The Last Guardian (PS4) - Team Ico

Anything to do with games at all.

Favourite Fumito Ueda game?

Ico (PS2) - 2001
18
51%
Shadow of the Colossus (PS2) - 2005
17
49%
 
Total votes: 35
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Floex
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PostRe: The Last Guardian (PS4) - Team Ico
by Floex » Sun Jan 01, 2017 8:17 pm

Started this today, first impressions, well this is just wonderful. A Ghibli film in a videogame format is the best compliment I can give it.

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PostRe: The Last Guardian (PS4) - Team Ico
by Mafro » Sun Jan 01, 2017 10:37 pm

Watching Limmy streaming this and he's really not enjoying it :lol: Looks frustrating as strawberry float when that thing just ignores you.

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PostRe: The Last Guardian (PS4) - Team Ico
by CitizenErased » Mon Jan 02, 2017 12:23 am

Got this for Christmas, was worth the 6 year wait, wonderful game. Trico :wub:

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PostRe: The Last Guardian (PS4) - Team Ico
by Saint of Killers » Mon Jan 02, 2017 9:13 am



He's been much better behaved this morning :)

| (•_•)| S: This is the best date I've been on since my last date. PB: This is not a date.
S: Neither was the last one. It was a robbery. M: Really? S: Yeah. She stole my heart. And my crown. (❍ᴥ❍ʋ)
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PostRe: The Last Guardian (PS4) - Team Ico
by Tafdolphin » Mon Jan 02, 2017 10:14 am

So, about 3 hours into this. Hmm. Three things so far :

- the frame rate is the worst I've seen in a AAA game for a long, long time, probably since the 360 days. Some of the outside sections are dire and must be in the 10-15 range. It's incredibly distracting when I'm trying to get Trico to do something and the whole game is spluttering like a dying engine.

- the camera is worse than the frame rate. I'm constantly battling the thing just to get The Boy in shot most of the time. It's always clipping through Trico, ruining any of the emotional impact the fantastic animation has created, and makes even the simplest of tasks infuriatingly difficult.

- the controls are pure 90s platformer, aka shite.

Needless to say, it's not clicking with me. For 3 hours I've been doing the same "get Trico into this room" task with almost no variation in scenery or setup. The world looks amazing, and the sense of scale is unmatched, but this is ruined by the truly terrible FPS.

It gets better, right?

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PostRe: The Last Guardian (PS4) - Team Ico
by jiggles » Mon Jan 02, 2017 11:22 am

Hold L1 to focus the camera on Trico

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PostRe: The Last Guardian (PS4) - Team Ico
by jawafour » Mon Jan 02, 2017 11:31 am

Taf, I don't entirely disagree with your thoughts about frame-rate, controls and stuff... but, for me, the sense of scale, the atmosphere and, well, just the "feeling" of the relationship with Trico completely over-rides such concerns.

My two favourite games of this year have been NMS and The Last Guardian. They share a common link in that it's incredible how games can sometimes invoke such wide differences of opinion amongst folk!

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PostRe: The Last Guardian (PS4) - Team Ico
by Floex » Mon Jan 02, 2017 12:03 pm

I'm actually quite surprised how little the frame rate is distracting me. I was expecting crawls but they're more like splutters.

As for Trico, man, I feel sorry if you feel that way Taf, for the most it genuinely feels like it's its own being. It feels exactly like a pet, reacts most of the time, a little stubborn at others. This is the most relaxing game I've played in ages, just going with the flow, taking it slow and soaking in the atmosphere. Also loving that nothing is signposted, I'm looking at you Uncharted.

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PostRe: The Last Guardian (PS4) - Team Ico
by jiggles » Mon Jan 02, 2017 12:13 pm

I think they were really clever in making Trico move like a cat but behave like a dog. It makes him instantly relatable for like 95% of all pet owners

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PostRe: The Last Guardian (PS4) - Team Ico
by Saint of Killers » Mon Jan 02, 2017 1:38 pm

Nothing is signposted but the controls :P

FPS was so bad in the early outside sections that even I noticed it :slol:

| (•_•)| S: This is the best date I've been on since my last date. PB: This is not a date.
S: Neither was the last one. It was a robbery. M: Really? S: Yeah. She stole my heart. And my crown. (❍ᴥ❍ʋ)
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PostRe: The Last Guardian (PS4) - Team Ico
by KjGarly » Mon Jan 02, 2017 2:00 pm

Framerate has been fine for me but then I'm on a Pro playing at 1080p. The controls have been the only gripe I've had so far but after playing Conkers Bad Fur day on Rare Replay I really can't complain about gooseberry fool controls :lol:

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PostRe: The Last Guardian (PS4) - Team Ico
by BOR » Mon Jan 02, 2017 5:21 pm

Spoilers!

I'm just after where you met another Trico with the suit and he/she knocked Trico down to the building. There was some surreal moments and I had my heart in my mouth when Trico dropped the boy from his mouth then saved again by his tail. :shock: :wub:

It's just... wow!

