Player Unknown's Battlegrounds [PUBG] - Xbox-PS4 Cross play is Live.

Anything to do with games at all.
User avatar
Photek
Member
Joined in 2008
Location: Dublin

PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by Photek » Tue Aug 14, 2018 1:12 pm

Dynamic weather (rain and fog etc) on PTS server now as well as GPU optimisation (its big problem v PC version for performance).

I’ll check it in a bit.

Image
User avatar
Photek
Member
Joined in 2008
Location: Dublin

PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by Photek » Wed Aug 15, 2018 2:27 pm

Head of Xbox PUBG dev:

twitter.com/nico_bihary/status/1029715225199562753


Image
User avatar
Photek
Member
Joined in 2008
Location: Dublin

PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by Photek » Fri Aug 17, 2018 4:04 pm

twitter.com/majornelson/status/1030208137708462080


Image
User avatar
KjGarly
Member
Joined in 2008
AKA: TheArbiter
Location: Liverpool

PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by KjGarly » Fri Aug 17, 2018 4:10 pm

No.

Image
Image
User avatar
Photek
Member
Joined in 2008
Location: Dublin

PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by Photek » Fri Aug 17, 2018 7:56 pm

:lol:

It’s one of 3 things, sanhok coming to Xbox, Final release date for 1.0 or MS has bought the place.

Image
User avatar
Photek
Member
Joined in 2008
Location: Dublin

PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by Photek » Mon Aug 20, 2018 4:23 pm

Killed a duo with 2 headshots the other night, first one was easy enough, second one though was purely luck as I shot into gas cloud estimating where his team mate would be healing him.

Image
Image

Also, 2 of our team mates got killed by squad on south island so instead of going on, 2 of us left decided that we'd make a road block on the bridge to get revenge (people do it to us all the time). On way to make it we seen another squad doing the same thing and had just started to set it up, I ploughed through, knocking guy who inexplicably lay down and didn't move as I drove over him, mate finished the rest off.

Image

We then set up and waited, they arrived on 3 vehicles, the bike guy tried to break through our barricade and obviously went down, oddly, my mate glitched into the driver seat of car behind it. :lol:

Image

We lost the firefight but had delayed them so much that they never made it out of the blue. :datass:

Image
User avatar
Photek
Member
Joined in 2008
Location: Dublin

PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by Photek » Tue Aug 21, 2018 9:43 am

Hey everyone,



Thanks to our community’s help in testing out our latest PTS patch, we are ready to push the update to our live servers! We will be updating the live servers to Game Preview Update #18. Please see the maintenance schedule and final patch notes below.



Update Schedule:
PDT: August 21 2:00AM (2 Hour Maintenance)
CEST: August 21 11:00AM (2 Hour Maintenance)



Please note that live servers will be down for a 2-hour maintenance period from the times above. The PTS will be available to play until the live server maintenance is complete.



Gameplay

Image

Bullet penetration system is now applied to forearms.
When a bullet hits the forearm of the character, it will penetrate following its ballistic trajectory. The result will be different depending on whether the forearm is blocking more vulnerable body parts.
When a bullet penetrates a forearm and strikes a more vulnerable body part behind it, the greater damage will be applied. In other words, if a player’s forearm takes a bullet while blocking their head, the full headshot damage will be applied. This penetration system works for the head, torso, and waist only.
If a bullet penetrates the forearm, but no vulnerable body part is behind it, only the forearm damage will be applied
Forearm penetration is disabled for shotguns
When getting on a motorbike, if the driver’s seat is empty, it’s now much easier to enter the driver’s seat (and not accidentally get on the passenger seat).


UI/UX


Weapon attachment management when replacing items has been improved.
Removed or replaced attachments will now drop onto the floor if there is no room in your inventory.
When attaching directly from loot, the replaced attachment will be dropped on the floor if there is no room in your inventory.
When replacing an extended magazine with a quickdraw magazine, the extended magazine and overflow ammunition will be dropped on the floor if there is no room in your inventory.
Colorblind settings have been improved.
The following colors now change according to the selected colorblind type.
Scope and reticle colors
Blood
Supply Crate Smoke
Markers placed on maps are now numbered, so color is not the only way to distinguish them.
Eliminated teammates can now place markers on the map.
Kill feed now displays personal knock-outs.
The loading screen will now display game-related tips.
In Squads, when the last surviving teammate accidentally disconnects, all teammates will receive rewards up until the point of disconnection.
If the disconnected teammate is able to connect back into the same match and gets a higher score, all teammates will receive updated rewards.


World


Dynamic weather has been added to Erangel and Miramar.



