PlayStation VR 2 - Blog post announcements for specs and Horizon Call of the Mountain teaser

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Rocsteady
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PostRe: PlayStation VR 2 - Blog post announcements for specs and Horizon Call of the Mountain teaser
by Rocsteady » Wed Feb 22, 2023 10:21 am

kazanova_Frankenstein wrote:That's the one everyone has been waiting for.....

:lol:

Not the most inspiring of 10 titles on first glance.

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Atwiad
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PostRe: PlayStation VR 2 - Blog post announcements for specs and Horizon Call of the Mountain teaser
by Atwiad » Wed Feb 22, 2023 2:25 pm

My Horizon bundle and charging dock have now been delivered, the shipping notification email came after they arrived!

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Cheeky Devlin
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PostRe: PlayStation VR 2 - Blog post announcements for specs and Horizon Call of the Mountain teaser
by Cheeky Devlin » Wed Feb 22, 2023 2:27 pm

Atwiad wrote:My Horizon bundle and charging dock have now been delivered, the shipping notification email came after they arrived!

Excellent stuff.

Let us know how you get on and how it compares to other VR stuff (If you've tried other stuff that is).

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kazanova_Frankenstein
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PostRe: PlayStation VR 2 - Blog post announcements for specs and Horizon Call of the Mountain teaser
by kazanova_Frankenstein » Wed Feb 22, 2023 2:29 pm

Enjoy!

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jiggles
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PostRe: PlayStation VR 2 - Blog post announcements for specs and Horizon Call of the Mountain teaser
by jiggles » Wed Feb 22, 2023 2:37 pm

The dock is a bit pish. Having to plug the usb ports on the controllers with wee contact charger dongles isn’t very elegant, and actually lining up the controllers to the right charging positions is fiddly. I’m sure there’s just a knack to it that’ll come but first impressions are more that it’s better than the alternative than being a great QoL improvement.

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Rocsteady
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PostRe: PlayStation VR 2 - Blog post announcements for specs and Horizon Call of the Mountain teaser
by Rocsteady » Wed Feb 22, 2023 4:56 pm

https://www.theguardian.com/games/2023/ ... dApp_Other

Bit of a mixed piece in the Guardian.

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jiggles
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PostRe: PlayStation VR 2 - Blog post announcements for specs and Horizon Call of the Mountain teaser
by jiggles » Wed Feb 22, 2023 6:20 pm

Had a quick half hour with it earlier. It’s a little more faffing about than I expected to set it up. Those little contact charging dongles I mentioned earlier have to be removed to pair the controllers and they’re so small they can be easily lost if you forget to reattach them immediately. Worse still, the controllers pair to the console rather than the headset, so switching between consoles you’ll have to go through the repairing steps again. I was just doing seated stuff so I didn’t set up the play area, but even then, I have to close the blinds and turn on all the lights, stand up and scan the room (and it was struggling to see a neutrally painted wall right in front of my face).

There are a lot of adjustments you can make to the headset, but the sweet spot is so narrow that I don’t think I got it dialled in during my frantic rush to get to the games. I was seeing quite a bit of blurring and chromatic aberrations in the setup menus, but didn’t notice so much in gameplay. But between trying to find the sweet spot and calibrating the eye tracking I imagine passing it among a group looking to try it out is a pain.

I can’t imagine how bad PSVR was for this new system to be seen as such a ginormous improvement in ease of setup. It’s only marginally less onerous than setting up the original Oculus.

I’ll have some impressions of the games when I get more time and sort out the calibration, but GT7 is outstanding at least.

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mitch
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PostRe: PlayStation VR 2 - Blog post announcements for specs and Horizon Call of the Mountain teaser
by mitch » Wed Feb 22, 2023 10:17 pm

I had only ever played simple VR - Gear VR and Oculus Go so jumped in on Resident Evil 8 to see how bad motion sickness sould be - and it was rough, will need to investigate comfort settings. Great feeling when trilling sniper rifle and thought "how do I zoom aim" and answer was to hold to my eyeline and look through scope.

Wee shot of Rez after that, loved it, hard not to dance along.

I agree on above point about "pass the controller", I used to pass my oculus go about to play things like Don't Stop Talking or Everyone Explodes - I can't imagine that on PSVR2 as so many individual settings.

