Redfall (XSX|S/PC/Cloud/Game Pass). Final Update inc Offline mode out now.

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aayl1
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PostRe: Redfall (XSX|S/PC/Cloud/Game Pass). Out now!!!
by aayl1 » Fri May 05, 2023 6:29 pm

I'd rather play Borderlands than this tbh. At least you have fun traversal with the vehicles in BL.

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Cumberdanes
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PostRe: Redfall (XSX|S/PC/Cloud/Game Pass). Out now!!!
by Cumberdanes » Fri May 05, 2023 6:51 pm

Borderlands is definitely a more polished title and perhaps I’m the wrong person to be talking about this. I don’t usually like Arkane’s games and went into this not expecting to like it, it’s certainly a little rough around the edges but I found it just a bit of dumb fun.

EDIT: I will add that the AI is woeful. I’m on the highest difficulty you can choose at the start and the only trouble I’ve had is the first boss. He’s not difficult per se but he has a load of health and does that thing shooter bosses often do where he has a shield phase where he summons loads of minions before you can damage him again.

Last edited by Cumberdanes on Fri May 05, 2023 7:04 pm, edited 2 times in total.
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OrangeRKN
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PostRe: Redfall (XSX|S/PC/Cloud/Game Pass). Out now!!!
by OrangeRKN » Fri May 05, 2023 7:04 pm

Jenuall wrote:It's definitely the least "immersive sim" game that Arkane have ever produced, based on my ~5 hours experience. It's basically a straight shooter with powers and some light touch nods toward "playing your way" - not too dissimilar to a Far Cry scenario basically.


Thanks for the thoughts - you've made me not worry that I can't play it!

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Mafro
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PostRe: Redfall (XSX|S/PC/Cloud/Game Pass). Out now!!!
by Mafro » Fri May 05, 2023 9:18 pm

Listening to the last two waypoint podcasts where they talk about this and going by their and many other peoples complaints it sounds like this isn’t the sort of stuff that can just be fixed with patches.

Fisher wrote:shyguy64 did you sell weed in animal crossing new horizons today.

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Monkey Man
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PostRe: Redfall (XSX|S/PC/Cloud/Game Pass). Out now!!!
by Monkey Man » Thu Jun 01, 2023 12:35 pm

twitter.com/jasonschreier/status/1664226228419588098



twitter.com/jasonschreier/status/1664226560012959744



twitter.com/jasonschreier/status/1664229715220082690


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rinks
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PostRe: Redfall (XSX|S/PC/Cloud/Game Pass). Out now!!!
by rinks » Thu Jun 01, 2023 12:43 pm

I haven't read the article, but just from the tweets it sounds like the bosses wanted a slice of Fortnite, and that's all that mattered.

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Victor Mildew
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PostRe: Redfall (XSX|S/PC/Cloud/Game Pass). Out now!!!
by Victor Mildew » Thu Jun 01, 2023 2:01 pm

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Hexx wrote:Ad7 is older and balder than I thought.
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Photek
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PostRe: Redfall (XSX|S/PC/Cloud/Game Pass). Out now!!!
by Photek » Thu Jun 01, 2023 4:07 pm

Victor Mildew wrote:Image


This is literally Sony's new approach.

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Jenuall
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PostRe: Redfall (XSX|S/PC/Cloud/Game Pass). Out now!!!
by Jenuall » Thu Jun 01, 2023 4:39 pm

If only people had actually bought Prey and Dishonored 2 we might have been spared this mess.

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Monkey Man
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PostRe: Redfall (XSX|S/PC/Cloud/Game Pass). Out now!!!
by Monkey Man » Mon Jun 12, 2023 5:14 pm

A Note from Arkane Austin:

Fellow Vampire Slayers,

We're grateful to see that millions of you have explored the quaint but dangerous open world of Redfall. Building a play space this large has been humbling to say the least. We recognize that we still have work to do, and we plan to address as much as we can, as quickly as we can.
Your feedback has helped highlight key areas for improvement:

- Enemy AI responsiveness
- Enemy encounter frequency
- Vampire combat efficiency
- Improvements to graphical fidelity

Today’s release is only our first patch and introduces a lot of incremental fixes that will improve Redfall. Once available, we will be sharing more information about future updates, including our 60 FPS Performance mode, on our official social channels (@PlayRedfall).

