Killer spectating is enabled
Weather is set to “Clear”
Friendly fire is disabled
We hope everyone jumps into our new event this weekend! Be sure to provide your feedback and thoughts on our channels, we’ll be keeping a close eye on your feedback to improve upon future events!

Thanks,
PUBG Xbox Team

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KjGarly
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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One. Events every weekend.
by KjGarly » Thu Oct 04, 2018 1:00 pm

Nowt bizarre about that, the Vector is a monster at times when used with all the attachments. Seems I'm better at this when sick, managed 2 solo chicken dinners one after the other on Tuesday.

Flu FTW.

And now I've actually read it the Vector isn't included. WTF MON :dread:

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Photek
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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One. Events every weekend.
by Photek » Thu Oct 04, 2018 1:03 pm

KjGarly wrote:Nowt bizarre about that, the Vector is a monster at times when used with all the attachments. Seems I'm better at this when sick, managed 2 solo chicken dinners one after the other on Tuesday.

Flu FTW.

And now I've actually read it the Vector isn't included. WTF MON :dread:

The Vector is in the crate drops. :lol:

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KjGarly
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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One. Events every weekend.
by KjGarly » Thu Oct 04, 2018 1:18 pm

Photek wrote:
KjGarly wrote:Nowt bizarre about that, the Vector is a monster at times when used with all the attachments. Seems I'm better at this when sick, managed 2 solo chicken dinners one after the other on Tuesday.

Flu FTW.

And now I've actually read it the Vector isn't included. WTF MON :dread:

The Vector is in the crate drops. :lol:


I'm still sick :shifty:

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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One. Events every weekend.
by Photek » Thu Oct 11, 2018 9:49 am

Update on PTS server including 2 new guns for all maps, the Beryl and the MK47 Mutant

New Weapon: Beryl M762

Added the Beryl M762, which is a new versatile Assault Rifle which spawns on Erangel, Miramar, and Sanhok.

Beryl M762 uses 7.62mm ammunition and can load up to 30 rounds (40 with an extended magazine)

The Beryl has upper and lower rails, allowing for scopes and a grip.

It has lower per bullet damage than the AKM, but a higher firing rate, meaning higher DPS if you can control the kick.

New Weapon: MK47 Mutant

Added a new AR weapon: the MK47 Mutant

MK47 Mutant can be acquired on all maps (Erangel, Miramar, Sanhok) through world spawn

MK47 Mutant is an AR weapon using 7.62mm bullets and has a 20 round capacity, which can be upgraded to 30 rounds with an extended magazine.

The Mutant has 2 firing modes: single shot and 2-round burst

Almost all types of attachments can be used with the MK47, but it has no stock slot

New Sanhok-Exclusive Vehicle: Scooter

Added a new two-seat vehicle, the Scooter, which is exclusive to Sanhok

Both the scooter and 2-seater motorbike can be found on Sanhok

Compared to the current motorbike, the Scooter has lower speed and an increased turning circle, but the same HP.

New Sanhok Exclusive Vehicle: Tukshai

Added a new vehicle that will be exclusive to the Sanhok map

The Tukshai is a 3 person vehicle that substitutes the UAZ, Dacia and Minibus

The Tukshai is slower compared to the previous vehicles, but fits perfectly with Sahnok’s environment

Restructuring of the BP System

Previously, we offered BP rewards based only on your ranking. Now, we’ve restructured the system to take into account both play time and ranking.

Rewards have been restructured to equalize the differences in BP efficiency based on playing time for each Map and Mode.

We’ve changed team rewards to be shared:

You will no longer receive 4 times the BP because you were playing alone in a squad game

Gameplay

Added ‘TPP Aim Camera Position’ to options

Reset to Right Shoulder (default setting)

Camera will always be positioned above the character’s right shoulder

Reset to Left Shoulder

Camera will always be positioned above the character’s left shoulder

Latest Peek Shoulder

Camera position automatically moves to the direction you last leaned

Latest Aim Shoulder

Camera remains in the last ADS direction

In this setting, the camera position won’t be changed by leaning while not in ADS or scoping

[Right shoulder camera / Left shoulder camera]

Gameplay

Added a new attachment: the Laser Sight

Bullet spread is reduced when hip firing and soft-aiming

The Laser Sight fits on weapons with a lower rail slot available, taking up the grip slot.