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jiggles
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PostRe: PlayStation VR 2 - Blog post announcements for specs and Horizon Call of the Mountain teaser
by jiggles » Wed Feb 22, 2023 11:54 pm

I heard the motion sickness in Kayak was bad but I was fine with it. Going backwards maybe gives me a bit of a lurch but everything else seems fine. That’s a wonderful chill experience but there really isn’t a lot to it.

Sitting still in a GT7 car doesn’t appear to track great, seems to bob about a bit, but once you start moving it’s totally perfect. As a test of how much of a game changer it is, I turned off all racing lines and assists, and went to Spa in a Mustang I haven’t used in forever, so I wouldn’t know the braking markers. Didn’t go off once. Then I went to the Laguna Seca hot lap S License test that I’ve been struggling to get gold with and again got round first time, albeit with a bronze time (not brave enough). Having the perspective to feel the distance to a corner, see the elevation changes and camber shifts makes all the difference.

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GrinWithoutaKat
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PostRe: PlayStation VR 2 - Blog post announcements for specs and Horizon Call of the Mountain teaser
by GrinWithoutaKat » Thu Feb 23, 2023 9:43 am

I'm watching this with interest, but right now I don't have a PS5 and I don't see myself being able to drop a grand on the console and headset anytime soon. I enjoyed the original PSVR quite a bit, but then getting a Quest 2, and having no wires felt like a game changer for me, and going back to wires is putting a bit of a dent in my enthusiasm.

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kazanova_Frankenstein
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PostRe: PlayStation VR 2 - Blog post announcements for specs and Horizon Call of the Mountain teaser
by kazanova_Frankenstein » Thu Feb 23, 2023 12:54 pm

https://metro.co.uk/2023/02/23/gran-tur ... -18334319/

Metro confirming what most of us (me at least) suspected. Sounds awesome.

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Jenuall
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PostRe: PlayStation VR 2 - Blog post announcements for specs and Horizon Call of the Mountain teaser
by Jenuall » Thu Feb 23, 2023 1:51 pm

If we weren't in the middle of a cost of living crisis (and it was about £200 cheaper!) I'd definitely be tempted to dive into this.

As it stands it's just not justifiable at the moment

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Songwriter
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PostRe: PlayStation VR 2 - Blog post announcements for specs and Horizon Call of the Mountain teaser
by Songwriter » Thu Feb 23, 2023 4:41 pm

I’m waiting for the HL Alyx port and it to come down in price of course.

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Victor Mildew
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PostRe: PlayStation VR 2 - Blog post announcements for specs and Horizon Call of the Mountain teaser
by Victor Mildew » Thu Feb 23, 2023 4:54 pm

jiggles wrote:Had a quick half hour with it earlier. It’s a little more faffing about than I expected to set it up. Those little contact charging dongles I mentioned earlier have to be removed to pair the controllers and they’re so small they can be easily lost if you forget to reattach them immediately. Worse still, the controllers pair to the console rather than the headset, so switching between consoles you’ll have to go through the repairing steps again. I was just doing seated stuff so I didn’t set up the play area, but even then, I have to close the blinds and turn on all the lights, stand up and scan the room (and it was struggling to see a neutrally painted wall right in front of my face).

There are a lot of adjustments you can make to the headset, but the sweet spot is so narrow that I don’t think I got it dialled in during my frantic rush to get to the games. I was seeing quite a bit of blurring and chromatic aberrations in the setup menus, but didn’t notice so much in gameplay. But between trying to find the sweet spot and calibrating the eye tracking I imagine passing it among a group looking to try it out is a pain.

I can’t imagine how bad PSVR was for this new system to be seen as such a ginormous improvement in ease of setup. It’s only marginally less onerous than setting up the original Oculus.

I’ll have some impressions of the games when I get more time and sort out the calibration, but GT7 is outstanding at least.


Annoying that these things seem to be part of the technology and still havnt been eliminated as you'd expect with something brand new and single wired (which suggests to me it should be plug in and go). My Vive was a right pain to set up (took hours) but omce it's done it's done, which is a benefit of the fixed tracking rather than inside out style. PSVR is so bad for setting up if youve packed any of it away. I got it out (context) The other day and it's such a rats nest bodge to set up, and even if you just leave the boxes and wires connected they are all over the shop.

Does it have a recentre function? I need it when using vr for racing to make sure it's 1:1 with how I'm seated. PSVR had one (hold option) but I always found it was slightly off to the left no matter what I did.