We really appreciate everyone who’s been sharing gameplay clips and providing detailed feedback on Discord, Reddit, & Twitter – it means a lot! Thanks again for your support and patience. See you in Redfall.

-Arkane Austin

GAMEPLAY

Increased enemy encounter spawn rates across the open world
Improved ADS (aim down sight) visibility when looking through sniper rifle scopes
Breakable glass will now shatter on first impact from all guns
When using additional ammo storage skills, ammo collected above the standard weapon capacity will now persist between gameplay sessions
Players can move without interruption when performing melee attacks against enemies
Bribón no longer idles in place after performing the Siren ability
Devinder's Translocate ability is now more reliable when used in the Black Sun boss arena
Updated various mission descriptions and mission summary texts across all languages
Nests now unlock at the correct time when playing in New Game Plus (after completing A Voice in the Dark, and starting giving You Tomorrow* | or in the reverse order)
Added medical supplies to the path leading up to the Bloody Tom boss arena
General mission fixes and improvements

COMBAT

Fixed multiple instances of enemies appearing unresponsive in combat
Improved Vampire melee attacks to increase chances of hitting players in motion
Cultist and Bellwether enemies received general improvements to their combat behaviors, including faster reaction times
The Rook is now more relentless and will now hunt down all living party members. Kill or be killed
Rook Storm lightning bolts will no longer hit players through rooftops and most other unexpected situations

AI/NPC

General improvements to human enemy navigation, including animation timing and responsiveness
Dormant Vampires are now more susceptible to waking up from player-generated noise
Enemies are now drawn towards the greatest threat during combat. This could be a player, Bribón, or an opposing enemy faction
Improved enemy pathing options across open world areas in both districts
Added mouth blood to additional Vampire facial variations

ENVIRONMENT

Players have higher chances of encountering additional and varied enemies while exploring the open world
Enemies are no longer able to shoot through certain walls in the Fire Station
Vampire Nest exit door will now appear correctly in the Shipyard heart instance
Improved many instances of visual issues at a distance, including materials and model adjustments
Mission Briefing sequences are brighter
Improved lighting and audio processing in many interior spaces in both districts
Skybox updates to prevent extreme star flickering
General improvements to collision detection and asset placement throughout both districts

PERFORMANCE & STABILITY

Fixed an issue that was preventing certain decal streaming textures to fully load in, causing them to appear blurry
Resolved several situations where players could experience an infinite loading screen
Improved framerate performance in Bloody Tom and Miss Whisper psychic spaces and boss arenas
Players can now proceed past the Accessibility Menu on a new, unlinked bethesda.net account
Improved lighting performance in psychic spaces
Blood pool reflections no longer excessively flicker
Optimized VFX particle counts, emitters, and spawn rates for the following effects:
Shield and Inspiration enemy trait effects
Environmental fire and smoke effects in the Bladewell Campgrounds
Hero ability effects, including Layla's Umbrella and Jacob's Heart Stopper
Bloody Tom's slam effect, and Miss Whisper's death effects
Floating dust particle effects
Grave Lock effects
Psychic Echoes
Nest area-of-influence effects
Effects when placing Underboss skulls on vampire god pedestals
Blood tree disintegration effects
Optimized memory usage when using Jacob's Raven ability
Black Sun's clothing no longer renders animated blue materials
General improvements to stability

MULTIPLAYER

Increased the chances of players encountering enemies with special traits in multiplayer sessions
General improvements to stability and functionality in Multiplayer Lobbies

