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Re: Player Unknowns Battlegrounds - Steam/Xbox One Late 2017 Published by MS

Posted: Wed Aug 23, 2017 11:30 am
by jawafour
jiggles wrote:Anyway, all you console noobs have a lot of catching up to do so I'm putting together a bunch of quick instructional videos to cover the basics...

Amazing stuff :lol: .

Re: Player Unknowns Battlegrounds - Steam/Xbox One Late 2017 Published by MS

Posted: Wed Aug 23, 2017 11:42 am
by Zartan
Jiggles you should submit that to dearsomeones highlight reel :lol:

Re: Player Unknowns Battlegrounds - Steam/Xbox One Late 2017 Published by MS

Posted: Sun Sep 03, 2017 9:45 am
by Monkey Man
Image

The basics of PlayerUnknown's Battlegrounds with a controller will be familiar to seasoned shooter veterans, with main inputs similar to those seen in major franchises. Movement and camera controls are bound to the sticks, triggers are used for firing or aiming, and basic actions are bound to the four lettered buttons. General movement and interactivity on Xbox One feel natural in its current state and should make the experience significantly easier for those more comfortable with thumbsticks for shooters.

There are some differences compared to your average shooter, however, which is a result of condensing PC controls down to a controller. One of the most outstanding of these is weapon reloading being mapped to the Y button, which frees up the X button for interacting with objects and doors. Although this is a relatively minor change, when almost every shooter uses X to reload this is an easy mix-up to make in the heat of combat.

Although controlling PUBG with an Xbox One controller takes some getting used to as an existing PC player, it's impressive that all core mechanics have made the transition. That being said, some functionality has clearly been crammed to fit across a controller, as seen with multiple actions bound to a single button.

It also appears that in its current state, there's little to no aim assist on the Xbox One version. Many shooters implement this strongly to overcome the inaccuracies of using a thumbstick, but due to the unrelenting nature of PUBG, this shouldn't be a huge surprise to see. There's a potential for heavier aim assist to be implemented prior to launch but its absence admittedly complements PUBG's pursuit for skill-based gameplay.

One of our biggest concerns going into PUBG for Xbox One was its inventory and the cutbacks made for it to function with a controller. The pre-established drag-and-drop system has now been abandoned on Xbox One, with item management shortcuts bound to buttons instead. After opening the inventory with the "Menu" button, the right thumbstick can be used to navigate the on-screen item columns. Additionally, X can be used to equip or consume items, Y is used to drop, and holding Y will split a stack of items in half.

As a game that heavily revolves around scavenging for loot in a tense environment, the flow of its inventory is arguably even more crucial than in many role-playing titles. However, an impressive job has been made with its conversion to console, even without major changes to the overarching user interface. While similar titles built with console in mind may be better tailored for controllers, as a conversion from PC, significant strides have been made.

https://www.windowscentral.com/how-play ... s-xbox-one

Re: Player Unknowns Battlegrounds - Steam/Xbox One Late 2017 Published by MS

Posted: Sun Sep 03, 2017 12:56 pm
by D_C
Sounds like it'll be tricky to loot fast, which isn't good.

Re: Player Unknowns Battlegrounds - Steam/Xbox One Late 2017 Published by MS

Posted: Sun Sep 03, 2017 8:58 pm
by Photek
D_C wrote:Sounds like it'll be tricky to loot fast, which isn't good.

Everyone will be in the same boat.

They girl from podcast unlocked said it was great on X1 and controller and predicts it to be huge this xmas, all reports seem to really positive in its translation to console.

Re: Player Unknowns Battlegrounds - Steam/Xbox One Late 2017 Published by MS

Posted: Mon Sep 04, 2017 11:53 pm
by jiggles


Calmest CD to date.

And I've lost count now. This is either 5 or 6.

Re: Player Unknowns Battlegrounds - Steam/Xbox One Late 2017 Published by MS

Posted: Tue Sep 05, 2017 12:02 am
by CitizenErased
jiggles wrote:

Calmest CD to date.

And I've lost count now. This is either 5 or 6.


Image

Re: Player Unknowns Battlegrounds [PUBG] - Steam/Xbox One Late 2017 Published by MS

Posted: Thu Oct 05, 2017 2:33 pm
by Photek
Microsoft in talks to increase console exclusivity.

https://www.bloomberg.com/news/articles/2017-10-02/microsoft-is-said-in-talks-to-extend-battlegrounds-exclusive

If this sells really well on X1 I can see MS buying the whole company.

