Guacamelee! Super Turbo Championship Edition

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Skippy
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PostRe: [PS3/Vita] Guacamelee! (Out now) Polygon 9, IGN 9, D'toi
by Skippy » Thu Apr 18, 2013 11:59 pm

Johnny Ryall wrote:This is well good. There should be more metroid clones. That one on the Xbox with the unreal engine I can't remember the name of was pretty boss too.


Shadow Complex

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Johnny Ryall
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PostRe: [PS3/Vita] Guacamelee! (Out now) Polygon 9, IGN 9, D'toi
by Johnny Ryall » Fri Apr 19, 2013 1:36 am

Now that's a gooseberry fool name for a game. It was great though.

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PostRe: [PS3/Vita] Guacamelee! (Out now) Polygon 9, IGN 9, D'toi
by chalkitdown » Fri Apr 19, 2013 2:00 am

I thought the last boss was really easy (on normal). For the first phase just keep jumping and hit him once each time. Second phase, lob the fireballs and dodge through the gooseberry fool coming out of his mouth. I beat the first phase on my third go without losing any health. It's piss easy once you get the timing right. He appears ever set number of seconds. Get the timing down and jump to the left or right whenever he appears and then hit him with the appropriate attack.

The flame banana split from early in the game gave me much more trouble.

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PostRe: [PS3/Vita] Guacamelee! (Out now) Polygon 9, IGN 9, D'toi
by Skippy » Fri Apr 19, 2013 7:37 am

Oh, I defeated flame guy first time :lol:

Anyway, it's a great game

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PostRe: [PS3/Vita] Guacamelee! (Out now) Polygon 9, IGN 9, D'toi
by bear » Fri Apr 19, 2013 10:38 am

I'm just about to enter then final area with every other area completed 100%. Some of the orbs were brutal particularly the sierra one.

The halfway there joke in the treetops was great though.


The first boss fight was the most hassle for me because you have such a limited move set at that stage in the game and also because I hadn't done much exploring.

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Harry Bizzle
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PostRe: [PS3/Vita] Guacamelee! (Out now) Polygon 9, IGN 9, D'toi
by Harry Bizzle » Fri Apr 19, 2013 5:49 pm

Just downloaded this. Doesn't look quite as nice as I expected - I suppose in all the videos I've seen they're using PS3 footage, but I can't be bothered with waiting until I've got access to mine again.

It's already really funny, though. "El Cabinet Minister's Wife," got me. :lol:

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degoose
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PostRe: [PS3/Vita] Guacamelee! (Out now) Polygon 9, IGN 9, D'toi
by degoose » Fri Apr 19, 2013 7:16 pm

Harry Bizzle wrote:Just downloaded this. Doesn't look quite as nice as I expected - I suppose in all the videos I've seen they're using PS3 footage, but I can't be bothered with waiting until I've got access to mine again.

It's already really funny, though. "El Cabinet Minister's Wife," got me. :lol:


really i thought it was great looking and vibrant as well although i have heard it's even better on the ps3 on a nice hd tv as i did hear on the GRcade podcast :mrgreen:

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Harry Bizzle
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PostRe: [PS3/Vita] Guacamelee! (Out now) Polygon 9, IGN 9, D'toi
by Harry Bizzle » Fri Apr 19, 2013 10:36 pm

Just got past the Temple of Rain. So far, this is great. I don't like how he sticks to walls without you doing anything - makes moving around quickly a bit annoying, but other than that the controls are pretty great.

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Harry Bizzle
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PostRe: [PS3/Vita] Guacamelee! (Out now) Polygon 9, IGN 9, D'toi
by Harry Bizzle » Sat Apr 20, 2013 10:18 am

Just got to the Temple of War. Which is the hard bit in the Tule Tree?

Is it the bit with the floating pillars with red spikes on top? Probably the toughest bit. Took me quite a few tries.


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PostRe: [PS3/Vita] Guacamelee! (Out now) Polygon 9, IGN 9, D'toi
by bear » Sat Apr 20, 2013 12:09 pm

Just finished it this morning. Great stuff and the sort of game the Vita needs if its to carve out a niche for itself.

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Harry Bizzle
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PostRe: [PS3/Vita] Guacamelee! (Out now) Polygon 9, IGN 9, D'toi
by Harry Bizzle » Sat Apr 20, 2013 1:08 pm

This is so, so good.

You think "yeah, I'll have a quick five minute go" and then thirty to fourty minutes later the five minutes is up.

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chalkitdown
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PostRe: [PS3/Vita] Guacamelee! (Out now) Polygon 9, IGN 9, D'toi
by chalkitdown » Sat Apr 20, 2013 3:24 pm

Harry Bizzle wrote:Which is the hard bit in the Tule Tree?


The Tree Tops. Don't think you can get there until you have a later power-up.

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Harry Bizzle
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PostRe: [PS3/Vita] Guacamelee! (Out now) Polygon 9, IGN 9, D'toi
by Harry Bizzle » Sun Apr 21, 2013 10:49 am

Beat Jaguar. He's not so bad once you learn his attack pattern. One good thing is you can stagger him with easier moves, like the blue punch, and then break his shield with whatever you have to - the head butt being the most difficult. If you can juggle him, you can actually takeoff about a third of his health bar in one combo, but after that it seems he can't be juggled for more than two hits.