Erangel: Overcast
Miramar: Overcast, Sunset
Overcast setting includes dynamic weather, and includes rain, fog, etc. during the game.
Erangel has received some improvements.
Small clusters of houses have been added to some areas of Erangel.

Image

More tactical landscapes have been added near the river.

Image


Added trees in the open area surrounding the Sosnovka Military Base.


Miramar has received some improvements.
More dirt roads have been added for better vehicle effectiveness.
Certain high-slope sections of roads have been lowered to enhance vehicle effectiveness.


Performance

Smoke and flames from vehicles have been optimized to improve frame rate.
Optimized level streaming to increase loading speed of buildings and their interiors.
It has been optimized further from the PTS build.
Server performance has been improved by adjusting the replication rate.
Previously, replication for all visible characters in sight was refreshed every frame. Now, replication rate differs according to distance from the player.
We expect approximately 15% increase in server performance.
Network code has been adjusted to slightly increase server performance.
Optimized CPU performance by improving the graphic rendering function.
Optimized GPU resources to lower GPU burden and improve performance.
Optimized attachment related rendering resources to improve performance.
Optimized fog to increase performance.
Previously 2 separate fog effects were used for the overall effect, they’ve now been merged together to improve performance.
Optimized grass assets to reduce memory resources used and improve performance.
Optimized the physics calculation of moving boats and moving vehicles on the beach.


Sound

Decreased the volume of vehicle sounds for players inside vehicles in FPP mode


Bug Fixes

Settings will now be stored in online storage - Your settings will be saved even if there’s a new patch.
Fixed an issue where destroying doors with frag grenades or molotovs did not display debris.
Fixed an issue where a frying pan and a weapon could be held at the same time.
Fixed an issue where spectating in FPP showed inaccurate character locations.
Fixed an issue where leaning was possible while in an emote animation.
Fixed an issue where two players moving in a small space could sometimes get stuck.
Fixed an issue where the player character would perform jump motion for a short time when crouch key is rapidly pressed multiple times.
Fixed an issue where reticle settings would be reset when the weapon was dropped and picked up again.
Fixed an issue where the spectating camera would look through a character when the game finished.
Reduced the chance of players encountering situations where opponent's weapon floats in the air.
Fixed an issue where throwables could pass through character models.
Fixed an issue where voice chat UI would always be displayed when using killer spectating function under certain conditions.
Fixed an issue which prevented players from changing the red dot reticle when using an SMG.
Fixed an issue where the stun effect from the stun grenade was weaker than before.
Fixed an issue where the camera angle rotates up to 180 degrees up/down in FPP and TPP mode when freefalling.
Fixed an issue where some weapons could be seen through when a character is moving right while in ADS position and lying down.
Fixed an issue where there was replay related text shown in the report pop-up window after dying.
Fixed an issue where sprinting would stop when moving at a certain angle with the L-Stick.


We appreciate everyone’s feedback and bug reports during the testing phase. We were able to fix some major bugs because of our community, and we hope everyone enjoys the new update!



As always, please continue to leave us your thoughts on our channels as we focus on performance and optimization. We are proud to be building our game alongside our players, and we thank you for your patience and support in developing the game!




Thanks,
The PUBG Xbox Team

Image
User avatar
Photek
Member
Joined in 2008
Location: Dublin

PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview. Dynamic Weather added to Xbox PUBG [P
by Photek » Tue Aug 21, 2018 9:58 am

Update follows a 2hour maintenance downtime which is unusual.

Rumour is Sanhok is going to be in update and switched on if/when it’s announced at gamescom today.

Erangel and Miramar only got dynamic weather on PC less than 2 weeks ago.

FIX PUBG website says Xbox is ready for 1.0. If so it’ll be Sanhok and warmode announced.

Image
User avatar
KjGarly
Member
Joined in 2008
AKA: TheArbiter
Location: Liverpool

PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview. Dynamic Weather added to Xbox PUBG [P
by KjGarly » Tue Aug 21, 2018 2:18 pm

Updated earlier but I've yet to try. I'm skeptical about the extra foliage etc as that's no doubt going to create more fps drops. Erangel for instance has it on the North East region because theres a gooseberry fool ton of trees and the fps tanks when looking in that direction when in that region of the map.

Image
Image
User avatar
Photek
Member
Joined in 2008
Location: Dublin

PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview. Dynamic Weather added to Xbox PUBG [P
by Photek » Tue Aug 21, 2018 2:38 pm

We land regularly in Polyana and it seems ok but not too much on near the coast up that way. I played on the PTS in the rain and didn't notice FPS's drop but I'm not good spotting that tbh, I mean if it drops to 25 while I'm turning or something I won't notice it.
It's come on a LONG way from launch though, believe me.