ACCESSIBILITY

Left and right movement keys can now be successfully remapped to Left and Right Arrow keys to improve left-handed movement control experience
Players with existing game saves will need to reset their Mouse and Keyboard bindings to Default in the settings menu before attempting to remap movement keys to the arrow keys
Screen Narration supports additional paths for critical player communication:
Invites and Friend requests
Joining a multiplayer Lobby
Clients leaving a multiplayer Lobby
"Invalid Username or Password" error
Additional bethesda.net menu screens
Updated states of disabled UI elements once players Ready Up in a multiplayer Lobby
"Let Games Read to Me" option on first launch for Xbox Series consoles is now enabled
Adjusted the timing of several subtitles to ensure they display in the correct order
Screen Narration settings will now persist between game sessions
Added missing audio cues for Friends List section headers, and the Play Game button
Adjusted text size scaling for Bethesda icons
Contrast improvements for Ping text, multiplayer progression text headers, and Hero names
Controls will no longer lock while the Text-To-Speech field is open
Resolved instances where certain UI elements would lose cursor focus
Added error messages and warning pop-ups for the following situations:
Controller disconnections while on the Initial Input Screen
Clients de-selecting Ready after the Host launches the game
Players cancelling Friend requests
Added missing subtitles to Archive entries for the Giving You Tomorrow mission briefing
"Optional Details" is no longer a required field when reporting another player

USER INTERFACE

Tutorial blades are now more responsive when multiple are stacked on top of one another
Settings will revert correctly during active gameplay when Cancelling in the Confirm Changes message prompt
Enemies will no longer lose nameplates and health bar information when cancelling fast travel
Weapons loadouts will no longer swap into weapon inventory when starting new game sessions in quick succession
Safehouse keys have been added to the Key Ring
The Rook Storm meter now appears more consistently in game, and in the Map
General improvements to Menu navigation and feedback

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Jenuall
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PostRe: Redfall (XSX|S/PC/Cloud/Game Pass). Out now!!!
by Jenuall » Mon Jun 12, 2023 5:17 pm

Not sure any level of "fixes" can bring me back into this. The core gameplay loop just isn't of interest for me, unless they can fundamentally overhaul what the nature of the gameplay and mechanics are I think I'm done

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jawa_
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PostRe: Redfall (XSX|S/PC/Cloud/Game Pass). Patch 1.1 out today.
by jawa_ » Fri Jun 16, 2023 12:52 pm

Eurogamer wrote:Xbox has no immediate plans to shutter Redfall developer Arkane, after the studio's latest launch failed to find much of a positive critical or commercial reception.

Speaking to Axios, Xbox Game Studios chief Matt Booty said Arkane would remain open. "That is the plan right now," he said.

"They are hard at work on updates and continued content for Redfall," Booty continued, saying he wanted to "support them to be able to keep working to deliver the game they had in mind".


"That is the plan right now".

Uh-oh.

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Photek
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PostRe: Redfall (XSX|S/PC/Cloud/Game Pass). Patch 1.1 out today.
by Photek » Fri Jun 16, 2023 1:09 pm

jawa_ wrote:
Eurogamer wrote:Xbox has no immediate plans to shutter Redfall developer Arkane, after the studio's latest launch failed to find much of a positive critical or commercial reception.

Speaking to Axios, Xbox Game Studios chief Matt Booty said Arkane would remain open. "That is the plan right now," he said.

"They are hard at work on updates and continued content for Redfall," Booty continued, saying he wanted to "support them to be able to keep working to deliver the game they had in mind".


"That is the plan right now".

Uh-oh.

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Arkane Austin made Redfall, Arkane Lyon made Deathloop… why would Xbox shut down Arkane Lyon?

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Photek
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PostRe: Redfall (XSX|S/PC/Cloud/Game Pass). Out now!!!
by Photek » Fri Jun 16, 2023 1:11 pm

Jenuall wrote:Not sure any level of "fixes" can bring me back into this. The core gameplay loop just isn't of interest for me, unless they can fundamentally overhaul what the nature of the gameplay and mechanics are I think I'm done


I still haven’t downloaded and will only try it when it’s 60fps patch drops.

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rinks
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PostRe: Redfall (XSX|S/PC/Cloud/Game Pass). Patch 1.1 out today.
by rinks » Fri Jun 16, 2023 1:40 pm

If.

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rinks
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PostRe: Redfall (XSX|S/PC/Cloud/Game Pass). Patch 1.1 out today.
by rinks » Fri Jun 16, 2023 1:41 pm

Imagine your boss strolling up to your desk, out of the blue, and warmly saying, “We’re not making you redundant today.”

Unnerving.

