The Last Guardian (PS4) - Team Ico

Anything to do with games at all.

Favourite Fumito Ueda game?

Ico (PS2) - 2001
19
51%
Shadow of the Colossus (PS2) - 2005
18
49%
 
Total votes: 37
jawafour
Member
Joined in 2012

PostRe: The Last Guardian (PS4) - Team Ico | 6 December 2016
by jawafour » Sat Dec 10, 2016 10:12 am

I guess the frustration with this is the breaking of immersion? Do the prompts crop up a lot or just now and again?

Perhaps they appear because - and this is only from what I've read, not personal experience - it can sometimes be a bit unclear about what you need to do?

(That's a lot of questions - sorry!)

EDIT: Here's a really interesting look at the game's development history by Digital Foundry:


User avatar
KjGarly
Member
Joined in 2008
AKA: TheArbiter
Location: Liverpool

PostRe: The Last Guardian (PS4) - Team Ico | 6 December 2016
by KjGarly » Sat Dec 10, 2016 10:47 am

Decided I'd give it a quick go and try the intro, looks like I'm going to love this and my daughter might enjoy watching Trico too.

Image
Image
User avatar
Nanook
Member
Joined in 2008
AKA: Level_7_Boss

PostRe: The Last Guardian (PS4) - Team Ico | 6 December 2016
by Nanook » Sat Dec 10, 2016 11:24 am

jawafour wrote:I guess the frustration with this is the breaking of immersion? Do the prompts crop up a lot or just now and again?

Perhaps they appear because - and this is only from what I've read, not personal experience - it can sometimes be a bit unclear about what you need to do?

(That's a lot of questions - sorry!)



For me it's completely distracting and it ruins the immersion. The odd hint here and there is ok... But this literally pops a large message every time you go to pick something up, when to hang off a ledge, when you need to let go of Trico...

Its unbelievable - check a video of the fist 15 minutes of gameplay just to see how much this game repeats prompts that you'd rememeber with one hint.

Neither Ico or Shadow of the Colossus suffered this.

HSH28
Member
Joined in 2008

PostRe: The Last Guardian (PS4) - Team Ico | 6 December 2016
by HSH28 » Sat Dec 10, 2016 12:29 pm

Nanook wrote:
jawafour wrote:I guess the frustration with this is the breaking of immersion? Do the prompts crop up a lot or just now and again?

Perhaps they appear because - and this is only from what I've read, not personal experience - it can sometimes be a bit unclear about what you need to do?

(That's a lot of questions - sorry!)



For me it's completely distracting and it ruins the immersion. The odd hint here and there is ok... But this literally pops a large message every time you go to pick something up, when to hang off a ledge, when you need to let go of Trico...

Its unbelievable - check a video of the fist 15 minutes of gameplay just to see how much this game repeats prompts that you'd rememeber with one hint.

Neither Ico or Shadow of the Colossus suffered this.


How much of the game have you actually played? I'm not sure it isn't just an issue in the first area.

I did notice to begin with but I don't know if I just became blind to it after half an hour or so, but I played for an hour or so and by the end it wasn't something I even registered as happening.

User avatar
Cal
Member
Member
Joined in 2008

PostRe: The Last Guardian (PS4) - Team Ico | 6 December 2016
by Cal » Sat Dec 10, 2016 5:35 pm

KjGarly wrote:Decided I'd give it a quick go and try the intro, looks like I'm going to love this and my daughter might enjoy watching Trico too.


Parental guidance is advised. I think it's a fantastic game for children to see, but be aware there are several sections that could potentially be upsetting for young kids.

Re:prompts - I honestly don't mind them (I keep forgetting the controls), but I agree that it would be sensible for the developers to patch in an option to switch them off.

User avatar
jiggles
Member
Joined in 2008

PostRe: The Last Guardian (PS4) - Team Ico | 6 December 2016
by jiggles » Sat Dec 10, 2016 5:54 pm

HSH28 wrote:
Nanook wrote:
jawafour wrote:I guess the frustration with this is the breaking of immersion? Do the prompts crop up a lot or just now and again?

Perhaps they appear because - and this is only from what I've read, not personal experience - it can sometimes be a bit unclear about what you need to do?

(That's a lot of questions - sorry!)



For me it's completely distracting and it ruins the immersion. The odd hint here and there is ok... But this literally pops a large message every time you go to pick something up, when to hang off a ledge, when you need to let go of Trico...

Its unbelievable - check a video of the fist 15 minutes of gameplay just to see how much this game repeats prompts that you'd rememeber with one hint.

Neither Ico or Shadow of the Colossus suffered this.


How much of the game have you actually played? I'm not sure it isn't just an issue in the first area.

I did notice to begin with but I don't know if I just became blind to it after half an hour or so, but I played for an hour or so and by the end it wasn't something I even registered as happening.