Smoke effect is noticeable when it comes to frames dropped but even that's been massively improved (it used to be a slide show). The small quality of life improvements like dropping attachment on the ground if want to put scope on but your inventory is full and not sitting on back of an empty bike by accident are good though, as are dead players being able to place indicators. The chances of getting Dynamic weather are really low though because they don't want player moaning about it ruining their match. :(

If you're in a match with an entirely overcast and white sky, it should rain/get fog at some stage.

Image
User avatar
Photek
Member
Joined in 2008
Location: Dublin

PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview. Full Xbox Release September 4th.
by Photek » Tue Aug 21, 2018 3:52 pm

'chievos, Sanhook, custom maps and war mode coming with full release September 4th.

Image
User avatar
Monkey Man
Member
Joined in 2008

PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview. Full Xbox Release September 4th.
by Monkey Man » Tue Aug 21, 2018 4:19 pm


Image
NickSCFC

PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview. Full Xbox Release September 4th.
by NickSCFC » Wed Aug 22, 2018 12:30 pm

PS4 version inbound?

Image

Last edited by NickSCFC on Wed Aug 22, 2018 12:47 pm, edited 2 times in total.
User avatar
Photek
Member
Joined in 2008
Location: Dublin

PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview. Full Xbox Release September 4th.
by Photek » Wed Aug 22, 2018 12:31 pm

Yep. MS didn't hide the fact it was coming to PS4 especially as the lead guy was labelled 'console' lead.

Image
NickSCFC

PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview. Full Xbox Release September 4th.
by NickSCFC » Wed Aug 22, 2018 12:32 pm

Photek wrote:Yep.


Any idea of when it will release?

Looks like they've ironed out most of the bugs now.

User avatar
Photek
Member
Joined in 2008
Location: Dublin

PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview. Full Xbox Release September 4th.
by Photek » Wed Aug 22, 2018 12:37 pm

NickSCFC wrote:
Photek wrote:Yep.


Any idea of when it will release?

Looks like they've ironed out most of the bugs now.

Could be anytime between now and xmas, if it is 1 year exclusive deal it'll be mid December.

Despite what's been said in here, I play with 2 guys on base Xbox One's all the time and they tell me it runs great and has been for quite a while, they still get play dough buildings longer than us X owners but that's all gone after a couple of minutes at start of each match.

Image
NickSCFC

PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview. Full Xbox Release September 4th.
by NickSCFC » Wed Aug 22, 2018 12:50 pm

Photek wrote:
NickSCFC wrote:
Photek wrote:Yep.


Any idea of when it will release?

Looks like they've ironed out most of the bugs now.

Could be anytime between now and xmas, if it is 1 year exclusive deal it'll be mid December.


Yeah it's a bit hazy as to what Microsoft's "Xbox One console launch exclusive" actually means

I'm guessing that by your December estimation it means 3 months.

twitter.com/verge/status/1031919000299741184


User avatar
Photek
Member
Joined in 2008
Location: Dublin

PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview. Full Xbox Release September 4th.
by Photek » Wed Aug 22, 2018 12:50 pm

Gif's from mates Base Xbox One version (before recent patch)

Image
Image
This last one is about 4 patches ago at least:
Image

PS4 should run it at least as good as those gifs.

Image
User avatar
Photek
Member
Joined in 2008
Location: Dublin

PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview. Full Xbox Release September 4th.
by Photek » Wed Aug 22, 2018 12:51 pm

NickSCFC wrote:
Photek wrote:
NickSCFC wrote:
Photek wrote:Yep.


Any idea of when it will release?

Looks like they've ironed out most of the bugs now.

Could be anytime between now and xmas, if it is 1 year exclusive deal it'll be mid December.


Yeah it's a bit hazy as to what Microsoft's "Xbox One console launch exclusive" actually means

I'm guessing that by your December estimation it means 3 months.

twitter.com/verge/status/1031919000299741184


It was based on the fact it went onto Xbox One Preview Mid December last year but it's confusing, DayZ is at gamescom with PS4 version running the 0.63 build but it's launching next week on Xbox Preview and PS4 version will join then it's 1.0. (which could be a year away).

Image
User avatar
Mafro
Moderator
Joined in 2008
AKA: based
Contact:

PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview. Full Xbox Release September 4th.
by Mafro » Wed Aug 22, 2018 2:18 pm

I don’t think there’s any murky timed exclusivity stuff, it’s just that Sony doesn’t do early access games.

Fisher wrote:shyguy64 did you sell weed in animal crossing new horizons today.

Twitter

Return to “Games”

Who is online

Users browsing this forum: PuppetBoy and 273 guests