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jiggles
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PostRe: PlayStation VR 2 - Blog post announcements for specs and Horizon Call of the Mountain teaser
by jiggles » Thu Feb 23, 2023 5:24 pm

Victor Mildew wrote:
jiggles wrote:Had a quick half hour with it earlier. It’s a little more faffing about than I expected to set it up. Those little contact charging dongles I mentioned earlier have to be removed to pair the controllers and they’re so small they can be easily lost if you forget to reattach them immediately. Worse still, the controllers pair to the console rather than the headset, so switching between consoles you’ll have to go through the repairing steps again. I was just doing seated stuff so I didn’t set up the play area, but even then, I have to close the blinds and turn on all the lights, stand up and scan the room (and it was struggling to see a neutrally painted wall right in front of my face).

There are a lot of adjustments you can make to the headset, but the sweet spot is so narrow that I don’t think I got it dialled in during my frantic rush to get to the games. I was seeing quite a bit of blurring and chromatic aberrations in the setup menus, but didn’t notice so much in gameplay. But between trying to find the sweet spot and calibrating the eye tracking I imagine passing it among a group looking to try it out is a pain.

I can’t imagine how bad PSVR was for this new system to be seen as such a ginormous improvement in ease of setup. It’s only marginally less onerous than setting up the original Oculus.

I’ll have some impressions of the games when I get more time and sort out the calibration, but GT7 is outstanding at least.


Annoying that these things seem to be part of the technology and still havnt been eliminated as you'd expect with something brand new and single wired (which suggests to me it should be plug in and go). My Vive was a right pain to set up (took hours) but omce it's done it's done, which is a benefit of the fixed tracking rather than inside out style. PSVR is so bad for setting up if youve packed any of it away. I got it out (context) The other day and it's such a rats nest bodge to set up, and even if you just leave the boxes and wires connected they are all over the shop.

Does it have a recentre function? I need it when using vr for racing to make sure it's 1:1 with how I'm seated. PSVR had one (hold option) but I always found it was slightly off to the left no matter what I did.


Yeah, recentering works the same, you hold Options. The tracking issues I had last seated night (the floor height would occasionally drift up and then correct itself) were resolved in the 11th hour by discovering the hidden “Tracking Support” option in the menus which puts a special border on the TV screen to act as a fixed in space point for the camera to track and basically eliminates the drifting entirely.

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Preezy
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PostRe: PlayStation VR 2 - Blog post announcements for specs and Horizon Call of the Mountain teaser
by Preezy » Fri Feb 24, 2023 8:06 am

GT7 looks like the killer app:


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jawa_
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PostRe: PlayStation VR 2 - Blog post announcements for specs and Horizon Call of the Mountain teaser
by jawa_ » Fri Feb 24, 2023 9:30 am

It's not clear how widespread this is, but Push Square are reporting that a number of people are having issues with the controller connections. Apparently the controllers connect to the PS5 but then have connection issues in-game.

Hopefully a minor issue that be quickly resolved.

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Mommy Christmas
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PostRe: PlayStation VR 2 - Blog post announcements for specs and Horizon Call of the Mountain teaser
by Mommy Christmas » Fri Feb 24, 2023 9:40 am

jawa_ wrote:It's not clear how widespread this is, but Push Square are reporting that a number of people are having issues with the controller connections. Apparently the controllers connect to the PS5 but then have connection issues in-game.

Hopefully a minor issue that be quickly resolved.


The plight of the early adopter. I'm kinda glad I held fire on this just yet. Still life in the PSVR just yet and you don't miss what you've never had.

:dread:
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kazanova_Frankenstein
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PostRe: PlayStation VR 2 - Blog post announcements for specs and Horizon Call of the Mountain teaser
by kazanova_Frankenstein » Fri Feb 24, 2023 10:02 am

I remember going through three Quest 1 headsets at launch before getting one without a stuck pixel. Nothing makes you aware of the fact you have a screen strapped to your face than an ever present red dot.

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jiggles
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PostRe: PlayStation VR 2 - Blog post announcements for specs and Horizon Call of the Mountain teaser
by jiggles » Sat Feb 25, 2023 12:23 am

So Rez infinite with the eye track aiming is nuts. Not being able to shake the cursor from where you’re looking feels so alien, the way it twitches about to follow your gaze. But also, it feels like there *are* no controls. Like you aim just by thinking about it. strawberry floating wild. I took a short clip of it in action so you can see what I mean.



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