Prey

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Hime
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PostRe: Prey - out now!
by Hime » Sat Mar 03, 2018 9:59 am

Tafdolphin wrote:
Rapidly-Greying wrote:
Tafdolphin wrote:You have no idea how much I want to go on a rant every time someone says they enjoyed this.

But no. That would be pointless, and I grudgingly realise that other opinions than my own are available.

It's real bad.

EDIT: strawberry float it, I'm reinstalling this. See if I was right or just angry.


Maybe you were in a bad mood due to not having had your normal fill of strange men's genitalia? It always gets me down ;)


lol gay people are funny

For the record, I disliked the combat (genuinely terrible) the station (waaaay too open with little to no guidance and a terrible map) and the feeling of being constantly overwhelmed by information (the side stories were interesting but they were presented so haphazardly and involved so many different, faceless characters that they all melded together to form a huge unknowable pile of sludge).

I'm genuinely interested to see if I still have these opinions after another go (also, how far in I get before giving up).

Did you not find this with Dishonoured? There is so much to read in D2 that it find overwhelming but it's normally interesting at least.

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Jenuall
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PostRe: Prey - out now!
by Jenuall » Sat Mar 03, 2018 10:11 am

Tafdolphin wrote:
Rapidly-Greying wrote:
Tafdolphin wrote:You have no idea how much I want to go on a rant every time someone says they enjoyed this.

But no. That would be pointless, and I grudgingly realise that other opinions than my own are available.

It's real bad.

EDIT: strawberry float it, I'm reinstalling this. See if I was right or just angry.


Maybe you were in a bad mood due to not having had your normal fill of strange men's genitalia? It always gets me down ;)


lol gay people are funny

For the record, I disliked the combat (genuinely terrible) the station (waaaay too open with little to no guidance and a terrible map) and the feeling of being constantly overwhelmed by information (the side stories were interesting but they were presented so haphazardly and involved so many different, faceless characters that they all melded together to form a huge unknowable pile of sludge).

I'm genuinely interested to see if I still have these opinions after another go (also, how far in I get before giving up).


The combat is not the strongest point but it is ridiculous to describe it as "genuinely terrible", and suggesting the station as a negative point in Prey? :lol:

The design of the station in this is simply stunning - in terms of the physical layout, the visual design, the enabling of multiple approaches, the environmental story telling and world building, the freedom it allows you to explore and find your own ways to progress (and not necessarily in the sequence the designers/plot intended). I cannot think of many better designed play spaces in anything from the last 5+ years.

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Lagamorph
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PostRe: Prey - out now!
by Lagamorph » Sat Mar 03, 2018 10:50 am

I always found the station quite easy to navigate around really, I can't think of a single time I ever got lost or couldn't find where I wanted to go.

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Buffalo
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PostRe: Prey - out now!
by Buffalo » Sat Mar 03, 2018 10:56 am

I’m with Taf all the way. I tried my very best to love this as it’s right up my alley but I always felt like I was just...wrestling with it, in some perpetual constant struggle. The open-ended nature is to its detriment, and there’s never a point (in my experience) where you have any feeling of empowerment. The level ups are a touch too few, the weapons are awful, the combat is.

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PostRe: Prey
by Lagamorph » Sat Mar 03, 2018 11:00 am

What might have helped me is that I played this shortly after finishing Alien Isolation, so I was still kind of in that mindset of being underpowered and vulnerable when playing a game and where stealth was the best approach, so never really being a super badass didn't bother me too much.

I'll admit that unlike Dishonoured though I think you're a little more limited in ways you can approach situations in Prey. There was definitely a far greater bias towards stealth rather than combat in Prey, whereas Dishonoured gave you a bit more freedom to choose between them. I'd probably say Prey is closer to Thief than Dishonoured in some ways.

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PostRe: Prey - out now!
by Tafdolphin » Sat Mar 03, 2018 11:16 am

Jenuall wrote:
Tafdolphin wrote:
Rapidly-Greying wrote:
Tafdolphin wrote:You have no idea how much I want to go on a rant every time someone says they enjoyed this.

But no. That would be pointless, and I grudgingly realise that other opinions than my own are available.

It's real bad.

EDIT: strawberry float it, I'm reinstalling this. See if I was right or just angry.


