Fade wrote:Winckle wrote:chalkitdown wrote:Memento Mori wrote:Jim Sterling wrote:Combat is brainless, consisting of tapping a single button while enemies walk thoughtlessly into your attacks.
Was he expecting Bloodborne? It's a platformer.
That's one of the dumbest things I've ever read. He's describing every platformer ever made, there.
Wait till he plays Super Mario, all you do is jump on the enemies' heads!
His statement is still true though...
Platformer combat is often brainless, that doesn't mean it's a good thing. Games like Shovel Knight show that it doesn't have to be.
You guys honestly sound like you have nostalgia goggles on.
"This thing has ALWAYS been bad so what's wrong with it still being bad?" is essentially what you're saying.
I don't think anyone has got their nostalgia goggles on, at least not yet anyway.
They aren't say "this thing has always been bad", they are saying that combat has been simple and uncluttered in some of the genre's best.
Mario jumping on a Goomba's head in the very first screen of Mario Bros. is not only timeless but is still a perfectly playable now. It's feels fairly natural and fluid within the game world.
Mario Galaxy, still for my money the best 3D platformer ten years on, features a similar system.
Who knows how it will feel in Y-L, as no-one has played it yet. "Combat" in Banjo wasn't the same as in Mario - you never used an attack on an enemy to launch yourself higher for example (if memory serves) but it wasn't "bad" by any stretch back in 1998.
Games like Shovel Knight are also in a different bracket with Banjo and Mario in certain areas, combat being one of them.
Besides, if Y-K is bad, it's not going to be because you jump on the enemies' heads to kill them.