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Re: Horizon: Zero Dawn | PS4 | Guerrilla Games

Posted: Wed Mar 29, 2017 9:25 pm
by Saint of Killers
Just got properly effed over by a new bot. It could snipe, lay mines, and stealth :lol: :x And I encountered the strawberry floater for the first time on a goddamn side mission! (Had the sod down to about 15% health, then it did the dreaded Tail Whip Pirouette of Doom and that was me.)

Re: Horizon: Zero Dawn | PS4 | Guerrilla Games

Posted: Wed Mar 29, 2017 9:34 pm
by Cumberdanes
Saint of Killers wrote:Just got properly effed over by a new bot. It could snipe, lay mines, and stealth :lol: :x And I encountered the strawberry floater for the first time on a goddamn side mission! (Had the sod down to about 15% health, then it did the dreaded Tail Whip Pirouette of Doom and that was me.)


Those things are very weak against lightning arrows. Two or three hits stun them allowing you to get a critical melee blow in.

Re: Horizon: Zero Dawn | PS4 | Guerrilla Games

Posted: Wed Mar 29, 2017 9:39 pm
by Saint of Killers
IAmTheSaladMan wrote:
Saint of Killers wrote:Just got properly effed over by a new bot. It could snipe, lay mines, and stealth :lol: :x And I encountered the strawberry floater for the first time on a goddamn side mission! (Had the sod down to about 15% health, then it did the dreaded Tail Whip Pirouette of Doom and that was me.)


Those things are very weak against lightning arrows. Two or three hits stun them allowing you to get a critical melee blow in.


Will have to do without for the this encounter as I have no such weapon/ammo. Ta for the info, though.

Re: Horizon: Zero Dawn | PS4 | Guerrilla Games

Posted: Wed Mar 29, 2017 9:40 pm
by Cumberdanes
Saint of Killers wrote:
IAmTheSaladMan wrote:
Saint of Killers wrote:Just got properly effed over by a new bot. It could snipe, lay mines, and stealth :lol: :x And I encountered the strawberry floater for the first time on a goddamn side mission! (Had the sod down to about 15% health, then it did the dreaded Tail Whip Pirouette of Doom and that was me.)


Those things are very weak against lightning arrows. Two or three hits stun them allowing you to get a critical melee blow in.


Will have to do without for the this encounter as I have no such weapon/ammo. Ta for the info, though.


What about the trip caster? You can lay lightning traps for it which yield similar results.

Re: Horizon: Zero Dawn | PS4 | Guerrilla Games

Posted: Wed Mar 29, 2017 9:46 pm
by Saint of Killers
Yup, got one of those. Will try it out in morning. (I expect I'll just go melee on it in the end because its movement seems pretty erratic, meaning I'll probably find it difficult to get it to trip the wires.)

Re: Horizon: Zero Dawn | PS4 | Guerrilla Games

Posted: Thu Mar 30, 2017 10:32 am
by Saint of Killers
As I suspected, the robot's movements were too damn random for me to make use of elec trips. Instead I stuck with frost sling (to help keep it visible), and fire arrows. Lucked out on one of the arrows as it took near 50% HP off it!

This was best fight of the morning session, though. Seeing it lumber up close to me, all frosted over, was scary/amaze af!

twitter.com/SoKfa_ce/status/847366556455641088



off*

I'm so glad these monster fights can be a challenge. Hopefully they'll be able to keep pace with me as I level up!

Re: Horizon: Zero Dawn | PS4 | Guerrilla Games

Posted: Thu Mar 30, 2017 11:43 am
by KjGarly
Get yourself a Tearblaster and it won't use stealth ever again. Stalkers are very easy to deal with, I'm sure I've taken on 3 at the same time one point.

Edit* Got mixed up I think with what machine it was.. :fp:

Re: Horizon: Zero Dawn | PS4 | Guerrilla Games

Posted: Thu Mar 30, 2017 12:06 pm
by Cumberdanes
Certain machines are still challenging even when you are fully levelled up but once you have a bow with lightning arrows (a war bow I think) Stalkers become a pushover.

Re: Horizon: Zero Dawn | PS4 | Guerrilla Games

Posted: Thu Mar 30, 2017 12:45 pm
by Fade
If you begin finding stuff too easy you can just up the difficulty anywhen you like as there's no difficulty level trophies.

One of the many great things about this game.

Also, the lightning rounds on the rattler absolutely destroy stalkers and those birds with the air sacks.

Re: Horizon: Zero Dawn | PS4 | Guerrilla Games

Posted: Thu Mar 30, 2017 12:54 pm
by KjGarly
Another tip, unlock the ability to fire 3 arrows at once as it makes machines a push over.

Re: Horizon: Zero Dawn | PS4 | Guerrilla Games

Posted: Thu Mar 30, 2017 1:05 pm
by Fade
It doesn't really. It just makes the fights last less time since it makes it easier to apply elemental effects.

