Resident Evil 6 - New demos!

Anything to do with games at all.

What flavour are you?

Poll ended at Tue Jan 24, 2012 11:22 pm

Team Leon
42
79%
Team Chris
11
21%
 
Total votes: 53
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Fade
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PostRe: Resident Evil 6 - New demos!
by Fade » Tue Oct 09, 2012 7:01 pm

Jim Sterling did an Jimquisition video on the game

http://www.destructoid.com/jimquisition ... 6287.phtml

Totally agree with him there.

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Fade
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PostRe: Resident Evil 6 - New demos!
by Fade » Wed Oct 10, 2012 6:28 pm

exactly the same opinion from Marcus Beer (Annoyed gamer)

http://www.gametrailers.com/videos/ad9u ... dent-rant-

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chalkitdown
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PostRe: Resident Evil 6 - New demos!
by chalkitdown » Wed Oct 10, 2012 6:30 pm

Fade wrote:Jim Sterling did an Jimquisition video on the game

http://www.destructoid.com/jimquisition ... 6287.phtml

Totally agree with him there.


That was glorious. :wub:

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Lagamorph
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PostRe: Resident Evil 6 - New demos!
by Lagamorph » Wed Oct 10, 2012 8:46 pm

Start of Jack's Chapter 3 playing as Sherry.

[is]That stealth section was strawberry floating appauling :fp:[/is]


Also just got some e-mails from Sainsbury's apologising that my Steelbook edition didn't come with codes for Rail Yard, High Seas and Catacombs DLC and have now e-mailed me the codes. I didn't even notice they were missing :slol:
To be honest I wasn't even aware they were supposed to be there :slol: :fp:

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Boo!
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PostRe: Resident Evil 6 - New demos!
by Boo! » Wed Oct 10, 2012 10:03 pm

How long is the new episode? Might do it in one sitting tonigt.

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Wedgie
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PostRe: Resident Evil 6 - New demos!
by Wedgie » Thu Oct 11, 2012 9:40 am

Lagamorph wrote:Start of Jack's Chapter 3 playing as Sherry.

[is]That stealth section was strawberry floating appauling :fp:[/is]


Also just got some e-mails from Sainsbury's apologising that my Steelbook edition didn't come with codes for Rail Yard, High Seas and Catacombs DLC and have now e-mailed me the codes. I didn't even notice they were missing :slol:
To be honest I wasn't even aware they were supposed to be there :slol: :fp:


What DLC? Didn't know that they are out already!

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Denster wrote:My phone messaged me yesterday after i'd encouraged him to download and play the RESi demo.


Super Intelligent Phones Are Here!!!! We are dooooomed!
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Parksey
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PostRe: Resident Evil 6 - New demos!
by Parksey » Thu Oct 11, 2012 3:29 pm

I'm actually quite enjoying this at the moment.

True, it has flaws, and the first hour or so was as stuttering and jarring as anything I've played this console generation - though that might be a rather ironic opening for a series so focused on the undead.

I've finished Jake's campaign, and have just done the first chapter with Chris. I am starting to get used to how the series approaches gunplay, and I am not shuffling my way around or struggling to shoot enemies anymore. It certainly doesn't feel as solid or as meaty as Resi 4's shooting, and often the focus on close up action or melee is at odds with giving the enemies machine guns, but it isn't as bad as I first thought.

It's a shame that you never really have to engage in any of Resi 4 or 5's "crowd control" tactics though. Quite often the A.I. is a bit weak, your enemies sit back and you never find yourself overwhelmed.

Still, I'm enjoying it, and it feels more and more like Resi 4 as I go along (I am deliberately saving Leon's chapter - supposedly the best - til last). There's a lot of content here and the three campaigns all seem suitably interesting, even if they could have maybe condensed some of it down into one or two intertwining stories - like Leon and Claire in Resi 2.

