Rare to announce new game at E3 - also Rare Collection? (p2)

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Monkey Man
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PostRare to announce new game at E3 - also Rare Collection? (p2)
by Monkey Man » Sun May 03, 2015 2:25 am

- New game is Gregg Mayle's baby (lead designer on all Banjo games, DKC1 and 2, Battletoads, Viva Piñata and others).

- Probably a new IP

- Will appear at E3.

- Isn't Kinect.

- Gregg thinks it's 'more fun than anything they've ever done'

- Rare is already working on other "things".

Tweets mentioning the above info -

twitter.com/SimonSorcerer/status/594628606191603712



Simon Woodroffe = Studio Creative Director at Rare
Gregg Mayles = Lead Designer of Banjo-Kazooie, Donkey Kong Country & Battletoads.

twitter.com/SimonSorcerer/status/594640183989010433

twitter.com/SimonSorcerer/status/594629667174227968


twitter.com/SimonSorcerer/status/594634091099758592

twitter.com/SimonSorcerer/status/594621022919327745


twitter.com/SimonSorcerer/status/594630606857904128



Previous News

twitter.com/XboxP3/status/532241645497249794



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twitter.com/TheRealBeano/status/552399922428116993



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Phil Harrison on Rare -

What Rare is doing next is still under wraps, but it's pretty exciting stuff, certainly something that would be a career highlight for me to have had a small hand on the tiller, so to speak, during the creation of what Rare is doing next."

http://www.gamesindustry.biz/articles/2 ... industries

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Phil Spencer -

EG: You've brought this up a number of times now, so you can't blame me for asking. Battletoads... It's Rare's 30th anniversary this year...

Phil Spencer: Is it? (laughs)

EG: You're going to celebrate it with cupcakes, I'm sure, but what other plans are there?

Phil Spencer: We know it's their 30th anniversary. I can say that. And Rare's a very special studio, and I think I said a couple of months ago that I got to play the prototype they had for their new game.

Gregg Mayles [veteran Rare designer] is someone I've a tonne of respect for. We recognise that it's their 30th year. And that's an important time - without giving away too much.

EG:Is it time to celebrate their heritage?

Phil Spencer: I think it is.

http://www.eurogamer.net/articles/2015- ... ocialoomph

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Playtonic -

Playtonic: 'We know what Rare is working on. We may even collaborate'

The small Midlands studio is building the ‘spiritual successor’ to Nintendo 64 classic Banjo-Kazooie. But the team still has one eye on its old employer, Rare

Fledgling game studio Playtonic, currently working on a “spiritual successor” to classic Nintendo 64 platformer Banjo-Kazooie, says it knows what Rare is working on – and that fans will be satisfied.

Playtonic, formed by six ex-employees of Rare, still has contact with its old employer, which is based only a few miles away.

“I still chat to them, I know what they were working on when I left last year,” says Playtonic’s studio head, Gavin Price, who worked for Rare for 20 years, having joined as a tester in the 1990s. “It sounds really good.”

Xbox chief Phil Spencer has been teasing gamers by suggesting that Rare may be about to move away from the Kinect Sports titles onto an IP more befitting the team’s skills and heritage. Last year, the exec tweeted that he had played the studio’s new project, claiming it was an example of “Rare building a uniquely Rare game, as it should be.” In January, Rare’s head of music Robin Beanland tweeted that 2015 would be a huge year for Rare and made a reference to Banjo-Kazooie.

“I want them to do well,” says Price. “They’re mates and we left them behind to come and do this. I’m looking forward to what they’re doing next – people will be really happy to see it.” Asked whether it would be a Kinect-focused title, like the studio’s other recent projects, he replied: “I can’t say for sure what they are or aren’t doing with that piece of hardware that Microsoft isn’t supporting much anymore.”

On the subject of old Rare, the popular story is that when Microsoft took control of the studio, it restricted the team’s creativity, and insisted on a more corporate approach, killing the unique atmosphere. Playtonic denies this.

“For me, it was more about [Rare founders] Tim and Chris Stamper leaving,” says Playtonic technical director Jens Restemeier, who worked at Rare handling handheld conversions of key titles. “There was no sense of progression about what the company was going to do from that point on. The story people want to hear is that Microsoft came in and destroyed everything. It wasn’t like that. They gave us freedom, almost more freedom than Nintendo gave us.”

http://www.theguardian.com/technology/2 ... ie-ukulele

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Job Listing from April 2015 -

Key Responsibilities

•Deliver world class lighting for an exciting and new project
•Work with the Art Director to translating intense mood and atmosphere from concept art to in-game environments
•Collaborate closely with the tech artists and the rendering engineers to improve the lighting technology, tools, and workflows
•Working with colour grading and other post process effects to achieve a game with a rich atmosphere, tone, and depth
•Work with other artists to help refine the material behaviours in the game and achieve the highest quality lighting across the entire game.

