Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.

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D_C
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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by D_C » Wed Feb 07, 2018 6:35 pm

Monkey Man wrote:
Xbox Game Preview Patch Notes #8

Xbox players,

We are releasing a minor update this week, focused on fixing bugs or gameplay issues that were identified following the last patch release. Thanks to all of the community for the feedback and continued support of PUBG on Xbox One!

This patch will be live at 6PM KST / 1AM PST / 9AM UTC today.
Please restart your Xbox after the patch goes live to get the update.

Gameplay

We received a lot of great feedback following the changes made to vehicle/player damage. We continue to tune and balance this element of gameplay, and are therefore reverting back to increased damage if a player is struck by a vehicle.

Bug fixes

Resolved an issue preventing players from vaulting over specific ledges and/or windows
The camera will now remain in the correct location following player death
Vehicles will no longer relocate to another position on the map after the player disembarks

https://forums.playbattlegrounds.com/to ... h-notes-8/


"We strawberry floated up"

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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by Photek » Mon Feb 26, 2018 1:31 pm

Panicked a guy into jumping to his death the other night.

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:lol:

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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by Monkey Man » Fri Mar 02, 2018 11:50 am

Xbox Game Preview Patch Notes #9

Xbox players,

First and foremost THANK YOU for your patience and perseverance over these last few weeks. We recognize and fully understand the challenges while playing through some of the more impactful issues, and appreciate your persistence and continued support throughout. We have been hard at work on this patch, and we wanted to take the time necessary to ensure stability before rolling it out into Xbox Game Preview. This update brings a number of fixes that you’ve been asking for, alongside continued optimization, stability and UI improvements. We have also included initial support for Game DVR, where you can enable automatic recording of gameplay highlights. Find out more information about Game DVR and using Upload Studio at: https://support.xbox.com/en-US/xbox-one ... tudio-info.

This patch will be live at 6PM KST / 1AM PST / 10AM CET today.
Please restart your Xbox after the patch goes live to get the update.

Gameplay

Introduced multiple pre-match starting locations in order to optimize both server and game client performance
Weapons are removed from the starting island prior to the match starting
Game DVR is now supported for automatic recording of gameplay highlights. This feature must be enabled within the Options / Settings menu.
We continue to listen to your vehicle feedback and have lowered the damage taken from objects throughout the world such as rocks, trees, and uneven terrain
Adjusted the sound effects of both water and red-zone bombing
Party matchmaking is now influenced by the player’s MMR
Adjusted long-range blood VFX back to the original colors

UI/UX

Improved visibility of squad member colors (yellow, orange, blue and green)
Players can use the right thumbstick to rotate their character model during customization
When customizing character appearance, the D-Pad can be held to switch between menus
Preview is supported when customizing appearance or creating a new character

Items

Updated the design of the energy drink

Bug Fixes

Fixed water sound effects
Fixed Red Zone disappearing immediately after it starts
Fixed random character teleportation following initial landing
Fixed an issue where some doors could not be entered despite appearing open
Fixed issue of recovery and boost items being able to be used when underwater
Fixed the character animations when transitioning from jump-prone to standing
Fixed unexpected character death caused by falling while moving
Fixed areas of fencing where specific sides could not be penetrated by bullets
Fixed buildings with missing stairs
Fixed bug which caused objects to float in the air
Fixed areas of terrain which were causing player characters to become stuck
Fixed an issue which prevented team members being displayed following acceptance of an invite
Fixed the issue of revive being cancelled unintentionally
Fixed hand animations when reloading/shooting the Kar98 in a prone position
Fixed the issue limiting peak parachuting speed in FPP mode
Fixed character animations when moving from prone to entering a vehicle

Optimization / Stability

Optimized textures, landscapes and buildings throughout the island to improve performance
Fixed a crash occurring when HDR was enabled
Fixed a frozen character issue when reconnecting following a crash
Fixed a crash occurring when the player opened their inventory
Fixed a crash occurring when the spectated player was using a scope