You can still get rekt (at least on hard)

Re: Horizon: Zero Dawn | PS4 | Guerrilla Games

Posted: Thu Mar 30, 2017 1:43 pm
by Saint of Killers
Fade wrote:If you begin finding stuff too easy you can just up the difficulty anywhen you like as there's no difficulty level trophies.

One of the many great things about this game.


Ta for the info on the difficulty. Will def make use of that once I've dinged a bit more.

Also, the lightning rounds on the rattler absolutely destroy stalkers and those birds with the air sacks.


irl lol at that machine.

Robo dinosaurs? Check.

Robo forest mammals? Check.

Robo... farmyard animals?! Madness!

Re: Horizon: Zero Dawn | PS4 | Guerrilla Games

Posted: Thu Mar 30, 2017 1:46 pm
by Saint of Killers
New patch:

Hi everyone – We’re very happy to announce that we’re releasing another patch for Horizon Zero Dawn today. Patch 1.12 fixes a number of progression issues and crashes. Please see the full patch details below, but beware of spoilers.
If you encounter an issue while playing Horizon Zero Dawn, please try reloading a recent manual save, quicksave or autosave from the “Load” menu option. If the issue persists, please take screenshots of the area where it occurred and your location on the map, and forward them to us for further investigation.



NEW FEATURES

• Added 3D Audio support for 3D headsets.



ADJUSTMENTS


• Improved Pathfinding to Quest markers and custom waypoints when players are on a mount.

• Improved performance in several areas in the game.

• Several improvements to the lightmap.



FIXES

Progression Fixes

• Fixed an issue that some players might encounter in "The Point of the Spear" where players would be given an extra Carja Bow and Spear if Aloy died before talking to Rost.

• Fixed an issue in "The Point of the Spear" which some players might encounter where the Sawtooth would no longer be present when players updated their game to Patch 1.10 during the 'Kill the Sawtooth' objective.

• Fixed an issue in "Revenge of the Nora" where some players were able to bypass natural progression by entering the Metal Ring by jumping over the roots.

• Fixed an issue in "The Sun Shall Fall" where finishing a weapon tutorial during the Glinthawk encounter and reloading would result in some players not being able to enter the gates and continue the quest.

• Fixed an issue in "The Grave-Hoard" where completing a weapon tutorial during the Deathbringer encounter would prevent the Deathbringer from respawning when some players would reload the game.

• Fixed an issue in "To Curse the Darkness" where certain players could climb the roots around the entrance of the cave and bypass natural progression of the quest.

• Fixed an issue in "Deep Secrets of the Earth" where a few players were unable to enter the bunker after fast traveling during the animation of Aloy opening the vent.

• Fixed an issue in "The Mountain That Fell" where some players were able to leave the boundaries of the world.

• Fixed an issue in "Robbing the Rich" where certain players were not able to complete the quest when talking to Ravan.

• Fixed an issue in "Fatal Inheritance" where Daradi would be missing after fast traveling away from the quest area, which resulted in some players not being able to complete the 'Return to Daradi' objective.

• Fixed an issue in "A Moment's Peace" where for some players the quest objective would be updated to "Return to Vilgund" after completing the quest, even though players did not meet Vilgund yet.

• Fixed an issue in "Collateral" where a few players wouldn't be able to complete the 'Talk to Olin and Enasha' objective because Enasha would not wait in the Farm.

• Fixed an issue in "Cause for Concern" where completing Bandit Camps in a specific order would result in a few players not being able to interact with Nil to complete the quest.

• Fixed an issue in Cauldron Xi where certain players were able to bypass natural progression of the quest by escaping the core chamber during the 'Defend the Core' objective.

• Fixed an issue in the weapon tutorial for the War Bow, where using the Lodge War Bow would not tally towards any of the War Bow tutorials.



General Fixes

• Fixed an issue where Patch 1.10 did not offer a retroactive solution for some players who encountered an issue with a Tallneck’s datapoint that did not unlock when they had fast-traveled away while on top of the Tallneck instead of rappelling down. Players who encountered this, should revisit the Tallneck again and leave the area to unlock the datapoint.

• Fixed an issue where some players would have the issue of wielded Heavy Weapons getting stuck on Aloy’s arm when interacting with the elevator in Meridian.

• Fixed an issue where for a few players the awareness icons and tags would become invisible when the game saves while a Watcher uses the FlashStun attack on Aloy.

• Fixed an issue where some players would spawn in the mountains when fast-traveling to the center of Sunfall.

• Fixed an issue where after completing “Revenge of the Nora”, Varl would have a wrong dialogue.

• Fixed an issue where a few players were able to call a mount during the fight with Helis in “The Face of Extinction”.

• Fixed an issue in “The Forgotten” where the prompt to interact with Olara was visible when Olara was not at that location.

