PlayStation 4 Chat II

Anything to do with games at all.
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Saint of Killers
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PostRe: PlayStation 4 Chat II | FW 4.50 Detailed | External HDD Support Added | Framerate Boost to Older Games with Pro
by Saint of Killers » Sun Feb 05, 2017 3:45 pm

Floex wrote:
Saint of Killers wrote:Am I understanding the external HDD option correctly? We can install and launch games, apps, etc directly from the external drive, we don't have to move it to PS4's internal HDD first?



You can launch and play from external, yes.

I mean really what would be the point otherwise. I saw some pictures where you can choose which drive to launch from.


Just wanted to make sure. Wouldn't be the first time Sony gave people *almost* what they really wanted. (See custom wallpapers, avatars, folders.) Ta for confirming.

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KjGarly
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PostRe: PlayStation 4 Chat II | FW 4.50 Detailed | External HDD Support Added | Framerate Boost to Older Games with Pro
by KjGarly » Sun Feb 05, 2017 3:52 pm

_/\_YUNGSTAR_/\_ wrote:
KjGarly wrote:
_/\_YUNGSTAR_/\_ wrote:
KjGarly wrote:Sleeping Dogs DE runs much better in Pro Boost mode, no shitty frame rate drops while driving.




hats off to those that can notice a difference, but I'm ballsed if I can.


Did you ever notice fps drops when driving etc, that is if you've played SD on PS4/Xbone? There are people on here who say it doesn't when it really does drop to gooseberry fool. It's one you should try if you own both a Pro and a copy of Sleeping Dogs, maybe not so much in the vid but playing it you can't help but notice it which is exactly what happened when recording with Boost on and off this morning.

Very noticeable around the 1:10 mark.

nope, not noticeable at all.

as for those that say it doesn't really drop, it may well drop. but I'd agree with them, not noticeable to me. Damn, Sony spent all that money making games better and it's wasted on me :cry:


A quote from Digital Foundry regarding SD:DE performance..

It's a near-maxed visual experience on console, then - but it's clear where United Front Games has its priorities set. Unfortunately, performance is not high in the running order for Sleeping Dogs: Definitive Edition. Where there's any cluttering of vehicles around the city's downtown area, we see the performance ranging between 20-30fps on both platforms. From our frame-rate analysis, the game hits 22fps at its lowest point on Xbox One, while PS4 shows 25fps at its worst in comparable scenes.

Added to these frame-rate woes is the tearing; an adaptive v-sync that cuts frames in the top 40 per cent, whenever the engine struggles to hit its 30fps target. Unfortunately, this is frequent enough to make driving at speed a bigger challenge than it already is - stutters confusing the sense of momentum on motorbikes and cars in high-speed pursuits. It's far from ideal.


Now, yes it is very very noticeable especially when you've came from the PC version which I used to play locked at 30fps on my 5 year old laptop and it never dropped a frame and that was maxed out. Perhaps console gamers are so used to that gooseberry fool its not noticeable, more so if your someone who favours the Xbone for gaming.

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Adam Ash
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PostRe: PlayStation 4 Chat II | FW 4.50 Detailed | External HDD Support Added | Framerate Boost to Older Games with Pro
by Adam Ash » Sun Feb 05, 2017 4:34 pm

What a fantastic update. HDD support and Beast Mode for games without a Pro Patch. I hear BF4 Conquest feels much smoother now.

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PostRe: PlayStation 4 Chat II | FW 4.50 Detailed | External HDD Support Added | Framerate Boost to Older Games with Pro
by Damian » Sun Feb 05, 2017 4:59 pm

Cal wrote:Have Sony confirmed the PS4 Pro Boost Mode yet? Also, how do I get onto this Beta malarkey?

Email invite. I'm on Gmail and mine was in the Promotions folder.

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_/\_YUNGSTAR_/\_
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PostRe: PlayStation 4 Chat II | FW 4.50 Detailed | External HDD Support Added | Framerate Boost to Older Games with Pro
by _/\_YUNGSTAR_/\_ » Sun Feb 05, 2017 5:57 pm

KjGarly wrote:
A quote from Digital Foundry regarding SD:DE performance..