Localization

Applied new Russian, Japanese and Chinese (simplified/traditional) fonts
Japanese only: Adjusted the Katakana font
Japanese only: Fixed incorrect order of wording during object interactions
Portuguese only: Fixed the display of height meter when parachuting

Known Issues

B button incorrectly displayed to cut parachute cable; this should be X
When viewing the map, the X, Y, and B buttons are fully functional – please be aware that this can cause you to exit the plane or vehicle whilst in motion. Please only use the map button to return to gameplay until this is resolved.

https://forums.playbattlegrounds.com/to ... h-notes-9/

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Photek
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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by Photek » Fri Mar 02, 2018 2:29 pm

Definitely a big improvement on X1X.

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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by Photek » Sat Mar 03, 2018 8:36 am

2 of my mates play on base Xbox Ones and noticed a big difference. Graphically they both said their guns and scopes looked far better, I didn’t notice a difference tbh as think they have just matched the X1X versions, however we all noticed the textures improved, the roads and other bits and bobs have either a higher res or some sort of bump mapping, they look great.

The big difference we all noticed was the framerate, it feels like it’s locked 30 with no drops at mo and we all commented on how smooth it was, Not a bad state to have the game in Preview.

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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by Regginator3 » Sat Mar 03, 2018 11:09 am

I bought this the other week, but got a refund because the performance on my X1X was terrible. Is it actually worth playing now or should I stick to Fortnite and wait until the full release?

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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by Photek » Sat Mar 03, 2018 11:49 am

If you thought it was terrible a couple of weeks ago then I can’t think what can change as it was playable and enjoyable since Xmas. Do you want it to be 60fps? Cos it’s not that.

Play Fortnite instead.

I play both but I think PUBG is WAY better, they both have their appeal, I just prefer the more realistic slant in PUBG (and less of the building shite)

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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by Regginator3 » Sat Mar 03, 2018 12:13 pm

It wasn't just 60fps, it just simply wasn't smooth - a lot of juddering, and textures loading on my character in the middle of gameplay was bizarre. I'm not sure why some consoles seem to have it fine and mine wasn't, but hey ho. Might just get it on PC instead.

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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by Mafro » Sat Mar 03, 2018 12:21 pm

Wonder when the PS4 release will be.

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Photek
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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by Photek » Sat Mar 03, 2018 3:23 pm

Regginator3 wrote:It wasn't just 60fps, it just simply wasn't smooth - a lot of juddering, and textures loading on my character in the middle of gameplay was bizarre. I'm not sure why some consoles seem to have it fine and mine wasn't, but hey ho. Might just get it on PC instead.

Well it’s now smooth, I’d put it on par with Fortnite pre 60fps patch.

The Game DVR feature is great, it records all your kills and deaths without having to press the button and they on your hard drive should you wish to upload some.

I reckon December for PS4, maybe sooner unless MS buy PUBG Corp.

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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by Photek » Wed Mar 07, 2018 7:37 pm



Hope we get an idea of when maps come to Xbox One.

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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by Monkey Man » Thu Mar 08, 2018 10:02 pm

PUBG 2018 Roadmap (PC)

Players,

Today, I finally get to talk to you about our vision and roadmap for 2018. We have come a long way over the past 2 years and have learned so much. We’ve done a lot of planning over the last two months, and today we reveal how we want PUBG to evolve in 2018. We’ve worked hard over the past 2 years to build a good foundation for the most realistic Battle Royale experience out there. This year we plan to build on that foundation and really start to polish our features, squash the remaining bugs and expand the game even further.

When we came out of Steam Early Access, we told you that it was just the beginning of our journey. This year we’re committing to a major content delivery cycle every two months, the first of which is planned for this month. Each of these major updates will bring changes to specific systems and/or introduce new content. Smaller updates between the major ones will also continue throughout the year.