I have about 2 hours left to go and they're still all over it

User avatar
_/\_YUNGSTAR_/\_
Member
Joined in 2012

PostRe: The Last Guardian (PS4) - Team Ico | 6 December 2016
by _/\_YUNGSTAR_/\_ » Sat Dec 10, 2016 8:09 pm

as of now, good game let down by controls and camera. but i'd recommend all should play it, rent if possible or get when very cheap..

Image
HSH28
Member
Joined in 2008

PostRe: The Last Guardian (PS4) - Team Ico | 6 December 2016
by HSH28 » Sat Dec 10, 2016 10:20 pm

jiggles wrote:I have about 2 hours left to go and they're still all over it


I guess I just became blind to them then. Certainly didn't see them as an issue.

jawafour
Member
Joined in 2012

PostRe: The Last Guardian (PS4) - Team Ico | 6 December 2016
by jawafour » Sat Dec 10, 2016 10:31 pm

I started the game tonight and just played for an hour... oh, boy, this is quite something. Yes, it is a bit clunky and some of the textures could do with a wee bit of work, but when the boy, Trico and their relationship is so good then I can forgive the blemishes.

Trico is astounding, from the sheer size of the creature through it's wonderfully flowing feathers down to its subtle movements. Nowdays it is somewhat unusual for me to see something in a game and go "wow!"; the sight of Trico squeezing through the caves as I guided the boy made me exclaim this and it was well deserved.

I can't wait to continue this adventure!

User avatar
jiggles
Member
Joined in 2008

PostRe: The Last Guardian (PS4) - Team Ico | 6 December 2016
by jiggles » Sun Dec 11, 2016 7:51 pm

Just wrapped it up.

Simply astonishing.

Zaichik
Member
Joined in 2009

PostRe: The Last Guardian (PS4) - Team Ico | 6 December 2016
by Zaichik » Sun Dec 11, 2016 7:58 pm

I don't get it. I mean I am enjoying the game, glitches and all, but I am completely unmoved by it all. Am I dead inside?

User avatar
OrangeRKN
Community Sec.
Joined in 2015
Location: Reading, UK
Contact:

PostRe: The Last Guardian (PS4) - Team Ico | 6 December 2016
by OrangeRKN » Mon Dec 12, 2016 11:40 am

Yes

Finished this last night, played it in 2 sittings and probably came in around 10 hours (you get a trophy for finishing it in less than 30 hours... I cannot imagine how anyone could ever take more than 30 hours :lol:)

It's a fantastic, beautiful, frustrating game. Trico completely feels alive and acts so believably, and yet far too often I was stuck trying to point him in the right direction but the game just wouldn't let me. I fought with the camera countless times. I got annoyed over a lack of good signposting on several occasions (especially at the end where I entirely missed that I was supposed to pick up the shield after it gets knocked away, even after running around looking for it and not finding it so deciding that wasn't what the game wanted me to do. In fact most of these issues grouped up at the end of the game, such as using Trico's tail to abseil beneath the elevator - I ran all the way back outside trying to work out what to do as I had already failed to be able to climb down through the gaps in the floor without the tail.). I struggled constantly to smoothly dismount from Trico or climb over him, as the boy would constantly grab hold when I didn't want him to, climb in the wrong direction or be unable to climb across touching but different sections. Using the shield too often got disrupted by Trico moving in the way of and breaking the beam (and god forbid when I tried to use it while /on/ Trico). Checkpointing felt off the few times I died from falls, which always felt like a fault of the finnicky controls rather than a mis-timed jump from me. Towards the end of the game I had to repeat a whole section simply because the boy failed to grab a ledge on a jump way past it.

But there were also times I got stuck because I genuinely didn't see the solution to the puzzle, rather than it just being poorly signposted or the game not working out what I wanted Trico to do. There were times when I actually managed to jump to and from Trico without issue. And despite all the awkwardness of the controls I was hooked throughout. Trico is a triumph in an AI character. Many of these complaints would perhaps be much less strong if this game hadn't come out in the same year as Uncharted 4, with it's incredibly polished ledge-climbing brand of platforming and brilliantly controlled signposting and game flow. TLG cannot boast the same, and often feels like a throwback to a previous generation, but it still all works and comes together as a coherent package.

Overall The Last Guardian lives up to expectations, as long as they weren't unreasonable. It feels like a genuine third entry in the trilogy - it obviously borrows elements from both Ico and SOTC, but builds on both. The story is engaging, the relationship between the boy and Trico is genuine and touching, and the game is well worth playing.

Image
Image
orkn.uk - Top 5 Games of 2023 - SW-6533-2461-3235
jawafour
Member
Joined in 2012

PostRe: The Last Guardian (PS4) - Team Ico | 6 December 2016
by jawafour » Mon Dec 12, 2016 4:22 pm

So... when you die and those weird shapes appear on screen... how do you re-start the game?

:oops: .

EDIT: At the moment, I'm just pressing random buttons for ages and eventually it starts...

EDIT: Right, just press X a few times. Got it :toot: .

