Yakuza 6 - £19.99 until 24/7 on PSN - 8/10 EDGE - A series where you can do silly things very seriously. And vice versa.

Anything to do with games at all.
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PostRe: [PS4] Ryū ga Gotoku 6 (Yakuza 6) - Battle system overhauled + New screens
by Saint of Killers » Sat Sep 03, 2016 1:41 pm

Sega has updated the official Yakuza 6 website with new information and screenshots of the PlayStation 4 action game’s battle system.

■ Full Contact Melee Action

While preserving the characteristics of the Yakuza series, in efforts to create “the world’s best full contact melee action,” the battle system of Yakuza 6 has been completely rebuilt from the basic systems seen in the series thus far. Yakuza 6 promises intuitive controls and exciting melee battles for returning players and new players alike.

Point 1. Action Matching System

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A new system built from the ground up aimed at “feeling the hit” of an attack. Just before Kazuma Kiryu’s attack hits an enemy, there will be a natural attack motion and reaction depending on the situation—like the enemy’s stance, the angle of the attack, and its direction. Additionally, both Kazuma Kiryu’s and the enemy’s reactions will change based on the result of the attack—whether it hits the enemy or whether he guards.

Point 2. Figure System

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In the realistic streets of Yakuza 6, it’s difficult to avoid battle on complex terrains. Fine movements, such as the way you interact with, not only enemies, but also terrain and objects by the roadside, character movements, and knocked back characters, have been drastically improved, increasing the reality of battle. This is known as the “Figure System.” Additionally, characters, terrain, and objects intermix in order to showcase the effects against dynamic objects, so you can enjoy a large variety of reactions.

Point 3. Various Terrain Layouts and Objects

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In the cities of Yakuza 6, there are various elevation differences, including stairs, slopes, and such, and a variety of terrains unlike anything we’ve seen in the series thus far. And the types of objects in these areas have drastically increased. From things that can be used as weapons, like returning bicycles and signs, to objects that exist only to deal damage, the city is filled with objects to liven up the melee action. The city itself is like an action movie set.

■ The Dragon of Dojima, Reborn

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Kazuma Kiryu’s battle combinations and heat actions have been completely renewed. Also, through the action matching system, the sense of reality is increased due to the character’s motions, and the attacks selected by the player will more intuitively make contact with the enemy character. Attack, guard, and evade while enjoying a tactical battle of offense and defense.

■ Kazuma Kiryu’s New Ability: “Ultimate Heat Mode”

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When you trigger the new “Ultimate Heat Mode” ability, you can enter a boost state specialized in attacking. During this state, you won’t take recoil from enemy attacks, and you can use huge objects as weapons that you couldn’t normally use, as well as Ultimate Heat Mode-exclusive techniques.

■ A Series First: Choose Not to Fight

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In Yakuza 6, going from adventure parts to battle parts is “perfectly seamless.” When you’re exploring the red light district and pick a fight with an enemy character, you can transition to battle without losing control of the character. Additionally, since each enemy AI judges their situation and proceeds with battle individually, if you want to prioritize exploration and story progression, you can leave areas where there is a fight. If you manage to escape from enemy characters, you can avoid the battle itself.

http://gematsu.com/2016/09/yakuza-6-det ... tle-system


More screen here

Can't quite get my head around the last one (sounds pretty much like it worked in 5 :?), but liking the sound of everything else. Hopefully fighting anywhere/on uneven ground is as good as I'm imagining it to be, and it doesn't just end up being a cosmetic change to fighting on flat ground.

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PostRe: [PS4] Ryū ga Gotoku 6 (Yakuza 6) - Battle system overhauled + New screens
by Banjo » Sat Sep 03, 2016 1:59 pm

Have you played the demo, SOK? I got a chance to play it with Anung, the difference is that battles occur within the same space as the free-roaming, as opposed to in 5 where while the load was seamless, it still locked you into a combat arena on the map.

Also the demo was rad as hell and my dick so hard for this.

_wheredoigonow_
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PostRe: [PS4] Ryū ga Gotoku 6 (Yakuza 6) - Battle system overhauled + New screens
by Saint of Killers » Sat Sep 03, 2016 7:38 pm

Oh! Now I get it. That does sound so much better than in previous games!

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PostRe: [PS4] Ryū ga Gotoku 6 (Yakuza 6) - Battle system overhauled + New screens + Kazuma plays the ukulele!
by Saint of Killers » Thu Sep 08, 2016 2:26 pm

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The guys in the background :lol:

Game will feature a live chat diversion :dread: :lol: and... Virtua Fighter 5! :o

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Kaz with the two finger typing :lol:

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PostRe: [PS4] Ryū ga Gotoku 6 (Yakuza 6) - Battle system overhauled + New screens + Kazuma plays the ukulele and cybers!
by Vishvanath » Fri Sep 09, 2016 10:22 pm

Worth it for VF5 alone :wub:

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PostRe: [PS4] Ryū ga Gotoku 6 (Yakuza 6) - Battle system overhauled + New screens + Kazuma plays the ukulele and cybers!
by Qikz » Sat Sep 10, 2016 10:49 am

Definately going to get this.