This year we want to involve our players in the ongoing development of PUBG even more than before, and to aid with this we plan to open an Experimental Test Server so we can get your valuable feedback on our feature/content development cycle sooner and for you to have a real impact on how our game changes and develops going forward.

It is also our aim to continually upgrade the game’s aesthetic side, and today we want to share some before/after images showing work the art team has been doing to improve the way houses are rendered in the game.

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Now onto the Roadmap proper. Please keep in mind that everything below is subject to change, and is still very much a work in progress. With that in mind, let’s get into the specifics!

New Content and Gameplay

Next month we will be deploying a new, 4x4km island map on our Experimental Test Server for you to try out. It’s a much smaller map and should give you all a much more intense and faster paced Battle Royale experience. It will offer a higher player density and shorter matches and we want to get it into your hands early this time around so we can use your input to make it a great experience for everyone.

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We’re also ready to begin testing our Emote System. You will be able to check it out on our Test Servers very soon. We’re looking forward to receiving your feedback on this new system and we will continue to expand on the range of emotes available throughout the year. For now, here is a brief preview of some of the work we have been doing on this system.

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I’ve been working with our amazing game design team to plan some new and interesting Game Modes for PUBG. We’re still early days when it comes to hammering out all the kinks and details, so I’m unfortunately not yet at a place where I can share specifics.

We plan to add new vehicles in the first half of the year and want to continue expanding our weapon set and also add new weapon attachments this year. Here is a peek at one of the new weapons coming soon.

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Another new map that we’re working on is planned to be 8x8km in size. As with the smaller map coming to the Experimental Test Servers, we want to get this into your hands early in its development, so you can help us make the gameplay great on this new map.

We’re ready to begin testing Achievements, in-game friends list and squad voice chat in the main menu! We also want to further allow you to customize your character, and both parachute and weapon skins will be added in the future to help with this.

We will also be testing limb and vehicle bullet penetration on the test servers later. This will add new depth to our ballistic system, and increase the realism of gameplay. We, of course, will listen closely to your feedback on these new systems, and if you have concerns, please head over to our forums and leave your feedback there.

In 2018, we will be looking at overhauling our entire TPP and FPP animation systems to make them smoother and more reactive to the environment. This will include animations for getting inside vehicles and changing seats while in the vehicle. We also want to improve how the character moves to allow our 3D replay to deliver some truly great content.

Also on our roadmap is an overhaul for the parachuting system, to make it more responsive and polish the overall look of the animations. We are also working to improve our armed and unarmed melee combat systems.

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Stability, Optimization, Security

We have not forgotten about our core responsibility to our players - to provide a stable, smooth and secure environment for enjoying a great Battle Royale experience. We are continuing our daily work to combat cheaters, improve server stability and further optimize our servers and clients. It is impossible to solve these problems once and for all, but our goal is to continuously improve in this regard.

Due to the sensitive nature of this subject and to maximize the impact we can have, I won’t be able to go into specific plans. However, we’re planning to keep you more up-to-date about our efforts as we have major victories to share.

Sound

In the first half of 2018, we intend to increase the detail of vehicle sounds, which means introducing suspension sounds and more skidding sounds. We also want to work with surfaces that would reflect different weather conditions and add rain sounds to vehicle surfaces. Also in the first half of the year, we’re looking at making the gun sounds more distinctly different depending on POV.

In the second half of the year, we plan to change the sound that the player produces while moving so that it corresponds to the equipment they are carrying. We also plan to introduce different breathing sounds when the player is, for example, running, aiming down sight or holding breath.

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Esports

Seriously, we are not there yet, but we will be. Thanks to the amazing feedback coming from the player community and professional scene we believe we’re moving in the right direction. We truly want to build a great foundation for Battle Royale esports, and while we have seen some great events already using our game, we have much work to do, especially with the observing side of things.