Maybe you were in a bad mood due to not having had your normal fill of strange men's genitalia? It always gets me down ;)


lol gay people are funny

For the record, I disliked the combat (genuinely terrible) the station (waaaay too open with little to no guidance and a terrible map) and the feeling of being constantly overwhelmed by information (the side stories were interesting but they were presented so haphazardly and involved so many different, faceless characters that they all melded together to form a huge unknowable pile of sludge).

I'm genuinely interested to see if I still have these opinions after another go (also, how far in I get before giving up).


The combat is not the strongest point but it is ridiculous to describe it as "genuinely terrible"


It's obviously ridiculous to you, but I genuinely found it intolerable. The enemies are interminably dull, the weapons ineffective and uninteresting and the less said about the forced anti-gravity combat situations the better.

Hime wrote:Did you not find this with Dishonoured? There is so much to read in D2 that it find overwhelming but it's normally interesting at least.


No, and this is the point. Dishonoured handled it's mood text and side stories incredibly well and most importantly, efficiently. The stories were affecting but brief. In Prey, each thread winds through the game entire and there are many, many threads. Every time I found a new entry I'd have to go back into the menus and dig out the last piece I got which could have been 10 hours before.

Buffalo wrote:I’m with Taf all the way. I tried my very best to love this as it’s right up my alley but I always felt like I was just...wrestling with it, in some perpetual constant struggle. The open-ended nature is to its detriment, and there’s never a point (in my experience) where you have any feeling of empowerment. The level ups are a touch too few, the weapons are awful, the combat is.


Well said, it really did feel like playing the damn thing was a struggle from beginning to end.

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Squinty
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PostRe: Prey
by Squinty » Sat Mar 03, 2018 11:24 am

The combat gets better once you start paying attention to your research. Enemy weaknesses are clear and you can always setup traps and lead them into them. I would setup turrets and lead the stronger enemies into them. Remember to use your glue gun to subdue badguys as damage is increased to them when they are glued up. It isn't the best combat I've played admittedly, but I really started to like it towards the end.

Also, tip, you always run out of minerals cause they are for ammo and a whole bunch of useful stuff. I suggest dumping metal objects (gas tanks, dead robots) into a pile and recycler charging the pile. It will break the pile down into its base components, so you should always have enough ammo if you do this.

Also, do sidequests. They usually give you good gooseberry fool, and some of them are interesting in terms of lore.

I found this to be a much better game than Bioshock.

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PostRe: Prey
by Tafdolphin » Sat Mar 03, 2018 11:27 am

Squinty wrote:The combat gets better once you start paying attention to your research. Enemy weaknesses are clear and you can always setup traps and lead them into them. I would setup turrets and lead the stronger enemies into them. Remember to use your glue gun to subdue badguys as damage is increased to them when they are glued up. It isn't the best combat I've played admittedly, but I really started to like it towards the end.

Also, tip, you always run out of minerals cause they are for ammo and a whole bunch of useful stuff. I suggest dumping metal objects (gas tanks, dead robots) into a pile and recycler charging the pile. It will break the pile down into its base components, so you should always have enough ammo if you do this.

Also, do sidequests. They usually give you good gooseberry fool, and some of them are interesting in terms of lore.

I found this to be a much better game than Bioshock.


I appreciate the advice, but this boils down to 'you didn't play it right.' Believe me, I tried. I still have my old saves and I put 20h into the game. I did the side quests. I set traps. I did the in game research. I still hated it.

Gemini73 wrote:Yes your are a sanctimonious twat

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Jenuall
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PostRe: Prey
by Jenuall » Sat Mar 03, 2018 11:44 am

Tafdolphin wrote:
Squinty wrote:The combat gets better once you start paying attention to your research. Enemy weaknesses are clear and you can always setup traps and lead them into them. I would setup turrets and lead the stronger enemies into them. Remember to use your glue gun to subdue badguys as damage is increased to them when they are glued up. It isn't the best combat I've played admittedly, but I really started to like it towards the end.

Also, tip, you always run out of minerals cause they are for ammo and a whole bunch of useful stuff. I suggest dumping metal objects (gas tanks, dead robots) into a pile and recycler charging the pile. It will break the pile down into its base components, so you should always have enough ammo if you do this.

