PS5 and PSVR.

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Peter Crisp
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PostPS5 and PSVR.
by Peter Crisp » Thu Dec 28, 2017 7:24 pm

With the PS5 expected to be announced some time next year or maybe the year after I wondered what you thought it might mean for PSVR?

I think the hardware itself is pretty solid and the upgrade in the the machine driving it will really make it shine. I really hope Sony goes all in and makes the PSVR aspect a big part of whatever pre-release campaign the have for PS5.
For me the PSVR aspect is the thing I'm most excited for about the PS5 as games like Horizon or the new Assassins Creed already look amazing to me anyway so there's not much more they can add to the visuals other than stable 60fps and 4K which I think we can all expect as a minimum from next gen.

So will Sony do as I hope and highlight the PSVR or will it just be the next Kinect and die a slow death?

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Moggy
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PostRe: PS5 and PSVR.
by Moggy » Thu Dec 28, 2017 7:43 pm

It won’t have VR because nobody with a VR headset is going to be using it regularly this time next year, let alone in 4 years time.

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Peter Crisp
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PostRe: PS5 and PSVR.
by Peter Crisp » Thu Dec 28, 2017 8:10 pm

VR will be bigger than Jesus.

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Floex
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PostRe: PS5 and PSVR.
by Floex » Thu Dec 28, 2017 8:14 pm

Unless it comes bundled with the PS5 then I don’t see it being a success. VR is in a weird phase right now, still too expensive for the mainstream with little software to excite.

If it does come bundled then you’ve got to be looking at price point no more than £400 which right now seems a world away.

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Peter Crisp
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PostRe: PS5 and PSVR.
by Peter Crisp » Thu Dec 28, 2017 8:28 pm

As much as I'd like to argue with you as I think the PSVR is great I have to agree.
I think the recent surge in sales due to recent price cuts show people are interested but it's just a bit expensive at the moment. Hopefully the price will come down over the next few years and I hope they hold out and don't do a hardware upgrade as I honestly don't think it needs it as it's fine as is and just needs more horsepower from the PS5 to make it perfect.
It really is a great bit of kit that maybe isn't being done justice at the moment.

The one small thing they need to do is add a decent theatre mode as while it isn't a huge aspect is a nice little extra rather than just having a screen in a black space.

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the eponymous bollock
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PostRe: PS5 and PSVR.
by the eponymous bollock » Thu Dec 28, 2017 8:35 pm

PS5 is not going to be announced next year, maybe late 2019.

I’d be more concerned as to whether VR is still alive by then not what it’ll look like on a machine over 2 years away.

I think it’s in a good place at the moment, getting semi regular support. What it really needs is another couple of titles like Resi though to give it a shot in the arm. If it get to above 5 mil by the time PS5 rolls around I can see it getting a next gen revision.

Last edited by the eponymous bollock on Thu Dec 28, 2017 8:38 pm, edited 1 time in total.
jawafour
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PostRe: PS5 and PSVR.
by jawafour » Thu Dec 28, 2017 8:38 pm

To me, VR feels like it could be a big part of the future of gaming... but that time is some way off. I have never used VR and, whilst I am interested, the key factors putting me off are:

1) Lack of "must play" games
2) Will I get motion sickness? (I'm not gonna spend the dough to test that out)
3) Connection setup (floorspace requirements; amount of cables)
4) PSVR hardware gives the impression of being work-in-progress

Of course, these reasons are from the perspective of a guy who hasn't tried it out and I'm not looking to "put down" fans of the system but, for me, PSVR has those four hurdles to jump before I would take another look.

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Peter Crisp
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PostRe: PS5 and PSVR.
by Peter Crisp » Thu Dec 28, 2017 9:58 pm

The motion sickness aspect can only be determined by actually using it which I agree at this moment is a major issue.
I suppose I'm oddly quite lucky in that due to having had eye issues and eventually surgery I have quite a high tolerance for dizziness and nausea but even then with some games (The free motion turning on Farpoint for instance was the most striking instance I've had of feeling instantly like gooseberry fool I've ever experienced outside of the hospital optician who could well and truly strawberry float me up good and proper in seconds to my amazement and oddly I was impressed by it but the incremental step turning works really well You choose how big the increments are and I was fine with even the smallest it's quite surprising how well it works) I have more issues than others.

What's needed is more Demo pods and they need to be free to use as how people fare is just a personal thing and asking people to spend what is a fair chunk of change on something they may never be able to use is unacceptable.

I think the system looks a lot more complicated than it actually is. All I have is a HDMI cable going from my PS4 to the breakout box (which has a power supply so another cable I guess but nothing major or different) and a cable that goes from the box to the TV. The headset itself has one cable to connect to the box and it has a connector for headphones with all the usual controls like volume.
I'm no tech expert and all the cables are label'd and pretty much idiot proof.

I'd argue with the work in progress bit as to me anyway the headset (the oversight of HDR passthrough is a bit gooseberry fool I agree) is well designed and comfortable enough that I've used it to watch films with no problems.