Added the improved Marker/Ping System first introduced for testing on the 8/1 test server update

Using (R) button, you can create a marker where you are aiming on the compass at the top of the screen (not visible in the world)

All team members can see this marker on the compass

After setting the marker, there is a 2 second cooldown before you can mark again

The marker on the compass will automatically disappear after 5 seconds

When the ping markers overlap, the closest located marker will be shown on top.

Increased maximum sensitivity (10 → 20)

UI/UX

Added a key guide to the loading screen tips (XBOX image will be applied soon)

Improved the design of the map markers

This is thanks to feedback that some players were confusing the previous marker design with the player icon

Reporting

You can now report a player for Teaming, Gameplay interference, Verbal abuse.

This can be done after the match is over

Performance

Optimized GC (Garbage Collection)

Faster rate of making the used memory to be reusable

Improved performance by adjusting on-hit effects for various materials

Improved server and client performance by optimizing the inner composition of the plane

Increased the quality of optimization to reduce desync.

Bug Fixes

Fixed an issue where tooltips for the stun grenade did not accurately reflect its in-game effects

Fixed an issue where characters were seen moving fast while prone when moving on slopes a certain way

Fixed an issue where item mesh is sometimes difficult to distinguish from the floor in the police station in El Azahar in Miramar

Fixed an issue where a dead player's loot box is sometimes buried in certain locations in Miramar

Fixed an issue where characters can sometimes get stuck between the wall and vehicle while leaving the passenger seat when the vehicle is touching a wall

Fixed an issue where in some situations in FPP, players could see through walls

Fixed an issue where the sawed-off wasn't listed in the attachable weapon list tooltip of the shotgun choke

Fixed an issue where sometimes players would not get transferred to the starting plane, and instead start the match from the initial spawn location

Fixed an issue where the under certain conditions, character models could appear stuck in the crouch position

Fixed an issue where sometimes the fuel gauge of vehicles wasn't in sync with the visual display on the dashboard

Fixed an issue where in rare instances, players could be teleported to an entirely different location while on Sanhok

Fixed the issue where a character on board a vehicle would sometimes be shown as immobile in a very different location

Fixed the issue where a character who is driving in a vehicle is created in an unspecified location

Fixed the issue where the gun of the person you are spectating is sometimes not rendered, causing problems when the gun goes into ADS mode

Fixed the issue where weapons are sometimes shown in locations different from where the character is holding them

Fixed the issue where approaching a window with glass and throwing a throwable could sometimes cause the camera to temporarily zoom in and out

Fixed the issue where approaching a corpse while lying down could sometimes cause the camera to zoom in

Fixed the issue where sometimes a character standing at the very edge of the sea on Sanhok would be shown as falling out of the sky

Fixed the issue where the Bluezone UI timer occasionally decreases by 2 seconds

Fixed the issue where an underwater character is unable to move to land because the terrain is shown as stuttering

Fixed the issue where colliding with an object while driving in a UAZ deals comparatively more damage than other vehicles

Fixed the issue where the firing mode of a gun that has been dropped and picked up again is reset to default settings

Fixed the issue where the vaulting action was not working properly with certain building windows in Sanhok

Fixed the issue where an afterimage sometimes remains on other players' screen when repeatedly arming/unarming

Fixed the issue where the AR compensator on the SLR was not reducing the horizontal recoil

Fixed the issue where a character cannot peek while over a gas can

Fixed the issue where frame drop occured when the weather was rainy and the character was swimming in the water when the perspective changed from under to above water

Fixed the issue where the HP gauge was displayed red in certain conditions

Fixed an issue where grenade impact sounds were not played when interacting with certain surfaces on Sanhok

Fixed an issue where in some specific situations there was less weapon recoil than intended

Fixed the issue where after exiting the game while armed, the character model would appear to shake

Fixed the issue where picking up sound was output, but was not able to pick up the item from a certain distance

Fixed the issue where the exact direction of other player's footstep sound was hard to comprehend

We hope everyone can jump into the PTS to help test out the new content! As always, be sure to provide your feedback on our channels.


