Final Fantasy VII Remake (PS4 timed exclusive)

Anything to do with games at all.
User avatar
jiggles
Member
Joined in 2008
AKA: pyxl-8

PostRe: Final Fantasy VII Remake (PS4 timed exclusive)
by jiggles » Mon Dec 07, 2015 10:31 am

DML wrote:
jiggles wrote:
DML wrote:
jiggles wrote:I caught this before bed last night and my kneejerk reaction was "well, strawberry float this, it's going to be another Nomura arenafest"

But, now that I've had time to digest it, I have a little more hope that it could work. The short gameplay footage from PSX makes it look like it's based on FFXV, so I think getting from Midgar to Kalm in this remake is going to be a lot more involved than just "run 100 miles in 30 seconds, maybe fight a random battle". They could absolutely break this game up into:
Episode 1: Midgar and East continent
Episode 2: West continent and Northern continent
Episode 3: Full world map

It staggers development in a way that's easier for Square as they don't have to build 80% of the world in the first go, and you get two games that have a variety of huge open areas loaded with hunts and side quests (could easily stretch that to 40+ hours). With the work in place from Episode 1 and 2, development of the final chapter is just the outlier islands and a bunch of story quests in the environments from the first two games.


Aren't people just gonna get bored and grind constantly in Episode 1, walking through Episodes 2 and 3 like a breeze?


There's no reason there can't be a level cap.


That sounds pretty gooseberry fool in fairness.


Tell me all about hitting level 101 in FF7.

Streaming: YouTube Gaming | Tweeting: Twitter
User avatar
Saint of Killers
Member
Member
Joined in 2008

PostRe: Final Fantasy VII Remake (PS4 timed exclusive)
by Saint of Killers » Mon Dec 07, 2015 10:33 am

Enemy level scaling?

| (•_•)| S: This is the best date I've been on since my last date. PB: This is not a date.
S: Neither was the last one. It was a robbery. M: Really? S: Yeah. She stole my heart. And my crown. (❍ᴥ❍ʋ)
User avatar
jiggles
Member
Joined in 2008
AKA: pyxl-8

PostRe: Final Fantasy VII Remake (PS4 timed exclusive)
by jiggles » Mon Dec 07, 2015 10:35 am

Or simply (and much more likely): Your progress doesn't carry over between the games.

Streaming: YouTube Gaming | Tweeting: Twitter
User avatar
Saint of Killers
Member
Member
Joined in 2008

PostRe: Final Fantasy VII Remake (PS4 timed exclusive)
by Saint of Killers » Mon Dec 07, 2015 10:46 am

Well one thing's gonna make it in intact, at least...


| (•_•)| S: This is the best date I've been on since my last date. PB: This is not a date.
S: Neither was the last one. It was a robbery. M: Really? S: Yeah. She stole my heart. And my crown. (❍ᴥ❍ʋ)
User avatar
FatDaz
Member
Joined in 2008

PostRe: Final Fantasy VII Remake (PS4 timed exclusive)
by FatDaz » Mon Dec 07, 2015 11:34 am

jiggles wrote:Or simply (and much more likely): Your progress doesn't carry over between the games.


An RPG with no progression carry over. If it was a straight action adventure game perhaps but i just can't see how RPG's could work episodically.

User avatar
DML
Member
Joined in 2008

PostRe: Final Fantasy VII Remake (PS4 timed exclusive)
by DML » Mon Dec 07, 2015 11:35 am

jiggles wrote:Or simply (and much more likely): Your progress doesn't carry over between the games.


Again, this sounds really gooseberry fool.

Why make excuses for what is clearly a corner cutting exercise? People want to play FF7 the way it was intended, not like this.

Image
User avatar
Photek
Member
Joined in 2008
Location: Dublin

PostRe: Final Fantasy VII Remake (PS4 timed exclusive)
by Photek » Mon Dec 07, 2015 11:38 am

Episodes? AH FFS! :x

Image
Grcades resident banana split.
User avatar
Buffalo
Emeritus
Joined in 2008

PostRe: Final Fantasy VII Remake (PS4 timed exclusive)
by Buffalo » Mon Dec 07, 2015 11:40 am

Some of the premature knee-jerk reactions on here are just embarrassing :lol: We know next to nothing about the game or how any mechanic is going to work, be calm.

Image
User avatar
FatDaz
Member
Joined in 2008

PostRe: Final Fantasy VII Remake (PS4 timed exclusive)
by FatDaz » Mon Dec 07, 2015 11:43 am

I have lost all interest in this now. Ditching turn based combat was bad enough but this chopped up content is garbage. How many episodic games ever keep to their original time scales? All this news means is that the "finished" game will be years away from when it started.
And the comment about each bit feeling unique worries me, are they gonna mix and match game styles and types.