• Fixed an issue where the quest marker for “Underequipped” would disappear from the map when leaving the starting area of the quest.

• Fixed an issue in “Death from the Skies” where the ‘Kill the Stormbird’ objective would not have a quest marker.

• Fixed an issue where overridden bridges in Cauldron Rho would not be visible when some players were standing at a certain distance.

• Fixed an issue where a few players were able to exploit Hunting Ground trials for resources.

• Fixed an issue where for some the sound of destructible trees was not playing.

• Fixed an issue with Pathfinder enabled for a custom waypoint when standing on the bridge of the Two Teeth Bandit Camp.

• Fixed an issue where the soundtrack would start over during the Credits.

• Fixed an issue where on some occasions Aloy would not place a trap when players wanted to.

• Fixed an issue where on some occasions Aloy would grab her spear instead of placing a trap.

• Fixed various LOD issues.

• Fixed various issues of players getting stuck in geometry.

• Fixed various issues of players accessing areas outside of the play area.



Crash Fixes

• Fixed an issue in "The City of the Sun" where in some occasions the game would crash when Aloy and Erend arrive at Olin's house.

• Fixed an issue where the game would crash when some players fast-travelled during one of Aloy's animations in the bunker she fell into when she was a child.

• Fixed various miscellaneous crashes.



We very much appreciate all the feedback we have received so far, and we will continue to work on further improvements based on your comments. If you have any questions or feedback regarding Patch 1.12, please let us know in the comments below.


https://www.reddit.com/r/horizon/commen ... tch_notes/

Re: Horizon: Zero Dawn | PS4 | Guerrilla Games

Posted: Thu Mar 30, 2017 3:20 pm
by KjGarly
Yay for the 3D audio profile, been using Ass Creeds profile while waiting for them to release one. Really need to get back into this, bloody Gears 4 online and Mass Effect have kept me off it so far[/shock@MassEffect]

Re: Horizon: Zero Dawn | PS4 | Guerrilla Games

Posted: Fri Mar 31, 2017 10:17 am
by Saint of Killers
Met my first Snapmaw yesterday.

twitter.com/SoKfa_ce/status/847536576607526913



The first one (I thought) spotted me.

twitter.com/SoKfa_ce/status/847539444785844225



But I eventually bested it. It was a really fun fight.

twitter.com/SoKfa_ce/status/847541703313588224



But the manner in which it found me...

twitter.com/SoKfa_ce/status/847544272681390081



:lol: :dread: :fp:

Took down the other ones there on the cheap (ditto the ones when you go back there to do the missing soldier mission), but seeing the pyrotechnics from afar dampened any sense of cheating I may have had.

Sawtooth is the most challenging fight so far. (I'm still in first area.) I took on two a short while after saving just then, I loved how they crashed into one another. The first of the two kerploded thanks to t'other Sawtooth overshooting me with a leap and slamming into the first!

Re: Horizon: Zero Dawn | PS4 | Guerrilla Games

Posted: Fri Mar 31, 2017 4:54 pm
by Saint of Killers

twitter.com/SoKfa_ce/status/847727993875079169



Time to move on to the next zone!

Re: Horizon: Zero Dawn | PS4 | Guerrilla Games

Posted: Fri Mar 31, 2017 5:43 pm
by Frank
Cauldron Zeta :dread: :dread:

Blast wires. Everywhere.

Re: Horizon: Zero Dawn | PS4 | Guerrilla Games

Posted: Fri Mar 31, 2017 6:05 pm
by jiggles
I wrapped up all the cauldrons, power cells and the main story today.

games gud

Re: Horizon: Zero Dawn | PS4 | Guerrilla Games

Posted: Fri Mar 31, 2017 8:26 pm
by Diceman
jiggles wrote:I wrapped up all the cauldrons, power cells and the main story today.

games gud

How do you find Power Cells?
Obviously use spoilers. I found my first 2 by
revisiting the place you find as a young girl
, and I found the place that you use them, but I'm level 42 now and have found no similar places to explore and potentially find them.
Pain in the arse as I've held off buying an upgraded (you know what) as I'm sure the thing you get for using them is going to be the nuts.

Re: Horizon: Zero Dawn | PS4 | Guerrilla Games

Posted: Fri Mar 31, 2017 9:06 pm
by JiggerJay
IAmTheSaladMan wrote:
Saint of Killers wrote:Just got properly effed over by a new bot. It could snipe, lay mines, and stealth :lol: :x And I encountered the strawberry floater for the first time on a goddamn side mission! (Had the sod down to about 15% health, then it did the dreaded Tail Whip Pirouette of Doom and that was me.)


Those things are very weak against lightning arrows. Two or three hits stun them allowing you to get a critical melee blow in.

Tear arrows work well in removing their ability to enter stealth mode. I hate entering stalker zones, they are real strawberry floaters to fight