Re: Player Unknowns Battlegrounds [PUBG] - Steam/Xbox One Late 2017 Published by MS

Posted: Thu Oct 05, 2017 2:58 pm
by KjGarly
I don't know I just don't see it doing as well as you think on console.

Re: Player Unknowns Battlegrounds [PUBG] - Steam/Xbox One Late 2017 Published by MS

Posted: Thu Oct 05, 2017 3:12 pm
by Photek
MS will advertise the arse out of it, it has the most concurrent players in history of Steam. Ark was huge on X1, I think this will break records. I could be wrong but if it lands this side of xmas, it’s gonna rake it in.

Re: Player Unknowns Battlegrounds [PUBG] - Steam/Xbox One Late 2017 Published by MS

Posted: Thu Oct 05, 2017 3:32 pm
by Peter Crisp
I'm going to rent it from Boomerang so that's all you need to know.

Nailed on super hit.

Re: Player Unknowns Battlegrounds [PUBG] - Steam/Xbox One Late 2017 Published by MS

Posted: Thu Oct 05, 2017 3:33 pm
by Photek
:lol:

I'd be suprised if it has a physical release this side of xmas tho. :shifty:

Re: Player Unknowns Battlegrounds [PUBG] - Steam/Xbox One Late 2017 Published by MS

Posted: Fri Oct 06, 2017 8:14 pm
by Zartan
Yeah this wont have a full release this year on PC, also I do wonder how successful this is outside Asia, as that is where the vast bulk of the audience is (when ever there is a new record for concurrent players it is always in the morning here)

That said I bloody love the game, actually got my duos ranking to 1632nd in the EU, which is hilarious for how bad I am, mostly carried by one of my friends, actually won a game with him the other day where I did not fire a single shot :fp: :slol:

Re: Player Unknowns Battlegrounds [PUBG] - Steam/Xbox One Late 2017 Published by MS

Posted: Tue Oct 10, 2017 12:16 am
by Pedz

Re: Player Unknowns Battlegrounds [PUBG] - Steam/Xbox One Late 2017 Published by MS

Posted: Tue Oct 10, 2017 12:19 am
by jiggles
Everybody's still going for Chicken Dinners and I've already completed the PUBG endgame.


Re: Player Unknowns Battlegrounds [PUBG] - Steam/Xbox One Late 2017 Published by MS

Posted: Thu Oct 12, 2017 9:38 am
by Monkey Man

twitter.com/aarongreenberg/status/918159321871015936



Good to hear it's still on track.

PLAYERUNKNOWN'S BATTLEGROUNDS: THE ULTIMATE LIFE & DEATH FIGHT rated in Australia - http://www.classification.gov.au/Pages/ ... sHBG9lWpXU

Re: Player Unknowns Battlegrounds [PUBG] - Steam/Xbox One Late 2017 Published by MS

Posted: Thu Oct 12, 2017 11:36 am
by Photek
Player Unknown himself (Brenden Greene) is currently hanging out with Phil Spencer and the Rare Boss in Brazil at mo. Wonder if that extended exclusivity deal has been signed.

twitter.com/XboxP3/status/918182518934908929


Re: Player Unknowns Battlegrounds [PUBG] - Steam/Xbox One Late 2017 Published by MS

Posted: Thu Oct 12, 2017 2:24 pm
by Zartan
I sound like such a nob, but man I love this game
https://streamable.com/5m5yo
https://streamable.com/qk7zn

Re: Player Unknowns Battlegrounds [PUBG] - Steam/Xbox One Late 2017 Published by MS

Posted: Fri Oct 13, 2017 1:37 pm
by Samuel_1


It would be pretty mental to cut your prospective console sales by 60% to 70%, after the initial deal has expired, wouldn't it?

Re: Player Unknowns Battlegrounds [PUBG] - Steam/Xbox One Late 2017 Published by MS

Posted: Fri Oct 13, 2017 1:43 pm
by Photek
Samuel_1 wrote:


It would be pretty mental to cut your prospective console sales by 60% to 70%, after the initial deal has expired, wouldn't it?

Apparently Blue Hole are the ones that have instigated the further exclusivity talks. There could be lots of factors involved here other than money.

- Dev kits for Windows/Xbox plus platform support, (something brendan greene has already said has happened and will make the game on PC better as a result)
- They aren't big enough to handle making it for PS4 AND Xbox One at the same time.
- They want MS to spin up some Azure servers at a discount to help with the problem of having the worlds most concurrent gamers online.
- They needed a Publisher.
- MS funding the Xbox version completely. The people who wrote the Netcode Anticto (in spain) are handling the X1 version, MS have sent over staff to help out which means that Blue Hole can focus exclusively on PC version.