The Watching Artist wrote:I feel so inept next to Qikz...
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PostRe: [PS4] Ryū ga Gotoku 6 (Yakuza 6) - Massive Haruka spoiler :o
by Saint of Killers » Thu Sep 15, 2016 8:08 am

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Apparently, that is Haruka's child! :o :shock: :o :shock: HARUKA NOOOOOOOOOOOO!

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PostRe: [PS4] Ryū ga Gotoku 6 (Yakuza 6) - :shock: Massive spoiler - Gifs 'n vids!
by Saint of Killers » Fri Sep 16, 2016 7:25 am

Mini games


Environments


Free running


Fisticuffs


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PostRe: [PS4] Ryū ga Gotoku 6 (Yakuza 6) - :shock: Massive spoiler - Gifs 'n vids!
by Saint of Killers » Fri Sep 16, 2016 12:36 pm


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PostRe: [PS4] Ryū ga Gotoku 6 (Yakuza 6) - :shock: Massive spoiler - Gifs 'n vids!
by Qikz » Sat Sep 17, 2016 11:54 am

I ordered this from amiami. I should probably work my back through Yakuza 1, since I got 1+2HD on my Wii U and only got halfway through 1 when my hard drive died.

The Watching Artist wrote:I feel so inept next to Qikz...
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PostRe: [PS4] Ryū ga Gotoku 6 (Yakuza 6) - :shock: Massive spoiler - Gifs 'n vids!
by DrPepperMan » Mon Sep 19, 2016 11:01 am

Qikz wrote:I ordered this from amiami. I should probably work my back through Yakuza 1, since I got 1+2HD on my Wii U and only got halfway through 1 when my hard drive died.


If you can pick it up for cheap I would recommend Kiwami which is the PS4 remake of 1.

Who else has preordered 6 here?

I got standard shipping from Play Asia, hoping it arrives before Christmas!

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PostRe: [PS4] Ryū ga Gotoku 6 (Yakuza 6) - :shock: Massive spoiler - Gifs 'n vids!
by Saint of Killers » Tue Sep 20, 2016 8:54 am





Image :lol:

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PostRe: [PS4] Ryū ga Gotoku 6 (Yakuza 6) - :shock: Massive spoiler - Gifs 'n vids!
by Qikz » Tue Sep 20, 2016 10:06 am

That gameplay trailer was so good. So much stuff to do!

The Watching Artist wrote:I feel so inept next to Qikz...
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PostRe: [PS4] Ryū ga Gotoku 6 (Yakuza 6) - Lots of new info (and screens) thanks to Gamatsu!
by Saint of Killers » Fri Oct 14, 2016 9:39 am

Yakuza 6 details baseball team management, Onomichi Jingaicho spots, eating and strengthening

Sega has updated the Yakuza 6 official website with new information and screenshots about the game’s baseball team manager side element, the various places you’ll visit in the new town of Onomichi Jingaicho, and how eating plays a part in strengthening your abilities.

Get the information below.

http://gematsu.com/2016/10/yakuza-6-det ... engthening

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PostRe: [PS4] Ryū ga Gotoku 6 (Yakuza 6) - Demo out now, it's 34 GB large O_o
by Saint of Killers » Tue Nov 29, 2016 3:53 pm

The downloadable demo for Yakuza 6 is now available via the PlayStation Store in Japan.

The 33.8 gigabyte demo lets you play up until the middle of the first chapter. If you purchase the full game when it releases, you’ll be able to import your save data from the demo. The demo offers limited access to play spots and character development.

Yakuza 6 is due out for PlayStation 4 in Japan on December 8.

http://gematsu.com/2016/11/yakuza-6-dem ... able-japan

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PostRe: [PS4] Ryū ga Gotoku 6 (Yakuza 6) - Demo out now, it's 34 GB large O_o
by DrPepperMan » Thu Dec 01, 2016 10:06 am

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[Target Audience]
* Yakuza fans
* PS4 owners
* Those who enjoy really in-depth dramatic stories
[Game Length]
* 40 Hours to clear the game
* 120 Hours to clear the game/side quests etc


http://yakuzafan.com/ryu-ga-gotoku-6-famitsu-review-close-perfect/

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PostRe: [PS4] Ryū ga Gotoku 6 (Yakuza 6) - Demo out now, it's 34 GB large O_o
by Saint of Killers » Thu Dec 01, 2016 10:48 am

Nice.

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PostRe: [PS4] Ryū ga Gotoku 6 (Yakuza 6) - Demo out now, it's 34 GB large O_o
by DrPepperMan » Sat Dec 03, 2016 2:07 pm

Ok, the new demo is amazing. Really worth downloading. Shaping up to be my best Yakuza I think.

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PostRe: [PS4] Ryū ga Gotoku 6 (Yakuza 6) - Demo out now, it's 34 GB large O_o
by gamerforever » Sat Dec 03, 2016 6:47 pm

Sumptuous in 4k

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PostRe: [PS4] Ryū ga Gotoku 6 (Yakuza 6) - Demo out now - Game proper coming to the West!! (As is Kiwami!!)
by DrPepperMan » Sun Dec 04, 2016 3:00 pm

Found the cat cafe, just need to get more cats. Brought some cat food to help :)

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