Should hit main game on Monday or Tuesday, possibly sooner.

Picked up 2 more CDinners last night.

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KjGarly
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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One. Events every weekend.
by KjGarly » Thu Oct 11, 2018 10:01 am

Photek wrote:Update on PTS server including 2 new guns for all maps, the Beryl and the MK47 Mutant

New Weapon: Beryl M762

Added the Beryl M762, which is a new versatile Assault Rifle which spawns on Erangel, Miramar, and Sanhok.

Beryl M762 uses 7.62mm ammunition and can load up to 30 rounds (40 with an extended magazine)

The Beryl has upper and lower rails, allowing for scopes and a grip.

It has lower per bullet damage than the AKM, but a higher firing rate, meaning higher DPS if you can control the kick.

New Weapon: MK47 Mutant

Added a new AR weapon: the MK47 Mutant

MK47 Mutant can be acquired on all maps (Erangel, Miramar, Sanhok) through world spawn

MK47 Mutant is an AR weapon using 7.62mm bullets and has a 20 round capacity, which can be upgraded to 30 rounds with an extended magazine.

The Mutant has 2 firing modes: single shot and 2-round burst

Almost all types of attachments can be used with the MK47, but it has no stock slot

New Sanhok-Exclusive Vehicle: Scooter

Added a new two-seat vehicle, the Scooter, which is exclusive to Sanhok

Both the scooter and 2-seater motorbike can be found on Sanhok

Compared to the current motorbike, the Scooter has lower speed and an increased turning circle, but the same HP.

New Sanhok Exclusive Vehicle: Tukshai

Added a new vehicle that will be exclusive to the Sanhok map

The Tukshai is a 3 person vehicle that substitutes the UAZ, Dacia and Minibus

The Tukshai is slower compared to the previous vehicles, but fits perfectly with Sahnok’s environment

Restructuring of the BP System

Previously, we offered BP rewards based only on your ranking. Now, we’ve restructured the system to take into account both play time and ranking.

Rewards have been restructured to equalize the differences in BP efficiency based on playing time for each Map and Mode.

We’ve changed team rewards to be shared:

You will no longer receive 4 times the BP because you were playing alone in a squad game

Gameplay

Added ‘TPP Aim Camera Position’ to options

Reset to Right Shoulder (default setting)

Camera will always be positioned above the character’s right shoulder

Reset to Left Shoulder

Camera will always be positioned above the character’s left shoulder

Latest Peek Shoulder

Camera position automatically moves to the direction you last leaned

Latest Aim Shoulder

Camera remains in the last ADS direction

In this setting, the camera position won’t be changed by leaning while not in ADS or scoping

[Right shoulder camera / Left shoulder camera]

Gameplay

Added a new attachment: the Laser Sight

Bullet spread is reduced when hip firing and soft-aiming

The Laser Sight fits on weapons with a lower rail slot available, taking up the grip slot.

Added the improved Marker/Ping System first introduced for testing on the 8/1 test server update

Using (R) button, you can create a marker where you are aiming on the compass at the top of the screen (not visible in the world)

All team members can see this marker on the compass

After setting the marker, there is a 2 second cooldown before you can mark again

The marker on the compass will automatically disappear after 5 seconds

When the ping markers overlap, the closest located marker will be shown on top.

Increased maximum sensitivity (10 → 20)

UI/UX

Added a key guide to the loading screen tips (XBOX image will be applied soon)

Improved the design of the map markers

This is thanks to feedback that some players were confusing the previous marker design with the player icon

Reporting

You can now report a player for Teaming, Gameplay interference, Verbal abuse.

