Yooka Laylee | Playtonic | Gone Gold! April Release

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BID0
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PostRe: Yooka Laylee | Playtonic | Gone Gold! April Release
by BID0 » Tue Apr 04, 2017 8:51 pm

Jim Sterling is a pretty poor reviewer. Articles is interesting, but I don't think I've ever agreed with his reviews.

I am guessing this was reviewed by everyone based on being a £40 boxed retail game, as opposed to the £10 download game it originally started as which probably has weighted the score on the bottom end of the scale. Basically what happened to No Man's Sky.

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PostRe: Yooka Laylee | Playtonic | Gone Gold! April Release
by rinks » Tue Apr 04, 2017 8:59 pm

"Turned out shite again!"

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Jazzem
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PostRe: Yooka Laylee | Playtonic | Gone Gold! April Release
by Jazzem » Tue Apr 04, 2017 9:20 pm

The impression I'm getting from multiple reviews is that this may suffer from its low budget, general lack of polish seems to signify that =/

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PostRe: Yooka Laylee | Playtonic | Gone Gold! April Release
by chalkitdown » Tue Apr 04, 2017 9:21 pm

Jazzem wrote:The impression I'm getting from multiple reviews is that this may suffer from its low budget, general lack of polish seems to signify that =/


Seems to be a Unity problem more than the budget. The PC version runs fine apparently.

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PostRe: Yooka Laylee | Playtonic | Gone Gold! April Release
by NickSCFC » Tue Apr 04, 2017 9:24 pm

chalkitdown wrote:
Jazzem wrote:The impression I'm getting from multiple reviews is that this may suffer from its low budget, general lack of polish seems to signify that =/


Seems to be a Unity problem more than the budget. The PC version runs fine apparently.


Unity's a strawberry floating train wreck of an engine, why devs use it is beyond me.

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PostRe: Yooka Laylee | Playtonic | Gone Gold! April Release
by NickSCFC » Tue Apr 04, 2017 9:27 pm

jawafour wrote:
GrinWithoutaKat wrote:Has anyone actually had a refund for the Wii U version yet?

Yes, Grin - I got mine and, to the best of my knowledge, I believe that everyone who backed the U version and asked for a refund has done so, too.


To think, you got worked up over nothing :lol:

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PostRe: Yooka Laylee | Playtonic | Gone Gold! April Release
by jawafour » Tue Apr 04, 2017 9:38 pm

NickSCFC wrote:To think, you got worked up over nothing :lol:

Uh... nothing? I paid a group of creators who were asking for money to make something... and, nineteen months later, they said they weren't gonna deliver. Sure, it wasn't exactly the end of the world but it was frustrating.

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PostRe: Yooka Laylee | Playtonic | Gone Gold! April Release
by That » Tue Apr 04, 2017 10:00 pm

Memento Mori wrote:
Jim Sterling wrote:Combat is brainless, consisting of tapping a single button while enemies walk thoughtlessly into your attacks.


Was he expecting Bloodborne? It's a platformer.


:lol: Amazing!

I don't know why anyone takes Jim seriously. He's a great comedian but his opinions are terrible.

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PostRe: Yooka Laylee | Playtonic | Gone Gold! April Release
by Jazzem » Tue Apr 04, 2017 10:09 pm

chalkitdown wrote:
Jazzem wrote:The impression I'm getting from multiple reviews is that this may suffer from its low budget, general lack of polish seems to signify that =/


Seems to be a Unity problem more than the budget. The PC version runs fine apparently.


I don't just mean in terms of that (though that may also play into the console versions supposedly not being optimised), I also mean issues of sloppy camera/level design/controls, various things that may point to the team not having much in the way of resources to put together a polished product, especially one with YL's scope.

I say all this but honestly I'm still keen to play it eventually! I suspect I'll still glean some enjoyment out of it, even though I may not entirely disagree with some of the criticisms.

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GrinWithoutaKat
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PostRe: Yooka Laylee | Playtonic | Gone Gold! April Release
by GrinWithoutaKat » Tue Apr 04, 2017 10:10 pm

jawafour wrote:
GrinWithoutaKat wrote:Has anyone actually had a refund for the Wii U version yet?

Yes, Grin - I got mine and, to the best of my knowledge, I believe that everyone who backed the U version and asked for a refund has done so, too.



Not had mine as far as I can tell :(

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PostRe: Yooka Laylee | Playtonic | Gone Gold! April Release
by jawafour » Tue Apr 04, 2017 10:14 pm

GrinWithoutaKat wrote:Not had mine as far as I can tell :(

Did you access the Backer kit system and select refund, Grin? If you did... uh, is the card that you used to pay the Kickstarter funds still valid?

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PostRe: Yooka Laylee | Playtonic | Gone Gold! April Release
by GrinWithoutaKat » Tue Apr 04, 2017 10:26 pm

jawafour wrote:
GrinWithoutaKat wrote:Not had mine as far as I can tell :(

Did you access the Backer kit system and select refund, Grin? If you did... uh, is the card that you used to pay the Kickstarter funds still valid?


Yep to both. I sent Playonic a message through their website last week and go no reply yet, so just tried messaging them through Kickstarter.

Edit: Nope! Just checked, and I paid on an old card. Kickstarter has my new one though.

