Epic's vision of the next gen.

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Drunken_Master
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PostEpic's vision of the next gen.
by Drunken_Master » Thu Mar 03, 2011 10:50 am




http://uk.kotaku.com/5774861/epic-sa...-like/gallery/
“This is our proposal for what the next generation of gaming is going to be,” Rein said as the demo began.

We were immediately introduced rain-spattered neon sign proclaiming “powered by Unreal technology.” The scene: a gritty, dilapidated cityscape. It’s night time, and the streets are slick with rain. All manner of signs and electrical lights are reflected in the gloomy mix of rain and atmosphere that’s pooled on the ground. Par for the course with modern games, though, right? Here’s the thing, though: all of it honestly, actually – no hyperbole – looks like CG.

“The whole idea behind this is to tell the hardware manufacturers that this is what you should be doing down the road,” Rein explained while the demo rolled.

Next up, we were introduced to a trench coat-clad, cigarette smoking man who was attempting to break a chain with a welding tool. Shades of Deus Ex? You don’t know the half of it. While the man did his presumably dirty deed, we were given a close up on his face, which was coated in tiny rivulets of rain. The man himself was expressive, his face subtly shifting and cringing as he focused on his work. Meanwhile, light from the welder reflected on his face, dancing about as the flame sparked and sizzled.

After the chain’s brittle links gave way, the man smoothly lit his cigarette with his welder. Then he heard something. Quickly scaling a nearby roof, he glimpsed multiple armor-clad soldiers kicking an elderly woman curled up in the fetal position on the ground. And that’s when things got interesting. The man turned his skin into some form of hyper detailed rock – craggy and detailed down to each individual pebble – and leaped right into the fray. He proceeded to brutally punch two of the soldiers, shattering one’s face mask and revealing a grimace that looked just about ready to collapse in on itself underneath. With those two dispatched, he shot the third straight through the head, leaving him slumped against a nearby billboard.

Next up, another celebratory cigarette, because why not? This guy’s so cool, cigarettes are afraid of getting lung cancer from him. But as he prepared to take another puff, a giant, house-sized “Samaritan” robot sneaked up behind him. He turned to meet it, noting its colossal size, and then did what any logical man would: turned to stone and started punching. End of demo.

Some things to note: this was only a tech demo – not a new game. Not that we’d mind if Epic made a Deus Ex-like action game, but we digress. Also crucial: Rein noted that the demo was running on three Nvidia GTX 580s. For the non-technophiles among you, that’s off-the-shelf, readily available (albeit ultra high-end) hardware. You may very well own a similar configuration right now. Also, while the screens below are definitely indicative of what the demo looked like, they don’t do the fluidity of movement, animation, and physics justice at all. Again, this looked like a highly choreographed CG movie, but in reality, many of those things were being calculated by robust physics engines. The Epic staffers running the demo then proved that to us, replaying the demo and detaching the camera, zooming in and out, and showing us how things looked with physics turned on and off.

At the end of the day, though, this isn’t Unreal 4. It’s still definitely Unreal 3, Rein was quick to clarify. He added, however, that if this were to be given a number, it’d be Unreal 3.975. He also noted that this is a bigger leap than the one between Unreal 2 and Unreal 3 – and it shows. On top of that, it’s versatile as all get-out.

“Another thing that’s awesome is that the engine now scales all the way from an iPhone 3GS up to next-generation hardware. That means you could theoretically make a game that’d run on every single one of these devices. Mobile phones to tablets to set top boxes,” said Rein.

The coolest part of all? All this technology is in Unreal licensees hands today. When Epic updates, so does everyone else. The whole gaming industry’s been sort of reluctant about a next generation of consoles, but Epic – and the rest of the tech business – have other plans.

“If the next game consoles can’t do this, well, Apple increased their iPad by nine times today,” Rein said.

Them be fightin’ words, gaming industry. It appears, however, that Epic will be providing your most powerful weapon.

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Looks like Bladerunner. Which is almost 30 years old. :lol:

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Tafdolphin
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PostRe: Epic's vision of the next gen.
by Tafdolphin » Thu Mar 03, 2011 10:52 am

Doesn't look a whole lot better than current gen stuff...

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PostRe: Epic's vision of the next gen.
by Cuttooth » Thu Mar 03, 2011 10:53 am

Their engines can't do 'wet' that well, can they. Always comes off too shiny, especially on skin.

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PostRe: Epic's vision of the next gen.
by gamerforever » Thu Mar 03, 2011 10:54 am

Tafdolphin wrote:Doesn't look a whole lot better than current gen stuff...


Running in real time on a next gen console it would be a big improvement. My hope is for all next gen games to be 1080p as standard, you need it to achieve such clarity.

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PostRe: Epic's vision of the next gen.
by Christopher » Thu Mar 03, 2011 10:54 am

Cuttooth wrote:Their engines can't do 'wet' that well, can they. Always comes off too shiny, especially on skin.