This can be done after the match is over

Performance

Optimized GC (Garbage Collection)

Faster rate of making the used memory to be reusable

Improved performance by adjusting on-hit effects for various materials

Improved server and client performance by optimizing the inner composition of the plane

Increased the quality of optimization to reduce desync.

Bug Fixes

Fixed an issue where tooltips for the stun grenade did not accurately reflect its in-game effects

Fixed an issue where characters were seen moving fast while prone when moving on slopes a certain way

Fixed an issue where item mesh is sometimes difficult to distinguish from the floor in the police station in El Azahar in Miramar

Fixed an issue where a dead player's loot box is sometimes buried in certain locations in Miramar

Fixed an issue where characters can sometimes get stuck between the wall and vehicle while leaving the passenger seat when the vehicle is touching a wall

Fixed an issue where in some situations in FPP, players could see through walls

Fixed an issue where the sawed-off wasn't listed in the attachable weapon list tooltip of the shotgun choke

Fixed an issue where sometimes players would not get transferred to the starting plane, and instead start the match from the initial spawn location

Fixed an issue where the under certain conditions, character models could appear stuck in the crouch position

Fixed an issue where sometimes the fuel gauge of vehicles wasn't in sync with the visual display on the dashboard

Fixed an issue where in rare instances, players could be teleported to an entirely different location while on Sanhok

Fixed the issue where a character on board a vehicle would sometimes be shown as immobile in a very different location

Fixed the issue where a character who is driving in a vehicle is created in an unspecified location

Fixed the issue where the gun of the person you are spectating is sometimes not rendered, causing problems when the gun goes into ADS mode

Fixed the issue where weapons are sometimes shown in locations different from where the character is holding them

Fixed the issue where approaching a window with glass and throwing a throwable could sometimes cause the camera to temporarily zoom in and out

Fixed the issue where approaching a corpse while lying down could sometimes cause the camera to zoom in

Fixed the issue where sometimes a character standing at the very edge of the sea on Sanhok would be shown as falling out of the sky

Fixed the issue where the Bluezone UI timer occasionally decreases by 2 seconds

Fixed the issue where an underwater character is unable to move to land because the terrain is shown as stuttering

Fixed the issue where colliding with an object while driving in a UAZ deals comparatively more damage than other vehicles

Fixed the issue where the firing mode of a gun that has been dropped and picked up again is reset to default settings

Fixed the issue where the vaulting action was not working properly with certain building windows in Sanhok

Fixed the issue where an afterimage sometimes remains on other players' screen when repeatedly arming/unarming

Fixed the issue where the AR compensator on the SLR was not reducing the horizontal recoil

Fixed the issue where a character cannot peek while over a gas can

Fixed the issue where frame drop occured when the weather was rainy and the character was swimming in the water when the perspective changed from under to above water

Fixed the issue where the HP gauge was displayed red in certain conditions

Fixed an issue where grenade impact sounds were not played when interacting with certain surfaces on Sanhok

Fixed an issue where in some specific situations there was less weapon recoil than intended

Fixed the issue where after exiting the game while armed, the character model would appear to shake

Fixed the issue where picking up sound was output, but was not able to pick up the item from a certain distance

Fixed the issue where the exact direction of other player's footstep sound was hard to comprehend

We hope everyone can jump into the PTS to help test out the new content! As always, be sure to provide your feedback on our channels.


Should hit main game on Monday or Tuesday, possibly sooner.

Picked up 2 more CDinners last night.


Only had the 1 game last night before bed but was a nice Chicken Dinner on Miramar in Solo.

All those fixes, I wonder what's going to break next :toot:

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Photek
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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One. Events every weekend.
by Photek » Thu Oct 11, 2018 10:11 am

The 2 Squad CDinners last night were on Erangel and both ended up with 4 of us looking for 1 remaining player, poor bastards. Once spotted they got rinsed. Second one was say in a bush, mate with an 8 times spotted him, we all ran over and molotov'd him for the lols.