It's a near-maxed visual experience on console, then - but it's clear where United Front Games has its priorities set. Unfortunately, performance is not high in the running order for Sleeping Dogs: Definitive Edition. Where there's any cluttering of vehicles around the city's downtown area, we see the performance ranging between 20-30fps on both platforms. From our frame-rate analysis, the game hits 22fps at its lowest point on Xbox One, while PS4 shows 25fps at its worst in comparable scenes.

Added to these frame-rate woes is the tearing; an adaptive v-sync that cuts frames in the top 40 per cent, whenever the engine struggles to hit its 30fps target. Unfortunately, this is frequent enough to make driving at speed a bigger challenge than it already is - stutters confusing the sense of momentum on motorbikes and cars in high-speed pursuits. It's far from ideal.


Now, yes it is very very noticeable especially when you've came from the PC version which I used to play locked at 30fps on my 5 year old laptop and it never dropped a frame and that was maxed out. Perhaps console gamers are so used to that gooseberry fool its not noticeable, more so if your someone who favours the Xbone for gaming.


look, this is not an argument fella. you may well notice it and that's ok, I don't. so it is somewhat pointless trying to get DF on your side to make the point about your exacting standards and please..... don't reduce yourself to finding fault with console gamers or those who may use X1 because they are not the same as you.


Love And Respect.

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PostRe: PlayStation 4 Chat II | FW 4.50 Detailed | External HDD Support Added | Framerate Boost to Older Games with Pro
by KjGarly » Sun Feb 05, 2017 6:50 pm

_/\_YUNGSTAR_/\_ wrote:
KjGarly wrote:
A quote from Digital Foundry regarding SD:DE performance..

It's a near-maxed visual experience on console, then - but it's clear where United Front Games has its priorities set. Unfortunately, performance is not high in the running order for Sleeping Dogs: Definitive Edition. Where there's any cluttering of vehicles around the city's downtown area, we see the performance ranging between 20-30fps on both platforms. From our frame-rate analysis, the game hits 22fps at its lowest point on Xbox One, while PS4 shows 25fps at its worst in comparable scenes.

Added to these frame-rate woes is the tearing; an adaptive v-sync that cuts frames in the top 40 per cent, whenever the engine struggles to hit its 30fps target. Unfortunately, this is frequent enough to make driving at speed a bigger challenge than it already is - stutters confusing the sense of momentum on motorbikes and cars in high-speed pursuits. It's far from ideal.


Now, yes it is very very noticeable especially when you've came from the PC version which I used to play locked at 30fps on my 5 year old laptop and it never dropped a frame and that was maxed out. Perhaps console gamers are so used to that gooseberry fool its not noticeable, more so if your someone who favours the Xbone for gaming.


look, this is not an argument fella. you may well notice it and that's ok, I don't. so it is somewhat pointless trying to get DF on your side to make the point about your exacting standards and please..... don't reduce yourself to finding fault with console gamers or those who may use X1 because they are not the same as you.


Love And Respect.


That's not me trying to cause argument, that's me proving a point that the game in question did have performance problems across both PS4 and Xbone, even worse on the latter, which seem to have been ironed out with the Betas Boost Mode and people who haven't tried for themselves are basically "Nah looks the same, was fine before"

PlayStation 4 is my preferred machine and I have a Pro, throw in access to the Beta update and I'm happy older titles that haven't received Pro updates now have a boost in performance thanks to Boost Mode, which incidentally actually works and isn't a gimmick.

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Peter Crisp
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PostRe: PlayStation 4 Chat II | FW 4.50 Detailed | External HDD Support Added | Framerate Boost to Older Games with Pro
by Peter Crisp » Mon Feb 06, 2017 2:03 am

Will I be able to install stuff on an external HDD and get the same speed boost from hybrid drives?
I honestly can't be arsed to go though yet another internal HDD change.

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Floex
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PostRe: PlayStation 4 Chat II | FW 4.50 Detailed | External HDD Support Added | Framerate Boost to Older Games with Pro
by Floex » Mon Feb 06, 2017 8:55 am

Do you have an SDD internal installed?

If you're saying will an external HDD offer the same speeds then no. Though USB 3 hard drives should be pretty good.

