[iup=3586417]Parksey[/iup] wrote:I don't really agree with the thought that half the reason media/writing is dying is due to writers feeling their readership resents them. I think it is unfair to put that on readers. Maybe it is the fault of that rotten 5% of publications and writers that had their nose in the trough and ruined the industry's reputations, rather than its readers? Honest, hard-working writers like Chris would do better, I feel, to resent those people than the readers for turning their back on gaming media.
Sorry, I think you misunderstood me. I wasn't saying that's why traditional games writing is dying, just that the abuse you get in comments threads and on forums is part of the job. Coupled with everything else - the low pay, the long hours - it's an element of why I wouldn't recommend it as a career, not why sites are struggling.
And I'm certainly not putting it on all readers - there's a silent majority who read reviews and features and just don't comment. And there are those who do and aren't nasty about it.
But I'm not wrong in saying that's
part of the reason people leave to do other things because I've spoken to several writers who've specifically cited it as a reason. And it's been there since day one - I'm not just talking about GamerGate, and it's not just a corruption/collusion/ethics thing. It's people disagreeing with the score you've given a game without having played it. It's people accusing you of not having played the game or not having played it for a specified number of hours first, of being on drugs when you wrote the review, of being paid off by Sony, Microsoft and Nintendo. Of being the worst writer around, of not being worthy of writing for certain publications, of being a jaded hack, of hating games.
I certainly don't resent the people who read my work, or that of other writers. I don't resent people for not buying magazines, or spending more time watching YouTubers play games than reading reviews. That's just the reality of how the internet has changed things, and long ago I accepted that traditional games coverage was going to become more of a niche, specialist thing. I was merely referring to an element of the job that's sometimes slightly demoralising. You need a very thick skin at times.