Why are companies so inept. You don't need market research to realise that all people wanted was the basic gameplay of the original with modern graphics and presentation.

People don't want new gimmicks or added features or "revolutionary new gameplay features".

Stop over complicating it.

bear
Member
Member
Joined in 2008

PostRe: Final Fantasy VII Remake (PS4 timed exclusive)
by bear » Mon Dec 07, 2015 11:59 am

I'll just wait for the PS5 release of the complete edition.

User avatar
Saint of Killers
Member
Member
Joined in 2008

PostRe: Final Fantasy VII Remake (PS4 timed exclusive)
by Saint of Killers » Mon Dec 07, 2015 12:00 pm

:lol:

| (•_•)| S: This is the best date I've been on since my last date. PB: This is not a date.
S: Neither was the last one. It was a robbery. M: Really? S: Yeah. She stole my heart. And my crown. (❍ᴥ❍ʋ)
User avatar
DML
Member
Joined in 2008

PostRe: Final Fantasy VII Remake (PS4 timed exclusive)
by DML » Mon Dec 07, 2015 12:01 pm

Buffalo wrote:Some of the premature knee-jerk reactions on here are just embarrassing :lol: We know next to nothing about the game or how any mechanic is going to work, be calm.


Its because we cannot understand how it CAN work, and we want to play the game from beginning to end without waiting months for the next episode. Its not embarrassing if we're dissappointed by this information.

Image
User avatar
Lotus
Member
Joined in 2008

PostRe: Final Fantasy VII Remake (PS4 timed exclusive)
by Lotus » Mon Dec 07, 2015 12:02 pm

I don't really go on GAF, but damn, the thread on this topic is hilarious.

Image
User avatar
Saint of Killers
Member
Member
Joined in 2008

PostRe: Final Fantasy VII Remake (PS4 timed exclusive)
by Saint of Killers » Mon Dec 07, 2015 12:05 pm

FatDaz wrote:I have lost all interest in this now. Ditching turn based combat was bad enough but this chopped up content is garbage. How many episodic games ever keep to their original time scales? All this news means is that the "finished" game will be years away from when it started.
And the comment about each bit feeling unique worries me, are they gonna mix and match game styles and types.

Why are companies so inept. You don't need market research to realise that all people wanted was the basic gameplay of the original with modern graphics and presentation.

People don't want new gimmicks or added features or "revolutionary new gameplay features".

Stop over complicating it.


I'm still interested in Remake, but...

Preach, brother! Preach!

| (•_•)| S: This is the best date I've been on since my last date. PB: This is not a date.
S: Neither was the last one. It was a robbery. M: Really? S: Yeah. She stole my heart. And my crown. (❍ᴥ❍ʋ)
User avatar
CuriousOyster
Member
Joined in 2008
Location: Glasgow

PostRe: Final Fantasy VII Remake (PS4 timed exclusive)
by CuriousOyster » Mon Dec 07, 2015 12:10 pm

Can't say I'm impressed with the episodic announcement either. Kind of does sound like it might be in different styles for some reason :| Remember how much they liked milking FF7 in various ways in the past.

Don't know why they would announce it to then say they are worried about timing. No one knew it existed before you told us :slol:

User avatar
Saint of Killers
Member
Member
Joined in 2008

PostRe: Final Fantasy VII Remake (PS4 timed exclusive)
by Saint of Killers » Mon Dec 07, 2015 12:23 pm

Quick stuff from interviews

-they made multi-release since they would have to cut stuff out if they made it in one game. The detail of the game will be so dense, and you will be able to go to various locations within Midgar that you couldn't go before.
-there will be some stuff that has to be cut, but there will be lots of stuff added. overall volume will be big
-They are working with various companies outside, including CC2
-The battle system is real-time, action feel. The degree of action will be "Dissidia > Kingdom Hearts> FF7 remake" It will be more tactical.
-Although it's action style, it has ATB as well.
-You can control other party members, but you can keep control one if you want
-3 party members at a time like the original

[...]

some stuff I didn't put in my first summary

-Character model is supervised by Visual Work's director.
-They don't want to go with 100% realism for the characters since it might make it hard to recognize certain characters. So they are going as real as possible, while keeping the character's personality.
-Advent Children model data is over 10 years old so they can't really use it.
-Everything from the trailer (excluding the stuff that was shown from E3 reveal) was real-time. The end scene where Cloud gets off the train, it transitions directly to the gameplay.
-Cloud looking sick is partly due to the lighting. Nojima likes that Cloud looks very sick.
-Cross-dressing is obviously in the game, but Nomura didn't design it yet.
-All the party member's design is renewed like Barret.
-At first they thought of going with AC design of Barret, but decided not to.
-ATB and Limit gauge is there but they are different from the original. ATB turning red is something important.
-Battle tempo will be similar to Dissidia. Battle is done by people who has experience in both Dissidia and Kingdom Hearts..