https://careers.microsoft.com/jobdetail ... g=en&pp=ss

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Linkedin List from last year of people who joined in 2001 or before and are still at Rare, obviously they'll be more -

Robin Beanland – Head of Music – 1994 onwards
Gregg Mayles – Designer – 1989 onwards
Nick Burton – New Technology Development Lead – 1998 onwards
Chris Marlow - Software Rngineer and voice of Great Mighty Poo - 1996 onwards
Louise Ridgeway – Art Director – 1999 onwards
Andy Wilson – Producer – 2000 onwards
Steve Mayles – Principal Artist – 1992 onwards
Peter Hentze – Lead Concept Artist – 2000 onwards
Ryan Stevenson – Senior Concept Artist – 2001 onwards
Dave Rose – Principal Environment Artist – 1997 onwards
Paul Cunningham – Assistant Art Director – 1995 onwards
Brent Poynton – Producer – 2001 onwards
James Thomas – Gameplay Engineer Supervisor – 2002 onwards
Gary Talbot – Animator – 2000 onwards
Huw Ward – Test Principal – 1983 onwards
David Wong – Senior Test Lead – 1997 onwards
Paul Machacek – Test Manager – 1988 onwards
Mark Wilson - Infrastructure Engineer - 1989 onwards
Andrew Betts - Principal Artist - 1996 onwards
Rich Cousins - Live Operations Manager - 2000 onwards
Justin Cook - Principle Designer - Joined in 1999, left in 2009 to BigBig then SEGA and came back in 2012

Last edited by Monkey Man on Mon Jun 15, 2015 2:54 pm, edited 1 time in total.
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jawafour
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PostRe: Rare to announce new game at E3 - not for Kinect & made by the Lead Designer of Banjo etc
by jawafour » Sun May 03, 2015 11:29 am

Monkey Man, that must be the most comprehensive opening post that we've seen in a while! It sounds intriguing and it's good to see that Rare are perhaps delivering a fresh game that will excite fans.

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PostRe: Rare to announce new game at E3 - not for Kinect & made by the Lead Designer of Banjo etc
by Venom » Sun May 03, 2015 11:49 am

I like the sound that is fun first.
But that Linked In list of staff who joined in 2001 or earlier, you must really want people to know this will be 'authentic' Rare game! ;)

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Monkey Man
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PostRe: Rare to announce new game at E3 - not for Kinect & made by the Lead Designer of Banjo etc
by Monkey Man » Sun May 03, 2015 12:11 pm

jawafour wrote:Monkey Man, that must be the most comprehensive opening post that we've seen in a while! It sounds intriguing and it's good to see that Rare are perhaps delivering a fresh game that will excite fans.


Cheers, I had plenty of time to kill whilst waiting for the boxing to start. I'd posted the previous news in the Xbox one Chat so it was only a bit of searching and copy/pasting.

Venom wrote:I like the sound that is fun first.
But that Linked In list of staff who joined in 2001 or earlier, you must really want people to know this will be 'authentic' Rare game! ;)

The GAF thread on this news was plagued by "Everyone's left Rare!" posts so that was a last minute probably futile attempt to keep that to a minimum here.

Anyway, I'm guessing for E3 we'll see Rare announce a AAA New IP Game for late 2016 along with a Battletoads smaller game being made for late 2015 by another Dev (Maybe PressPlay).

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Garth
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PostRe: Rare to announce new game at E3 - not for Kinect & made by the Lead Designer of Banjo etc
by Garth » Sun May 03, 2015 2:49 pm

Nice post MM! Hoping for good things, Viva Piñata was one of my favourite games last gen :wub:

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Codename 47
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PostRe: Rare to announce new game at E3 - not for Kinect & made by the Lead Designer of Banjo etc
by Codename 47 » Sun May 03, 2015 3:19 pm

Yeah good job with the OP Monkey Man. As nostalgic as i am for their N64 franchises, i actually would like to see Rare come up with some new IPs. One of the last times they did was with Viva Pinata and that ended up being fairly well received by hardcore gamers at least. If need be Microsoft can do what they did with Killer Instinct and give the reigns to an old franchise to a carefully selected dev, while letting the main Rare team(s) try their hands at something new.

I know a lot of Rare threads people say "Rare of old is gone, why be excited what this shell of a company are working on?" but i'm sure they've been hiring a lot of talented guys and girls over the years and not to mention the fact that some of the old guard are still there, with Microsoft seemingly releasing the shackles, I reckon they'll come up with some stuff that ends up impressing.

