Game 48 - Gears of War 4 [PC] ★★★
Gears of War has typically been a single-player series for me. I've only ever really gone through the campaigns and moved on, but for Gears of War 4, I decided to give the multiplayer some time, and it turns out, it's pretty good. The regular modes are pretty standard fare, but the main event is
Horde Three Point Oh, a class-based tower-defense alike that is as thrilling as it is maddening. Playing with random players online, you're relying on them to make a long time commitment without quitting (which they seldom do) and having a shared resource pool lets some greedy little gooseberry fool spend all your money on their dumb ideas. But as stupid as people online can be, they will seem like strategic geniuses compared to the AI you'll encounter in the campaign. Gears 4's story mode is no worse than any game in the series, and I really enjoyed the original trilogy, but this gooseberry fool just doesn't fly in 2016. Obvious kill rooms telegraph fights before they start, two terrible on-rails set-pieces fall flat on their face, and outside of that, you're just fighting endless waves of bullet sponges with no hit detection. It looked like it was going for something different at the beginning, when you were fighting robots, but then it's just about fighting the totally-not-Locust ad nauseam. It never surprises or impresses. I appreciate the legacy behind the series, but Gears 4 is just a fresh lick of paint on the same-old same-old.
Game 49 - Gang Beasts [PC] ★★★
Gang Beasts is an early access mess. With barely any presentation, and only a handful of modes, this is a physics-based fighting game where you have loose control over a coloured little dude as you try and knock out and eliminate other players. It controls more like you're a puppeteer than playing a videogame, which makes it often difficult to translate your intention to action. Difficult, but not impossible. Unlike games like Octodad or Surgeon Simulator that just ride off the gimmick of "look at our wacky controls", Gang Beasts gives you
just enough direct control to feel right. And when you pair it up with multiplayer fighting, essentially what you have is a convincing simulation of drunken fighting. And it's strawberry floating brilliant. The maps are hit and miss, but with a group of friends, you're laughing too much to care. They've recently rolled out online multiplayer, and the ability to host your own server (with some technical knowhow), and it holds up surprisingly well. It just needs a little more fleshing out and polish, but for now, it's worth a 30 minute session every week or so.
Game 50 - Elite: Dangerous - Horizons [PC] ★★★★★
I dipped into Elite: Dangerous when I got my Oculus Rift DK2. As the only full game with proper support at the time, I spent a lot of time with it, but really just in a demo capacity. When I realised VR was a waste of time and sold on my Rift, I never really went back to it. No Man's Sky this year put me in the mood for a galaxy-spanning space exploration game, but when that turned out to be a shitfest, I turned back to Elite. It's interesting, because compared to NMS, Elite throws out most of the minute-to-minute gameplay in favor of wrapping everything in a solid structure, and it's somehow a much better game as a result. The galaxy is vast and utterly convincing, and that's pretty much all this kind of game needs. It's basically Space Truck Simulator: a grind for sure, working your way up the ship hierarchy, but your work and planning is consistently rewarded, and everything is just sim enough that it's hard for any sci-fi fan not to geek the strawberry float out at it all. In multiplayer, working together on long-haul routes, hunting down pirates, or simply just meeting on a planet's surface after a 150 lightyear journey, it's magical. Elite makes a lot of promises, and keeps them all. Aside from an occasional server disconnection, it's hasn't set a foot wrong. Perfect for playing with a podcast or some tunes on. The gameplay loop isn't for everyone, but if it's your thing, it's basically flawless.
Game 51 - Overwatch [PC] ★★★★★
Blizzard's Midas Touch is still in full effect. As both their first foray into first person shooting, and their first new IP in almost 2 decades, Overwatch could have fallen really flat, but thanks to an obscene level of character and polish, it soars. Overwatch is essentially a TF2 clone, with even more of a push to individual characters and their abilities. What's incredible is really how they've managed to make every last one fun to play. A lot of that is thanks to the focus on positive feedback, where assists and kills are counted as the same, and there's no attention given to how much you've died. As a result, you feel like you're doing good even if you're not, and when you are having a good game, you feel godlike, with the Play of the Game at the match's end being a nice appreciation of some top play (or someone being Bastion). The sound design is also remarkable, giving you an awful lot of essential information about threats/allies in the vicinity without any cross-talk. The characters and their callouts are of such a high standard that they've been
instantly iconic, and a massive dedicated fanbase sprung up around the game overnight. The post-release support has been impressive, from rebalances and meta-shifts to keep the game from getting stale, to high-quality seasonal events and the new Arcade mode adding new twists and rules to the base formula. Overwatch is an impeccable first step, setting up an exciting future for itself. One of the best new games of the last decade.