I remember the first PC I bought had an 11GB hard drive and the salesman told me “that is more memory than you will ever need!”. Now we have games 10 times that size.
Moggy wrote:I remember the first PC I bought had an 11GB hard drive and the salesman told me “that is more memory than you will ever need!”. Now we have games 10 times that size.
Did anyone else love the original but is feeling less than excited for the sequel? My worry is that it'll be more of the same (which isn't always a bad thing) but now with a protag I can't stand.
Saint of Killers wrote:Did anyone else love the original but is feeling less than excited for the sequel? My worry is that it'll be more of the same (which isn't always a bad thing) but now with a protag I can't stand.
My concern is the RPG-lite elements they've added. Think I may have said as much a few pages back, but this is what put me off GTA SA.
Did SA have you going to the gym or something? I guess it's down to how they implement it. If it's as tacked on as in SA then yeah, I can see it being jarring, but God of War handled it pretty well and upgrading your abilities and weapon felt very natural and unobtrusive. Further evidence of how under the radar this is for me: I didn't know/care to remember it was RPG lite.
Saint of Killers wrote:Did anyone else love the original but is feeling less than excited for the sequel? My worry is that it'll be more of the same (which isn't always a bad thing) but now with a protag I can't stand.
I was looking forward to it as I'm all up for more of the same but listening to the people who saw it on the Giant Bombast and it sounds like this could another step for open world games.
Saint of Killers wrote:Did SA have you going to the gym or something? I guess it's down to how they implement it. If it's as tacked on as in SA then yeah, I can see it being jarring.
It did, amongst other things. In RDR 2 you have to watch what you eat and in turn watch your weight etc.
I gotta deal with that in real life, don't want to strawberry float about with Weight Watchers in a video game about cowboys.
About the only interesting thing I've heard, and it is genuinely exciting, is that you can talk and have reasonably coherent conversations with every single NPC in the game. Take this twitter thread from NoClip's Danny O'Dwyer:
His line further down the thread "The line between "quest giver" and "NPC" is blurred beyond distinction." has completely reinvigorated my interest in the game.
Not that I'm buying it on console. strawberry float that, I have an original PS4 and would need to delete pretty much all of my games to fit it on there.
It had better come to PC is what I'm saying.
Last edited by Tafdolphin on Thu Sep 27, 2018 11:31 am, edited 1 time in total.
Saint of Killers wrote:Did anyone else love the original but is feeling less than excited for the sequel? My worry is that it'll be more of the same (which isn't always a bad thing) but now with a protag I can't stand.
Nope, I’m highly excited about a game for the first time in forever. Which also leads me to be open for disappointment