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PostRe: Rare to announce new game at E3 - not for Kinect & made by the Lead Designer of Banjo etc
by Seven » Sun May 03, 2015 3:29 pm

Looking forward to seeing what they come up with, new IP sounds good - I really enjoyed Viva Pinata. (Won't mind another one on Xbone by different developer, or after new IP)

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Monkey Man
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PostRe: Rare to announce new game at E3 - not for Kinect & made by the Lead Designer of Banjo etc
by Monkey Man » Fri Jun 12, 2015 11:57 pm

twitter.com/RareLtd/status/609491511210868736



twitter.com/poppunkkills/status/608585314433507328


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PostRe: Rare to announce new game at E3 - not for Kinect & made by the Lead Designer of Banjo etc
by Qikz » Sat Jun 13, 2015 1:04 am

Unless they release it on PC I don't really care for another Banjo game sadly. I'm not buying a bone for just that and Yooka Laylee is made by pretty much all the original Banjo team anyways.

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Garth
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PostRe: Rare to announce new game at E3 - not for Kinect & made by the Lead Designer of Banjo etc
by Garth » Sat Jun 13, 2015 1:16 am

I'd love a new Banjo, and imagine how good it would look too - Nuts and Bolts looked amazing last gen :datass:

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PostRe: Rare to announce new game at E3 - not for Kinect & made by the Lead Designer of Banjo etc
by tomvek » Sat Jun 13, 2015 1:44 am

While I would love another Banjo game at some point, I'm kinda in the mood to see something new, fresh but with that old Rare magic at E3. Going to be happy either way :)

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The Watching Artist
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PostRe: Rare to announce new game at E3 - not for Kinect & made by the Lead Designer of Banjo etc
by The Watching Artist » Sat Jun 13, 2015 1:48 am

Garth wrote:I'd love a new Banjo, and imagine how good it would look too - Nuts and Bolts looked amazing last gen :datass:

Yeah, if you ignore the horrific art for the main duo. :dread:

I should be over the moon for a new Banjo..... but all of those feelings were taken by Yooka Laylee.

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PostRe: Rare to announce new game at E3 - not for Kinect & made by the Lead Designer of Banjo etc
by Codename 47 » Sat Jun 13, 2015 8:27 am

Garth wrote:I'd love a new Banjo, and imagine how good it would look too - Nuts and Bolts looked amazing last gen :datass:


I'd definitely love a new Banjo game as well :datass: But one thing that does have me curious is, the ex Rare guys that are making Yooka Laylee know what Rare are working on and even though they said fans will be happy with it, I wonder why they left Rare when they were working on Banjo 3, just so they could leave and work on a Banjo 'spiritual successor' themselves?

Regardless of what Rare are working on I get the feeling the reaction from some parts of the internet will either be dismissive because it looks all cartoony or a million and one reminders how all the old Rare staff have left.

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PostRe: Rare to announce new game at E3 - not for Kinect & made by the Lead Designer of Banjo etc
by coldspice » Sat Jun 13, 2015 10:20 am

Monkey Man wrote:

twitter.com/RareLtd/status/609491511210868736



twitter.com/poppunkkills/status/608585314433507328


I don't believe there will be another 'main' Banjo game, but if there was, there's no way it would be called 'Banjo Threeie'.

That domain has been registered since 2000 and I suspect it is just MS covering their brand.

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PostRe: Rare to announce new game at E3 - not for Kinect & made by the Lead Designer of Banjo etc
by BAKA » Sat Jun 13, 2015 10:37 am

I've said it a couple of times now, but I'm really hoping if it's not a direct Banjo sequel that it's an open world Skylanders / Disney Infinity style amalgamation of Rare & Microsoft properties (also a chance for Microsoft to capitalise on the seemingly lucrative 'amiibo' market). PlayTonic's comments about potentially collaborating could well work into this as well. Completely wishful thinking on my part, but I'd love it to be true.

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Zerudaaaaa!
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PostRe: Rare to announce new game at E3 - not for Kinect & made by the Lead Designer of Banjo etc
by Zerudaaaaa! » Sat Jun 13, 2015 10:49 am

Could be bad news for Playtonic if it is a new Banjo game.

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PostRe: Rare to announce new game at E3 - not for Kinect & made by the Lead Designer of Banjo etc
by Lotus » Sat Jun 13, 2015 10:51 am

Zerudaaaaa! wrote:Could be bad news for Playtonic if it is a new Banjo game.

I don't think they'd be bothered, I'm sure there'd be room for two similar games on the market. And I'd have more confidence in Playtonic's game being good than Rare's.

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Meep
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PostRe: Rare to announce new game at E3 - not for Kinect & made by the Lead Designer of Banjo etc
by Meep » Sat Jun 13, 2015 12:03 pm

I'm guessing it will be a platformer but probably not Banjo Threeie. Hopefully a brand new creation with some kind of creative twist to the usual.

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PostRare to announce new game at E3 - not for Kinect & made by the Lead Designer ...
by ITSMILNER » Sat Jun 13, 2015 2:40 pm

Grabbed by the twolies

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PostRe: Rare to announce new game at E3 - not for Kinect & made by the Lead Designer of Banjo etc
by Chris » Sat Jun 13, 2015 4:43 pm

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