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PostRe: PS5 and PSVR.
by jawafour » Thu Dec 28, 2017 10:59 pm

Peter Crisp wrote:...What's needed is more Demo pods and they need to be free to use...

I think you're spot on, Peter - this is a device that needs to be experienced in order for people to discover if it is something they'd like. I am kinda interested in the idea but, for the costs involved, I want to try it before deciding on buying it.

It's good to hear that the cabling is manageable... I've dealt with a Mega Drive / Mega CD / 32X setup so this can't be too bad ;-). It"s a good thing that the newer version resolves the HDR display challenges.

How much floor space do you feel is needed, Peter? I don't have a huge living room but I could have an area of, say, six feet by six feet in from my of my sofa.

When I mentioned the "work in progress" bit I hadn't meant to be disparaging about the hardware; the headset looks quite nice and by most accounts appears to be comfortable. I just have a feeling that the pace of development in VR, and the relatively early stage that it is at, means that kit is likely to be improved and made slicker on a fairly regular basis. But, hey, I guess this happens with all technology!

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Peter Crisp
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PostRe: PS5 and PSVR.
by Peter Crisp » Thu Dec 28, 2017 11:06 pm

I use it in my bedroom and the space is pretty limited.

I suppose I have an area about 4 feet wide by maybe 7 or 8 foot long (I have a bit more space for arms above the bed and desk which is each side at the front of that area) so not huge and the system works fine and can work in smaller spaces.

I hope to be able to decamp to the garage once I get it tidied as that will give me way more room.

You could be right about the possibility of them doing a hardware upgrade but I hope they don't as if they do they'll most likely up the resolution and thus negate any advantage of the extra hardware so it will be kind of pointless. The resolution is good enough what we need is more oomph to make use of the resolution it's capable of now and add all sorts of graphical bells and whistles.

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Cheeky Devlin
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PostRe: PS5 and PSVR.
by Cheeky Devlin » Thu Dec 28, 2017 11:21 pm

Whatever happens with PS5, I'm expecting a substantial hardware revision for PSVR. Higher resolution, improved move controllers and better tracking should be expected.

However I think they'll be daft to make the existing PSVR incompatible with it. I can see it being dropped in price and pushed as an "entry-level" model. I still wouldn't expect it to be included with PS5 as standard though.

As for Jawa's concerns:

1) Lack of "must play" games
If they can make PS5 compatible with PS4 software, it should be able to carry over existing titles. I'd like to see more big games coming to the system, as they're what will sell it, no matter how good a lot of the smaller indie titles are. That said there are some genuinely wonderful and amazing things to play, watch, experience and interact with.

2) Will I get motion sickness? (I'm not gonna spend the dough to test that out)
Without trying it, there's always a risk to it. What I will say is that from everything I've read, it passes with time as you build tolerance, though this will vary from person to person. I've rarely experienced any discomfort, and even then it's usually momentary.

3) Connection setup (floorspace requirements; amount of cables)
Set up is a piece of piss. Really easy to do and you'll be up and running in minutes. Floorspace isn't as key as it is with Vive or Rift because there's never really any need to move around to much. 6ft x 6ft should be perfectly fine for it. A lot of games work great sat down as well.

4) PSVR hardware gives the impression of being work-in-progress
I would disagree. It feels solid and well put together from the six months or so I've had it. It is early days in terms of the tech in general, but that's what makes it so exciting right now. So many new things being tried, new experiences. It's like the early days of 3D again in many ways as developers try to work out how to make things work within it. Not everything is going to work well, but it's fantastic to be at this really experimental frontier.

VR games have left me surprised and awe-struck more times in the past 6-months than normal games have in years. They just have this amazing ability to charm and surprise you that just doesn't happen with normal games. Something that we would take for granted in a normal game becomes joyful in VR. Skyrim goes from a huge immersive world you can play in, to a huge, immersive world you can exist in. Moss for another example would be just another small platformer on PS4. But in VR the demo was so full of charm, character, beauty and fun that it's one of my most anticipated games for 2018.

When the future for normal games and consoles just seems to be about bigger resolutions and fancier graphics I really can't be bothered. VR is going to take us places and let us do things that are completely new and I cannot wait to see where it takes us.

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PostRe: PS5 and PSVR.
by jawafour » Thu Dec 28, 2017 11:34 pm

Dick Thornburg wrote:...As for Jawa's concerns...

Blimey, Dev', that's is a comprehensive response :) . I like your use of the phrase "experimental frontier"; that ties up with my thinking that VR is new and fresh, with the positives being the vibrancy and excitement of creative development and the negatives being... well, a few aspects that perhaps don't work too well.

I agree with your thoughts here:

Dick Thornburg wrote:...the future for normal games and consoles just seems to be about bigger resolutions and fancier graphics I really can't be bothered. VR is going to take us places and let us do things that are completely new and I cannot wait to see where it takes us.


There is a ton of potential for VR and it feels like it could be a huge part of videogaming in a few years time. The idea of interactive VR worlds is amazing. I will certainly give PSVR a go if I get the opportunity.

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Cheeky Devlin
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PostRe: PS5 and PSVR.
by Cheeky Devlin » Thu Dec 28, 2017 11:42 pm

jawafour wrote:
Dick Thornburg wrote:...As for Jawa's concerns...

