Player Unknown's Battlegrounds [PUBG] - Xbox-PS4 Cross play is Live.

Anything to do with games at all.
User avatar
Mafro
Moderator
Joined in 2008
AKA: based
Contact:

PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by Mafro » Fri May 11, 2018 4:41 pm

They really should have a disclaimer about the bots in the mobile game.

Fisher wrote:shyguy64 did you sell weed in animal crossing new horizons today.

Twitter
User avatar
KjGarly
Member
Joined in 2008
AKA: TheArbiter
Location: Liverpool

PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by KjGarly » Fri May 11, 2018 4:53 pm

I'd like to think that was 12 human players I killed :shifty:

3rd go, 8 kills and a chicken dinner :slol:

Image
Image
User avatar
KjGarly
Member
Joined in 2008
AKA: TheArbiter
Location: Liverpool

PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by KjGarly » Sat May 12, 2018 9:44 pm

Image

Image
Image
User avatar
KjGarly
Member
Joined in 2008
AKA: TheArbiter
Location: Liverpool

PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by KjGarly » Sat May 12, 2018 11:52 pm

2 games on Miramar and that's quite enough. Runs like dog shot and struggled to find any decent gear apart from an M24 from a drop. Even with no scope for it managed to long range kills :lol:

Back to normal PUBG and won't let me in the game due to the server being too busy :dread:

Image
Image
User avatar
KjGarly
Member
Joined in 2008
AKA: TheArbiter
Location: Liverpool

PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by KjGarly » Mon May 14, 2018 1:08 am

I swear this game on Xbox makes my blood boil. Not only are Xbox players quite possibly the worst to ever random up with (team killing to take my 5 bandages yo) not only is it ugly as sin, not only does it keep throwing up a strawberry floating 'servers are full lol m8' message. Joined a bunch of randoms last night, they were in party chat and I dropped a bit of a distance from them, geared up then rejoined them and was invited to the chat, next game 1 leaves and a random joins the squad and basically they're like "if it looks like he got good enough loot we kill him and take it" wtf mon.

Yet I keep returning to it like a strawberry floating crackhead :dread:

Image
Image
User avatar
Photek
Member
Joined in 2008
Location: Dublin

PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by Photek » Mon May 14, 2018 11:28 am

Smoke grenade anyone?

Image

:slol:

Image
User avatar
KjGarly
Member
Joined in 2008
AKA: TheArbiter
Location: Liverpool

PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by KjGarly » Mon May 14, 2018 6:03 pm

Another annoying bug I've only came across on the Bone, when you get in the plane and theres no sound and you can't jump out till your automatically chucked out. That's a good one. Especially when the safe zone is on the total opposite of where you got forced out.

Image
Image
User avatar
Monkey Man
Member
Joined in 2008

PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by Monkey Man » Thu May 17, 2018 11:51 pm

twitter.com/Xbox/status/997245954129444865



Some more news at the E3 Inside Xbox show.

Image
User avatar
KjGarly
Member
Joined in 2008
AKA: TheArbiter
Location: Liverpool

PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by KjGarly » Fri May 18, 2018 7:13 am

There's a 5.9GB update on Steam for this, hmmmm.

Image
Image
User avatar
Photek
Member
Joined in 2008
Location: Dublin

PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by Photek » Fri May 18, 2018 9:29 am

Xbox Test Server back up at 4pm today along with performance improvements, (last 2 didn’t include any improvements in performance)

Image
User avatar
KjGarly
Member
Joined in 2008
AKA: TheArbiter
Location: Liverpool

PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by KjGarly » Fri May 18, 2018 10:29 am

Desert map has been added to the mobile game now along with options for HDR and AA, now just need those Ultra HD textures which will probably drop with the next update. The mobile game is quite a decent game for lunch breaks in work and now I'm around level 15/16 theres less bots and more real folk (you can clearly tell the real from the bots as they sent stand still when firing a weapon)

gooseberry fool it's more polished than the Xbox version with seasons and arcade mode (the event mode from the PC version except you stay dead and its not about points)

Image
Image
User avatar
KjGarly
Member
Joined in 2008
AKA: TheArbiter
Location: Liverpool

PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by KjGarly » Sat May 19, 2018 12:10 am

I'm beginning to strawberry floating despise this on Xbox. I'm sick to death of joining squads only for them to obviously be in a strawberry floating group chat meaning I can't communicate with the counts. Sick of it. strawberry floating sick of it. No, really.

Image
Image
Gemini73

PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by Gemini73 » Sun May 20, 2018 8:55 pm

After reinstalling PUBG the other week I fired this up tonight (PC) for the first time in a while. Still glitchy as strawberry float. Got stuck in a wall, game crashed. Rebooted it, grabbed a pistol, started running, game glitched out and crashed.

