Prey - out now!

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Green Gecko
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PostRe: Prey demo out now
by Green Gecko » Fri Apr 28, 2017 5:04 pm

Isn't the demo like several hours long, or am I thinking of Dishonored 2?

Can it run on a GeForce 9800GTX+ and i3? :shifty:

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Slayerx
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PostRe: Prey demo out now
by Slayerx » Fri Apr 28, 2017 6:37 pm

Green Gecko wrote:Isn't the demo like several hours long, or am I thinking of Dishonored 2?

Can it run on a GeForce 9800GTX+ and i3? :shifty:


The PS4 demo is called Prey Demo: Opening Hour.

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KjGarly
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PostRe: Prey demo out now
by KjGarly » Fri Apr 28, 2017 7:05 pm

Slayerx wrote:
Green Gecko wrote:Isn't the demo like several hours long, or am I thinking of Dishonored 2?

Can it run on a GeForce 9800GTX+ and i3? :shifty:


The PS4 demo is called Prey Demo: Opening Hour.


And the demo is only available on console at the moment.

Specs wrote:Minimum:

CPU: Intel i5-2400, AMD FX-8320
GPU: GTX 660 2GB, AMD Radeon 7850 2GB
Memory: 8 GB

Recommended:

CPU: Intel i7-2600K, AMD FX-8350
GPU: GTX 970 4GB, AMD R9 290 4GB
Memory: 16 GB

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Fade
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PostRe: Prey demo out now
by Fade » Fri Apr 28, 2017 7:20 pm

The lighting in this game, at least in the prologue, is strawberry floating awful. I was trying figure out why it looked so flat and realised it was because almost nothing has any shading or shadows.

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Fade
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PostRe: Prey demo out now
by Fade » Fri Apr 28, 2017 7:55 pm

This is one of those games that gives you lots of options, but plays and looks like gooseberry fool.

I'm sure it's better on PC, but aiming on console it really really bad, aim acceleration, noticible input delay, 30fps, different sensitivity on each axis

Was really excited for this but this demo has just killed my hype :cry:

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zXe
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PostRe: Prey demo out now
by zXe » Sat Apr 29, 2017 9:04 pm

Hearing these issues I understand why there isnt a pc demo. It's probably at an even worse state.

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PostRe: Prey demo out now
by HSH28 » Sat Apr 29, 2017 9:08 pm

Fade wrote:This is one of those games that gives you lots of options, but plays and looks like gooseberry fool.


Interesting how everyone else I've heard give opinions on it thinks its really good.

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Slayerx
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PostRe: Prey demo out now
by Slayerx » Sat Apr 29, 2017 9:17 pm

I really enjoyed the demo and the games visual style looks good.

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Fade
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PostRe: Prey demo out now
by Fade » Sat Apr 29, 2017 11:28 pm

Slayerx wrote:I really enjoyed the demo and the games visual style looks good.

Visual style meaning: blocky and missing lighting?

If this game had SOME control options I'd be able to enjoy it, but the aiming (especially) and movement just feels so Janky to me it impedes my enjoyment.

Developers need to stop having unchangeable control schemes with forced aim acceleration. It's absolutely awful and always seems to be in these suedo FPS RPGs that seem more concerned about giving you pointless options than how the game actually FEELS.

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Green Gecko
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PostRe: Prey demo out now
by Green Gecko » Sun Apr 30, 2017 4:00 am

If you consider options pointless it's obviously not the game for you.

Sounds like PC would be better platform, twin stick is always playing with potatoes for hands.

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Floex
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PostRe: Prey demo out now
by Floex » Sun Apr 30, 2017 7:55 am

HSH28 wrote:
Fade wrote:This is one of those games that gives you lots of options, but plays and looks like gooseberry fool.


Interesting how everyone else I've heard give opinions on it thinks its really good.


Where exactly? This has been getting ripped to shreds from all manner of places. From GAF to Reddit to Twitter, general consensus seems to be it's a bit of a dog.

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PostRe: Prey demo out now
by HSH28 » Sun Apr 30, 2017 9:45 am

Floex wrote:
HSH28 wrote:
Fade wrote:This is one of those games that gives you lots of options, but plays and looks like gooseberry fool.


Interesting how everyone else I've heard give opinions on it thinks its really good.


Where exactly? This has been getting ripped to shreds from all manner of places. From GAF to Reddit to Twitter, general consensus seems to be it's a bit of a dog.


Generally take the opinions of random people on the internet with a pinch of salt.