We all HATE Sanhook, 2 of the lads have reservations about Miramar but we actively CAN'T STAND Sanhook. It's just too fast paced, if it was there at launch it might be different but when you spend several months playing big maps and get used to the pacing of loot collecting, transport and holding down an area, Sanhooks constant pushing of players to move just gets annoying. We got Erangel 5 times in a row last night, even the 2 Mirimar haters couldn't have minded it just once.

Coming up to 50CD's. Currently on 48: 1 Solo, 37 Squad and 10 duo wins.

I played a whopping 387hrs, comrprising of 872 matches. Good god.

I think the somethings borked cos I got the 'chievo for killing 1000 players but record only shows I killed 553 which means I don't kill anyone in a little less than half of my games which isn't true....I usually kill at least 1, at the very least.

Last edited by Photek on Thu Oct 11, 2018 1:08 pm, edited 1 time in total.
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KjGarly
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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One. Events every weekend.
by KjGarly » Thu Oct 11, 2018 12:12 pm

On the stats page I'm number 1 for kills, headshots and solo wins and your more than double my playtime (another lad on my friends list has more playtime than you and I'm even ahead of him :slol: ) also number 1bfor achievements so far on this.
I do usually finish between 5 - 8 kills per round unless some rat bag gets me at the start. I hate mirimar to be honest, too open, don't mind Sanhook as I'm always playing solo anyway.

Erangel is my favourite with the prison being my choice of landing spots (water plant on Mirimar)

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Photek
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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One. Events every weekend.
by Photek » Thu Oct 11, 2018 1:35 pm

Looking at clips of mates on lunch here, some quite funny lols

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:lol:

The last 4 are on Base Xbox Ones hence the Potato textures.

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Photek
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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One. Events every weekend.
by Photek » Tue Oct 16, 2018 4:51 pm

Head of PUBG Xbox Development.

twitter.com/nico_bihary/status/1052201559394664450



Wonder what this is about.

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Monkey Man
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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One. Events every weekend.
by Monkey Man » Thu Oct 18, 2018 9:52 pm

Xbox - Training Mode is coming to the PTS! - https://www.pubg.com/2018/10/18/xbox-tr ... o-the-pts/


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KjGarly
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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One. Events every weekend.
by KjGarly » Thu Oct 18, 2018 10:46 pm

Ahhhh that will come in handy for ol Photek to get that kill count up :toot:

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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One. Events every weekend.
by Photek » Fri Oct 19, 2018 7:03 am

KjGarly wrote:Ahhhh that will come in handy for ol Photek to get that kill count up :toot:

Maybe you might win a few more games man.

50 Chicken Dinners so far. :datass:

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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One. Events every weekend.
by KjGarly » Fri Oct 19, 2018 8:50 am

:lol:

:x

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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One. Events every weekend.
by Photek » Fri Oct 19, 2018 9:08 am

You still play FPP in TPP? if not I might be around tonight for some TPP.

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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One. Events every weekend.
by KjGarly » Fri Oct 19, 2018 9:57 am

Nah always play in TPP now using ADS when needed.

I'll try and get on tonight so if you see me around just send an invite, only really have solo wins :toot:

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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One. Events every weekend.
by Photek » Thu Oct 25, 2018 11:44 am

PTS stuff now on main game.

Hey everyone,

We’re excited to finally bring the PTS content to the live servers!

On October 25, we will be updating live servers to Update #2, which will add the Training Mode, two new weapons, and two new vehicles to PUBG, along with several quality of life and bug fixes.

Full patch notes below!

Maintenance Schedule

PDT: October 25 1:00AM-3:00AM

CEST: October 25 10:00AM-12:00PM

Training Mode

Added a Training Mode where you can practice all aspects of PUBG gameplay

The Training Mode map is 2x2 in size

You can join through matchmaking by clicking on the “Training Mode” button in the lobby.

