DoTheyKnowIt'sFloex-MasTimeAtAll? wrote:What exactly is enjoyable about it? It's so poorly executed with some of the dullest protagonists that only Ubi can muster up. MGS story for the most part is nonsense but to say it's not enjoyable compared to Ass Creed, I mean, what even do you say to that?
I think this is going to come down to a difference in subjective opinions and therefore never be resolved, but I enjoy the way the series uses history and historical events to weave stories that are based on adding slight twists and angles on events, places and people throughout the last 1000 years to cover the war between the Assassins and Templars. Not only that but it manages to make the personal interactions throughout this conflict interesting and in some cases quite poignant. Ezio's arc is fantastic; going from young hotshot noble kid to wise old veteran was very well handled and also managed to go beyond itself with his hunting down of Altair's actions in his later life. The end of 2 where
the First Civilisation answering machine message is for Desmond who is viewing Ezio's memories 500 years later is a fantastic example of the kinds of things that the series can do, breaking the internal fourth wall that makes such a memorable moment more than simply "the protagonist finds the thing, roll credits".
Ezio was always going to be a hard act to follow, but the Americas trilogy (3, Black Flag and Rogue) manages to use a bevy of protagonists who are all very different and approach the world from very different angles. Connor's relationship with his father is paralleled through Desmond's relationship with his dad while wrapping up the 2012 apocalypse arc at the same time. As well as Connor, Edward Kenway and Shay Cormac are radically different characters that further threads of suggestion and discussion that the Assassin's aren't really the "good guys" either. Hell, even Liberation, originally a vita spinoff, manages to integrate with the main story by placing the player as someone who is playing an animus videogame made by Abstergo, and plays with that conceit in clever ways too, while at the same time having Aveline's story as a small but relevant addition to the main narrative.
The modern day stuff gets a lot of gooseberry fool that I disagree with but can see why. I get the sense that a lot of people dip in and out of the series, leaving at one game, coming back for another etc., however a lot of what happens out of the animus is built on what has happened before; the ending parts of Black Flag wouldn't make any sense
who is this giant floating computer lady etc without having gone through everything that has happened since Asscreed 2.
TL;DR - I like asscreed, I'm fine with it taking a year off, it doesn't deserve the gooseberry fool it gets. However I get the sense i'm pretty much alone on this, so now I have said my piece i won't keep going on about it.
Watch_Dogs however is garbage.