Polybius (PS4, PSVR): Stealth Tempest 4000 thread

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jawafour
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PostPolybius (PS4, PSVR): Stealth Tempest 4000 thread
by jawafour » Sat Mar 25, 2017 7:32 pm

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Detail

Title Polybius
Developer Llamasoft
Format PS4, PSVR
Launch 10 May 2017


Background

Llamasoft are back! After the adventures of iOS games and TxK (Metacritic 84 / Edge [9]) for the Vita in 2014, they've been tucked away in deepest Wales preparing for their triumphant return. The end result is Polybius, an all-out sensory frenzy for the PS4 and PSVR! Made from a mixture of classic Llamasoft shooter style, the power of PS4 and one or two thousand curries, the game is a rush of power, movement and explosions. Play the game at up to 4K resolution on your TV or don PSVR and be the force. Load up, jack in and press X for enlightenment.

Oh, and the Polybius title? Well, it comes from an urban legend...

As older gamers may know, Llamasoft having been making videogames since the early 1980s - often off-beat and unusual, always enticing. The team consists of just two guys; Jeff "Yak" Minter and Ivan "Giles" Zorzin. Their titles have included Metagalactic Llamas Battle at the Edge of Time (Vic-20), Attack of the Mutant Camels (C64), Tempest 2000 (Jaguar), Space Giraffe (Xbox 360), Gridrunner++ (PC) and, of course, TxK (Vita).

Polybius will be a digital release in the PlayStation Store. PS Plus subscribers can pre-order at a 20% discount, bringing the price down to £11.19.


Screens

Image


Video

> Action!




> Title!




> First seven levels with a voice-over by Jeff Minter!




Links

> PlayStation Blog preview (October 2016) - Click
> Eurogamer preview (October 2016) - Click
> Llamasoft - Click
> Llamasoft "YakYak" Forum - Click

[END]

Last edited by jawafour on Thu Mar 21, 2019 1:31 pm, edited 8 times in total.
HSH28
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PostRe: Polybius (PS4, PSVR) - launches 28 April
by HSH28 » Sat Mar 25, 2017 9:08 pm

Been looking forward to this for a while, got a feeling its going to be awesome in VR.

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Ironhide
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PostRe: Polybius (PS4, PSVR) - launches 28 April
by Ironhide » Sat Mar 25, 2017 9:26 pm

My eyes started hurting after 10 seconds of that gameplay footage so the VR version must be horrific on the eyes.

I remember buying Space Giraffe and being unable to play it for more than a few minutes at a time for the same reason.

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Starquake
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PostRe: Polybius (PS4, PSVR) - launches 28 April
by Starquake » Sat Mar 25, 2017 9:33 pm

I played this a while back at an event. It's good fun in an almost laid back kind of way. But VR didn't seem quite right as the camera seemed to move when your head didn't tilt, and resulted in me feeling quite nausious for a few hours afterwards. I played it on a PSVR unit, and my lad had a go on an oculus

But it was just an alpha build, so hopefully it's been smoothed out.

Definitely lots of polygons in it :)

@four5sixpixel making games...

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jawafour
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PostRe: Polybius (PS4, PSVR) - launches 28 April
by jawafour » Mon Mar 27, 2017 10:18 am

Ironhide wrote:...
Starquake wrote:...


Hi, chaps. I linked to this thread over on the Llamasoft forums and one of the game's coders, Ivan "Giles" Zorzin, has read your comments and posted an update. Click here to take a look.

It's nice of the guy to take time out and respond to feedback. I'm hopeful that I will move into the mentioned sense of "zone" when I play the game; I am keen to give it a go :toot: .

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PostRe: Polybius (PS4, PSVR) - launches 28 April
by Starquake » Mon Mar 27, 2017 11:00 pm

Cool Jawa,

When I first got a 3DS it would make me feel very tired after a short play, but after a week or so it was all fine. It might just be the same for VR, I don't know, although I have to say I didn't get any motion sickness from the Vive.

@four5sixpixel making games...

Wreckout
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Lex-Man
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PostRe: Polybius (PS4, PSVR) - launches 28 April
by Lex-Man » Tue Mar 28, 2017 7:39 am

Polybius is that game the US government made that killed people right!