User avatar
OrangeRKN
Community Sec.
Joined in 2015
Location: Reading, UK
Contact:

PostRe: The Last Guardian (PS4) - Team Ico | 6 December 2016
by OrangeRKN » Mon Dec 12, 2016 4:57 pm

All the face buttons, the d-pad and the shoulder buttons work. On starting the game when you get the same screen I assumed it was loading and sat there with the screen filling up until a hint appeared on screen telling me what buttons to press.

Image
Image
orkn.uk - Top 5 Games of 2023 - SW-6533-2461-3235
User avatar
jiggles
Member
Joined in 2008

PostRe: The Last Guardian (PS4) - Team Ico | 6 December 2016
by jiggles » Mon Dec 12, 2016 5:58 pm

OrangeRakoon wrote:TLG cannot boast the same, and often feels like a throwback to a previous generation, but it still all works and comes together as a coherent package.


I felt while playing that it feels distinct and different to a modern game. Not necessarily worse, but like a softer, fuzzier version of today's precision tightness. Like recording film in Super 8 instead of 4K. When the credits rolled with the 8mm footage off to the side, it kind of reinforced the point. And at the ending, with nostalgia and memories of the past being such potent themes, I think that if they were given the choice of a more modern-feeling control system, they wouldn't have changed a thing. It feels like an older game, but deliberately so.

User avatar
Miguel007
Member
Joined in 2008

PostRe: The Last Guardian (PS4) - Team Ico | 6 December 2016
by Miguel007 » Tue Dec 13, 2016 12:06 am

Completed this tonight. Whilst I enjoyed the game on the whole, it wasn't without fault. Most of them have already been mentioned in previous posts but I found it funny that the game held your hand with prompts all the way through but yet some of the final puzzles were really hard to solve and had no signposting at all!

I played for two nights and got the under 15 hours trophy, I can't count the amount of times I died due to not catching on to ledges properly (there was a section near the end whilst trying to make a bridge whole, had me tearing my hair out).

jawafour
Member
Joined in 2012

PostRe: The Last Guardian (PS4) - Team Ico | 6 December 2016
by jawafour » Tue Dec 13, 2016 10:14 pm

This really is terrific. I can often struggle to get into games but this grabbed me right from the off; the approach and atmosphere is right up my street. The controls are a bit clunky but, in places, they're sublime as well. It feels so good when you get Trico to (eventually) accomplish a pretty amazing jump!

I have to admit that I've got stuck a few times and resorted to watching a YouTube playthrough to get me past a point. I only look at that particular bit, though, and not past it!

I have picked No Man's Sky as my GOTY and this is pushing it close. I think NMS will keep my vote, but this is a worthy contender.

User avatar
rudderless
Member
Joined in 2009

PostRe: The Last Guardian (PS4) - Team Ico | 6 December 2016
by rudderless » Tue Dec 13, 2016 11:54 pm

Well, it's just brilliant, isn't it?

Yes, there are moments where the camera isn't perfect, and sequences where the frame-rate tanks. Yes, on one occasion Trico wouldn't do what I wanted to for an inordinately long time. Yes, the control prompts are needless and rarely much help anyway - beyond a reminder of what button does what, and after 12 hours I'm pretty sure the input for picking up a barrel isn't going to suddenly change to clicking in the left stick. They're silly, and I hope they patch it to make them optional.

Yet it feels churlish to pick out those things. Look at the bigger picture, and they're tiny little blemishes, the faintest of scratches on a 50-foot canvas. What they've done here is little short of astonishing. Just in terms of the animation, let alone the AI. But consider the complexity of such an undertaking. Think of how organically the exploration and puzzles are integrated. Think of how The Last Guardian's world feels like an actual place, not a level designed specifically for you, with shimmering objects and glowing handholds. Think of how Trico behaves like an actual creature, not a series of rudimentary AI routines. It's awe-inspiring stuff. It leaves you with a sense of genuine wonderment. And the ending! One of the most completely satisfying endings to a game I can remember. They did it. Nine years. And they did it.

What an achievement. What a game.

[iup=3595962]KB[/iup] wrote:People like Glen Whelan have a proper face!
User avatar
KjGarly
Member
Joined in 2008
AKA: TheArbiter
Location: Liverpool

PostRe: The Last Guardian (PS4) - Team Ico | 6 December 2016
by KjGarly » Wed Dec 14, 2016 3:31 pm

And he reminds me of my dog when he gets a whiff of a barrel and starts trying to squeeze through gaps staring at it like a scavving bastard :slol:

Image
Image
User avatar
Rubix
Member
Joined in 2008
Location: Bristol
Contact:

PostRe: The Last Guardian (PS4) - Team Ico | 6 December 2016
by Rubix » Wed Dec 14, 2016 8:10 pm

Trico Does not listen to me, turn boy turn

PLAY | Persona 3 Reloaded [3h]
WATCH | Ted Lasso S3, HiJack S1, The Apprentice S18
RACE | Devizes Half (April), Chew Valley 10k (June), GNR (Sept), Cardiff Half (Oct)

Return to “Games”

Who is online

Users browsing this forum: Christopher, Dowbocop, ITSMILNER, Monkey Man, Robbo-92 and 239 guests