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Tomous
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PostRe: Redfall (XSX|S/PC/Cloud/Game Pass). Patch 1.1 out today.
by Tomous » Fri Jun 16, 2023 2:01 pm

rinks wrote:Imagine your boss strolling up to your desk, out of the blue, and warmly saying, “We’re not making you redundant today.”

Unnerving.



To be fair, it wasn't out the blue, he was asked the question but Axios. But yeh, the way he phrased it isn't great :lol:


But they're not closing Arkane after one bad game, that would be stupid.

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Jenuall
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PostRe: Redfall (XSX|S/PC/Cloud/Game Pass). Patch 1.1 out today.
by Jenuall » Fri Jun 16, 2023 10:53 pm

It's not even a "bad game", it's just misguided and aggressively mediocre. Which admittedly by their lofty standards kind of qualifies as bad!

Arkane will live on, both parts of it, but Austin definitely have some soul searching to do

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Monkey Man
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PostRe: Redfall (XSX|S/PC/Cloud/Game Pass). Patch 1.1 out now.
by Monkey Man » Fri Oct 06, 2023 5:46 pm

REDFALL GAME UPDATE 2 RELEASE NOTES
OCTOBER 6, 2023

Today’s update brings Performance Mode to Xbox Series X|S, stealth takedowns, a bevy of new controller settings, and a lot more changes to Redfall.

Redfall’s Game Update 2 is here.

This patch brings a Performance Mode to Xbox Series X|S, stealth takedowns, new controller settings, Accessibility improvements, and much more. Explore an even more dangerous Redfall with an increased open world enemy population and new encounters. Read on for the full list of fixes and additions included in the update.


PERFORMANCE & STABILITY
Enabled Performance Mode on Xbox Series X|S.
Improved PC performance and stability across a wide range of hardware configuration
Addressed several edge-case memory crashes.
Addressed graphical corruption issue with changing resolution with AMD GPUs.
Fixed an issue with resetting Game Settings to their default values while in Windowed display on a second monitor.
The anti-aliasing setting is now hidden in Video Settings while AMD FSR 2.1 upscaling is enabled.
Various performance improvements made to Hero abilities, weapons, and general game systems.
Various fixes to support Hero abilities triggering properly despite environmental factors like ladders, death mist, electrocution, and more.
Improvements to player navigation and collision across both Redfall Commons and Burial Point.

USER INTERFACE
Weapons with silencers, or silenced muzzle attachments, now reflect their "silent" state in tooltips.
Silenced weapons generate less noise, and are less likely to alert nearby enemies.
Vault and Mantle indicators now display in the HUD when a surface can be vaulted over, or mantled.
The Mission Briefing Table now better delineates between Main Missions and Optional Missions.
Functional improvements to compass markers and objective search areas to behave more consistently.
Historical Markers now display on the Map in their locked state once players complete the introductory missions in Redfall Commons and Burial Point.
Improved the readability of ammo purchasing.
Added an off-screen indicator when Bribón is downed.
Fixed an issue where objective search areas were blocking fast travel actions while using the Map.
The Text-to-Speech hotkey now displays at all times when active.
Player reporting now shows a loading indicator when submitting.
Clarified the achievement description for Rum Runner.

ACCESSIBILITY
Improvements to Screen Narration:
Narration updates when a Multiplayer Lobby state changes between Ready and Unready.
Support when the text entry field is open. Narration updates every seven seconds if the field remains open.
Narrates "Back" and "Friends" menu controls on all pages of the Settings menu.
Support within the Username input field for the "Add Crossplay Friends" sub-menu.
Fixed an issue where players would be prompted to "Press Enter" when focused on the Username input field in the "Add Bethesda.net Friends" sub-menu.
Support for navigation control in Hero Select and System Select menus.
Narrates game invites and friend request notifications.
When selecting a locked difficulty, the screen describes the difficulty type as “Locked”.
When selecting an unlocked difficulty, the screen narrator will narrate "Difficulty Selected".
Main Menu's System tooltip displays "System" only, and will narrate "System" in both Main and System menus.
Hover support for all buttons and links, both digital and analog inputs.
Narration support when pings are placed or removed from the world.
Fixed several issues with screen narration in Bethesda.Net modals:
Removed incorrect prompt to "Press Enter" to input email address, username, and/or password when logging in.
Bethesda.net account Help menu now supports proper narration.
Narration Support in the Bethesda.Net Updated Agreement.
Exiting a Multiplayer Lobby now properly reads "Close", instead of "Quit" or "Leave Lobby" when the Friends List is open.
Lobby labeling now visually and audibly differentiates between Singleplayer and Multiplayer.
Added a secondary sensory method in the Archive to indicate focus on the scroll bar.
Improved photosensitivity work in the following areas:
Firing the Clacker Unrivaled weapon in ADS near a red emergency light.
Flashing environment light bloom caused by weapon fire.
Vampire death and disintegration.
Remi’s Cluster Bomb C4 explosions detonating in rapid succession.
Summoning Layla's Lift with other players standing nearby.