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PostRe: Yooka Laylee | Playtonic | Gone Gold! April Release
by jawafour » Tue Apr 04, 2017 10:29 pm

That's odd, Grin. You did the right thing by sending a message via the Kickstarter system; they never reply to queries in the main comments section. Good luck getting it sorted.

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PostRe: Yooka Laylee | Playtonic | Gone Gold! April Release
by Dig Dug » Wed Apr 05, 2017 12:59 am

Jim does seem to have a dislike for old school game design based on his past work where he would argue that classic games are actually just old gooseberry fool (wish I could find the video where he makes that argument).
His 2/10 is very suspect, it's obvious he doesn't like the game, but by giving the game the lowest score of any site his site will be in the first 3 scores you see on the games metacritic page (top score, middle score, bottom score). The score to me says he is marking the game lower to take advantage of metacritic because it'll get his site more attention.

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PostRe: Yooka Laylee | Playtonic | Gone Gold! April Release
by Winckle » Wed Apr 05, 2017 8:45 am

chalkitdown wrote:
Memento Mori wrote:
Jim Sterling wrote:Combat is brainless, consisting of tapping a single button while enemies walk thoughtlessly into your attacks.


Was he expecting Bloodborne? It's a platformer.


That's one of the dumbest things I've ever read. He's describing every platformer ever made, there. :lol:

Wait till he plays Super Mario, all you do is jump on the enemies' heads!

We should migrate GRcade to Flarum. :toot:
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PostRe: Yooka Laylee | Playtonic | Gone Gold! April Release
by Cal » Wed Apr 05, 2017 11:04 am

Watched a few YT reviews of this last night. I was surprised to see it getting fairly average reviews. It's not the kind of game I'd buy myself (just not really into that whole Banjo-Kazooie vibe), but I thought this was going to be hailed by one and all as a glorious nostalgic triumph. Looking at the videos, I couldn't see anything particularly wrong with the game (I mean, it does look great from a visual stand). Very odd.

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PostRe: Yooka Laylee | Playtonic | Gone Gold! April Release
by Fade » Wed Apr 05, 2017 12:53 pm

Winckle wrote:
chalkitdown wrote:
Memento Mori wrote:
Jim Sterling wrote:Combat is brainless, consisting of tapping a single button while enemies walk thoughtlessly into your attacks.


Was he expecting Bloodborne? It's a platformer.


That's one of the dumbest things I've ever read. He's describing every platformer ever made, there. :lol:

Wait till he plays Super Mario, all you do is jump on the enemies' heads!

His statement is still true though...

Platformer combat is often brainless, that doesn't mean it's a good thing. Games like Shovel Knight show that it doesn't have to be.

You guys honestly sound like you have nostalgia goggles on.

"This thing has ALWAYS been bad so what's wrong with it still being bad?" is essentially what you're saying.

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OrangeRKN
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PostRe: Yooka Laylee | Playtonic | Gone Gold! April Release
by OrangeRKN » Wed Apr 05, 2017 1:26 pm

Karl wrote:I don't know why anyone takes Jim seriously. He's a great comedian but his opinions are terrible.


I disagree

He's not funny

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Parksey
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PostRe: Yooka Laylee | Playtonic | Gone Gold! April Release
by Parksey » Wed Apr 05, 2017 2:27 pm

Fade wrote:
Winckle wrote:
chalkitdown wrote:
Memento Mori wrote:
Jim Sterling wrote:Combat is brainless, consisting of tapping a single button while enemies walk thoughtlessly into your attacks.


Was he expecting Bloodborne? It's a platformer.


That's one of the dumbest things I've ever read. He's describing every platformer ever made, there. :lol:

Wait till he plays Super Mario, all you do is jump on the enemies' heads!

His statement is still true though...

Platformer combat is often brainless, that doesn't mean it's a good thing. Games like Shovel Knight show that it doesn't have to be.

You guys honestly sound like you have nostalgia goggles on.

"This thing has ALWAYS been bad so what's wrong with it still being bad?" is essentially what you're saying.


I don't think anyone has got their nostalgia goggles on, at least not yet anyway.

They aren't say "this thing has always been bad", they are saying that combat has been simple and uncluttered in some of the genre's best.

Mario jumping on a Goomba's head in the very first screen of Mario Bros. is not only timeless but is still a perfectly playable now. It's feels fairly natural and fluid within the game world.

Mario Galaxy, still for my money the best 3D platformer ten years on, features a similar system.

Who knows how it will feel in Y-L, as no-one has played it yet. "Combat" in Banjo wasn't the same as in Mario - you never used an attack on an enemy to launch yourself higher for example (if memory serves) but it wasn't "bad" by any stretch back in 1998.

Games like Shovel Knight are also in a different bracket with Banjo and Mario in certain areas, combat being one of them.

Besides, if Y-K is bad, it's not going to be because you jump on the enemies' heads to kill them.

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PostRe: Yooka Laylee | Playtonic | Gone Gold! April Release
by The Watching Artist » Wed Apr 05, 2017 3:23 pm

I'd argue combat in BK is much better then most Mario games. But I'd also say Mario uses enemies in ways that are more interesting for platforming rather then just fighting.

Both are fine. Still looking forward to this. Just hope my PC version will run ok. The performance in the gamexplain review on Xbox was not good. :dread: The toybox ran fine but a very simple environment compared to what is ahead.

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