Blimey, Dev', that's is a comprehensive response :) . I like your use of the phrase "experimental frontier"; that ties up with my thinking that VR is new and fresh, with the positives being the vibrancy and excitement of creative development and the negatives being... well, a few aspects that perhaps don't work too well.

I agree with your thoughts here:

Dick Thornburg wrote:...the future for normal games and consoles just seems to be about bigger resolutions and fancier graphics I really can't be bothered. VR is going to take us places and let us do things that are completely new and I cannot wait to see where it takes us.


There is a ton of potential for VR and it feels like it could be a huge part of videogaming in a few years time. The idea of interactive VR worlds is amazing. I will certainly give PSVR a go if I get the opportunity.

Definitely give it a try if you get the chance. Ideally someone who can show you a few things as the game being demoed can make a big difference.

But yeah I'm all aboard the VR evangelist train. It's the future in one form or another and I'm loving every minute of it.

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Peter Crisp
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PostRe: PS5 and PSVR.
by Peter Crisp » Thu Dec 28, 2017 11:48 pm

It may be just a puzzle game but if you get the chance try Tumble as it's static so has zero chance for nausea and gives a good idea of the sense of space VR brings to the table.

It's honestly the best £7 I ever spent on a game.

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Lime
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PostRe: PS5 and PSVR.
by Lime » Fri Dec 29, 2017 12:04 am

Peter Crisp wrote:It may be just a puzzle game but if you get the chance try Tumble as it's static so has zero chance for nausea and gives a good idea of the sense of space VR brings to the table.

It's honestly the best £7 I ever spent on a game.


...and it's £4 in the sale.

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Errkal
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PostRe: PS5 and PSVR.
by Errkal » Fri Dec 29, 2017 7:13 am

I can't see from being bundled, too many see it as a pointless fad (myself included) it will just be an expensive addition not many want, like the kinect was.

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HailToTheKingBaby!
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PostRe: PS5 and PSVR.
by HailToTheKingBaby! » Fri Dec 29, 2017 7:17 am

I personally don't think it'll be around long term. I've had the PSVR since it launched and initially it blew me away but then it's largely gathered dust since.

I think for me, it's not a lack of support or technical short comings it's just the hassle of wearing it and being isolated from the real world for long periods. I guess it's ok if you live on your own but it feels a bit too antisocial for my liking when the other half is around (which is most of the time).

They also need to sort a better controller. There's not one perfect option at the moment. For Skyrim I like the freedom of the move controllers but moving is rubbish, using the normal pad is better for movement but the immersion is lost. Same on Doom VFR. The aim controller works well but the game seems designed for two controllers but with the Move ones movement is too clumsy, as far as I can see you can't easily turn so I end up teleporting sideways and still not facing where I want. Turning your head works but only so far as the camera stops tracking. Again normal pad works best but kills the immersion.

I'd like to think is a PS5 version came out the break out box type stuff would.be built in and you'd just buy the headset which would plug straight into the console or better yet be wireless. A camera on the front with a button to allow you to see your surroundings would be a nice bonus too, Gear VR does something similar with your phone's camera.

I'm also slightly annoyed there's no way to upgrade the original PSVR to the new model without selling it and buying a whole new one. I can live with the headset the but lack of HDR on the original breakout box is a massive pain and contributes.firther to me not using it due to swapping HDMI cables over.

It is impressive tech but needs to be more consumer friendly IMO but I don't see it lasting. My mate bought a HTC Vive a few months ago too and whilst he loved it at first he's in the same boat and hardly uses it now.

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Roonmastor
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PostRe: PS5 and PSVR.
by Roonmastor » Sat Dec 30, 2017 10:53 am

All I will say is it is akin to seeing Mario 64 for the first time when you pop on thr PSVR. When I boot up Skyrim, I almost always spend the first 90 seconds just staring wonderstruck at how real my surroundings feel.

Space-wise, I have a pop out double sofa bed that is an L shape. The TV is on a shelf at the top of the L, I VR in the bend in the L with my legs touching the sofa to help with orientation. I turn on the spot or lean but rarely move. I don't need anymore space so hopefully that helps with space requirements.

Biggest issue - anti-socialness. I don't like playing when the other half is home because I feel "elsewhere". That, and she finds it funny to sneak up on me, jab me in the ribs or throw Celebrations at me. True terror.

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PostRe: PS5 and PSVR.
by NickSCFC » Sat Dec 30, 2017 2:48 pm

So if PS5 releases in 2020, I'd like this in 2023

- OLED 4K with greater field of view
- Inside out tracking like MS Mixed Reality (no PS Camera or lights)
- Built in cameras for AR
- PS Move 2 with finger tracking
- BC for PS4 VR games

Last edited by NickSCFC on Sat Dec 30, 2017 4:55 pm, edited 1 time in total.
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Peter Crisp
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PostRe: PS5 and PSVR.
by Peter Crisp » Sat Dec 30, 2017 4:02 pm

You wanted all that back in 2013?
You must have been seriously disappointed.

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