gamerforever wrote:Blue coins? Getting all of the stupid stars, stamps and then jumping on the bloody pole at the top is extreme game recycling.
Anyway, theres no point arguing when you guys are so blinkered. Real gaming ended before the wii came along anyway...
The state of this opinion.
There is no such thing as "real gaming". I would imagine that anything that doesn't fit your idea of "real gaming" is simply something you dislike.
Besides, the Wii has some of the best titles of the last 10 years on it. Though the way you seem to clamour for remasters of everything all the time, maybe you haven't actually played any games in that time.
As for Sunshine, I really liked it at the time and, having revisited it about half a decade ago, it still stands up to a certain degree. It looks great and feels cohesive (it has benefits from not having generic platforming levels and feels quite "whole).
However, it possibly diluted the platforming aspects down and made it more of an adventure game. The Galaxy and 3D World games are purer 3D distillations of what 2D Mario games were like. For all its plus points, often Sunshine is not a "platformer" - you traverse a lot of dead space (see the hub for this) and the Fludd/ cleaning mechanics are sometimes more reminiscent of Zelda.
And the Blue Coins are a lazy way of increasing longevity and encouraging exploration. They are extremely difficult to get without a guide.
And the Fluddless levels are widely held to be the best part of the game by many quarters. You want a 3D platformer but seem to dislike any actual platformer parts. The games that SM64 and Sunshkne were arguably became a difficult genre - they were the first incarnations of 3D platformers but now resemble open world adventure games nowadays.