A few questions - should I do so,e stuff before going to the end? What are the orbs I've been hearing about, and if I finish the game and get one ending, do I have to go through it all again or can I start again after Javier and get whatever I need to for a better ending?

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Rex Kramer
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PostRe: [PS3/Vita] Guacamelee! (Out now) Polygon 9, IGN 9, D'toi
by Rex Kramer » Sun Apr 21, 2013 10:58 am

Harry Bizzle wrote:Beat Jaguar. He's not so bad once you learn his attack pattern. One good thing is you can stagger him with easier moves, like the blue punch, and then break his shield with whatever you have to - the head butt being the most difficult. If you can juggle him, you can actually takeoff about a third of his health bar in one combo, but after that it seems he can't be juggled for more than two hits.


A few questions - should I do so,e stuff before going to the end? What are the orbs I've been hearing about, and if I finish the game and get one ending, do I have to go through it all again or can I start again after Javier and get whatever I need to for a better ending?

If you go to the end then you don't get the opportunity to go back and collect all the chests etc.

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PostRe: [PS3/Vita] Guacamelee! (Out now) Polygon 9, IGN 9, D'toi
by Skippy » Sun Apr 21, 2013 10:08 pm

Skippy wrote:Jesus Christ the last boss in this :shock: :cry:


That was before I met his second strawberry floating form. strawberry floating banana split :x

Edit: Defeated him, but only because he inexplicably stopped attacking me 8-)

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Harry Bizzle
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PostRe: [PS3/Vita] Guacamelee! (Out now) Polygon 9, IGN 9, D'toi
by Harry Bizzle » Sun Apr 21, 2013 11:32 pm

Tree Tops :dread:

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jiggles
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PostRe: [PS3/Vita] Guacamelee! (Out now) Polygon 9, IGN 9, D'toi
by jiggles » Thu Apr 25, 2013 1:23 pm

I've almost 100% the game in Normal. All gold icons on the map before going to the final temple. Which was an absolute strawberry floater, because the last chest on Sierra Morena was actually after the end of the stage, so I spent ages searching the entire thing, with it's massive open areas, only to give up and walk into it on my way out. :lol:

The orbs are sublime. Super Meat Boy levels of platforming dexterity needed. The Tree Tops especially were strawberry floating brilliant, as it was one seemingly impossible situation after another that required you to experiment with your abilities to puzzle out a solution.

The only one that made me tear my hair out was the disappearing platforms one, specifically the third room, because I've never been faced with that kind of challenge in a game before, where you have to memorize where the platforms are going to appear without any visual cues at all. All too often, I found myself jumping to where a platform was visible instead of banking that in my memory and jumping to the previously banked platform. It's a neat skill, when you learn it, and it certainly gave my brain a workout.

My progress through that room could be most likened to Veni, Vidi, Vici from VVVVVV, where:
- It's not immediately clear how tough the challenge is until you've worked your way into it a bit.
- You start thinking "I'll never be able to do this", yet you're steadily improving all the time.
- You start to have failures in execution, and you're able to recognise a good "launch" vs. a run that just feels bad.
- You have a bunch of attempts that are really close to success, and you panic and strawberry float it up. :lol:
- You're completely overwhelmed with elation when you finally do it.

Around about the second phase, there, I was like "strawberry float this, it's unfair", but in hindsight, I can't fault it. That feeling of overcoming a seemingly impossible challenge, it's why I play games.

This game is strawberry floating incredible.

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PostRe: [PS3/Vita] Guacamelee! (Out now) Polygon 9, IGN 9, D'toi
by Mafro » Wed Jul 31, 2013 12:50 am

Coming to Steam next Thursday (August 8th) for £11.99:

Today, IGN can confirm that Guacamelee! is coming to Steam. It will be available on Thursday, August 8th, and will cost $14.99 (£11.99 and €13.99 for our European readers). Oh, and it will come packing a bunch of goodies, too.

In addition to the main game, Guacamelee! Gold Edition comes with two DLC packs – the Costume Pack and The Devil’s Playground – as well as full Steam functionality, including Steam Trading Cards, Achievements, leaderboards, cloud saving, and more

http://uk.ign.com/articles/2013/07/30/g ... g-to-steam

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PostRe: [PS3/Vita] Guacamelee! Steam release imminent
by Floex » Fri Dec 20, 2013 8:28 pm

Drinkbox Studio's platforming puzzle game Guacamelee will launch on the PlayStation 4 and Xbox One in Spring of 2014 and will feature new content, according to an IGN report that was published earlier today and has since been removed.

According to the article, the PS4 and Xbox One version of Guacamelee will have two new worlds with new enemies, a "chicken-bomb" ability and enhanced visuals and particle effects.

Polygon reached out to Drinkbox Studios for comment, to which they responded: "What's Guacamelee?"


http://www.polygon.com/2013/12/20/52307 ... ew-content

Wonder if it will be cross play?

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Osito
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PostRe: [PS3/Vita] Guacamelee! Steam release imminent
by Osito » Fri Dec 20, 2013 8:54 pm

$3.75 on the Humble Store now.


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