We believe our 3D replay system is the key to allowing orgs to provide much better coverage of a match. This year we want to further improve the live spectator tool, but also integrate a replay system for spectators to use during live matches. Our data analytics team has been pouring over ranking and player performance data for the past 3 months, and they are now working on improving MMR and the overall ranking system.

We have great teams working on these systems, and along with our new Play Data API toolset, we think 2018 will be a great year for us to further strengthen our esport foundation.

Custom Games

The Custom Game System will itself be further expanded to allow more fine grain control and quality of life features like saving presets. We’re also planning to distribute access to a wider audience of players so that there are more custom games available to join at any given time.

We can’t thank you enough for your patience thus far and we will soon share more details with you regarding our successes and future challenges in this regard.

Community Developer Support

This year we will be introducing the PUBG Developer Portal. Our Developer Portal will introduce the PUBG Developer API, a development blog, and technical notes regarding game updates. The API Service will support developers in the community by providing player and match data around gameplay performance. It will also provide match-level, season-level, and lifetime-level data for developers to create compelling resources for players.

Another interesting and useful application of our API will allow esports groups and other third parties to create custom games within PUBG. This will enable esports groups to effectively manage games while minimizing ongoing technical work on the part of PUBG Corp.

So that’s it for the 2018 PUBG Roadmap. Please keep in mind that this list of new features and systems is not exhaustive as far as 2018 is concerned. There are other things we plan to introduce that we were not yet ready talk about, so stay tuned!

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https://www.playbattlegrounds.com/news/130.pu


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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by Photek » Fri Mar 09, 2018 7:02 am

Xbox roadmap up now, Mirimar incoming and they changing foliage and building geometry to help framerates.

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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by Photek » Fri Mar 09, 2018 9:14 am

Hello Xbox players,



Both Microsoft and PUBG Corp remain committed to delivering the best PUBG console experience possible. Over the next few months of development we trust that you will see meaningful improvements to optimizations, new content additions, compelling reasons to play, and refinements to the overall console experience. These improvements and areas of focus comprise our Spring Xbox PUBG Roadmap.



To service our Roadmap, we will be transitioning to a longer 2-3 week cycle in-between patches, with our goal to ensure we are consistently releasing well tested improvements to the current Live version of the game.



Spring Xbox Roadmap:



Continued performance optimizations: To put it bluntly, we are simply not satisfied with the games current console performance, and especially so during tense moments of onscreen action. We have found some immediate opportunity to increase framerate through changes to Erangel’s building materials, as well as some reduction to in-game foliage composition. Until we are completely satisfied in the quality and reliability of the experience, efforts to optimize performance will be an ongoing hi-priority issue. Here are some of the specific technical areas we have made changes:

- Optimized game characters and their movements
- Optimized the number of particle effects that are spawned by vehicles and grenades
- Optimized object collision complexity
- Balanced the game work across all CPU cores to reduce streaming hitches when moving




UI optimizations: Our goal is that PUBG stands up well when compared to other games in your collection, and this comparison begins the second you boot up the game. HDR and Safe Zone options, the quality of the individual assets, the speed at which they load and how they react to your selection are all things we will improve upon as we move towards creating a premium and higher quality experience.



Improve Inventory UX: We receive a ton of feedback around the usability of the title, particularly when it comes to navigating the inventory UI. PUBG is a complicated game to control, and when you factor the risk versus reward of inventory management in high pressure situations, the interface must be intuitive and responsive. We are working towards that goal, and we have some changes coming that we hope will allow players to action the decisions they want to make, faster.



Improvements to Console Controller Options: We will be providing additional preset configurations to choose from as well as exposing a wider set of aiming options, providing players more freedom to create a controller experience that feels satisfying and empowering.



Improvements to game matchmaking: To support a fair and competitive environment, we plan to further improve matchmaking for Duo and Squad modes.



Console Player Reporting Features: We are hoping to streamline reporting by adding in-game tools that will empower players to more quickly submit instances of unsporting behavior (Solo Teaming, Team Killing etc).