A lot of the criticisms seems to be from people comparing it to older Resi games. A lot of its new mechanics are simply an evolution of going down the action route, which started with 4. Moving while shooting, real-time inventory and weapon management and picking up items on the run are all common-place in other third-person action games, but were never a staple of Resi. They were arguably features that had to be in place, for Capcom to take the game in this direction. What is a bit galling, arguably, is that other games can still do the shooting, the run-and-cover gameplay or the set pieces, much better. It is a little watered down, compared to say, Gears or Uncharted. It could have refined some of its traditions - like standing while shooting - and maybe kept a little bit more of its soul.

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Neo Cortex
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PostRe: Resident Evil 6 - New demos!
by Neo Cortex » Fri Oct 12, 2012 11:12 am

Finished Jake's campaign, so that's the main three done with around nineteen hours on the clock. This if anything is the game that just keeps on giving. I still think though that Capcom could have cut the length in half and tightened everything else up to damn near perfection. Instead we get a game that is just a bit too slapdash to be considered genuinely great. RE6 is by no means bad at all though, just not in the same league as titles that have gone before. It'll be interesting to see if we get any single player DLC that changes things up at a later date.

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Zellery
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PostRe: Resident Evil 6 - New demos!
by Zellery » Fri Oct 12, 2012 11:26 am

I also finished Jake's last night. I loved the last boss of his campaign, it's really fun as long as you're playing as Jake. :lol:

I thought all three chapters were decent enough. Jake's seemed slightly shorter than the other two, not sure if I just imagined that or not, though.

I still stand by my earlier score, solid 7/10 game. Now on to Ada's.

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Tragic Magic
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PostRe: Resident Evil 6 - New demos!
by Tragic Magic » Fri Oct 12, 2012 1:58 pm

Getting near to the end now.... of Resi 0. :datass:

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mic
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PostRe: Resident Evil 6 - New demos!
by mic » Fri Oct 12, 2012 7:03 pm

Best one by miles! :wub:

Glowy69
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PostRe: Resident Evil 6 - New demos!
by Glowy69 » Fri Oct 12, 2012 8:34 pm

mic wrote:Best one by miles! :wub:

:|

No.

Fabian Delph is a banana split.

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Cosmo
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PostRe: Resident Evil 6 - New demos!
by Cosmo » Fri Oct 12, 2012 8:45 pm

Yup, that distinction goes to 2.

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LightSamus
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PostRe: Resident Evil 6 - New demos!
by LightSamus » Fri Oct 12, 2012 10:21 pm

Pretty much what Anung said. Not a fan of 0 really though so not sure which way I'd put it and 5.

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Zellery
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PostRe: Resident Evil 6 - New demos!
by Zellery » Sat Oct 13, 2012 1:35 am

The correct order is actually

2 > REmake > 4 > CV > 5 > 3 > 6

Never played 0.

Corazon de Leon

PostRe: Resident Evil 6 - New demos!
by Corazon de Leon » Sat Oct 13, 2012 1:38 am

Wrong.

2 = 4 > REmake > 3 > CV > 0 > 5 ???? 6(not got it yet)

Last edited by Corazon de Leon on Sat Oct 13, 2012 1:39 am, edited 1 time in total.
Corazon de Leon

PostRe: Resident Evil 6 - New demos!
by Corazon de Leon » Sat Oct 13, 2012 1:40 am

:lol:

I swapped CV and 3 round by accident. :fp:

I guess people's order will usually be dependent on whether or not they found the switch to action that came with RE4 a bit jarring. I personally rank both 2 and 4 amongst my top ten games that I've ever played. :shifty:

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Zellery
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PostRe: Resident Evil 6 - New demos!
by Zellery » Sat Oct 13, 2012 1:40 am

I can't ever continue with a debate/argument when that gif shows its face. :lol:

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Zellery
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PostRe: Resident Evil 6 - New demos!
by Zellery » Sat Oct 13, 2012 1:41 am

Corazon de Leon wrote:I guess people's order will usually be dependent on whether or not they found the switch to action that came with RE4 a bit jarring. I personally rank both 2 and 4 amongst my top ten games that I've ever played. :shifty:

I think that's fair.

Corazon de Leon

PostRe: Resident Evil 6 - New demos!
by Corazon de Leon » Sat Oct 13, 2012 1:42 am

It's one of the best.


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