A rough translation of http://dengekionline.com/elem/000/001/173/1173362/

- About the details of splitting the game into episodes, please tell us more.

Kitase: From the beginning, we have considered it impossible to remake FF7 into one single game. Althought it's impossible to tell you the details about the splitting at the moment, please wait for our further announcement.

Nomura: If we tried to stuff the whole game into one release, some part of the game would have to appear as digests. We'd have to remove some contents from the game, and it would be difficult to add more to the game. Considering that a full remake of the original game must be achived, we have decided to split the game into episodes.

Kitase: Taking the No.8 street shown in the video this time, even just this is already highly dense. If we are to remake the content of the original version at that quality, it would have been impossible to do with a single release.

Splitting the original version into episode with nothing dropped, as well as adding complements, and remaking the game the game in its full volume is what we are thinking.

- How will the battle system look like?
Kitase: Unlike the encounter battles in the original version, we were aiming for a seamless active battle like shown in the video.

Nomura: Regarding the speed of the combat, as well as the sensation of tempo, we have considered something alongside Dissidia FF that you can play without stress. The degree of action would feel like Dissidia FF > KH > FF7 Remake.

We are trying to make a new action combat system that definitely demand no action technique, and let you consider your strategy during the combat.

- What would the elements in the battle system from the original version become?
Nomura: Since the game is based on FF7, elements like ATB gauge and limitbreak will appear but with new useage. Please wait for our further announcements on how they would evolve.

- Are you going to adjust the story in order to maintain connection to other compilations of the game, as well as adapting to the modern age?
Nomura: We are planning some mechanism to dig deeper into each episodes. Players who have played the original version surely would know everything from the beginning to the end of the game, including some very important moments. And we are planning to give even such users surprises.

Kitase: We are not going to remake a game so you only play for nostalgia. We want to make the hearts of the original fans pump. We are adjusting the storyline with this idea in mind.

| (•_•)| S: This is the best date I've been on since my last date. PB: This is not a date.
S: Neither was the last one. It was a robbery. M: Really? S: Yeah. She stole my heart. And my crown. (❍ᴥ❍ʋ)
User avatar
Schumi
Member
Joined in 2008

PostRe: Final Fantasy VII Remake (PS4 timed exclusive)
by Schumi » Mon Dec 07, 2015 12:39 pm

Oh Square :fp:

Has a company ever had such a collective lack of common sense? Of all the games to decide to release in episodes you choose the remake of your most popular game ever, because obviously that was never going to cause an instant backlash was it... :lol:

User avatar
jiggles
Member
Joined in 2008
AKA: pyxl-8

PostRe: Final Fantasy VII Remake (PS4 timed exclusive)
by jiggles » Mon Dec 07, 2015 12:46 pm

FatDaz wrote:
jiggles wrote:Or simply (and much more likely): Your progress doesn't carry over between the games.


An RPG with no progression carry over. If it was a straight action adventure game perhaps but i just can't see how RPG's could work episodically.


Well, I mean, there's no progression carry over between the existing Final Fantasy games that have multiple entries. Or The Witcher games. Or Mass Effect.

What I'm saying is that it could end up being like a trilogy rather than having abrupt stops ending on cliffhangers with "Next time on FF7...". Self-contained games of considerable size that cover the story of the original across three entries.

Streaming: YouTube Gaming | Tweeting: Twitter
User avatar
DML
Member
Joined in 2008

PostRe: Final Fantasy VII Remake (PS4 timed exclusive)
by DML » Mon Dec 07, 2015 12:49 pm

From the beginning, we have considered it impossible to remake FF7 into one single game.


Image

Image
User avatar
BID0
Member
Joined in 2008
Location: Essex

PostRe: Final Fantasy VII Remake (PS4 timed exclusive)
by BID0 » Mon Dec 07, 2015 2:50 pm

jiggles wrote:
FatDaz wrote:
jiggles wrote:Or simply (and much more likely): Your progress doesn't carry over between the games.


An RPG with no progression carry over. If it was a straight action adventure game perhaps but i just can't see how RPG's could work episodically.


Well, I mean, there's no progression carry over between the existing Final Fantasy games that have multiple entries. Or The Witcher games. Or Mass Effect.

What I'm saying is that it could end up being like a trilogy rather than having abrupt stops ending on cliffhangers with "Next time on FF7...". Self-contained games of considerable size that cover the story of the original across three entries.

There is in Mass Effect, skills, gear, money, progress carry across.

Hopefully FF8 is released in full when that gets remade, because lets face it... that's the best one.


Return to “Games”