Also, do sidequests. They usually give you good gooseberry fool, and some of them are interesting in terms of lore.

I found this to be a much better game than Bioshock.


I appreciate the advice, but this boils down to 'you didn't play it right.' Believe me, I tried. I still have my old saves and I put 20h into the game. I did the side quests. I set traps. I did the in game research. I still hated it.


Yes but there is a difference between you hating it and it being crap. You seem to be trying to suggest that the former confirms the latter, which isn't necessarily the case.

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PostRe: Prey
by Buffalo » Sat Mar 03, 2018 11:54 am

Better then BioShock?! :lol:

sonjustdont.gif

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Jenuall
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PostRe: Prey
by Jenuall » Sat Mar 03, 2018 12:13 pm

Buffalo wrote:Better then BioShock?! :lol:

sonjustdont.gif


I'd agree with Squinty on this one, as a game it is far superior to Bioshock. Bioshock had some things that stand it apart in terms of narrative (until it drops the ball massively of course) - but in most other aspects that I would expect from an Immersive Sim game Prey walks all over Bioshock.

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PostRe: Prey
by Tafdolphin » Sat Mar 03, 2018 12:16 pm

Jenuall wrote:
Buffalo wrote:Better then BioShock?! :lol:

sonjustdont.gif


I'd agree with Squinty on this one, as a game it is far superior to Bioshock. Bioshock had some things that stand it apart in terms of narrative (until it drops the ball massively of course) - but in most other aspects that I would expect from an Immersive Sim game Prey walks all over Bioshock.


"In my opinion, Battlefield 1 far outshines Blood as a first person shooter."

Snarky yes, but the point stands. BioShock was an industry changing game when it was release. Prey, in my opinion, was a worse immersive sim than the latest entry in it's sister series released the year before

EDIT: To make my point extra clear:

Comparing a game released in 2007 to one released in 2017 and saying without context that the latter is better means nothing.

Last edited by Tafdolphin on Sat Mar 03, 2018 12:22 pm, edited 4 times in total.
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PostRe: Prey
by Jenuall » Sat Mar 03, 2018 12:18 pm

Tafdolphin wrote:
Jenuall wrote:
Buffalo wrote:Better then BioShock?! :lol:

sonjustdont.gif


I'd agree with Squinty on this one, as a game it is far superior to Bioshock. Bioshock had some things that stand it apart in terms of narrative (until it drops the ball massively of course) - but in most other aspects that I would expect from an Immersive Sim game Prey walks all over Bioshock.


"In my opinion, Battlefield 1 far outshines Blood as a first person shooter."


Cool story.

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PostRe: Prey
by Tafdolphin » Sat Mar 03, 2018 12:51 pm

So I'm about an hour in.

The intro is very clever. I liked it the first time, and I like it this time. The Looking Glass stuff (ie the breakable 3D viewscreens) never gets old apparently.

The combat is as bad as I remember, but I'd forgotten about the pointless stamina metre. The mimics aren't fun to fight at all, being as they are barely visible shapes that appear from behind you and nab a bunch of your health.

Talos is very pretty.

I'd forgotten how much I disliked the direct lifting of the Dishonoured style of character design into a sci fi world. In Dishonoured, those craggy, exaggerated faces perfectly aped the Victorian style of characterisation (as used in satiric cartoons of the time) but here it looks out of place and ugly.

EDIT: Ha. The second phantom I encountered killed me almost immediately from 2/3rds health. I'm done. Again.

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PostRe: Prey
by Jenuall » Sat Mar 03, 2018 1:10 pm

Tafdolphin wrote:So I'm about an hour in.

The intro is very clever. I liked it the first time, and I like it this time. The Looking Glass stuff (ie the breakable 3D viewscreens) never gets old apparently.

The combat is as bad as I remember, but I'd forgotten about the pointless stamina metre. The mimics aren't fun to fight at all, being as they are barely visible shapes that appear from behind you and nab a bunch of your health.

Talos is very pretty.

I'd forgotten how much I disliked the direct lifting of the Dishonoured style of character design into a sci fi world. In Dishonoured, those craggy, exaggerated faces perfectly aped the Victorian style of characterisation (as used in satiric cartoons of the time) but here it looks out of place and ugly.

EDIT: Ha. The second phantom I encountered killed me almost immediately from 2/3rds health. I'm done. Again.