Amusement under late capitalism is the prolongation of work.
jawafour
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PostRe: Polybius (PS4, PSVR) - launches 28 April
by jawafour » Tue Mar 28, 2017 8:13 am

lex-man wrote:Polybius is that game the US government made that killed people right!

*Kind of*, lex. Click here to explore the history.

I think this game is building on the sensory rush experience rather than killing off players. I hope :lol: .

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PostRe: Polybius (PS4, PSVR) - launches 28 April
by Lex-Man » Tue Mar 28, 2017 10:00 am

jawafour wrote:
lex-man wrote:Polybius is that game the US government made that killed people right!

*Kind of*, lex. Click here to explore the history.

I think this game is building on the sensory rush experience rather than killing off players. I hope :lol: .


I kind of want this game. Night terrors seem interesting,although that might be because I never dream.

Amusement under late capitalism is the prolongation of work.
jawafour
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PostRe: Polybius (PS4, PSVR) - launch delayed to end May
by jawafour » Fri Apr 21, 2017 12:00 am

The Llamasoft guys have hinted that the release date could be delayed by around four weeks, taking it to late May. A wee bit frustrating but only because I'm so keen to try it out! Ah well, a few extra weeks of polish :-).

HSH28
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PostRe: Polybius (PS4, PSVR) - launch delayed to end May
by HSH28 » Sat Apr 22, 2017 11:19 am

Not sure if it is a final date, but the game now has a release date of 10th of May on the PSN store. Maybe not quite as big a delay as it could have been.

jawafour
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PostRe: Polybius (PS4, PSVR) - new launch date 10 May
by jawafour » Sat Apr 22, 2017 11:27 am

HSH28 wrote:Not sure if it is a final date, but the game now has a release date of 10th of May on the PSN store. Maybe not quite as big a delay as it could have been.

Good spot, dude - I just checked the Llamasoft forum and there is no update there. Hopefully that 10 May date will stick!

I'm pretty excited about being able to play a new Llamasoft title... albeit I'll be sticking with the TV version rather than PSVR.

jawafour
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PostRe: Polybius (PS4, PSVR) - new launch date 10 May
by jawafour » Sun May 07, 2017 12:17 am

Right... get your eyeballs ready for this! Jeff Minter walks us through the first seven levels of Polybius. It's crazy!



It launches on PS4 on Wednesday 10 May, with TV (1080p and Pro 4K compatibility) and PSVR modes.

jawafour
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PostRe: Polybius (PS4, PSVR) - new launch date 10 May
by jawafour » Tue May 09, 2017 10:39 pm

The game is already out in the USA and this dude seems to be enjoying it :toot: .


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Moggy
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PostRe: Polybius (PS4, PSVR) - new launch date 10 May
by Moggy » Wed May 10, 2017 9:45 am

jawafour wrote:
Oh, and the Polybius title? Well, it comes from an urban legend...


The story tells of an unheard-of new arcade game appearing in several suburbs of Portland, Oregon in 1981, something of a rarity at the time. The game is described as proving popular to the point of addiction,[1] with lines forming around the machines often resulting in fighting over who would play next. The urban legend describes how the machines were visited by men in black, who collected unknown data from the machines,[1] allegedly testing responses to the game's psychoactive effects. Players supposedly suffered from a series of unpleasant side effects, including amnesia, insomnia and hallucinations.[3]

The company named in most accounts of the game is Sinneslöschen,[1] described by writer Brian Dunning as "not-quite-idiomatic German" meaning "sense delete" or "sensory deprivation" (derived from Sinne, 'senses' and löschen, 'to extinguish' or 'to delete').[


What I love about evil doers, shadowy government agencies and the illuminati is that they just can’t resist showing off and giving themselves away. “Call our company “WE WILL DELETE YOUR SENSES!!” but make sure it is in German so nobody knows”. :slol:

I bet the game is full of illuminati triangles as well.

jawafour
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PostRe: Polybius (PS4, PSVR) - new launch date 10 May
by jawafour » Wed May 10, 2017 4:53 pm

Right... I've played it.