I'm usually quite tolerable of glitchy games, but this is just dogshit. Amazes me so many gamers tolerate this level of crud.

Uninstalled.

User avatar
KjGarly
Member
Joined in 2008
AKA: TheArbiter
Location: Liverpool

PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by KjGarly » Sun May 20, 2018 9:24 pm

What's your setup? Runs smooth as strawberry float on my PC Ultra/60fps with very rare dips in fps and that's only down to 50-55 for a split second.

i5 6600, GTX 1060 6GB and 12GB ram on mine.

Actually not Ultra, shadows are set to high the rest is on highest.

Image
Image
Gemini73

PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by Gemini73 » Mon May 21, 2018 8:33 am

KjGarly wrote:What's your setup? Runs smooth as strawberry float on my PC Ultra/60fps with very rare dips in fps and that's only down to 50-55 for a split second.

i5 6600, GTX 1060 6GB and 12GB ram on mine.

Actually not Ultra, shadows are set to high the rest is on highest.


i7 4790 GTX 970 4gb and 12gb ram.

Game looks fine and framerate was solid enough, but it kept glitching resulting in either a CTD or a blank screen.

Can't be arsed to go back.

User avatar
KjGarly
Member
Joined in 2008
AKA: TheArbiter
Location: Liverpool

PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by KjGarly » Tue May 22, 2018 9:36 pm

Out of curiosity Photek, you don't have a 4K TV so have you tried 120hz option with your X? Wondering if it does anything to sort out its juddery feeling. Think my TV supports 120hz so will have fo try myself as I dont like the HDR in this, too dark.

Image
Image
User avatar
Monkey Man
Member
Joined in 2008

PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by Monkey Man » Wed May 23, 2018 10:35 am

Xbox Game Preview - May Update

Hello everyone,

The May update is a major update focused on improvements to stability and optimization, as well as the addition of Miramar.

Miramar will be available on live servers from May 24 8am BST.


The PUBG Xbox team has been constantly monitoring and reviewing your feedback from both the live servers and PTS. We are constantly focusing on improving service stability and game optimization.

Some examples of problems which we are improving this patch are:
Situations where the characters get stuck in the yet-to-be-loaded interior pop-ins.
Situations where objects (especially buildings) were rendering too slow for users to enter.


The May update adds a highly predictive-based loading system, which improves the system's overall performance in order to facilitate more advanced and optimized map loading. It will change the priority of the loading process, which will improve loading of the area where the player decides to land.

This, as well as other improvements have been made to make loading of the map, objects and players a smoother experience overall. This system will become more effective as data is accumulated and as time goes on, you will experience more optimized and stabilized gameplay.

In addition, we’ve collected about 1,500 bug reports (including redundancies) from the past 4 PTS tests. Also, issues that may cause problems in the Live Server have been fixed in the May Update build. Community feedback on the May update will also be monitored and reviewed to help improve future patches.

We thank all the testers who participated actively in PTS.

Optimization / Stabilization

Both Miramar and Erangel have significantly improved overall game performance on the Xbox One/S/X and stability has also been improved.

Optimization and stabilization is still the dev team’s top priority. Our goal is to deliver constant improvements.


The free-fall and parachuting process has been optimized, leading to performance improvements during the initial stages of each game.
The world loading process has been optimized, allowing buildings and their interiors to load simultaneously and reducing the overall rendering time.
The handling of resources for unseen nearby characters’ movements has been optimized to improve performance of the game.
Handling resources of equipping and unequipping items of unseen nearby characters have been optimized to improve performance during the early game and to reduce the likelihood of crashes
Character inventory loading has been optimized, improving response time when opening inventory and reducing crashing.
Unoccupied vehicles/boats have been optimized to increase the overall performance of the game.

Contents

New map, ‘Miramar’ has been added.


Miramar will be available from: May 24 8am BST.

Miramar is intentionally designed to provide a vastly different Battle Royale experience.
It features extreme, elevated terrain and tall buildings with less trees which will give players new options for playing around cover.
The characteristics of ‘on road’ and ‘off road’ have been further differentiated. This will make the selection of vehicle type and decision to drive more critical/important.

New items are available on Miramar.