So your problem is what? It's too difficult? They're aliens that can move quickly and your a scientist armed with a wrench, it isn't meant to be a walk in the park. Did you expect the mimics to just stand still and let you hit them?

Even at the default level of stamina you get at the start of the game you should have more.than enough to deal with multiple mimics as long as you time your swings well and don't keep missing.

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PostRe: Prey
by smurphy » Sat Mar 03, 2018 1:52 pm

It sounds like you want to hate it, Taf. I don't understand a lot of your complaints, but if you don't like it you don't like it I guess.

I thought it was brilliant, anyway. I'd probably agree that it was my GOTY last year (yes, better than Zelda). The intro was just so well crafted, and from there I was couldn't stop thinking about it. 'Immersive sims' and related games have always been my favourite, and it's such a joy whenever I get to play a new one, especially one as polished and lovely as Prey. Glad we're getting some DLC.

And strawberry floating hell yes is this game better than Bioshock. Bioshock is a mediocre shooter with a sort of interesting story and an amazing setting wrapped up to seem like an immersive sim. It was great at the time, it's aged terribly, and Prey is miles better than it.

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PostRe: Prey
by Jenuall » Sat Mar 03, 2018 1:57 pm

smurphy wrote:It sounds like you want to hate it, Taf. I don't understand a lot of your complaints, but if you don't like it you don't like it I guess.

I thought it was brilliant, anyway. I'd probably agree that it was my GOTY last year (yes, better than Zelda). The intro was just so well crafted, and from there I was couldn't stop thinking about it. 'Immersive sims' and related games have always been my favourite, and it's such a joy whenever I get to play a new one, especially one as polished and lovely as Prey. Glad we're getting some DLC.

And strawberry floating hell yes is this game better than Bioshock. Bioshock is a mediocre shooter with a sort of interesting story and an amazing setting wrapped up to seem like an immersive sim. It was great at the time, it's aged terribly, and Prey is miles better than it.


This guy gets it. :wub:

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PostRe: Prey
by Tafdolphin » Sat Mar 03, 2018 2:28 pm

Better than BioShock is a silly thing to say, but I can understand where that's coming from. Better than BoTW is like telling me up is down and left is right.

I didn't want to hate it, despite the vitriol I've spat. I've loved all of Arkane's output and was bitterly disappointed that Prey wasn't the game for me. I gave it another go today and found that my will to continue had depleted after less than 2 hours due to the combat which is just as cheap and unsatisfying as I remembered and the...feel of it. It just doesn't play right for me.

Apart from some mad hyperbole out there* I don't doubt that people liked it. I'm really disappointed that I did not.

*Better than BoTW!

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PostRe: Prey
by Jenuall » Sat Mar 03, 2018 3:00 pm

Tafdolphin wrote:Better than BioShock is a silly thing to say, but I can understand where that's coming from. Better than BoTW is like telling me up is down and left is right.


Why is it silly? Bioshock, whilst thematically interesting and with some beautiful visual design, is an incredibly shallow game - particularly when compared to the games it was supposed to be a "spiritual successor" to.

As for BOTW, it's harder to directly compare as they are very different games. Zelda is an incredible game and a brilliant evolution of that type of experience. I've loved the ~120 hours I've put into it so far. But I still prefer Prey.

Tafdolphin wrote:I didn't want to hate it, despite the vitriol I've spat. I've loved all of Arkane's output and was bitterly disappointed that Prey wasn't the game for me. I gave it another go today and found that my will to continue had depleted after less than 2 hours due to the combat which is just as cheap and unsatisfying as I remembered and the...feel of it. It just doesn't play right for me.

Apart from some mad hyperbole out there* I don't doubt that people liked it. I'm really disappointed that I did not.

*Better than BoTW!


Shame you couldn't click with it, but at least you have it a good go!

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PostRe: Prey
by Squinty » Sat Mar 03, 2018 3:21 pm

Buffalo wrote:Better then BioShock?! :lol:

sonjustdont.gif


It is though. I had way more fun playing this game. Very little of the gameplay in Bioshock is actually satisfying to play. The gunplay feels cack in it. It's a fine setting and narrative twist admittedly, and it was quite a looker back then. I have always thought that it is incredibly overrated though.


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