Project Spark

Anything to do with games at all.
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Garth
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PostRe: Project Spark (free for 360, X1 + W8)
by Garth » Tue Jun 18, 2013 5:30 pm

Alvin Flummux wrote:
Garth wrote:a top-down GTA-style Gorkamorka game but never finished it :P


Do it in Spark. It'll be amazing.


Looks like it might actually be possible with this!
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Alvin Flummux
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PostRe: Project Spark (free for 360, X1 + W8)
by Alvin Flummux » Tue Jun 18, 2013 6:11 pm

The dream is a Gorkamorka open world RTS/RPG (or whatever genre it'd need to be for vehicular, melee and shooty combat, base building, lots of looting and team management) on a scale similar to Fallout, GTA V or even Just Cause, but I still think that, at least on a limited scale, something like it should be possible here.
Jupiter is in your sun sign this week, making it pretty crowded in there, what with Jupiter being the largest of the planets and all.
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Zellery
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PostRe: Project Spark (free for 360, X1 + W8)
by Zellery » Tue Jun 18, 2013 6:18 pm

Delusibeta wrote:And another Xbone "exclusive" turns out to be coming to the 360 (and the PC, but we already knew that).

Never look past that negative spin mate. :lol:

Great that it's free for all, very much looking forward to this.
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Super Dragon 64
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PostRe: Project Spark (free for 360, X1 + W8)
by Super Dragon 64 » Tue Jun 18, 2013 6:20 pm

I'm sceptical that this is being offered for free. I hope that a lot of content isn't hidden behind a paywall. If it is, I'd rather they just sell the game at retail/online.
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Monkey Man
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PostRe: Project Spark (free for 360, X1 + W8)
by Monkey Man » Fri Aug 09, 2013 4:22 pm

Project Spark developer Team Dakota has shown off an extended look at Microsoft's in-development world-creation game.

The team live-streamed over 40 minutes of live gameplay over Twitch.TV last night
, showing off Project Spark's powerful level design and NPC AI tools.

First up is a look at how easy it is to build a generic fantasy environment to explore - including exploding goblin enemies.

Fast forward to around 35 minutes and the team will guide you through the game's Limbo-esque monochrome level spotted during the game's unveiling at E3.

Project Spark will arrive alongside Xbox One at launch as a free-to-play digital download.

The version shown below is the Windows 8 PC build (albeit with a Xbox controller). A 360 version is also in the works.

http://www.eurogamer.net/articles/2013- ... k-gameplay

http://www.twitch.tv/project_spark/c/2717633
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Zellery
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PostRe: Project Spark (free for 360, X1 + W8)
by Zellery » Fri Aug 09, 2013 4:29 pm

Very much looking forward to this. :D
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tomvek
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PostRe: Project Spark (free for 360, X1 + W8)
by tomvek » Fri Aug 09, 2013 6:38 pm

Nice :D

Great news. Looking forward to making some really awful games.
Last edited by tomvek on Fri Aug 09, 2013 6:47 pm, edited 1 time in total.
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TheTurnipKing
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PostRe: Project Spark (free for 360, X1 + W8)
by TheTurnipKing » Fri Aug 09, 2013 6:46 pm

I was wondering how long it was going to take a big publisher to just outright jack the concept of Minecraft and tie it to a budget.
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CitizenErased
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PostRe: Project Spark (free for 360, X1 + W8)
by CitizenErased » Fri Aug 09, 2013 10:34 pm

Interested by this. The problem I found with LBP was that it just wasn't easy enough (control-wise) to invest enough time into it. I speak purely for myself of course, as I've seen what people with better skills than myself can do.

And just like how mostly everything in LBP was a platformer I just hope with this game not everything looks like a generic fantasy.

Now, let me at it so I can make a Rare-esq FPS.
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Garth
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PostRe: Project Spark (free for 360, X1 + W8)
by Garth » Sat Aug 10, 2013 12:31 am

Up on YouTube:
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Monkey Man
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PostRe: Project Spark (free for 360, X1 + W8)
by Monkey Man » Tue Aug 20, 2013 11:16 am

Project Spark Community Montage -



At gamescom, Team Dakota showcased several innovative features for future “Project Spark” creators through the reveal of the “Project Spark” voice and motion capture, which uses the power of Kinect to bring you into the game like never before. Players can capture facial animations, body motion and voice and sound to create custom character animations, dialog or even cinematic cut scenes.