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Peter Crisp
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PostRe: PlayStation 4 Chat II | FW 4.50 Detailed | External HDD Support Added | Framerate Boost to Older Games with Pro
by Peter Crisp » Mon Feb 06, 2017 10:03 am

Floex wrote:Do you have an SDD internal installed?

If you're saying will an external HDD offer the same speeds then no. Though USB 3 hard drives should be pretty good.


Nope, just the standard ps4 pro drive.

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PostPS4 BETA INVITE CODE
by Saint of Killers » Mon Feb 06, 2017 2:47 pm

Just got invited to the 4.50 beta but I won't have time for it. Who wants the code? First PM sent to me gets it.

Code sent to Ad7.

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PostRe: PlayStation 4 Chat II | FW 4.50 Detailed | External HDD Support Added | Framerate Boost to Older Games with Pro
by _/\_YUNGSTAR_/\_ » Mon Feb 06, 2017 6:27 pm

KjGarly wrote:
_/\_YUNGSTAR_/\_ wrote:
KjGarly wrote:
A quote from Digital Foundry regarding SD:DE performance..

It's a near-maxed visual experience on console, then - but it's clear where United Front Games has its priorities set. Unfortunately, performance is not high in the running order for Sleeping Dogs: Definitive Edition. Where there's any cluttering of vehicles around the city's downtown area, we see the performance ranging between 20-30fps on both platforms. From our frame-rate analysis, the game hits 22fps at its lowest point on Xbox One, while PS4 shows 25fps at its worst in comparable scenes.

Added to these frame-rate woes is the tearing; an adaptive v-sync that cuts frames in the top 40 per cent, whenever the engine struggles to hit its 30fps target. Unfortunately, this is frequent enough to make driving at speed a bigger challenge than it already is - stutters confusing the sense of momentum on motorbikes and cars in high-speed pursuits. It's far from ideal.


Now, yes it is very very noticeable especially when you've came from the PC version which I used to play locked at 30fps on my 5 year old laptop and it never dropped a frame and that was maxed out. Perhaps console gamers are so used to that gooseberry fool its not noticeable, more so if your someone who favours the Xbone for gaming.


look, this is not an argument fella. you may well notice it and that's ok, I don't. so it is somewhat pointless trying to get DF on your side to make the point about your exacting standards and please..... don't reduce yourself to finding fault with console gamers or those who may use X1 because they are not the same as you.


Love And Respect.


That's not me trying to cause argument, that's me proving a point that the game in question did have performance problems across both PS4 and Xbone.


Keep telling yourself that. If it helps you sleep at night.

Meanwhile.... I never noticed it.

Love and Respect.

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TonyDA
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PostRe: PlayStation 4 Chat II | FW 4.50 Detailed | External HDD Support Added | Framerate Boost to Older Games with Pro
by TonyDA » Mon Feb 06, 2017 6:46 pm

Are people noticing the improvements with the new firmware playing on 4K TVs or 1080p sets? Asking because I don't have 4K UHD set and currently have no plans to upgrade my 1080p set - am I going to see a benefit on my set with the new boost mode?

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PostRe: PlayStation 4 Chat II | FW 4.50 Detailed | External HDD Support Added | Framerate Boost to Older Games with Pro
by HSH28 » Mon Feb 06, 2017 7:15 pm

TonyDA wrote:Are people noticing the improvements with the new firmware playing on 4K TVs or 1080p sets? Asking because I don't have 4K UHD set and currently have no plans to upgrade my 1080p set - am I going to see a benefit on my set with the new boost mode?


Yes. That's the whole point of it.

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Victor Mildew
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PostRe: PS4 BETA INVITE CODE
by Victor Mildew » Mon Feb 06, 2017 7:19 pm

Saint of Killers wrote:Just got invited to the 4.50 beta but I won't have time for it. Who wants the code? First PM sent to me gets it.

Code sent to Ad7.


I'm about to boost mode it right up and put a telltale game on as the ultimate test.

Hexx wrote:Ad7 is older and balder than I thought.
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PostRe: PS4 BETA INVITE CODE
by Saint of Killers » Mon Feb 06, 2017 7:48 pm

Ad7 wrote:
Saint of Killers wrote:Just got invited to the 4.50 beta but I won't have time for it. Who wants the code? First PM sent to me gets it.

Code sent to Ad7.