Updates to Vehicle Penetration: To promote a greater sense of realism, we will be applying bullet penetration to our vehicle system. Our current model can be viewed as a vehicles body having a life bar that must be reduced before the driver can be damaged. When our update is released, players that are skillful with their shots, can pierce vehicle doors and panels, damaging enemy players and ensuring that threat is constant even for those behind the wheel.



Game Highlights: We want players to easily capture and share in-game actions of interest, so we have integrated Game Highlights functionality on Xbox.



Achievements: We have some great ideas for those players that like an added challenge, and we will be rolling out our achievement criteria as part of our roadmap.



Sound: We’re going to continue improvements to audio quality and directional sound.



Customization: We will add in-game Player Customization Options, emotes and more. We want to offer a wide range of options for you to customize your character in style.



Test server: In advance of major upcoming patch releases, we will be making available to players a separate PUBG Xbox Download client. There, players can participate in our latest content updates before they are moved to “Live”.



Miramar is coming to Xbox early spring!!!







Thank you,

The PUBG Development & Community Team

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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by Monkey Man » Mon Mar 12, 2018 12:23 pm

Xbox Game Preview Patch Notes #10 (Hotfix)

Xbox players,

We are releasing this hotfix patch today to resolve bugs introduced in the most recent update. Thanks to all of the community for the feedback and continued support of PUBG on Xbox One!

The servers will be in maintenance from 5PM KST / 1AM PDT / 9AM CET in preparation for the new patch. It will take about 30 minutes.
Please restart your Xbox after the patch goes live to get the update. Apologies for the inconvenience.

Bug fixes

Fixed issue where player revival would continue despite interruption
Fixed repeating sounds from footsteps or when reloading Kar98k, Revolver, or Shotgun
Fixed issue where (B) and (Y) buttons remained active in gameplay while in the map view
Fixed issue where the parachute cable would not disappear following a landing in water
Fixed issue where the player could not cut the parachute cable when becoming stuck during landing

Known Issues

Pressing the (B) button while in the Settings menu will cause the player to exit the plane

https://forums.playbattlegrounds.com/to ... 10-hotfix/

"We strawberry floated up" Part 2.

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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by Photek » Tue Mar 13, 2018 9:14 am

Halo style From The Grave! :lol:

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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by Photek » Thu Mar 15, 2018 4:35 pm


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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by Monkey Man » Thu Mar 15, 2018 8:23 pm

Very impressive numbers.

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And finally, to celebrate our 5M player milestone, we’re rewarding the community with an exclusive free cosmetic item – the PUBG5 jacket. Wear it with pride and share your screenshots and gameplay streams wearing it so we can see it in action! The PUBG5 jacket will be rewarded to all players who own and have activated a character in the game on Xbox One as of March 22, 2018 at 12:01AM PST.

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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by Photek » Thu Mar 15, 2018 8:25 pm

Monkey Man wrote:Very impressive numbers.

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And finally, to celebrate our 5M player milestone, we’re rewarding the community with an exclusive free cosmetic item – the PUBG5 jacket. Wear it with pride and share your screenshots and gameplay streams wearing it so we can see it in action! The PUBG5 jacket will be rewarded to all players who own and have activated a character in the game on Xbox One as of March 22, 2018 at 12:01AM PST.

5 is my fave number so I’m gonna wear that all the time.

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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by Knoyleo » Thu Mar 15, 2018 9:04 pm

Photek wrote:
Monkey Man wrote:Very impressive numbers.

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And finally, to celebrate our 5M player milestone, we’re rewarding the community with an exclusive free cosmetic item – the PUBG5 jacket. Wear it with pride and share your screenshots and gameplay streams wearing it so we can see it in action! The PUBG5 jacket will be rewarded to all players who own and have activated a character in the game on Xbox One as of March 22, 2018 at 12:01AM PST.

5 is my fave number so I’m gonna wear that all the time.

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