When there are more than 5 players in the matchmaking queue, the session will start immediately. Players will continue to join open sessions for up to 5 minutes after they start. (Up to 20 per session)

If there are less than 5 players in the matchmaking queue, matchmaking will continue for 5 minutes

If there are still less than 5 players after 5 minutes, the session will start with the original number of players present and other players cannot join the session.

Total play time is 30 minutes (e.g. in case of number 1, where you immediately enter a session, you have 5 minutes where other players can join the session + regular training mode playing time of 25 minutes)

Players cannot drop below 1hp in Training mode

New Weapon: Beryl M762

Added the Beryl M762, which is a new versatile Assault Rifle which spawns on Erangel, Miramar, and Sanhok.

Beryl M762 uses 7.62mm ammunition and can load up to 30 rounds (40 with an extended magazine)

The Beryl has upper and lower rails, allowing for scopes and a grip.

It has lower per bullet damage than the AKM, but a higher firing rate, meaning higher DPS if you can control the kick.

New Weapon: MK47 Mutant

Added a new AR weapon: the MK47 Mutant

MK47 Mutant can be acquired on all maps (Erangel, Miramar, Sanhok) through world spawn

MK47 Mutant is an AR weapon using 7.62mm bullets and has a 20 round capacity, which can be upgraded to 30 rounds with an extended magazine.

The Mutant has 2 firing modes: single shot and 2-round burst

Almost all types of attachments can be used with the MK47, but it has no stock slot

New Sanhok-Exclusive Vehicle: Scooter

Added a new two-seat vehicle, the Scooter, which is exclusive to Sanhok

Both the scooter and 2-seater motorbike can be found on Sanhok

Compared to the current motorbike, the Scooter has lower speed and an increased turning circle, but the same HP.

New Sanhok Exclusive Vehicle: Tukshai

Added a new vehicle that will be exclusive to the Sanhok map

The Tukshai is a 3 person vehicle that substitutes the UAZ, Dacia and Minibus

The Tukshai is slower compared to the previous vehicles, but fits perfectly with Sahnok’s environment

Cosmetics

Halloween Skins

The below items have been added in STORE -> ITEMS available from Oct 25 3am PDT/12pm CEST - Nov 20 6pm PT/Nov 21 3am CET

Maniacal Butcher Set - 10,000 BP

Killer Clown Set - 1,800 G-Coin

Ancient Mummy Set - 1,600 G-Coin

Bloody Nurse Set - 2,100 G-Coin

Sinister Skull Mask - 7,000 BP

Pumpkin RIP-cord - 500 G-Coin

Hunted Pumpkin Mask - Free upon lobby login until Nov 6 4pm PT/Nov 7 1am CET

These sets are also sold in individual pieces.

Restructuring of the BP System

Previously, we offered BP rewards based only on your ranking. Now, we’ve restructured the system to take into account both play time and ranking.

Rewards have been restructured to equalize the differences in BP efficiency based on playing time for each Map and Mode.

We’ve changed team rewards to be shared:

You will no longer receive 4 times the BP because you were playing alone in a squad game

Gameplay

Bluezone effect has been changed

Added ‘TPP Aim Camera Position’ to options

Reset to Right Shoulder (default setting)

Camera will always be positioned above the character’s right shoulder

Reset to Left Shoulder

Camera will always be positioned above the character’s left shoulder

Latest Peek Shoulder

Camera position automatically moves to the direction you last leaned

Latest Aim Shoulder

Camera remains in the last ADS direction

In this setting, the camera position won’t be changed by leaning while not in ADS or scoping

[Right shoulder camera / Left shoulder camera]

Added a new attachment: the Laser Sight

Bullet spread is reduced when hip firing and soft-aiming

The Laser Sight fits on weapons with a lower rail slot available, taking up the grip slot.

Added the improved Marker/Ping System first introduced for testing on the 8/1 test server update

Using (R) button, you can create a marker where you are aiming on the compass at the top of the screen (not visible in the world)

All team members can see this marker on the compass

After setting the marker, there is a 2 second cooldown before you can mark again

The marker on the compass will automatically disappear after 5 seconds

When the ping markers overlap, the closest located marker will be shown on top.