Everything looks like plastic. I can accept it in Gears and Batman as it's like playing with action figures.

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PostRe: Epic's vision of the next gen.
by Christopher » Thu Mar 03, 2011 10:55 am

gamerforever wrote:
Tafdolphin wrote:Doesn't look a whole lot better than current gen stuff...


Running in real time on a next gen console it would be a big improvement. My hope is for all next gen games to be 1080p as standard, you need it to achieve such clarity.


Sadly the game industry hasn't grown enough to be able to afford to make those games.

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PostRe: Epic's vision of the next gen.
by Mafro » Thu Mar 03, 2011 10:55 am

They always look like they've been laminated.

Fisher wrote:shyguy64 did you sell weed in animal crossing new horizons today.

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PostRe: Epic's vision of the next gen.
by Drunken_Master » Thu Mar 03, 2011 10:56 am

Brerlappins little hat wrote:looks like UE3, which is about 5 years old :lol:

:lol:

Wouldn't go that far.

This was knocked up using Cryengine.

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PostRe: Epic's vision of the next gen.
by Christopher » Thu Mar 03, 2011 10:56 am

Now that CryEngine scene looks a bit more real. None of that shitty plastic crap.

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PostRe: Epic's vision of the next gen.
by Tafdolphin » Thu Mar 03, 2011 10:57 am

I'm amazed CryEngine 3 hasn't been snapped up by everyone. Is it hard to use or something?

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PostRe: Epic's vision of the next gen.
by Cuttooth » Thu Mar 03, 2011 10:58 am

Tafdolphin wrote:I'm amazed CryEngine 3 hasn't been snapped up by everyone. Is it had to use or something?

Hardly anyone used the first two engines either for some reason.

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PostRe: Epic's vision of the next gen.
by Christopher » Thu Mar 03, 2011 10:59 am

Cuttooth wrote:
Tafdolphin wrote:I'm amazed CryEngine 3 hasn't been snapped up by everyone. Is it had to use or something?

Hardly anyone used the first two engines either for some reason.


Unreal Engine works better on 360 than the CryEngine 3. Needs less optimising etc. Although you lose 30frames straight away, but hey ho.

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Cal
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PostRe: Epic's vision of the next gen.
by Cal » Thu Mar 03, 2011 11:00 am

All looks great to me! With engines like U3, Crytek and IdTech all ramping up to the next level, I can't wait to see what visions of delight await...

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PostRe: Epic's vision of the next gen.
by NickSCFC » Thu Mar 03, 2011 11:01 am

I remember the last time Unreal showed off their 'next gen' engine. It was in EDGE in 2004, a year later MS unveiled the 360 along with Gears of War and Unreal Tournament 3.

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PostRe: Epic's vision of the next gen.
by Beans » Thu Mar 03, 2011 11:02 am

Bit unimpressive really. I would want a bigger leap than that.

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PostRe: Epic's vision of the next gen.
by Christopher » Thu Mar 03, 2011 11:03 am

Beans wrote:Bit unimpressive really. I would want a bigger leap than that.


Wouldn't worry about that. UE3 games are not the best looking games in this generation. They won't be next gen either.

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PostRe: Epic's vision of the next gen.
by Cuttooth » Thu Mar 03, 2011 11:03 am

suzzopher wrote:
Cuttooth wrote:
Tafdolphin wrote:I'm amazed CryEngine 3 hasn't been snapped up by everyone. Is it had to use or something?

Hardly anyone used the first two engines either for some reason.


Unreal Engine works better on 360 than the CryEngine 3. Needs less optimising etc. Although you lose 30frames straight away, but hey ho.


Same with CryEngine 2?

Bokeh, eh? Is that really a big step?

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Cal
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PostRe: Epic's vision of the next gen.
by Cal » Thu Mar 03, 2011 11:05 am

Cuttooth wrote:
Tafdolphin wrote:I'm amazed CryEngine 3 hasn't been snapped up by everyone. Is it had to use or something?

Hardly anyone used the first two engines either for some reason.


I've fiddled about with Sandbox 2 and it...well, it doesn't seem as good for interiors as engines like Unreal or idTech (in all honesty it has far more in comon with virtual landscaping applications like Vue Xtreme or Bryce). I think that's about to change with Crysis2, judging from the MP demo. I know Crytek would like to license their engine - I'm sure you've all seen the adverts in EDGE touting for business. Strange, how few takers there seem to be.

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PostRe: Epic's vision of the next gen.
by HSH28 » Thu Mar 03, 2011 11:07 am

I think you guys are being ridiculously harsh.

The street scene in UE looks far more real than that mockup in CryEngine too.

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PostRe: Epic's vision of the next gen.
by Winckle » Thu Mar 03, 2011 11:11 am

HSH28 wrote:I think you guys are being ridiculously harsh.

The street scene in UE looks far more real than that mockup in CryEngine too.

What an interesting opinion!

We should migrate GRcade to Flarum. :toot:

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