I'm guessing we never take control of prisoners in this? I know the game's been received well, but this is one subject matter I cannot see myself playing. (Unless being able to circumvent prison rules is part of the game.)
Locking people up for fun crosses a line I wasn't even aware I had issue with.
Depends on what kind of person you are, my prisoners are overwhelmingly positive and rarely kick off, They have a classroom, some pool tables, a sizeable yard and many of them work in the kitchen, shop and help clean up. Having said that I have a majority of low risk prisoners.
It's more about the upkeeping of a prison and catering to their needs, I have a big visitation room and a parole board now also (both from grants). No idea about the holding cell though, everyone seems to complain when they are in there.
I usually assign the troublemakers to Supermax and stick them in their own wing with armed guards. One was so bad I baited him into escaping just so I could kill him.
Lovely surprise to see this released on xbox one. Enjoyed playing it at EGX last year on PC; brilliant advertising they had for it there too where you played it in a jail cell and could have your photo taken in a line up, haha.
However, I can't help wish I could play a new roller coaster tycoon game (I miss the PC games I played when I was a kid). I very much doubt anything like that would come to a console.
White Rabbit wrote:However, I can't help wish I could play a new roller coaster tycoon game (I miss the PC games I played when I was a kid). I very much doubt anything like that would come to a console.
I don't know about console versions but there are actually quite a few rollercoaster tycoon type of games in development for PC. The best looking IMO is Planet Coaster which is made by some of the devs who did RCT3:
Others to watch are: Parkitect - Isometric, more like classic RCT/Theme Park RollerCoaster Tycoon World - Technically the official sequel to RCT3 but has been through several iterations with different dev studios and Beta impressions were largely negative.