Increased maximum sensitivity (10 → 20)

UI/UX

Added a key guide to the loading screen tips (XBOX image will be applied soon)

Improved the design of the map markers

This is thanks to feedback that some players were confusing the previous marker design with the player icon

Reporting

You can now report a player for Teaming, Gameplay interference, Verbal abuse.

This can be done after the match is over

Performance

Optimized weather effects to increase framerate - especially during rain

Optimized cloud effects during free falling to increase framerate

Improved performance by adjusting on-hit effects for various materials

Improved server and client performance by optimizing the inner composition of the plane

Increased the quality of optimization to reduce desync.

Bug Fixes

Lost Connection to Host

We are testing out some potential fixes related to the "Lost Connection to Host" error, and in this update we rolled out a fix for an issue with data loading with skins that was causing this bug. Please leave us your feedback and reports if you continue to experience this bug. Thank you for your patience as we actively work to fix this issue.

Fixed an issue where tooltips for the stun grenade did not accurately reflect its in-game effects

Fixed an issue where characters were seen moving fast while prone when moving on slopes a certain way

Fixed an issue where item mesh is sometimes difficult to distinguish from the floor in the police station in El Azahar in Miramar

Fixed an issue where a dead player's loot box is sometimes buried in certain locations in Miramar

Fixed an issue where characters can sometimes get stuck between the wall and vehicle while leaving the passenger seat when the vehicle is touching a wall

Fixed an issue where in some situations in FPP, players could see through walls

Fixed an issue where the sawed-off wasn't listed in the attachable weapon list tooltip of the shotgun choke

Fixed an issue where sometimes players would not get transferred to the starting plane, and instead start the match from the initial spawn location

Fixed an issue where the under certain conditions, character models could appear stuck in the crouch position

Fixed an issue where sometimes the fuel gauge of vehicles wasn't in sync with the visual display on the dashboard

Fixed an issue where in rare instances, players could be teleported to an entirely different location while on Sanhok

Fixed the issue where a character on board a vehicle would sometimes be shown as immobile in a very different location

Fixed the issue where a character who is driving in a vehicle is created in an unspecified location

Fixed the issue where the gun of the person you are spectating is sometimes not rendered, causing problems when the gun goes into ADS mode

Fixed the issue where weapons are sometimes shown in locations different from where the character is holding them

Fixed the issue where approaching a window with glass and throwing a throwable could sometimes cause the camera to temporarily zoom in and out

Fixed the issue where approaching a corpse while lying down could sometimes cause the camera to zoom in

Fixed the issue where sometimes a character standing at the very edge of the sea on Sanhok would be shown as falling out of the sky

Fixed the issue where the Bluezone UI timer occasionally decreases by 2 seconds

Fixed the issue where an underwater character is unable to move to land because the terrain is shown as stuttering

Fixed the issue where colliding with an object while driving in a UAZ deals comparatively more damage than other vehicles

Fixed the issue where the firing mode of a gun that has been dropped and picked up again is reset to default settings

Fixed the issue where the vaulting action was not working properly with certain building windows in Sanhok

Fixed the issue where an afterimage sometimes remains on other players' screen when repeatedly arming/unarming

Fixed the issue where the AR compensator on the SLR was not reducing the horizontal recoil

Fixed the issue where a character cannot peek while over a gas can

Fixed the issue where frame drop occured when the weather was rainy and the character was swimming in the water when the perspective changed from under to above water

Fixed the issue where the HP gauge was displayed red in certain conditions

Fixed an issue where grenade impact sounds were not played when interacting with certain surfaces on Sanhok

Fixed an issue where in some specific situations there was less weapon recoil than intended

Fixed the issue where after exiting the game while armed, the character model would appear to shake

Fixed the issue where picking up sound was output, but was not able to pick up the item from a certain distance

Fixed the issue where the exact direction of other player's footstep sound was hard to comprehend

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