GAMEPLAY
Numerous improvements to default Aim-Assist and Dead Zone tuning, and more options for players to customize these settings for both Controller and Keyboard/Mouse.
Arkane Recommendations:
For fast paced multiplayer FPS fans – Check out Medium, High, or Linear Input Response Presets as they tend to feel faster and more responsive overall.
For slower single player FPS fans – Check out Default, Low, or Medium Input Response Presets as the slower response curves tend to feel like you have a little more precision over your aim.
Increasing/decreasing your Controller Sensitivity from the Input Response Presets default value will directly increase/decrease your overall left/right turning speeds.
For players who turn up their Controller Sensitivity, consider trying out Default/Strong/Very Strong Aim Assist Strength and ADS Snap Strength if you would like that assistance.
For players who turn down their Controller Sensitivity, try Very Weak/Weak/Default Aim Assist Strength and ADS Snap Strength presets to prevent it from feeling like you are fighting for control over your aim.
Tinkering with the Input Response Preset setting is a great first step to help you find the controller settings that work best for you.
During the Settling In mission, Anna Creelman will now fill the player’s pistol, shotgun, and assault rifle ammunition.
Added new Vampire Nest spawns to Old Town and Sedgewick neighborhoods.
Added a tutorial blade and Archive entry for Psychic Residue.
Remi's C4 no longer remains in the world after exploding.
Various fixes for mission objective persistence.
Added mission dialogue for Fall Like Lightning.

COMBAT
Players can now sneak up and take down unaware Cultists & Bellwether enemies with staked weapons.
Increased open world enemy population and mission encounter balancing.
Added unique open world enemy encounters in Redfall Commons.
Added elements of light or reflective clothing to vampire and human NPCs to aid in visibility during the night.
Increased ammo pickups in areas surrounding the Fire Station to help new players maintain early-game resources.
Enemies now reposition to avoid friendly fire.
Bribón is now guaranteed to shock nearby enemies while using Siren with the Robot Rock skill activated.
Remi will now be alerted when--and where--Bribón is downed.
Fixed several scenarios where enemies could become stuck in an idle state and stop engaging with the player.
Sights and silencer barrels have been updated to improve reticle visibility.
Sights using a green emissive have been tuned so they aren’t as bright at night.
Scale and positioning of magazines has been improved to prevent clipping and other animation issues.
Improved Rook combat behavior in the Black Sun boss arena.

ENVIRONMENT
References to the Burial Point district have been added into the Map, and other locations in the Redfall Commons district.
Improved the lighting presentation in the Black Sun boss arena.
Improved visual fidelity for psychic space butterflies, fog pockets, the Black Sun’s glowing sigil, and various water effects.

MULTIPLAYER
Added visually distinct player indicators and markers for Multiplayer sessions, and unique co-op ping color for each player in the squad.
Improved player ping visibility.
The Light's Out achievement will now be awarded in multiplayer only if the Lost in the Fog mission is active.

https://bethesda.net/en/article/2ruysKH ... ease-notes

17GB on XSX.

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Bertie
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PostRe: Redfall (XSX|S/PC/Cloud/Game Pass). 60FPS Patch out now as well as other changes.
by Bertie » Fri Oct 06, 2023 5:56 pm

Game is dead. I think I saw steam low was 3 players and peak was 24 or so…


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