It's strawberry-floatin' brilliant!

The menus and presentation are a little clunky - in an endearing way - but, once you get into the game - my word it's a rush. The mixture of eyeball-breaking colour and a terrific soundtrack really does give the feel of something unique; it's certainly not something that often crops up in gaming today.

It's so simple to play - just move left/right and hold fire - but the concentration required is extraordinary and you have to "get into it" so that you're on the same wavelength. I've played around thirty minutes so far but I will be back for more :-).

Oh, and I've been playing in 2D mode. The game can be played in PSVR and, by most accounts that I've read so far, it's an astounding experience. Until now I have had absolutely zero interest in VR... but I'd love to try this game on it.

So, calling HSH to the thread...

HSH28 wrote:...

...what do you reckon of it? Particularly PSVR mode? Oh, and I know you'll be a little less hyperbolic than I am ;-).

HSH28
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PostRe: Polybius (PS4, PSVR) - new launch date 10 May
by HSH28 » Wed May 10, 2017 6:23 pm

Not managed to play yet, might get on it later tonight or might not, don't really want to start till I've got the opportunity to play in VR and I'm not really feeling like it at the moment.

jawafour
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PostRe: Polybius (PS4, PSVR) - new launch date 10 May
by jawafour » Wed May 10, 2017 6:44 pm

HSH28 wrote:... and I'm not really feeling like it at the moment.

That's a shame, dude. I look forward to hearing your view once you get a chance to play it!

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Starquake
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PostRe: Polybius (PS4, PSVR) - new launch date 10 May
by Starquake » Wed May 10, 2017 7:56 pm

jawafour wrote:Right... I've played it.

It's strawberry-floatin' brilliant!

The menus and presentation are a little clunky - in an endearing way - but, once you get into the game - my word it's a rush. The mixture of eyeball-breaking colour and a terrific soundtrack really does give the feel of something unique; it's certainly not something that often crops up in gaming today.

It's so simple to play - just move left/right and hold fire - but the concentration required is extraordinary and you have to "get into it" so that you're on the same wavelength. I've played around thirty minutes so far but I will be back for more :-).

Oh, and I've been playing in 2D mode. The game can be played in PSVR and, by most accounts that I've read so far, it's an astounding experience. Until now I have had absolutely zero interest in VR... but I'd love to try this game on it.

So, calling HSH to the thread...

HSH28 wrote:...

...what do you reckon of it? Particularly PSVR mode? Oh, and I know you'll be a little less hyperbolic than I am ;-).


That's great to hear Jawa. I hope it will eventually comes to Switch, I don't know if llamasoft signed some exclusivity with Sony though?

I'm interested in you comments on the simple controls. I'm 100% behind stuff that controls simply, so that you can get straight into mastering the game itself instead of the control system.

What sort of variety of the stages does the game offer, or is that too early to say yet?

@four5sixpixel making games...

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jawafour
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PostRe: Polybius (PS4, PSVR) - new launch date 10 May
by jawafour » Wed May 10, 2017 8:24 pm

Starquake wrote:That's great to hear Jawa. I hope it will eventually comes to Switch, I don't know if llamasoft signed some exclusivity with Sony though?

I believe they did sign a deal, Starquake - six months exclusivity to PlayStation. I am an occassional visitor to Llamasoft's YakYak forum and it seems that Jeff and Giles are planning to release the game for PC VR devices once the deal has completed. I think that Dino Dini signed a similar deal with Kick Off Revival.

Starquake wrote:...What sort of variety of the stages does the game offer, or is that too early to say yet?

Yeah, it's simple to pick up but there is a lot to learn! I'm not very good at it yet but I've only played thirty minutes or so. There are fifty stages in the game and the supporting soundtrack (26 tunes) is superb.

The game can be played in 2D (normal), 3D (for 3D TVs) and PSVR. I don't have PSVR but the game is meant to be awesome on it.

I just love that fact that Jeff and Giles are still making games... as you know, Jeff was one of the original "bedroom coders" from the 80s and it would be cool if he had a fresh "hit" game. In latter years he has had unfortunate timing with his choice of release formats... hopefully this one is the right thing at the right time :toot: .


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