Express yourself with facial capture technology and record dramatic scenes, make your own attacks, and much more. In addition, you can record your own sayings or sounds using the Kinect microphone, bringing the audial customization of your living world to an all new level of fun.

Voice and motion capture enables:

•Facial Expression Capture – Users can record their face and have it applied to an in-game character

•Animation Recording – Do a new attack, full body motions, gestures, etc.

•Record audio and modulate – Speak a line, singing, etc. Modulate the sounds in a variety of ways

The result is being able to make your own animations or even cinematic cut scenes when you combine all three (face + body + voice).

Team Dakota also announced the official beta launch dates for “Project Spark” – invitations will begin rolling out to registered beta participants starting at the end of October 2013 for Windows 8 devices and January 2014 for Xbox One creators. Players can register for the beta at www.joinprojectspark.com

http://news.xbox.com/2013/08/gamescom-project-spark
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Garth
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PostRe: Project Spark (free for 360, X1 + W8)
by Garth » Tue Aug 20, 2013 3:51 pm

Face and motion capture plus sound recording? Nice! :shock:
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Zellery
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PostRe: Project Spark (free for 360, X1 + W8)
by Zellery » Tue Aug 20, 2013 3:53 pm

Sounds very ambitious.
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Garth
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PostRe: Project Spark - new vid p2, motion capture + sound recor
by Garth » Tue Aug 20, 2013 3:54 pm

GRcade: The Videogame

We could scan everyone in :shock:
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SchminkyPinky
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PostRe: Project Spark - new vid p2, motion capture + sound recor
by SchminkyPinky » Tue Aug 20, 2013 5:15 pm

That new trailer is immense. I'll never make anything worthwhile myself but I'm looking forward to seeing and playing what other people come up with.
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Monkey Man
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PostRe: Project Spark - new vid p2, motion capture + sound recor
by Monkey Man » Tue Aug 20, 2013 7:31 pm

I can only imagine how crazy the cutscenes will be. Mum would you be my final level boss?
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Garth
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PostRe: Project Spark - new vid p2, motion capture + sound recor
by Garth » Tue Aug 20, 2013 9:20 pm



A single play space is up to 5km x 5km and they've added level linking to combine levels.
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Alpha eX
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PostRe: Project Spark - new vid p2, motion capture + sound recor
by Alpha eX » Tue Aug 20, 2013 9:27 pm

Very impressed with this. Why do people think it's a bad thing that it's on more than one platform? So what if it isn't XBO exclusive, gives me a chance to make some games on PC with a mouse and then share with friends on 360 and XBO.

Really liking this, especially after wasted potential with Kodu.
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Monkey Man
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PostRe: Project Spark - new vid p2, motion capture + sound recor
by Monkey Man » Wed Aug 28, 2013 11:36 am

Windows 8, minimum specs listed:-

Hi All. We just announced the minimum specs for the Project Spark Win8 Beta and I wanted to make sure everyone is aware. Please note that the beta will not run on Windows RT:

•Operating System: Windows 8, x86 or x64

•CPU: Intel Core i5 or better

•RAM: 4 GB

•Hard Drive Space: 2 GB

•Video: Intel HD 4000 or better

The Project Spark Win8 Closed Beta is scheduled to start in October. If you haven’t already signed up, you can do so at joinprojectspark.com or www.projectspark.com. (And yes, that URL is new and redirects to joinprojectspark.com)

Thanks,
-Mike

PS - If you're looking for better than the minimum specs, here are some general guidelines:

Recommended: Core i7 with an Nvidia GT 640M or AMD HD 8850M or better
Ideal: Core i7 with an Nvidia GTX 660 or AMD HD 8860 or better

http://www.reddit.com/r/projectsparkgam ... mum_specs/
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Monkey Man
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PostRe: Project Spark - new vid p2, motion capture + sound recor
by Monkey Man » Sat Aug 31, 2013 8:48 pm

Pre-PAX video showing some character customisation, awesome level linking and a bit of Kinect performance capture:-

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