Yes
Finished this last night, played it in 2 sittings and probably came in around 10 hours (you get a trophy for finishing it in less than 30 hours... I cannot imagine how anyone could ever take more than 30 hours
)
It's a fantastic, beautiful, frustrating game. Trico completely feels alive and acts so believably, and yet far too often I was stuck trying to point him in the right direction but the game just wouldn't let me. I fought with the camera countless times. I got annoyed over a lack of good signposting on several occasions (especially at the end
where I entirely missed that I was supposed to pick up the shield after it gets knocked away, even after running around looking for it and not finding it so deciding that wasn't what the game wanted me to do. In fact most of these issues grouped up at the end of the game,
such as using Trico's tail to abseil beneath the elevator - I ran all the way back outside trying to work out what to do as I had already failed to be able to climb down through the gaps in the floor without the tail.). I struggled constantly to smoothly dismount from Trico or climb over him, as the boy would constantly grab hold when I didn't want him to, climb in the wrong direction or be unable to climb across touching but different sections. Using the shield too often got disrupted by Trico moving in the way of and breaking the beam (and god forbid when I tried to use it while /on/ Trico). Checkpointing felt off the few times I died from falls, which always felt like a fault of the finnicky controls rather than a mis-timed jump from me. Towards the end of the game I had to repeat a whole section simply because the boy failed to grab a ledge on a jump way past it.
But there were also times I got stuck because I genuinely didn't see the solution to the puzzle, rather than it just being poorly signposted or the game not working out what I wanted Trico to do. There were times when I actually managed to jump to and from Trico without issue. And despite all the awkwardness of the controls I was hooked throughout. Trico is a triumph in an AI character. Many of these complaints would perhaps be much less strong if this game hadn't come out in the same year as Uncharted 4, with it's incredibly polished ledge-climbing brand of platforming and brilliantly controlled signposting and game flow. TLG cannot boast the same, and often feels like a throwback to a previous generation, but it still all works and comes together as a coherent package.
Overall The Last Guardian lives up to expectations, as long as they weren't unreasonable. It feels like a genuine third entry in the trilogy - it obviously borrows elements from both Ico and SOTC, but builds on both. The story is engaging, the relationship between the boy and Trico is genuine and touching, and the game is well worth playing.