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Floex
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PostRe: Prey demo out now
by Floex » Sun Apr 30, 2017 10:52 am

HSH28 wrote:
Floex wrote:
HSH28 wrote:
Fade wrote:This is one of those games that gives you lots of options, but plays and looks like gooseberry fool.


Interesting how everyone else I've heard give opinions on it thinks its really good.


Where exactly? This has been getting ripped to shreds from all manner of places. From GAF to Reddit to Twitter, general consensus seems to be it's a bit of a dog.


Generally take the opinions of random people on the internet with a pinch of salt.


Ahh yes, why would I do that?

And good job on telling us your sources.

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PostRe: Prey demo out now
by HSH28 » Sun Apr 30, 2017 10:54 am

Floex wrote:Ahh yes, why would I do that?

And good job on telling us your sources.


People other than randoms I've never heard opinions before from on the internet.

Anyway just played the demo, not exactly sure what those people are having a problem with but I enjoyed it quite a bit. If the rest of the game is like that I can see it getting a fair amount of praise.

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KjGarly
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PostRe: Prey demo out now
by KjGarly » Sun Apr 30, 2017 11:44 am

If only that pinch of salt thing was used with Mass Effect Andromeda :cry:

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Tafdolphin
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PostRe: Prey demo out now
by Tafdolphin » Sun Apr 30, 2017 11:50 am

Played up to the first NeuroMod, and I like it. That's mainly down to the plot and art style however. The aiming is indeed all over the place and the music, although great, has a habit of going "dun dun duuuun something's happening!" at random. I think it looks... Fine. I don't get the criticism of the lighting at all. Things I did get ;

i) It's stylish as strawberry float.
ii) It is, so far, Bioshock in space. I mean, the gameplay beats are almost identical.

But yes. A general thumbs up from me.

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Rapidly-Greying
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PostRe: Prey demo out now
by Rapidly-Greying » Sun Apr 30, 2017 12:48 pm

I love the music and I was enjoying the demo up until the monsters showed up. It wasn't particularly satisfying killing them. I'll persevere though to the end of the demo.

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smurphy
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PostRe: Prey demo out now
by smurphy » Sun Apr 30, 2017 1:49 pm

Tafdolphin wrote:ii) It is, so far, Bioshock in space. I mean, the gameplay beats are almost identical.


Are there a lot of systems present?

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Fade
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PostRe: Prey demo out now
by Fade » Sun Apr 30, 2017 4:07 pm

Green Gecko wrote:If you consider options pointless it's obviously not the game for you.

Sounds like PC would be better platform, twin stick is always playing with potatoes for hands.

Options aren't pointless by themselves, but if they are there just there so they can use 'freedom' and 'choice' as buzz words and don't offer any kind of substance then I feel like they are pointless. Oh wow I can either hack a door or climb through a vent, what an enriching choice. That is certainly worth the sacrafice of the game controlling and looking like you've got your hand up a cow's anus.

It's not though if it is done properly. I played through the first two Crysis games on console with aim assistance off and they controlled beautifully. I'm sure it's much harder to program in all of the aiming assists, but console FPS games aren't exactly new. Even Fallout 4 controlled better than this. And Overwatch, which also doesn't have an ads button to compensate for analogue sticks controls 100x better than this.

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HSH28
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PostRe: Prey demo out now
by HSH28 » Sun Apr 30, 2017 4:11 pm

Fade wrote:
Green Gecko wrote:If you consider options pointless it's obviously not the game for you.

Sounds like PC would be better platform, twin stick is always playing with potatoes for hands.

Options aren't pointless by themselves, but if they are there just there so they can use 'freedom' and 'choice' as buzz words and don't offer any kind of substance then I feel like they are pointless. Oh wow I can either hack a door or climb through a vent, what an enriching choice. That is certainly worth the sacrafice of the game controlling and looking like you've got your hand up a cow's anus.

It's not though if it is done properly. I played through the first two Crysis games on console with aim assistance off and they controlled beautifully. I'm sure it's much harder to program in all of the aiming assists, but console FPS games aren't exactly new. Even Fallout 4 controlled better than this. And Overwatch, which also doesn't have an ads button to compensate for analogue sticks controls 100x better than this.


The artistic choices in the game are exactly that, artistic choices. Nothing to do with how the game plays.

As for the controls, apparently there is an issue on PS4, but its fixed in the final game (and not present in the Xbox One demo). Like I said personally I didn't think it was a problem at all. Of course I noticed the controls were behaving a bit differently. But the game isn't a twitch shooter so for me it doesn't really matter.

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