I'm about to boost mode it right up and put a telltale game on as the ultimate test.


Let us know if it reduces any of the stuttering/mini pauses. (Though if I recall PS4 version of TWD S1, it didn't have anywhere near as much of it as the PS3 version did...)

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PostRe: PlayStation 4 Chat II | FW 4.50 Detailed | External HDD Support Added | Framerate Boost to Older Games with Pro
by Victor Mildew » Mon Feb 06, 2017 8:04 pm

I've not played it before so have no basis for comparison, but it's got a low frame rate but I've not noticed any stuttering or pauses. Will upload gameplay later.

Hexx wrote:Ad7 is older and balder than I thought.
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PostRe: PlayStation 4 Chat II | FW 4.50 Detailed | External HDD Support Added | Framerate Boost to Older Games with Pro
by KjGarly » Mon Feb 06, 2017 8:39 pm

_/\_YUNGSTAR_/\_ wrote:
KjGarly wrote:
_/\_YUNGSTAR_/\_ wrote:
KjGarly wrote:
A quote from Digital Foundry regarding SD:DE performance..

It's a near-maxed visual experience on console, then - but it's clear where United Front Games has its priorities set. Unfortunately, performance is not high in the running order for Sleeping Dogs: Definitive Edition. Where there's any cluttering of vehicles around the city's downtown area, we see the performance ranging between 20-30fps on both platforms. From our frame-rate analysis, the game hits 22fps at its lowest point on Xbox One, while PS4 shows 25fps at its worst in comparable scenes.

Added to these frame-rate woes is the tearing; an adaptive v-sync that cuts frames in the top 40 per cent, whenever the engine struggles to hit its 30fps target. Unfortunately, this is frequent enough to make driving at speed a bigger challenge than it already is - stutters confusing the sense of momentum on motorbikes and cars in high-speed pursuits. It's far from ideal.


Now, yes it is very very noticeable especially when you've came from the PC version which I used to play locked at 30fps on my 5 year old laptop and it never dropped a frame and that was maxed out. Perhaps console gamers are so used to that gooseberry fool its not noticeable, more so if your someone who favours the Xbone for gaming.


look, this is not an argument fella. you may well notice it and that's ok, I don't. so it is somewhat pointless trying to get DF on your side to make the point about your exacting standards and please..... don't reduce yourself to finding fault with console gamers or those who may use X1 because they are not the same as you.


Love And Respect.


That's not me trying to cause argument, that's me proving a point that the game in question did have performance problems across both PS4 and Xbone.


Keep telling yourself that. If it helps you sleep at night.

Meanwhile.... I never noticed it.

Love and Respect.


You really should have left it at my last post.

You don't notice it because your preferred games console is the WankBox One :simper: with its drops to 20fps :simper: and like most gamers who game on console only you probably don't notice when the games performance falls to gooseberry fool because your so used to it, it's basically become the norm.

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Back to the topic at hand, spent a few hours on Witcher 3's Blood and Wine and its so smooth now, no drops in busy cities. Loving the Boost Mode :wub:

Ad7 wrote:I've not played it before so have no basis for comparison, but it's got a low frame rate but I've not noticed any stuttering or pauses. Will upload gameplay later.


Please tell me you have Sleeping Dogs :slol: if so do a test on that driving around the city with Boost off then on!

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Victor Mildew
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PostRe: PlayStation 4 Chat II | FW 4.50 Detailed | External HDD Support Added | Framerate Boost to Older Games with Pro
by Victor Mildew » Mon Feb 06, 2017 9:29 pm

Got some pretty heavy frame drops and stutters in one bit. Big video uploading now.

Hexx wrote:Ad7 is older and balder than I thought.
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KjGarly
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PostRe: PlayStation 4 Chat II | FW 4.50 Detailed | External HDD Support Added | Framerate Boost to Older Games with Pro
by KjGarly » Mon Feb 06, 2017 11:11 pm

M8 I dont b leave u.

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PostRe: PlayStation 4 Chat II | FW 4.50 Detailed | External HDD Support Added | Framerate Boost to Older Games with Pro
by Victor Mildew » Tue Feb 07, 2017 6:47 am


Hexx wrote:Ad7 is older and balder than I thought.

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