R45 is a revolver handgun which is available as world spawn

It uses 45 ACP Ammo and up to six bullets can be loaded
Red dot sights can be equipped
Damage and accuracy rate is high and reload speed is faster than R1895
The Win 94 is a lever-action rifle
It uses 45 ACP Ammo and up to 8 bullets can be loaded
It can attach bullet loops
It inflicts severe damage and it is a mid-range weapon suitable for high level players.
The sawed-off is a small shotgun
It uses 12 gauge ammo and up to 2 bullets can be loaded
This shotgun can inflict severe damage and equips to the handgun slot in the inventory
A recolored version of the Ghillie suit has been added

New vehicles have been added on Miramar:

The mini bus is a six-seater on-road vehicle, available on Miramar only.

Its top speed and torque are low but it has strong durability
The pick-up truck is a four-seater off-road vehicle, available on Miramar only.
It has a great suspension system and powerful torque, making it suitable for terrain with extreme elevation differences.
The motorbike and buggy have new skins on Miramar

Gameplay Features

Emotes have been added.
Emote UI will show up if you press the LB+RB buttons at the same time. Choose an emote with the right analog stick and press down with the R stick to use the selected emote.
Scopes have been changed to be more realistic:
Expanded all scopes’ field of view
Added a parallax effect when moving weapons quickly while ADS
Added vignetting (darker edges), chromatic aberration (color difference caused by light refraction), and a distortion effect on the edge of scopes
Aim acceleration can now be turned off in settings.
Setting menu has been specially improved for Xbox platform.
Colorblind mode and other modes that could help the gameplay have been added.
We’ve removed the grenade’s knockback effect for player characters when dealing non-lethal damage (if players are killed by a grenade, they’ll still be knocked back)
Added new grenade hit effects and animations
‘Key legends’ function has been added for gameplay controls. It can be turned off in settings.

Outgame

Lobby loading screen is now more clean.
Matchmaking can be started in the PLAY menu after selecting the game mode.
Map selection will be added soon
Matchmaking UI has been improved, allowing more pleasant entrance into the game.
REWARDS menu has been changed to STORE menu.
Go to CRATES in STORE menu to get crates.
Go to MY ITEMS in STORE menu to open the crates you obtained.
Game option settings can now be popped up.
Leaderboard display method has been modified, allowing users below certain ranks to see their ranks in percentage.
Lobby UI overall has been improved.

Bugfixes

Fixed an issue causing punching to slow down movement while sprinting
In spectator mode, water sounds sometimes inappropriately continued after changing perspective. This has now been fixed
When preparing to throw grenades, the projection visualization no longer inappropriately penetrates through objects
You can now freelook while automatically swimming forward in water
Sights should no longer become blocked while in ADS position after attaching high-magnification scopes
Fixed an issue preventing some teammates’ map markers from showing on the compass
Fixed some problems preventing interacting pop-ups from functioning properly in certain situations
Fixed the problem preventing players from changing seats in vehicles
Fixed the problem wherein turning off BGM in the lobby setting window didn’t work
There was a bug causing players to sometimes get stuck in a leaning position (caused by going prone while leaning). This is now fixed.

We hope you enjoy the update and we look forward to reading all of your feedback.

Signed,
The PUBG Xbox Team

https://forums.playbattlegrounds.com/to ... ay-update/

9.59GB patch.

Image
User avatar
KjGarly
Member
Joined in 2008
AKA: TheArbiter
Location: Liverpool

PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by KjGarly » Wed May 23, 2018 8:01 pm

Performance is worse after the new patch. Framerate tanks even worse than before the patch. Good job PUBG guys you useless twats :lol:

Image
Image
User avatar
Photek
Member
Joined in 2008
Location: Dublin

PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by Photek » Wed May 23, 2018 8:09 pm

KjGarly wrote:Performance is worse after the new patch. Framerate tanks even worse than before the patch. Good job PUBG guys you useless twats :lol:

I think it’s worse at start cos of the loading change. That’s how PTS was.

Image
User avatar
Photek
Member
Joined in 2008
Location: Dublin

PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by Photek » Fri May 25, 2018 11:07 am

So other than the loading change (it loads buildings earlier both inside and outside to stop the 'play dough' effect) which causes the first 10 seconds to be choppy this is running better than ever. If you jump out late from the plane the choppiness vanishes cos it's had time to load the buildings in.

Being as my mates have largely moved onto State of Decay 2/GTA V online (don't ask) I'll be up for some squad games on Xbox with folk here. I'd PREFER FPP but if we can't find one we'll have to go for the super cheaty TPP.

We also now have Miramar, which although some hate it (2 of my mates also) I don't mind. There is next to no cover from sniper fire but they've increased loot and vehicles since PTS so it should be slightly better.

Image

Return to “Games”

Who is online

Users browsing this forum: DarkRula, Drej, ITSMILNER, poshrule_uk, Red 5 stella, Squinty and 432 guests