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PostRe: The Last Guardian (PS4) - Team Ico
by Tafdolphin » Mon Jan 02, 2017 11:27 pm

I'm noticing the framerate as my usually gaming preference is my PC, which runs pretty much everything at 60 fps. To try and play something sub 30 is incredibly jarring.

About the last thing I'd call this game is relaxing. I spent 15 minutes trying to get Trico to lean on a wall which, combined with the camera and framerate left me despondent. Haven't shouted at a game so much since Alpha-whatsherface in Dead or Alive.

Like I say... Hmm.

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PostRe: The Last Guardian (PS4) - Team Ico
by Saint of Killers » Tue Jan 03, 2017 8:00 am

Yeah, when he doesn't respond as you want and takes an age to do so, it can be very annoying indeed. Thankfully for me, that only happened the once. If what I experienced a couple of days ago was a regular occurrence, then I have no idea if I'd be able to stick with it for as long as I have. (I'm playing it in short bursts early in the morning.) As it stands though, I bloody love it. I said a few days ago or so, that I was enjoying it for the same reason I enjoyed Uncharted 4 so much; the sheer spectacle of the thing. And this morning's session was yet more legit heart-in-mouth moments making me want to scream the place down in joy, but being unable to because everyone else is still asleep :x :toot: How the gooseberry fool is this thing also not a film?!

| (•_•)| S: This is the best date I've been on since my last date. PB: This is not a date.
S: Neither was the last one. It was a robbery. M: Really? S: Yeah. She stole my heart. And my crown. (❍ᴥ❍ʋ)
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PostRe: The Last Guardian (PS4) - Team Ico
by Tafdolphin » Tue Jan 03, 2017 9:07 am

I really, really hope I can get over my hangups and enjoy it that much! I'm not very far in and I'm just hoping it's the strong learning curve that's stopped me enjoying it. Here's hoping.

Gemini73 wrote:Yes your are a sanctimonious twat

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PostRe: The Last Guardian (PS4) - Team Ico
by Harry Bizzle » Tue Jan 03, 2017 11:44 am

Rudolphin wrote: I spent 15 minutes trying to get Trico to lean on a wall


What were you trying to do?


I don't think you need to use the face buttons at all. I gave up on them. Just get whatever you want him to do in the centre of the camera view, hold R1 and point (left stick), then let go.

And give him some time to do it. If you keep giving orders he just gets confused.


And if he still won't do what you want, you might have to rethink things.

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PostRe: The Last Guardian (PS4) - Team Ico
by Tafdolphin » Tue Jan 03, 2017 12:14 pm

Harry Bizzle wrote:
Rudolphin wrote: I spent 15 minutes trying to get Trico to lean on a wall


What were you trying to do?


I don't think you need to use the face buttons at all. I gave up on them. Just get whatever you want him to do in the centre of the camera view, hold R1 and point (left stick), then let go.

And give him some time to do it. If you keep giving orders he just gets confused.


And if he still won't do what you want, you might have to rethink things.


Yeah, I was using the jump command and pointing, to try and get him to stand in a specific place to I could reach some stairs. I think I was accidentally doing too much too as he kept wandering off as soon as I mounted him, which in turn caused the camera to spazz out which caused my yelling. So yes, I suppose it was my fault but it was extremely frustrating. And the fact remains that there is, so far, very little sense of progression. It's just moving Trico from room to almost-identical room, with a few outdoor bits that are ruined by the framerate.

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PostRe: The Last Guardian (PS4) - Team Ico
by Harry Bizzle » Tue Jan 03, 2017 12:24 pm

You don't need to use a jump button. Just point to where you want to go and he will jump or do whatever he needs to do to get you there, unless it's not what you're supposed to do.

The face buttons are stupid because sometimes you need him to lean and sometimes you need him to jump. Pointing will solve that as he will just do whichever is required rather than failing at whichever you decide to choose.

Things will pick up. It's a very slow starter.

Can't talk about performance issues as it runs well on pro. If it was about 15fps, I can imagine I'd be annoyed too.

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PostRe: The Last Guardian (PS4) - Team Ico
by Saint of Killers » Tue Jan 03, 2017 12:27 pm

What do face buttons do re commands? I've been only doing the point commands since I got 'em...

| (•_•)| S: This is the best date I've been on since my last date. PB: This is not a date.
S: Neither was the last one. It was a robbery. M: Really? S: Yeah. She stole my heart. And my crown. (❍ᴥ❍ʋ)
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PostRe: The Last Guardian (PS4) - Team Ico
by Harry Bizzle » Tue Jan 03, 2017 12:44 pm

Saint of Killers wrote:What do face buttons do re commands? I've been only doing the point commands since I got 'em...


x- jump
triangle - rear head/go up against something
square - attack/hit

Not sure what circle does. All of them are totally pointless. Pointing wins.


This is probably GOTY, btw.

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